Update index.html
Browse files- index.html +120 -17
index.html
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<!doctype html>
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<html>
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</html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>MindsEye — Hunting Engine</title>
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<link rel="stylesheet" href="assets/css/base.css" />
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<link rel="stylesheet" href="assets/css/layout.css" />
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<link rel="stylesheet" href="assets/css/retro.css" />
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</head>
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<body>
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<header class="topbar">
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<div class="brand">
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<span class="brand__title">MindsEye</span>
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<span class="brand__sub">Hunting Engine • Events / Automations / Hunts / Hunt Automations</span>
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</div>
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<div class="status">
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<span id="statusClock">--:--:--</span>
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<span class="dot" id="statusDot"></span>
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<span id="statusText">READY</span>
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</div>
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</header>
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<main class="grid">
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<!-- FLOWCANVAS -->
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<section class="panel panel--flow">
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<div class="panel__head">
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<span>FLOW MAP</span>
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<span class="hint">[click nodes] [inject events] [watch paths glow]</span>
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</div>
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<canvas id="flowCanvas" width="900" height="520"></canvas>
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<div class="panel__foot">
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<span id="flowInfo">No selection.</span>
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</div>
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</section>
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<!-- CONTROLS -->
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<section class="panel panel--controls">
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<div class="panel__head"><span>CONTROLS</span></div>
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<div class="group">
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<div class="group__title">INJECT EVENT</div>
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<button class="btn" id="btnInjectEmail">+ email.received</button>
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<button class="btn" id="btnInjectExternal">+ external.signal</button>
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<button class="btn" id="btnTick">▶ tick</button>
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</div>
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<div class="group">
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<div class="group__title">AUTOMATIONS</div>
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<label class="row">
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<input type="checkbox" id="toggleAuto" checked />
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<span>enable automations</span>
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</label>
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<label class="row">
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<span>rule strictness</span>
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<input type="range" id="rngStrict" min="0" max="100" value="65" />
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<span class="mono" id="valStrict">65</span>
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</label>
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<label class="row">
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<span>confidence gate</span>
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<input type="range" id="rngGate" min="0" max="100" value="70" />
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<span class="mono" id="valGate">70</span>
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</label>
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</div>
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<div class="group">
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<div class="group__title">NOISE</div>
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<label class="row">
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<span>noise ratio</span>
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<input type="range" id="rngNoise" min="0" max="100" value="25" />
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<span class="mono" id="valNoise">25</span>
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</label>
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<label class="row">
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<span>mislabel rate</span>
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<input type="range" id="rngMislabel" min="0" max="100" value="10" />
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<span class="mono" id="valMislabel">10</span>
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</label>
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</div>
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<div class="group">
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<div class="group__title">HUNT</div>
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<select id="huntObjective" class="select">
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<option value="lead">Objective: Lead Hunt</option>
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<option value="compliance">Objective: Compliance Hunt</option>
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<option value="incident">Objective: Incident Hunt</option>
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</select>
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<button class="btn btn--hot" id="btnStartHunt">START HUNT</button>
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</div>
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<div class="group">
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<div class="group__title">SCENE</div>
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<select id="scenarioSelect" class="select"></select>
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<button class="btn" id="btnReset">RESET</button>
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</div>
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<div class="footerNote">
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Tip: This is a playable ledger. Every action writes to the ledger.
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</div>
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</section>
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<!-- LEDGER -->
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<section class="panel panel--ledger">
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<div class="panel__head">
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<span>LEDGER</span>
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<span class="hint">append-only • time-stamped • no magic</span>
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</div>
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<div id="ledgerFeed" class="feed"></div>
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</section>
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<!-- HUNT RESULTS -->
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<section class="panel panel--hunt">
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<div class="panel__head">
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<span>HUNT RESULTS</span>
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<span class="hint">ranked • explainable • confidence</span>
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</div>
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<div id="huntResults" class="feed"></div>
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</section>
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</main>
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<script type="module" src="assets/js/main.js"></script>
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</body>
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</html>
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