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Create app.py
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app.py
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import gradio as gr
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import shutil
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import subprocess
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import os
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UPLOAD_FOLDER = "./uploads/"
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APK_OUTPUT_FOLDER = "./output_apk/"
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# Ensure directories exist
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os.makedirs(UPLOAD_FOLDER, exist_ok=True)
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os.makedirs(APK_OUTPUT_FOLDER, exist_ok=True)
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def convert_exe_to_apk(file):
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# Save EXE file
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exe_path = os.path.join(UPLOAD_FOLDER, file.name)
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shutil.copyfile(file.name, exe_path)
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# Step 1: Extract assets using AssetRipper
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assetripper_command = f"AssetRipperConsole {exe_path} -o ./unity_project"
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subprocess.run(assetripper_command, shell=True)
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# Step 2: Build APK using Unity CLI
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unity_command = (
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"Unity -batchmode -nographics -quit "
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"-projectPath ./unity_project "
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"-executeMethod BuildScript.PerformBuild"
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)
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subprocess.run(unity_command, shell=True)
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# Path to the generated APK
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apk_path = os.path.join(APK_OUTPUT_FOLDER, "converted_app.apk")
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# Check if APK was created successfully
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if os.path.exists(apk_path):
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return apk_path
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else:
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return "Error: APK conversion failed."
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# Gradio Interface
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with gr.Blocks() as app:
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gr.Markdown("## EXE to APK Converter")
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with gr.Row():
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upload_button = gr.UploadButton("Upload EXE File", file_types=[".exe"])
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output = gr.File(label="Download APK")
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upload_button.upload(convert_exe_to_apk, upload_button, output)
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app.launch()
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