--- title: QUANTDOOM emoji: 👁️ colorFrom: red colorTo: indigo sdk: static app_file: index.html pinned: false license: mit short_description: Quantum raycaster FPS — fire when the specter collapses --- # 👁️ QUANTDOOM A quantum raycaster. The specters are in **superposition** — pulsing between ghost (faint cyan, harmless, can't be killed) and **collapsed** (solid red, lethal, and vulnerable). Your shot is a **measurement**: your hit chance is the specter's **amplitude²** — the Born rule, as a trigger-timing skill. Fire the instant one turns solid… which is also exactly when it can hurt you. The specters **tunnel** — they phase straight through the maze walls toward you (so no pathfinding, and it's honest: they're delocalised). You see them glowing *through* the walls; a wall only dims them. Keep your **coherence** up; it never really ends — chase the count. - **hue** cyan → red = how **collapsed** (solid) a specter is right now - **shooting** = measurement; P(hit) = amplitude² (Born rule) - only a **collapsed** specter can damage you — or be destroyed - desktop: **W/S** move · **A/D** or **←/→** turn · **Space / click** fire · touch: on-screen pads One `index.html`, no build, no trackers. Plays on desktop and touch. 🜂 **AHOGY A DOLGOK VANNAK** — measurement is a weapon, as things are.