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"""
Graph Visualization per Circuit Tracer
Versione UNIFIED: merge di graph_visualization.py e graph_visualization_fixed.py
Layout intelligente:
- Se Feature hanno layer/pos: usa layout Layer × Position (improved)
- Altrimenti: fallback a layout semplice grid-based
Usage:
from scripts.visualization.graph_visualization import (
create_graph_visualization,
Supernode,
InterventionGraph,
Feature
)
"""git
from collections import namedtuple, defaultdict
from typing import List, Optional, Tuple, Dict
import math
import html
import torch
from IPython.display import SVG
# ============================================================================
# DATA CLASSES
# ============================================================================
Feature = namedtuple('Feature', ['layer', 'pos', 'feature_idx'])
class InterventionGraph:
"""Grafo di intervento con prompt e nodi organizzati"""
prompt: str
ordered_nodes: List['Supernode']
nodes: Dict[str, 'Supernode']
def __init__(self, ordered_nodes: List['Supernode'], prompt: str):
self.ordered_nodes = ordered_nodes
self.prompt = prompt
self.nodes = {}
def initialize_node(self, node, activations):
"""Inizializza un nodo con le sue attivazioni di default"""
self.nodes[node.name] = node
if node.features:
node.default_activations = torch.tensor([activations[feature] for feature in node.features])
else:
node.default_activations = None
def set_node_activation_fractions(self, current_activations):
"""Imposta le frazioni di attivazione correnti per tutti i nodi"""
for node in self.nodes.values():
if node.features:
current_node_activation = torch.tensor([current_activations[feature] for feature in node.features])
node.activation = (current_node_activation / node.default_activations).mean().item()
else:
node.activation = None
node.intervention = None
node.replacement_node = None
class Supernode:
"""Nodo del grafo rappresentante un gruppo di feature"""
name: str
activation: float|None
default_activations: torch.Tensor|None
children: List['Supernode']
intervention: None
replacement_node: Optional['Supernode']
def __init__(self, name: str, features: List[Feature], children: List['Supernode'] = [],
intervention: Optional[str] = None, replacement_node: Optional['Supernode'] = None):
self.name = name
self.features = features
self.activation = None
self.default_activations = None
self.children = children
self.intervention = intervention
self.replacement_node = replacement_node
def __repr__(self):
return f"Node(name={self.name}, activation={self.activation}, children={self.children}, intervention={self.intervention}, replacement_node={self.replacement_node})"
# ============================================================================
# LAYOUT FUNCTIONS - IMPROVED (Layer × Position based)
# ============================================================================
def calculate_node_positions_improved(nodes: List[List['Supernode']]):
"""
Layout MIGLIORATO: Usa layer e position REALI dalle Feature!
Layout:
- Asse X: Token position (da Feature.pos)
- Asse Y: Layer (da Feature.layer) - bottom-up
Returns:
node_data: Dict[node_name, {x, y, node, layer, pos}]
layer_range: (min_layer, max_layer)
pos_range: (min_pos, max_pos)
"""
container_width = 1200
container_height = 1600
node_width = 80
node_height = 30
# Spacing tra elementi
x_spacing = 100
y_spacing = 30
# Determina range layer e positions
all_nodes = []
for layer_list in nodes:
all_nodes.extend(layer_list)
# Trova min/max layer e position dalle Feature
min_layer, max_layer = float('inf'), 0
min_pos, max_pos = float('inf'), 0
for node in all_nodes:
if node.features:
for feature in node.features:
min_layer = min(min_layer, feature.layer)
max_layer = max(max_layer, feature.layer)
min_pos = min(min_pos, feature.pos)
max_pos = max(max_pos, feature.pos)
# Se nessuna feature ha layer/pos, ritorna None per fallback
if min_layer == float('inf'):
return None
# Raggruppa nodi per (layer, position) medio
nodes_by_layer_pos = defaultdict(list)
for node in all_nodes:
if node.features:
# Usa layer/pos della prima feature (o media se multiple)
avg_layer = sum(f.layer for f in node.features) / len(node.features)
avg_pos = sum(f.pos for f in node.features) / len(node.features)
# Arrotonda per raggruppamento
layer_key = int(round(avg_layer))
pos_key = int(round(avg_pos))
nodes_by_layer_pos[(layer_key, pos_key)].append(node)
else:
# Embedding nodes - mettili in basso (layer 0)
pos_key = len(nodes_by_layer_pos) % 3
nodes_by_layer_pos[(0, pos_key)].append(node)
# Calcola posizioni nodi
node_data = {}
base_x = 100
base_y = container_height - 150
for (layer, pos), node_list in nodes_by_layer_pos.items():
# Posizione base per questo (layer, pos)
x_base = base_x + pos * x_spacing
y_base = base_y - layer * y_spacing
# Se multipli nodi nella stessa posizione, offset
n_nodes = len(node_list)
offset_step = 25 if n_nodes > 1 else 0
for idx, node in enumerate(node_list):
# Offset orizzontale per nodi multipli
x_offset = (idx - (n_nodes - 1) / 2) * offset_step
node_x = x_base + x_offset - node_width / 2
node_y = y_base - node_height / 2
node_data[node.name] = {
'x': node_x,
'y': node_y,
'node': node,
'layer': layer,
'pos': pos
}
# Handle replacement nodes
all_nodes_set = set(all_nodes)
for node in all_nodes_set:
if node.replacement_node and node.replacement_node.name not in node_data:
original_pos = node_data.get(node.name)
if original_pos:
node_data[node.replacement_node.name] = {
'x': original_pos['x'] + 30,
'y': original_pos['y'] - 40,
'node': node.replacement_node,
'layer': original_pos.get('layer', 0),
'pos': original_pos.get('pos', 0)
}
return node_data, (int(min_layer), int(max_layer)), (int(min_pos), int(max_pos))
# ============================================================================
# LAYOUT FUNCTIONS - SIMPLE (Grid-based fallback)
# ============================================================================
def calculate_node_positions_simple(nodes: List[List['Supernode']]):
"""
Layout SEMPLICE: Grid-based (fallback quando non ci sono layer/pos)
"""
container_width = 600
container_height = 250
node_width = 100
node_height = 35
node_data = {}
for row_index in range(len(nodes)):
row = nodes[row_index]
row_y = container_height - (row_index * (container_height / (len(nodes) + 0.5)))
for col_index in range(len(row)):
node = row[col_index]
row_width = len(row) * node_width + (len(row) - 1) * 50
start_x = (container_width - row_width) / 2
node_x = start_x + col_index * (node_width + 50)
node_data[node.name] = {
'x': node_x,
'y': row_y,
'node': node,
'layer': row_index,
'pos': col_index
}
# Handle replacement nodes
all_nodes = set()
for layer in nodes:
for node in layer:
all_nodes.add(node)
if node.replacement_node:
all_nodes.add(node.replacement_node)
for node in all_nodes:
if node.replacement_node and node.replacement_node.name not in node_data:
original_pos = node_data.get(node.name)
if original_pos:
node_data[node.replacement_node.name] = {
'x': original_pos['x'] + 30,
'y': original_pos['y'] - 35,
'node': node.replacement_node,
'layer': original_pos.get('layer', 0),
'pos': original_pos.get('pos', 0)
}
return node_data, (0, len(nodes)-1), (0, max(len(row) for row in nodes)-1 if nodes else 0)
# ============================================================================
# SVG GENERATION HELPERS
# ============================================================================
def get_node_center(node_data, node_name, simple_mode=False):
"""Get center coordinates of a node"""
node = node_data.get(node_name)
if not node:
return {'x': 0, 'y': 0}
if simple_mode:
return {
'x': node['x'] + 50,
'y': node['y'] + 17.5
}
else:
return {
'x': node['x'] + 40,
'y': node['y'] + 15
}
def create_connection_svg(node_data, connections, simple_mode=False):
"""Generate SVG elements for all connections"""
svg_parts = []
for conn in connections:
from_center = get_node_center(node_data, conn['from'], simple_mode)
to_center = get_node_center(node_data, conn['to'], simple_mode)
if from_center['x'] == 0 or to_center['x'] == 0:
continue
# Determina colore e stile
if conn.get('replacement'):
stroke_color = "#D2691E"
stroke_width = "4"
elif not simple_mode:
# Improved mode: colore basato su direzione causale
from_node_data = node_data.get(conn['from'])
to_node_data = node_data.get(conn['to'])
is_forward = False
if from_node_data and to_node_data:
from_layer = from_node_data.get('layer', 0)
to_layer = to_node_data.get('layer', 0)
is_forward = to_layer > from_layer
if is_forward:
stroke_color = "#4169E1" # Blu per forward causality
stroke_width = "2.5"
else:
stroke_color = "#DC143C" # Rosso per backward/lateral
stroke_width = "2"
else:
# Simple mode: stile uniforme
stroke_color = "#8B4513"
stroke_width = "3"
opacity = "0.6" if not simple_mode else "1.0"
# Line
svg_parts.append(f'<line x1="{from_center["x"]}" y1="{from_center["y"]}" '
f'x2="{to_center["x"]}" y2="{to_center["y"]}" '
f'stroke="{stroke_color}" stroke-width="{stroke_width}" '
f'opacity="{opacity}"/>')
# Arrow
dx = to_center['x'] - from_center['x']
dy = to_center['y'] - from_center['y']
length = math.sqrt(dx * dx + dy * dy)
if length > 0:
dx_norm = dx / length
dy_norm = dy / length
arrow_size = 8
arrow_tip_x = to_center['x']
arrow_tip_y = to_center['y']
base_x = arrow_tip_x - arrow_size * dx_norm
base_y = arrow_tip_y - arrow_size * dy_norm
perp_x = -dy_norm * (arrow_size / 2)
perp_y = dx_norm * (arrow_size / 2)
left_x = base_x + perp_x
left_y = base_y + perp_y
right_x = base_x - perp_x
right_y = base_y - perp_y
svg_parts.append(f'<polygon points="{arrow_tip_x},{arrow_tip_y} {left_x},{left_y} {right_x},{right_y}" '
f'fill="{stroke_color}" opacity="{opacity}"/>')
return '\n'.join(svg_parts)
def create_nodes_svg(node_data, simple_mode=False):
"""Generate SVG elements for all nodes"""
svg_parts = []
# Collect all replacement nodes
replacement_nodes = set()
for data in node_data.values():
node = data['node']
if node.replacement_node:
replacement_nodes.add(node.replacement_node.name)
for name, data in node_data.items():
node = data['node']
x = data['x']
y = data['y']
layer = data.get('layer', 0)
# Determine node colors and styles
is_low_activation = node.activation is not None and node.activation <= 0.25
has_negative_intervention = node.intervention and '-' in node.intervention
is_replacement = name in replacement_nodes
if is_low_activation or has_negative_intervention:
fill_color = "#f0f0f0"
text_color = "#bbb"
stroke_color = "#ddd"
elif is_replacement:
fill_color = "#FFF8DC"
text_color = "#333"
stroke_color = "#D2691E"
elif not simple_mode:
# Improved mode: gradiente di colore basato su layer
layer_hue = (layer * 30) % 360
fill_color = f"hsl({layer_hue}, 70%, 85%)"
text_color = "#333"
stroke_color = "#999"
else:
# Simple mode: colore uniforme
fill_color = "#e8e8e8"
text_color = "#333"
stroke_color = "#999"
# Node rectangle
if simple_mode:
width, height = 100, 35
font_size = 12
else:
width, height = 80, 30
font_size = 10
svg_parts.append(f'<rect x="{x}" y="{y}" width="{width}" height="{height}" '
f'fill="{fill_color}" stroke="{stroke_color}" stroke-width="2" rx="{"8" if simple_mode else "6"}"/>')
# Node text
text_x = x + width / 2
text_y = y + height / 2 + font_size / 3
# Truncate PRIMA dell'escape per evitare di tagliare HTML entities
max_len = 15 if simple_mode else 12
truncated_name = name if len(name) <= max_len else name[:max_len-2] + '...'
display_name = html.escape(truncated_name)
svg_parts.append(f'<text x="{text_x}" y="{text_y}" text-anchor="middle" '
f'fill="{text_color}" font-family="Arial, sans-serif" font-size="{font_size}" font-weight="bold">{display_name}</text>')
# Layer badge (solo in improved mode)
if not simple_mode and layer > 0:
badge_x = x - 8
badge_y = y - 8
svg_parts.append(f'<circle cx="{badge_x}" cy="{badge_y}" r="10" '
f'fill="white" stroke="#666" stroke-width="1"/>')
svg_parts.append(f'<text x="{badge_x}" y="{badge_y + 4}" text-anchor="middle" '
f'fill="#666" font-family="Arial, sans-serif" font-size="8">{layer}</text>')
# Activation percentage
if node.activation is not None:
activation_pct = round(node.activation * 100)
if simple_mode:
# Simple mode: background box
label_x = x - 15
label_y = y - 5
svg_parts.append(f'<rect x="{label_x}" y="{label_y}" width="30" height="16" '
f'fill="white" stroke="#ccc" stroke-width="1" rx="4"/>')
svg_parts.append(f'<text x="{label_x + 15}" y="{label_y + 12}" text-anchor="middle" '
f'fill="#8B4513" font-family="Arial, sans-serif" font-size="10" font-weight="bold">{activation_pct}%</text>')
else:
# Improved mode: testo semplice
label_x = x + 75
label_y = y - 5
svg_parts.append(f'<text x="{label_x}" y="{label_y}" text-anchor="end" '
f'fill="#8B4513" font-family="Arial, sans-serif" font-size="9">{activation_pct}%</text>')
# Intervention (simple mode only)
if simple_mode and node.intervention:
intervention_x = x - 20
intervention_y = y - 5
text_width = len(node.intervention) * 8 + 10
escaped_intervention = html.escape(node.intervention)
svg_parts.append(f'<rect x="{intervention_x}" y="{intervention_y}" width="{text_width}" height="16" '
f'fill="#D2691E" stroke="none" rx="12"/>')
svg_parts.append(f'<text x="{intervention_x + text_width/2}" y="{intervention_y + 12}" text-anchor="middle" '
f'fill="white" font-family="Arial, sans-serif" font-size="10" font-weight="bold">{escaped_intervention}</text>')
return '\n'.join(svg_parts)
def build_connections_data(nodes: List[List['Supernode']]):
"""Build connection data from node relationships"""
connections = []
# Collect all unique nodes
all_nodes = set()
def add_node_and_related(node):
all_nodes.add(node)
if node.replacement_node:
add_node_and_related(node.replacement_node)
for child in node.children:
add_node_and_related(child)
for layer in nodes:
for node in layer:
add_node_and_related(node)
# Identify replacement nodes
replacement_nodes = set()
for node in all_nodes:
if node.replacement_node:
replacement_nodes.add(node.replacement_node.name)
# Add connections
for node in all_nodes:
for child in node.children:
if node.replacement_node:
continue
is_replacement = node.name in replacement_nodes
connection = {
'from': node.name,
'to': child.name
}
if is_replacement:
connection['replacement'] = True
connections.append(connection)
return connections
def wrap_text_for_svg(text, max_width=80):
"""Simple text wrapping for SVG"""
if len(text) <= max_width:
return [text]
words = text.split()
lines = []
current_line = ""
for word in words:
if len(current_line + " " + word) <= max_width:
current_line = current_line + " " + word if current_line else word
else:
if current_line:
lines.append(current_line)
current_line = word
if current_line:
lines.append(current_line)
return lines
# ============================================================================
# MAIN VISUALIZATION FUNCTION
# ============================================================================
def create_graph_visualization(intervention_graph: InterventionGraph,
top_outputs: List[Tuple[str, float]],
force_simple: bool = False):
"""
Crea visualizzazione SVG del grafo.
INTELLIGENTE: usa automaticamente il layout migliore disponibile:
- Se le Feature hanno layer/pos: usa layout Layer × Position (improved)
- Altrimenti: fallback a layout semplice grid-based
Args:
intervention_graph: Il grafo di intervento
top_outputs: Lista di tuple (token, probability)
force_simple: Se True, forza l'uso del layout semplice
Returns:
SVG object per visualizzazione
"""
nodes = intervention_graph.ordered_nodes
prompt = intervention_graph.prompt
# Prova layout improved (se non forzato simple)
use_simple = force_simple
node_data = None
layer_range = (0, 0)
pos_range = (0, 0)
if not force_simple:
result = calculate_node_positions_improved(nodes)
if result is None:
# Nessun layer/pos disponibile, fallback a simple
use_simple = True
else:
node_data, layer_range, pos_range = result
# Fallback a simple se necessario
if use_simple:
node_data, layer_range, pos_range = calculate_node_positions_simple(nodes)
# Build connections
connections = build_connections_data(nodes)
# Generate SVG
connections_svg = create_connection_svg(node_data, connections, use_simple)
nodes_svg = create_nodes_svg(node_data, use_simple)
# Generate layout-specific elements
if use_simple:
svg_content = _create_simple_svg(prompt, top_outputs, connections_svg, nodes_svg)
else:
svg_content = _create_improved_svg(prompt, top_outputs, connections_svg, nodes_svg,
layer_range, pos_range)
return SVG(svg_content)
def _create_simple_svg(prompt, top_outputs, connections_svg, nodes_svg):
"""Generate simple layout SVG"""
# Create output items
output_y_start = 350
output_items_svg = []
current_x = 40
for i, (text, percentage) in enumerate(top_outputs):
if i >= 6:
break
display_text = text if text else "(empty)"
escaped_display_text = html.escape(display_text)
percentage_text = f"{round(percentage * 100)}%"
item_width = len(display_text) * 8 + len(percentage_text) * 6 + 20
output_items_svg.append(f'<rect x="{current_x}" y="{output_y_start}" width="{item_width}" height="20" '
f'fill="#e8e8e8" stroke="none" rx="6"/>')
output_items_svg.append(f'<text x="{current_x + 5}" y="{output_y_start + 14}" '
f'fill="#333" font-family="Arial, sans-serif" font-size="11" font-weight="bold">'
f'{escaped_display_text} <tspan fill="#555" font-size="10">{percentage_text}</tspan></text>')
current_x += item_width + 10
output_items_svg_str = '\n'.join(output_items_svg)
# Prompt text
escaped_prompt = html.escape(prompt)
prompt_lines = wrap_text_for_svg(escaped_prompt, max_width=80)
prompt_text_svg = []
for i, line in enumerate(prompt_lines):
y_offset = 325 + (i * 15)
prompt_text_svg.append(f'<text x="40" y="{y_offset}" fill="#333" font-family="Arial, sans-serif" font-size="12">{line}</text>')
prompt_text_svg_str = '\n'.join(prompt_text_svg)
return f'''<svg width="700" height="400" xmlns="http://www.w3.org/2000/svg">
<!-- Background -->
<rect width="700" height="400" fill="#f5f5f5"/>
<rect x="20" y="20" width="660" height="360" fill="white" stroke="none" rx="12"/>
<!-- Title -->
<text x="40" y="45" fill="#666" font-family="Arial, sans-serif" font-size="14" font-weight="bold"
text-transform="uppercase" letter-spacing="1px">Graph & Interventions</text>
<!-- Graph area -->
<g transform="translate(50, 0)">
{connections_svg}
{nodes_svg}
</g>
<!-- Prompt section -->
<line x1="40" y1="290" x2="660" y2="290" stroke="#ddd" stroke-width="1"/>
<text x="40" y="310" fill="#666" font-family="Arial, sans-serif" font-size="12" font-weight="bold"
text-transform="uppercase" letter-spacing="0.5px">Prompt</text>
{prompt_text_svg_str}
<!-- Top outputs section -->
<text x="40" y="350" fill="#666" font-family="Arial, sans-serif" font-size="10" font-weight="bold"
text-transform="uppercase" letter-spacing="0.5px">Top Outputs</text>
<g transform="translate(0, 5)">
{output_items_svg_str}
</g>
</svg>'''
def _create_improved_svg(prompt, top_outputs, connections_svg, nodes_svg, layer_range, pos_range):
"""Generate improved layout SVG with Layer × Position"""
min_layer, max_layer = layer_range
min_pos, max_pos = pos_range
# Grid lines per layers
grid_svg_parts = []
base_y = 1450
y_spacing = 30
for layer in range(min_layer, max_layer + 1):
y = base_y - layer * y_spacing
grid_svg_parts.append(f'<line x1="50" y1="{y}" x2="1150" y2="{y}" '
f'stroke="#ddd" stroke-width="0.5" stroke-dasharray="5,5"/>')
grid_svg_parts.append(f'<text x="30" y="{y + 5}" fill="#999" '
f'font-family="monospace" font-size="10">L{layer}</text>')
grid_svg = '\n'.join(grid_svg_parts)
# Token position markers
base_x = 100
x_spacing = 100
token_markers = []
for pos in range(min_pos, min(max_pos + 1, 15)):
x = base_x + pos * x_spacing
token_markers.append(f'<text x="{x}" y="1530" fill="#666" text-anchor="middle" '
f'font-family="monospace" font-size="10">T{pos}</text>')
tokens_svg = '\n'.join(token_markers)
# Legenda
legend_svg = '''
<g transform="translate(950, 50)">
<text x="0" y="0" fill="#666" font-size="12" font-weight="bold">Legenda:</text>
<line x1="0" y1="15" x2="40" y2="15" stroke="#4169E1" stroke-width="2.5"/>
<text x="45" y="20" fill="#666" font-size="10">Forward (layer up)</text>
<line x1="0" y1="35" x2="40" y2="35" stroke="#DC143C" stroke-width="2"/>
<text x="45" y="40" fill="#666" font-size="10">Backward/Lateral</text>
</g>
'''
# Output items
output_items_svg = []
current_x = 950
current_y = 100
for i, (text, percentage) in enumerate(top_outputs[:4]):
display_text = text if text else "(empty)"
escaped_display_text = html.escape(display_text)
percentage_text = f"{round(percentage * 100)}%"
output_items_svg.append(f'<text x="{current_x}" y="{current_y + i*20}" fill="#333" '
f'font-family="Arial, sans-serif" font-size="10">'
f'{escaped_display_text}: <tspan fill="#666">{percentage_text}</tspan></text>')
outputs_svg = '\n'.join(output_items_svg)
return f'''<svg width="1300" height="1650" xmlns="http://www.w3.org/2000/svg">
<rect width="1300" height="1650" fill="#fafafa"/>
<text x="650" y="30" text-anchor="middle" fill="#333"
font-family="Arial, sans-serif" font-size="18" font-weight="bold">
Attribution Graph - Layer × Token Position Layout
</text>
<text x="650" y="50" text-anchor="middle" fill="#666"
font-family="Arial, sans-serif" font-size="12">
{html.escape(prompt)}
</text>
<!-- Grid -->
{grid_svg}
<!-- Token markers -->
{tokens_svg}
<!-- Connections -->
{connections_svg}
<!-- Nodes -->
{nodes_svg}
<!-- Legend -->
{legend_svg}
<!-- Top outputs -->
<text x="950" y="85" fill="#666" font-size="12" font-weight="bold">Top Outputs:</text>
{outputs_svg}
<!-- Axis labels -->
<text x="650" y="1570" text-anchor="middle" fill="#666" font-weight="bold" font-size="12">
Token Position →
</text>
<text x="10" y="825" text-anchor="middle" fill="#666" font-weight="bold" font-size="12"
transform="rotate(-90 10 825)">
Layer →
</text>
</svg>'''
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