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from fastapi.middleware.cors import CORSMiddleware
from fastapi.staticfiles import StaticFiles
from fastapi.responses import JSONResponse, FileResponse
import requests
import os
import random
from typing import List, Dict, Any, Optional
from functools import lru_cache
from .game import Game
from ..models.pokemon import Pokemon
from ..utils.data_loader import data_loader
from ..models.moveset import get_strategic_moveset, get_all_pokemon_sets, get_random_battle_ready_pokemon, get_battle_ready_pokemon_list, BATTLE_ONLY_FORM_SUFFIXES
from ..utils.pokemon_utils import POKEAPI_NAME_MAP, get_mandatory_item
import json
import re
from dotenv import load_dotenv
from supabase import create_client, Client
load_dotenv()
app = FastAPI()
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
supabase_url = os.getenv("SUPABASE_URL")
supabase_key = os.getenv("SUPABASE_SERVICE_ROLE_KEY")
bucket_name = os.getenv("SUPABASE_BUCKET_NAME", "pokemon-music")
supabase: Client = None
if supabase_url and supabase_key and "PASTE_YOUR" not in supabase_key:
try:
supabase = create_client(supabase_url, supabase_key)
print("✓ Supabase client initialized")
except Exception as e:
print(f"Error initializing Supabase client: {e}")
game_instance = None
# Resolve data path robustly
BASE_DIR = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
DATA_DIR = os.path.join(BASE_DIR, 'data')
# Load name-to-ID mapping
POKEMON_ID_MAP = {}
try:
id_map_path = os.path.join(DATA_DIR, 'pokemon_ids.json')
with open(id_map_path, 'r') as f:
POKEMON_ID_MAP = json.load(f)
print(f"✓ Loaded {len(POKEMON_ID_MAP)} Pokémon ID mappings")
except Exception as e:
print(f"⚠️ Warning: Could not load pokemon_ids.json at {id_map_path}: {e}")
music_path = os.path.join(os.path.dirname(__file__), 'music')
if os.path.exists(music_path):
app.mount("/api/music/local", StaticFiles(directory=music_path), name="music")
def get_public_base_url(request: Request) -> str:
configured = os.getenv("PUBLIC_BASE_URL") or os.getenv("NEXT_PUBLIC_API_URL")
if configured:
return configured.rstrip('/')
forwarded_proto = request.headers.get("x-forwarded-proto")
forwarded_host = request.headers.get("x-forwarded-host")
host = forwarded_host or request.headers.get("host")
if host:
scheme = forwarded_proto or request.url.scheme
if scheme == "http" and host not in {"localhost", "127.0.0.1"} and not host.startswith("localhost:") and not host.startswith("127.0.0.1:"):
scheme = "https"
return f"{scheme}://{host}"
return str(request.base_url).rstrip('/')
@app.get("/api/audio/signed-url/{filename:path}")
async def get_signed_url(filename: str, request: Request):
if not supabase:
print(f"[AUDIO] ⚠️ Supabase not configured. Falling back to local: {filename}")
base_url = get_public_base_url(request)
return {"url": f"{base_url}/api/music/local/{filename}", "source": "local"}
try:
response = supabase.storage.from_(bucket_name).create_signed_url(filename, 3600)
if "error" in response:
print(f"[AUDIO] ❌ Supabase error: {response['error']}")
base_url = get_public_base_url(request)
return {"url": f"{base_url}/api/music/local/{filename}", "source": "local"}
print(f"[AUDIO] ✅ Serving {filename} from Supabase")
return {"url": response["signedURL"], "source": "supabase"}
except Exception as e:
print(f"[AUDIO] ❌ Exception: {e}")
base_url = get_public_base_url(request)
return {"url": f"{base_url}/api/music/local/{filename}", "source": "local"}
@app.get("/api/audio/battle-tracks")
async def get_battle_tracks():
if not supabase:
return {"success": False, "tracks": []}
try:
entries = supabase.storage.from_(bucket_name).list("battle")
tracks = []
for entry in entries or []:
name = entry.get("name") if isinstance(entry, dict) else None
if not name:
continue
lower_name = name.lower()
if not lower_name.endswith((".mp3", ".ogg", ".wav", ".m4a", ".flac")):
continue
tracks.append(f"battle/{name}")
return {"success": True, "tracks": sorted(tracks)}
except Exception as e:
print(f"[AUDIO] ❌ Failed to list battle tracks: {e}")
return {"success": False, "tracks": []}
@app.get("/api/pokemon/cry/{pokemon_name}")
async def pokemon_cry(pokemon_name: str):
try:
# Try to get ID first
normalized = pokemon_name.lower().replace(' ', '').replace('-', '')
api_name = POKEAPI_NAME_MAP.get(normalized, pokemon_name.lower())
pokemon_id = POKEMON_ID_MAP.get(api_name) or POKEMON_ID_MAP.get(normalized)
# Fallback to name if ID not found
identifier = str(pokemon_id) if pokemon_id else api_name
url = f'https://pokeapi.co/api/v2/pokemon/{identifier}'
response = requests.get(url, timeout=5)
if response.status_code == 200:
pokemon_data = response.json()
cry_url = None
if 'cries' in pokemon_data and 'latest' in pokemon_data['cries']:
cry_url = pokemon_data['cries']['latest']
if not cry_url:
pokemon_id = pokemon_data.get('id')
if pokemon_id:
cry_url = f"https://raw.githubusercontent.com/PokeAPI/cries/main/cries/pokemon/latest/{pokemon_id}.ogg"
if cry_url:
cry_response = requests.get(cry_url, timeout=5)
if cry_response.status_code == 200:
return Response(content=cry_response.content, media_type='audio/ogg')
fallback_path = os.path.join(music_path, 'nidorino.ogg')
if os.path.exists(fallback_path):
return FileResponse(fallback_path)
return Response(status_code=404, content="Cry not found")
except Exception as e:
print(f"Error fetching Pokémon cry: {e}")
fallback_path = os.path.join(music_path, 'nidorino.ogg')
if os.path.exists(fallback_path):
return FileResponse(fallback_path)
raise HTTPException(status_code=500, detail=str(e))
from ..utils.pokemon_api import get_best_sprite, get_pokemon_data, to_display_name
def get_pokemon_moves(pokemon_data):
pokemon_name = pokemon_data['name'].lower()
strategic_moves = get_strategic_moveset(pokemon_name, debug=False)
if strategic_moves:
return [{'name': move_name} for move_name in strategic_moves[:4]]
return [{'name': 'tackle'}, {'name': 'growl'}]
@lru_cache(maxsize=1)
def get_comprehensive_pokemon_list() -> List[str]:
# Start with Smogon list
try:
names = set(get_battle_ready_pokemon_list())
except:
names = set()
# Add names from our ID map (most comprehensive)
if 'POKEMON_ID_MAP' in globals() and POKEMON_ID_MAP:
for n in POKEMON_ID_MAP.keys():
names.add(n)
# Add PokeAPI names fallback
try:
names_path = os.path.join(DATA_DIR, 'all_pokemon_names.json')
if os.path.exists(names_path):
with open(names_path, 'r') as f:
api_names = json.load(f)
for n in api_names:
names.add(n)
except Exception as e:
print(f"Error loading PokeAPI names: {e}")
# Filter out battle-only forms
filtered_names = []
lower_suffixes = [s.lower() for s in BATTLE_ONLY_FORM_SUFFIXES]
for n in names:
if any(n.lower().endswith(s) for s in lower_suffixes):
continue
filtered_names.append(n)
return sorted(list(set(filtered_names)))
@app.get("/api/search-pokemon")
async def search_pokemon(q: str = "", sets_only: bool = False):
query = q.lower().strip()
if not query or len(query) < 2:
return {"success": False, "results": []}
try:
# Use comprehensive list
all_names = get_comprehensive_pokemon_list()
# Filter matches
matches = [p for p in all_names if query in p.lower()][:20]
results = []
for pokemon_name in matches:
# Check for sets (this is local and fast)
moveset = get_strategic_moveset(pokemon_name, debug=False)
has_sets = bool(moveset)
if sets_only and not has_sets:
continue
normalized = pokemon_name.lower().replace(' ', '').replace('-', '').replace('.', '')
api_name = POKEAPI_NAME_MAP.get(normalized, pokemon_name.lower().replace(' ', '-').replace('.', ''))
# Deduplicate by API name to avoid Glastrier/glastrier duplicates
if any(r['name'] == api_name for r in results):
continue
# FAST: Only provide basic info. Detailed info like abilities will be fetched
# when the user actually selects the Pokemon in the UI.
results.append({
'name': api_name,
'display_name': to_display_name(pokemon_name),
'item': get_mandatory_item(pokemon_name) or '',
'moveset': moveset[:4] if moveset else ['Tackle'],
'has_sets': has_sets
})
if len(results) >= 15:
break
return {"success": True, "results": results}
except Exception as e:
print(f"Error searching Pokémon: {e}")
return {"success": False, "results": []}
@app.get("/api/get_moveset/{pokemon_name}")
async def get_moveset(pokemon_name: str):
try:
moveset = get_strategic_moveset(pokemon_name, debug=False)
if moveset:
return {'success': True, 'moves': moveset[:4]}
return {'success': True, 'moves': ['tackle', 'growl', 'scratch', 'leer']}
except Exception as e:
raise HTTPException(status_code=500, detail=str(e))
@app.get("/api/get_all_sets/{pokemon_name}")
async def get_all_sets(pokemon_name: str):
try:
all_sets = get_all_pokemon_sets(pokemon_name, debug=False)
if all_sets:
flattened_sets = []
for format_name, sets in all_sets.items():
for set_name, set_data in sets.items():
moves = set_data.get('moves', [])[:4]
if moves:
flattened_sets.append({
'format': format_name,
'set_name': set_name,
'moves': moves,
'item': set_data.get('item', ''),
'ability': set_data.get('ability', ''),
'nature': set_data.get('nature', ''),
'evs': set_data.get('evs', {})
})
return {'success': True, 'sets': flattened_sets}
return {'success': False, 'error': 'No sets found'}
except Exception as e:
raise HTTPException(status_code=500, detail=str(e))
@app.get("/api/search-pokemon-optimized")
async def search_pokemon_optimized(q: str = ""):
return await search_pokemon(q)
@app.get("/api/battle-ready-pokemon")
async def get_battle_ready_list():
try:
return {"success": True, "pokemon": get_battle_ready_pokemon_list()}
except Exception as e:
return {"success": False, "error": str(e)}
@app.get("/api/pokemon/{name}/moves")
async def get_pokemon_learnset_api(name: str):
moves = data_loader.get_pokemon_moves(name)
return moves
@app.get("/api/all-moves")
async def get_all_moves_list():
try:
from ..utils.data_loader import data_loader
moves = sorted(list(set([m['name'] for m in data_loader.moves_data.values() if 'name' in m])))
return {"success": True, "moves": moves}
except Exception as e:
return {"success": False, "error": str(e)}
@app.get("/api/items")
async def get_all_items_list():
try:
from ..utils.data_loader import data_loader
# items_data keys are normalized IDs, but we want the display names
items = []
for item_id, item_data in data_loader.items_data.items():
name = item_data.get('name')
if name:
items.append(name)
return {"success": True, "items": sorted(list(set(items)))}
except Exception as e:
return {"success": False, "error": str(e)}
@app.post("/api/start")
async def start_game(request: Request):
global game_instance
try:
data = await request.json()
# Support both single pokemon and team array
player_team_raw = data.get('team')
if isinstance(player_team_raw, list):
# Use the provided team
pass
elif player_team_raw == 'random':
player_team_raw = []
while len(player_team_raw) < 6:
name = get_random_battle_ready_pokemon()
if not any(p['name'].lower() == name.lower() for p in player_team_raw):
player_team_raw.append({'name': name})
elif not player_team_raw:
# Fallback to single pokemon
p_name = data.get('pokemon', 'pikachu').lower()
p_set = data.get('selected_set', {})
player_team_raw = [{
'name': p_name,
'ability': p_set.get('ability'),
'item': p_set.get('item'),
'moves': p_set.get('moves', []),
'shiny': p_set.get('shiny', False)
}]
opponent_choice = data.get('opponent', 'charizard').lower()
opponent_team_raw = []
battle_mode = data.get('mode', '1v1')
if opponent_choice == 'random':
team_size = 6 if battle_mode == '6v6' else 1
for _ in range(team_size):
name = get_random_battle_ready_pokemon()
while any(p['name'].lower() == name.lower() for p in opponent_team_raw):
name = get_random_battle_ready_pokemon()
opponent_team_raw.append({'name': name})
elif battle_mode == '6v6':
opponent_team_raw = [{'name': opponent_choice}]
while len(opponent_team_raw) < 6:
name = get_random_battle_ready_pokemon()
if name.lower() not in [p['name'].lower() for p in opponent_team_raw]:
opponent_team_raw.append({'name': name})
else:
opponent_team_raw = [{'name': opponent_choice}]
player_team_processed = []
for p in player_team_raw:
p_data = get_pokemon_data(p['name'])
if not p_data:
continue # Skip if no data
moves = [{'name': m} for m in p.get('moves', [])]
if not moves:
moves = get_pokemon_moves(p_data)
mandatory = get_mandatory_item(p['name'])
config = {
'name': p_data['name'],
'types': [t['type']['name'] for t in p_data['types']],
'sprite_url': get_best_sprite(p_data, side='back', shiny=p.get('shiny', False)),
'stats': p_data['stats'],
'moves': moves,
'cry_url': p_data.get('cries', {}).get('latest', ''),
'ability': p.get('ability') or p_data.get('abilities', [{}])[0].get('ability', {}).get('name', 'noability'),
'item': p.get('item') or mandatory or ''
}
player_team_processed.append(config)
opponent_team_processed = []
for o in opponent_team_raw:
o_data = get_pokemon_data(o['name'])
if not o_data:
continue # Skip if no data
o_name = o['name'].lower()
o_moves = []
o_config = {}
o_sets = get_all_pokemon_sets(o_name)
if o_sets:
all_sets = []
for fmt in o_sets:
for set_name, s in o_sets[fmt].items():
all_sets.append(s)
if all_sets:
best_set = random.choice(all_sets)
mandatory = get_mandatory_item(o_name)
o_config = {
'evs': best_set.get('evs', {}),
'ivs': best_set.get('ivs', {}),
'nature': best_set.get('nature', 'Hardy'),
'ability': best_set.get('ability', 'noability'),
'item': best_set.get('item', mandatory or '')
}
if best_set.get('moves'):
o_moves = [{'name': m} for m in best_set['moves']]
if not o_moves:
o_moves = get_pokemon_moves(o_data)
config = {
'name': o_data['name'],
'types': [t['type']['name'] for t in o_data['types']],
'sprite_url': get_best_sprite(o_data, side='front', shiny=False),
'stats': o_data['stats'],
'moves': o_moves,
'cry_url': o_data.get('cries', {}).get('latest', ''),
**o_config
}
opponent_team_processed.append(config)
game_instance = Game()
initial_events = game_instance.start_battle(player_team_processed, opponent_team_processed)
# Prepare response
return {
"success": True,
"weather": game_instance.weather,
"player_pokemon": {
"name": game_instance.player_pokemon.name,
"current_hp": game_instance.player_pokemon.current_hp,
"max_hp": game_instance.player_pokemon.max_hp,
"sprite": game_instance.player_pokemon.sprite_url,
"cry_url": game_instance.player_pokemon.cry_url,
"types": game_instance.player_pokemon.types,
"level": game_instance.player_pokemon.level,
"status_effects": game_instance.player_pokemon.get_status_display(),
"substitute_hp": game_instance.player_pokemon.substitute_hp,
"can_mega_evolve": game_instance.can_mega_evolve(True)
},
"opponent_pokemon": {
"name": game_instance.opponent_pokemon.name,
"current_hp": game_instance.opponent_pokemon.current_hp,
"max_hp": game_instance.opponent_pokemon.max_hp,
"sprite": game_instance.opponent_pokemon.sprite_url,
"cry_url": game_instance.opponent_pokemon.cry_url,
"types": game_instance.opponent_pokemon.types,
"level": game_instance.opponent_pokemon.level,
"status_effects": game_instance.opponent_pokemon.get_status_display(),
"substitute_hp": game_instance.opponent_pokemon.substitute_hp
},
"player_moves": [m.to_dict() for m in game_instance.player_pokemon.moves.values()],
"player_team": [p.to_dict() for p in game_instance.player_team],
"opponent_team": [p.to_dict() for p in game_instance.opponent_team],
"start_events": initial_events
}
except Exception as e:
import traceback
traceback.print_exc()
raise HTTPException(status_code=500, detail=str(e))
@app.get("/api/random-team")
async def get_random_team():
try:
team = []
max_attempts = 20
attempts = 0
while len(team) < 6 and attempts < max_attempts:
attempts += 1
name = get_random_battle_ready_pokemon()
# Ensure uniqueness
if any(p['name'].lower() == name.lower() for p in team):
continue
p_data = get_pokemon_data(name)
p_sets = get_all_pokemon_sets(name)
best_set = None
if p_sets:
all_sets = []
for fmt in p_sets:
for set_name, s in p_sets[fmt].items():
all_sets.append(s)
if all_sets:
best_set = random.choice(all_sets)
config = {
'name': p_data['name'],
'types': [t['type']['name'] for t in p_data['types']],
'sprite_url': get_best_sprite(p_data, side='front', shiny=False),
'ability': best_set.get('ability', 'Unknown') if best_set else 'Unknown',
'item': best_set.get('item', 'None') if best_set else 'None'
}
team.append(config)
return {"success": True, "team": team}
except Exception as e:
raise HTTPException(status_code=500, detail=str(e))
@app.get("/api/team")
async def get_team():
global game_instance
if not game_instance:
return {"player_team": []}
return {
"player_team": [
{
"index": i,
"name": p.name,
"hp": p.current_hp,
"max_hp": p.max_hp,
"is_fainted": p.is_fainted(),
"sprite": p.sprite_url,
"status": p.get_status_display()
} for i, p in enumerate(game_instance.player_team)
]
}
@app.post("/api/move")
async def move(request: Request):
global game_instance
if game_instance is None:
raise HTTPException(status_code=400, detail="Battle not initialized")
data = await request.json()
move_name = data.get('move')
switch_index = data.get('switch_index')
mega = data.get('mega', False)
turn_info = game_instance.process_turn(move_name=move_name, switch_index=switch_index, mega=mega)
if 'action_order' in turn_info:
del turn_info['action_order']
response_data = {
"success": True,
"player_pokemon": {
"name": game_instance.player_pokemon.name,
"current_hp": game_instance.player_pokemon.current_hp,
"max_hp": game_instance.player_pokemon.max_hp,
"sprite": game_instance.player_pokemon.sprite_url,
"cry_url": game_instance.player_pokemon.cry_url,
"types": game_instance.player_pokemon.types,
"level": game_instance.player_pokemon.level,
"status_effects": game_instance.player_pokemon.get_status_display(),
"substitute_hp": game_instance.player_pokemon.substitute_hp,
"can_mega_evolve": game_instance.can_mega_evolve(True)
},
"opponent_pokemon": {
"name": game_instance.opponent_pokemon.name,
"current_hp": game_instance.opponent_pokemon.current_hp,
"max_hp": game_instance.opponent_pokemon.max_hp,
"sprite": game_instance.opponent_pokemon.sprite_url,
"cry_url": game_instance.opponent_pokemon.cry_url,
"types": game_instance.opponent_pokemon.types,
"level": game_instance.opponent_pokemon.level,
"status_effects": game_instance.opponent_pokemon.get_status_display(),
"substitute_hp": game_instance.opponent_pokemon.substitute_hp
},
"player_moves": [m.to_dict() for m in game_instance.player_pokemon.moves.values()],
"player_team": [p.to_dict() for p in game_instance.player_team],
"opponent_team": [p.to_dict() for p in game_instance.opponent_team],
"turn_info": turn_info,
"pending_player_switch": game_instance.pending_player_self_switch,
"is_game_over": game_instance.battle_over,
"battle_result": game_instance.get_battle_result() if game_instance.battle_over else None
}
print(f"DEBUG: Move {move_name} result: {list(response_data.keys())}")
if response_data["turn_info"]:
print(f"DEBUG: Turn Info Events: {len(response_data['turn_info'].get('battle_events', []))}")
return response_data
if __name__ == "__main__":
import uvicorn
port = int(os.getenv("PORT", 7860))
uvicorn.run(app, host="0.0.0.0", port=port)
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