File size: 38,207 Bytes
6c7a453 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 | from typing import Dict, List, Any, Optional, Tuple
import json
import os
import re
LOGIC_PATH = os.path.join(os.path.dirname(__file__), "../../data/datasets/abilities_logic.json")
METADATA_PATH = os.path.join(os.path.dirname(__file__), "../../data/datasets/abilities.json")
def load_abilities_config():
config = {}
if os.path.exists(LOGIC_PATH):
with open(LOGIC_PATH, 'r') as f:
config = json.load(f)
if os.path.exists(METADATA_PATH):
with open(METADATA_PATH, 'r') as f:
metadata = json.load(f)
for id, data in metadata.items():
if id in config:
config[id]["desc"] = data.get("desc", config[id].get("desc", ""))
config[id]["shortDesc"] = data.get("shortDesc", config[id].get("shortDesc", ""))
else:
config[id] = {
"id": id,
"name": data.get("name", id),
"desc": data.get("desc", ""),
"shortDesc": data.get("shortDesc", "")
}
if "levitate" in config:
config["levitate"]["immunities"] = {"types": ["ground"]}
return config
ABILITIES_CONFIG = load_abilities_config()
class Ability:
def __init__(self, name: str):
self.id = name.lower().replace(" ", "").replace("-", "").replace("'", "").replace("(", "").replace(")", "")
self.config = ABILITIES_CONFIG.get(self.id, {})
self.name = self.config.get("name", name)
self.description = self.config.get("desc", "No effect.")
# State for specific abilities
self.state = {}
if self.id == 'slowstart':
self.state['counter'] = 5
elif self.id == 'truant':
self.state['skip'] = False
def _parse_chain_modify(self, logic_str: str) -> float:
"""Extract multiplier from chainModify([num1, num2]) or chainModify(float)."""
if not logic_str or "chainModify" not in logic_str:
return 1.0
# Look for [num1, num2] pattern
match = re.search(r'chainModify\(\[?([\d., ]+)\]?\)', logic_str)
if match:
parts = [p.strip() for p in match.group(1).split(',')]
if len(parts) >= 2:
try:
return float(parts[0]) / float(parts[1])
except (ValueError, ZeroDivisionError):
return 1.0
else:
try:
return float(parts[0])
except ValueError:
return 1.0
# Look for modify(stat, mult) pattern
match = re.search(r'this\.modify\([^,]+,\s*([\d.]+)\)', logic_str)
if match:
try:
return float(match.group(1))
except ValueError:
return 1.0
return 1.0
def _check_condition(self, logic_str: str, pokemon, opponent, move=None) -> bool:
"""Check if conditions in logic_str are met."""
if not logic_str:
return True
curr_hp = getattr(pokemon, 'current_hp', getattr(pokemon, 'max_hp', 100))
max_hp = getattr(pokemon, 'max_hp', 100)
# Pattern: pokemon.hp <= pokemon.maxhp / 3
if "hp <= pokemon.maxhp / 3" in logic_str or "hp <= attacker.maxhp / 3" in logic_str:
if curr_hp <= max_hp / 3:
return True
return False
if "hp <= pokemon.maxhp / 2" in logic_str:
if curr_hp <= max_hp / 2:
return True
return False
# Pattern: pokemon.status
if "pokemon.status" in logic_str or "attacker.status" in logic_str:
if pokemon.major_status:
return True
return False
# Pattern: move.type === 'Fire'
match = re.search(r"move\.type === '([^']+)'", logic_str)
if match:
target_type = match.group(1).lower()
if move and move.type.lower() == target_type:
return True
return False
# Pattern: this.field.isTerrain('electricterrain')
match = re.search(r"isTerrain\('([^']+)'\)", logic_str)
if match:
target_terrain = match.group(1).lower()
# Simple check for now - would need terrain system in game.py
return False # Fallback until terrain is implemented
# Handle basePowerAfterMultiplier <= 60 or move.power <= 60
if "power <= 60" in logic_str or "basePowerAfterMultiplier <= 60" in logic_str:
if move and 0 < move.power <= 60:
return True
return False
# Generic power check
match = re.search(r"power <= (\d+)", logic_str)
if match:
threshold = int(match.group(1))
if move and 0 < move.power <= threshold:
return True
return False
# Pattern: this.effectState.counter
if "this.effectState.counter" in logic_str:
if self.state.get('counter', 0) > 0:
return True
return False
# Pattern: move.flags['pulse']
match = re.search(r"move\.flags\[['\"](\w+)['\"]\]", logic_str)
if match:
flag = match.group(1).lower()
if move and hasattr(move, 'flags') and move.flags.get(flag):
return True
return False
# If no obvious condition, assume it applies only if it's a simple logic string
# If it contains complex JS patterns we don't recognize, it's safer to return False
# than to always return True (which was causing over-damage)
if "(" in logic_str or "{" in logic_str or "===" in logic_str:
return False
return True
def _extract_popups(self, logic_str: str, pokemon) -> List[Dict[str, Any]]:
"""Detect and extract battle log/popup events from Showdown-style logic strings."""
if not logic_str: return []
results = []
is_p = hasattr(pokemon, "is_player") and pokemon.is_player
# Pattern mappings for common Showdown log calls
patterns = [
(r"this\.add\('-ability',\s*[^,]+,\s*'([^']+)'\)", "{user}'s {ability} activated!"),
(r"this\.add\('cant',\s*[^,]+,\s*'ability:\s*([^']+)'\)", "{user} is loafing around!"),
(r"this\.add\('-activate',\s*[^,]+,\s*'ability:\s*([^']+)'\)", "{user}'s {ability} activated!"),
(r"this\.add\('-immune',\s*[^,]+,\s*'ability:\s*([^']+)'\)", "{user} is immune thanks to its {ability}!"),
(r"this\.add\('-fail',\s*[^,]+,\s*'ability:\s*([^']+)'\)", "{user}'s {ability} failed!"),
(r"this\.add\('-block',\s*[^,]+,\s*'ability:\s*([^']+)'\)", "{user}'s {ability} blocked the effect!"),
]
for pattern, template in patterns:
matches = re.findall(pattern, logic_str)
for ability_name in matches:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": template.format(user=pokemon.get_display_name(), ability=ability_name),
"is_player": is_p
})
return results
def modify_stat(self, pokemon, stat_name: str, value: int) -> int:
"""Applies stat multipliers based on the ability."""
# 1. Check direct config (legacy/simple)
condition = self.config.get("condition")
if condition == "has_status":
if not pokemon.major_status:
return value
stat_modifiers = self.config.get("stat_modifiers", {})
multiplier = stat_modifiers.get(stat_name, 1.0)
if multiplier != 1.0:
value = int(value * multiplier)
# 2. Check dynamic logic from JSON
stat_map = {
'attack': 'onModifyAtk',
'defense': 'onModifyDef',
'special_attack': 'onModifySpA',
'special_defense': 'onModifySpD',
'speed': 'onModifySpe'
}
hook = stat_map.get(stat_name)
if hook and hook in self.config:
logic = self.config[hook]
# Special case for Slow Start
if self.id == 'slowstart' and self.state.get('counter', 0) > 0:
multiplier = 0.5
value = int(value * multiplier)
elif self._check_condition(logic, pokemon, None):
multiplier = self._parse_chain_modify(logic)
value = int(value * multiplier)
return value
def _parse_boost_amounts(self, logic_str: str) -> Dict[str, int]:
"""Extract boost amounts from ability logic strings."""
boosts = {}
if not logic_str:
return boosts
# Pattern: this.boost({ atk: 2, spa: 1 }, target, ...)
match = re.search(r"this\.boost\(\{\s*([^}]+)\s*\}", logic_str)
if match:
boost_str = match.group(1)
# Extract individual stats: atk: 1, def: -1, etc.
stat_pairs = re.findall(r"(\w+):\s*(-?\d+)", boost_str)
for stat_abbr, value in stat_pairs:
stat_name = self._abbr_to_stat_name(stat_abbr)
if stat_name:
boosts[stat_name] = int(value)
return boosts
def _abbr_to_stat_name(self, abbr: str) -> Optional[str]:
"""Convert stat abbreviations to full names."""
abbr_map = {
'hp': 'hp',
'atk': 'attack',
'def': 'defense',
'spa': 'special_attack',
'spd': 'special_defense',
'spe': 'speed'
}
return abbr_map.get(abbr.lower())
def on_switch_in(self, pokemon, opponent) -> List[Dict[str, Any]]:
results = []
is_p = hasattr(pokemon, "is_player") and pokemon.is_player
# Priority handlers for common switch-in mechanics that need complex logic
MECHANICS = {
"download": None,
}
if self.id in MECHANICS:
if self.id == "download":
if hasattr(opponent, "defense") and hasattr(opponent, "special_defense"):
stat = "attack" if opponent.defense < opponent.special_defense else "special_attack"
msg = pokemon.modify_stat_stage(stat, 1)
if msg: results.append({"type": "ability", "ability_name": self.name, "pokemon_name": pokemon.get_display_name(), "message": f"{pokemon.get_display_name()}'s Download boosted its {stat.replace('_', ' ').title()}!", "is_player": is_p})
else:
# Fallback for any remaining mechanics
pass
# Special switch-in popups for bad abilities
if self.id == 'slowstart' and self.state.get('counter', 0) > 0:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()} can't get it going!",
"is_player": is_p
})
elif self.id == 'defeatist':
is_active = pokemon.current_hp <= pokemon.max_hp / 2
if is_active and not self.state.get('activated'):
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s Defeatist activated! Its Attack and Sp. Atk were halved!",
"is_player": is_p
})
self.state['activated'] = True
elif not is_active:
self.state['activated'] = False
# Process dynamic hooks (onStart, onSwitchIn)
for hook in ["onStart", "onSwitchIn"]:
logic = self.config.get(hook)
if not logic: continue
# Extract generic popups from JSON logic (e.g. Turboblaze)
results.extend(self._extract_popups(logic, pokemon))
# Weather/Terrain
if "setWeather" in logic or "setTerrain" in logic:
res = {"type": "ability", "ability_name": self.name, "pokemon_name": pokemon.get_display_name(), "message": f"{pokemon.get_display_name()}'s {self.name} changed the field!", "is_player": is_p}
# Extract the weather/terrain name if possible
w_match = re.search(r"setWeather\('([^']+)'\)", logic)
t_match = re.search(r"setTerrain\('([^']+)'\)", logic)
if w_match: res["set_weather"] = w_match.group(1).lower()
if t_match: res["set_terrain"] = t_match.group(1).lower()
results.append(res)
# Boosts
boosts = self._parse_boost_amounts(logic)
if boosts:
target = opponent if "target" in logic else pokemon
for s_name, stages in boosts.items():
if hasattr(target, "modify_stat_stage"):
msg = target.modify_stat_stage(s_name, stages)
if msg: results.append({"type": "ability", "ability_name": self.name, "pokemon_name": pokemon.get_display_name(), "message": msg if isinstance(msg, str) else f"{pokemon.get_display_name()}'s {self.name} activated!", "is_player": is_p})
# Process effect list
for effect in self.config.get("on_switch_in", []):
target = opponent if effect.get("target") == "opponent" else pokemon
if effect.get("action") == "boost":
for s_name, stages in effect.get("stats", {}).items():
if hasattr(target, "modify_stat_stage"):
msg = target.modify_stat_stage(s_name, stages)
if msg:
f_msg = effect.get("message", msg).format(user=pokemon.get_display_name(), target=target.get_display_name())
results.append({"type": "ability", "ability_name": self.name, "pokemon_name": pokemon.get_display_name(), "message": f_msg, "is_player": is_p})
return results
def on_turn_end(self, pokemon, opponent) -> List[Dict[str, Any]]:
"""Trigger end-of-turn effects (e.g. Speed Boost)."""
results = []
# Common turn-end abilities
if self.id == "speedboost":
msg = pokemon.modify_stat_stage("speed", 1)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s Speed Boost increased its Speed!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
elif self.id == "losteye":
msg = pokemon.modify_stat_stage("accuracy", -1)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s Lost Eye lowered its Accuracy!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
elif self.id == "powerspotboost":
msg = pokemon.modify_stat_stage("special_attack", 1)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s ability boosted its Special Attack!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
elif self.id == "contrariness":
# Flips stat changes
msg = pokemon.modify_stat_stage("attack", 1) # Placeholder - actual logic would flip boosts
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s Contrariness flipped the stat changes!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
# Parse onResidual for passive damage/healing
residual_logic = self.config.get("onResidual")
if residual_logic:
if "damage" in residual_logic.lower():
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s {self.name} activated!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
# Slow Start counter
if self.id == 'slowstart' and self.state.get('counter', 0) > 0:
self.state['counter'] -= 1
if self.state['counter'] == 0:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()} finally got its act together!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
return results
def on_faint(self, pokemon, opponent) -> List[Dict[str, Any]]:
"""Trigger effects when the Pokemon faints (e.g. Aftermath)."""
results = []
if self.id == "aftermath":
damage = opponent.max_hp // 4
opponent.current_hp = max(0, opponent.current_hp - damage)
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s Aftermath hurt {opponent.get_display_name()}!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
return results
def on_source_after_faint(self, pokemon, opponent) -> List[Dict[str, Any]]:
"""Trigger effects when this Pokemon faints an opponent (e.g. Moxie)."""
results = []
# Generic parsing for boost patterns in onSourceAfterFaint hook
logic = self.config.get("onSourceAfterFaint")
if logic:
# Check for bestStat call (Beast Boost)
if "getBestStat" in logic:
if hasattr(pokemon, "get_best_stat"):
best_stat_abbr = pokemon.get_best_stat(True, True)
# Convert to full name for modify_stat_stage
stat_map = {'atk': 'attack', 'def': 'defense', 'spa': 'special_attack', 'spd': 'special_defense', 'spe': 'speed'}
stat_name = stat_map.get(best_stat_abbr, best_stat_abbr)
if hasattr(pokemon, "modify_stat_stage"):
msg = pokemon.modify_stat_stage(stat_name, 1)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s {self.name} boosted its {stat_name}!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
return results
boosts = self._parse_boost_amounts(logic)
if boosts:
for stat_name, stages in boosts.items():
# In onSourceAfterFaint, 'length' is usually used for boost amount (usually 1)
# We'll use the parsed value or default to 1
amount = stages if stages != 0 else 1
if hasattr(pokemon, "modify_stat_stage"):
msg = pokemon.modify_stat_stage(stat_name, amount)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s {self.name} boosted its {stat_name}!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
return results
def on_any_faint(self, pokemon) -> List[Dict[str, Any]]:
"""Trigger effects when any Pokemon faints (e.g. Soul-Heart)."""
results = []
logic = self.config.get("onAnyFaint")
if logic:
boosts = self._parse_boost_amounts(logic)
if boosts:
for stat_name, stages in boosts.items():
if hasattr(pokemon, "modify_stat_stage"):
msg = pokemon.modify_stat_stage(stat_name, stages)
if msg:
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s {self.name} boosted its {stat_name}!",
"is_player": hasattr(pokemon, "is_player") and pokemon.is_player
})
return results
def on_stat_drop(self, pokemon, stat_name: str) -> List[Dict[str, Any]]:
"""Trigger effects when a stat is lowered (e.g. Defiant)."""
results = []
if self.id == "defiant":
# Defiant: +2 Atk when any stat is lowered
if hasattr(pokemon, "modify_stat_stage"):
pokemon.modify_stat_stage("attack", 2)
elif self.id == "competitive":
# Competitive: +2 SpA when any stat is lowered
if hasattr(pokemon, "modify_stat_stage"):
pokemon.modify_stat_stage("special_attack", 2)
return results
def modify_damage_taken(self, pokemon, opponent, move, damage: int) -> int:
"""Modifies damage taken by the Pokemon."""
final_damage = damage
# Abilities that reduce damage
if self.id == "filter" or self.id == "solidrock":
# Reduces super-effective damage to 1/4x (6/8 = 0.75)
if hasattr(move, 'effectiveness'):
if move.effectiveness > 1:
final_damage = int(final_damage * 0.75)
elif self.id == "thickfat":
# Reduces Fire and Ice type moves by 50%
if hasattr(move, 'type') and move.type.lower() in ['fire', 'ice']:
final_damage = int(final_damage * 0.5)
elif self.id == "waterabsorb" or self.id == "dryskin":
# Heals from Water type moves instead of taking damage
if hasattr(move, 'type') and move.type.lower() == 'water':
return 0
if hasattr(move, 'type') and move.type.lower() == 'fire':
final_damage = int(final_damage * 1.25)
elif self.id == "heatproof":
if hasattr(move, 'type') and move.type.lower() == 'fire':
final_damage = int(final_damage * 0.5)
elif self.id == "flashfire":
# Absorbs Fire type moves
if hasattr(move, 'type') and move.type.lower() == 'fire':
return 0
elif self.id == "voltabsorb":
# Absorbs Electric type moves
if hasattr(move, 'type') and move.type.lower() == 'electric':
return 0
elif self.id == "sapsipper":
# Absorbs Grass type moves
if hasattr(move, 'type') and move.type.lower() == 'grass':
return 0
elif self.id == "furcoat":
# Halves physical damage
if hasattr(move, 'category') and move.category == 'physical':
final_damage = int(final_damage * 0.5)
elif self.id == "marvelscale":
# Reduces all damage to 50% when having status
if pokemon.major_status:
final_damage = int(final_damage * 0.5)
elif self.id == "unaware":
# Ignores opponent stat boosts (reduce damage)
final_damage = int(final_damage * 0.8) # Simplified
elif self.id == "regenerator":
# Heals 1/3 HP per turn (handled elsewhere)
pass
# Generic damage reduction from onDamage hooks
on_damage = self.config.get("onDamage")
if on_damage:
if "damage * 0.5" in on_damage or "chainModify(0.5)" in on_damage:
final_damage = int(final_damage * 0.5)
elif "damage * 0.75" in on_damage or "chainModify(0.75)" in on_damage:
final_damage = int(final_damage * 0.75)
return final_damage
def modify_damage_dealt(self, pokemon, opponent, move, damage: int) -> int:
"""Modifies damage dealt by the Pokemon."""
final_damage = damage
# Hardcoded abilities with damage modifiers
if self.id == "technician":
# 1.5x damage for moves with 60 or less base power
if hasattr(move, 'power') and 0 < move.power <= 60:
final_damage = int(final_damage * 1.5)
elif self.id == "adaptability":
# 2.25x STAB instead of 1.5x (handled in STAB calculation)
pass
elif self.id == "sheerforce":
# 1.3125x (1.3x boost) for moves with secondary effects
if hasattr(move, 'secondary') and move.secondary:
final_damage = int(final_damage * 1.3125)
elif self.id == "hugepower" or self.id == "purplepower":
# Doubles attack (handled in modify_stat)
pass
elif self.id == "ironbarbs":
# Reflects 1/8 damage back (handled separately)
pass
elif self.id == "roughskin":
# Reflects 1/8 damage back (handled separately)
pass
elif self.id == "effectspore":
# 30% chance to cause status on contact (handled separately)
pass
elif self.id == "sandstream":
# Weakens water moves (handled with weather)
pass
elif self.id == "swordofruin":
# Reduces opponent Special Defense (handled separately)
final_damage = int(final_damage * 0.8) # Simplified
elif self.id == "beadsofruin":
# Reduces opponent Special Defense (handled separately)
final_damage = int(final_damage * 0.8) # Simplified
elif self.id == "tabletsofruin":
# Reduces opponent Special Defense (handled separately)
final_damage = int(final_damage * 0.8) # Simplified
elif self.id == "vesselofruin":
# Reduces opponent Special Defense (handled separately)
final_damage = int(final_damage * 0.8) # Simplified
# 1. Check direct modifiers list (legacy/simple)
modifiers = self.config.get("damage_modifiers", [])
for mod in modifiers:
condition = mod.get("condition")
multiplier = mod.get("multiplier", 1.0)
if condition == "hp_threshold":
threshold = mod.get("threshold", 0.33)
required_type = mod.get("move_type")
if pokemon.current_hp / pokemon.max_hp <= threshold:
if not required_type or move.type.lower() == required_type.lower():
final_damage = int(final_damage * multiplier)
elif condition == "base_power_below":
threshold = mod.get("threshold", 60)
if move.power <= threshold and move.power > 0:
final_damage = int(final_damage * multiplier)
# 2. Check raw logic for multipliers (Technician, Aerilate, etc.)
for hook in ["onBasePower", "onModifyAtk", "onModifySpA"]:
# Only apply Atk/SpA hooks if they match the move category
if hook == "onModifyAtk" and move.category != 'physical':
continue
if hook == "onModifySpA" and move.category != 'special':
continue
logic = self.config.get(hook)
if not logic: continue
if self._check_condition(logic, pokemon, opponent, move):
multiplier = self._parse_chain_modify(logic)
final_damage = int(final_damage * multiplier)
return final_damage
def is_immune(self, move_type: str, move_category: str) -> bool:
"""Checks if the ability provides immunity to a certain move type/category."""
immunities = self.config.get("immunities", {})
# 1. Check direct immunities (e.g. Levitate)
if move_type.lower() in [t.lower() for t in immunities.get("types", [])]:
return True
# 2. Hardcoded type immunities
type_immunities = {
'levitate': ['ground'],
'waterabsorb': ['water'],
'voltabsorb': ['electric'],
'dryskin': ['water'],
'flashfire': ['fire'],
'sapsipper': ['grass'],
'lightningrod': ['electric'],
'motordrive': ['electric'],
'immunity': ['poison'],
'wonderguard': [], # Only takes super-effective damage
'goodasgold': ['item-based'],
}
if self.id in type_immunities:
if move_type.lower() in type_immunities[self.id]:
return True
# 3. Check raw logic for immunity (onTryHit)
on_try_hit = self.config.get("onTryHit")
if on_try_hit:
# Check if this move type is mentioned as being blocked
if f"move.type === '{move_type.capitalize()}'" in on_try_hit or f"move.type === '{move_type.lower()}'" in on_try_hit:
if "return null" in on_try_hit or "return false" in on_try_hit:
return True
return False
def get_type_change(self, move) -> Optional[str]:
"""Returns the type a move is changed to by this ability (e.g. Aerilate)."""
type_changes = {
'aerilate': 'flying',
'pixilate': 'fairy',
'refrigerate': 'ice',
'iondeluge': 'electric',
'normalize': 'normal',
}
if self.id in type_changes and hasattr(move, 'type') and move.type.lower() == 'normal':
return type_changes[self.id]
return None
def get_weather_boost(self, move_type: str, weather: Optional[str]) -> float:
"""Returns damage multiplier based on weather and this ability."""
if not weather:
return 1.0
weather_boosts = {
'drizzle': {'water': 1.5, 'fire': 0.5},
'drought': {'fire': 1.5, 'water': 0.5},
'sandstream': {'rock': 1.5, 'steel': 1.5, 'ground': 1.5, 'fire': 0.5},
'snowwarning': {'ice': 1.5, 'fire': 0.5},
'hail': {'ice': 1.5},
}
if weather in weather_boosts:
return weather_boosts[weather].get(move_type.lower(), 1.0)
return 1.0
def get_stab_multiplier(self) -> float:
"""Returns the STAB multiplier (usually 1.5, Adaptability makes it 2.0)."""
# 1. Check direct config
if "on_modify_stab" in self.config:
return self.config["on_modify_stab"]
# Hardcoded STAB multipliers
stab_multipliers = {
'adaptability': 2.0, # Adaptability changes STAB from 1.5x to 2x.
}
if self.id in stab_multipliers:
return stab_multipliers[self.id]
# 2. Check raw logic for Adaptability pattern
on_modify_stab = self.config.get("onModifySTAB")
if on_modify_stab:
if "return 2.25" in on_modify_stab: return 2.25
if "return 2" in on_modify_stab: return 2.0
return 1.5
def get_secondary_multiplier(self) -> float:
"""Returns the multiplier for secondary effect chances."""
# 1. Check direct config
if "secondary_multiplier" in self.config:
return self.config["secondary_multiplier"]
# Hardcoded secondary multipliers
secondary_multipliers = {
'serenegrace': 2.0, # 2x secondary chance
'sheerforce': 1.3, # 1.3x damage but removes secondary effects
}
if self.id in secondary_multipliers:
return secondary_multipliers[self.id]
# 2. Check raw logic for Serene Grace pattern
on_modify_move = self.config.get("onModifyMove")
if on_modify_move:
if "* 2" in on_modify_move or "*= 2" in on_modify_move: return 2.0
if "* 3" in on_modify_move or "*= 3" in on_modify_move: return 3.0
return 1.0
def get_accuracy_modifier(self) -> float:
"""Returns the accuracy multiplier for moves used by this ability."""
accuracy_modifiers = {
'compoundeyes': 1.3, # 1.3x accuracy
'victorystar': 1.1, # 1.1x accuracy
'keeneye': 1.0, # Prevents accuracy lowering
}
if self.id in accuracy_modifiers:
return accuracy_modifiers[self.id]
return 1.0
def get_ability_summary(self) -> Dict[str, Any]:
"""Returns a summary of what this ability does."""
summary = {
'id': self.id,
'name': self.name,
'description': self.description,
'rating': self.config.get('rating', 0),
}
# Determine ability category
hooks = list(self.config.keys())
if any(h in hooks for h in ['onStart', 'onSwitchIn', 'drizzle', 'drought']):
summary['type'] = 'Stat/Weather Setter'
elif any(h in hooks for h in ['onBasePower', 'onModifyAtk', 'onModifySpA']):
summary['type'] = 'Damage Modifier'
elif any(h in hooks for h in ['onDamage', 'onTryHit']):
summary['type'] = 'Defensive'
elif any(h in hooks for h in ['onResidual']):
summary['type'] = 'End-of-turn'
elif any(h in hooks for h in ['onTryBoost']):
summary['type'] = 'Stat Protection'
else:
summary['type'] = 'Special Effect'
return summary
def get_priority_modification(self) -> float:
"""Returns priority modification (e.g. Stall)."""
return self.config.get('onFractionalPriority', 0.0)
def can_use_move(self, pokemon) -> Tuple[bool, str]:
"""Checks if the ability allows the move (e.g. Truant)."""
if self.id == 'truant':
if self.state.get('skip'):
self.state['skip'] = False
return False, f"{pokemon.get_display_name()} is loafing around!"
self.state['skip'] = True
return True, ""
def on_damage(self, pokemon, damage: int) -> List[Dict[str, Any]]:
"""Trigger effects when taking damage (e.g. Defeatist)."""
results = []
is_p = hasattr(pokemon, "is_player") and pokemon.is_player
if self.id == 'defeatist':
# Check if we just dropped below 50%
old_hp = pokemon.current_hp + damage
is_active = pokemon.current_hp <= pokemon.max_hp / 2
if old_hp > pokemon.max_hp / 2 and is_active:
if not self.state.get('activated'):
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()}'s {self.name} activated! Its Attack and Sp. Atk were halved!",
"is_player": is_p
})
self.state['activated'] = True
elif self.id == 'sturdy':
# If the pokemon survived with 1 HP and the damage was essentially its entire HP
# We check if it's currently at 1 and the damage dealt was prev_hp - 1
if pokemon.current_hp == 1 and damage >= 1:
# This is a bit of a heuristic but works since Sturdy only triggers at max HP
results.append({
"type": "ability",
"ability_name": self.name,
"pokemon_name": pokemon.get_display_name(),
"message": f"{pokemon.get_display_name()} endured the hit with Sturdy!",
"is_player": is_p
})
return results
def can_use_item(self) -> bool:
"""Checks if the ability allows using held items (e.g. Klutz)."""
if self.id == 'klutz':
return False
return True
def create_ability(name: str) -> Ability:
"""Helper to create an ability instance."""
if not name:
return Ability("noability")
return Ability(name)
|