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The probe is advected by the same velocity field as the particles. Its trajectory
is recorded and can be analyzed for brain region transitions.
Features:
- Single probe: click to place, follows mean flow
- Multi-probe: initialize N probes in a local neighborhood
- Branching: when MDN components are highly uncertain (50/50 split), spawn
a ghost probe that follows the dominant alternative component
- Live region highlighting in RED (ghost highlights more transparent)
"""
import numpy as np
import vtk
class FlowProbe:
"""A single probe that follows the flow field."""
def __init__(self, ren: vtk.vtkRenderer, amin: np.ndarray, amax: np.ndarray,
color=(0.0, 1.0, 0.3), opacity=0.9, ghost=False, label=""):
self.ren = ren
self.amin = amin.astype(np.float32)
self.amax = amax.astype(np.float32)
self.active = False
self.position = None
self.path: list[np.ndarray] = []
self.speeds: list[float] = []
self.raw_field_mags: list[float] = [] # field magnitude (independent of speed scale)
self._max_path_len = 50000
self._mesh_overlay = None
self._highlighted_regions: set[str] = set()
self._highlight_actors: dict[str, vtk.vtkActor] = {}
self._check_interval = 30
self._step_counter = 0
self.current_regions: set[str] = set()
self._boundary_check = None
self._on_region_change = None
self.ghost = ghost
self.label = label
self._color = color
self.steps_alive = 0
self._stuck_counter = 0
self._stuck_threshold = 150 # steps with near-zero movement before warning
self._stuck_warned = False
self._stuck_eps = 1e-6 # minimum displacement per step
# Debounce: require N consecutive detections before entering, N misses before leaving
self._debounce_enter = 3 # consecutive checks to confirm entry
self._debounce_leave = 5 # consecutive misses to confirm exit
self._region_hit_count: dict[str, int] = {} # key -> consecutive hit count
self._region_miss_count: dict[str, int] = {} # key -> consecutive miss count
self._nearest_max_dist_mm = 5.0 # hard limit for nearest-region snapping (mm)
diag = float(np.linalg.norm(amax - amin))
marker_alpha = 0.4 if ghost else 1.0
trail_alpha = 0.35 if ghost else 0.9
# Probe marker (sphere)
self._sphere = vtk.vtkSphereSource()
self._sphere.SetRadius(0.012 * diag if not ghost else 0.008 * diag)
self._sphere.SetThetaResolution(16)
self._sphere.SetPhiResolution(16)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(self._sphere.GetOutputPort())
self.marker_actor = vtk.vtkActor()
self.marker_actor.SetMapper(mapper)
self.marker_actor.GetProperty().SetColor(*color)
self.marker_actor.GetProperty().SetOpacity(marker_alpha)
self.marker_actor.GetProperty().LightingOff()
self.marker_actor.VisibilityOff()
ren.AddActor(self.marker_actor)
# Trail line
self._trail_points = vtk.vtkPoints()
self._trail_cells = vtk.vtkCellArray()
self._trail_pd = vtk.vtkPolyData()
self._trail_pd.SetPoints(self._trail_points)
self._trail_pd.SetLines(self._trail_cells)
trail_mapper = vtk.vtkPolyDataMapper()
trail_mapper.SetInputData(self._trail_pd)
self.trail_actor = vtk.vtkActor()
self.trail_actor.SetMapper(trail_mapper)
self.trail_actor.GetProperty().SetColor(*color)
self.trail_actor.GetProperty().SetLineWidth(3.0 if not ghost else 2.0)
self.trail_actor.GetProperty().SetOpacity(trail_alpha)
self.trail_actor.GetProperty().LightingOff()
self.trail_actor.VisibilityOff()
ren.AddActor(self.trail_actor)
def set_mesh_overlay(self, mesh_overlay):
self._mesh_overlay = mesh_overlay
def set_boundary_check(self, fn):
self._boundary_check = fn
def set_on_region_change(self, fn):
self._on_region_change = fn
def place(self, position: np.ndarray):
"""Place probe at position and start recording."""
self.position = np.array(position, dtype=np.float32).ravel()[:3]
# Boundary validation
if self._boundary_check is not None and not self._boundary_check(self.position):
found = False
diag = float(np.linalg.norm(self.amax - self.amin))
for scale in [0.01, 0.02, 0.05, 0.1, 0.2]:
for _ in range(50):
offset = np.random.randn(3).astype(np.float32) * scale * diag
candidate = np.clip(self.position + offset, self.amin, self.amax)
if self._boundary_check(candidate):
self.position = candidate
found = True
break
if found:
break
if not found:
self.position = (self.amin + self.amax) / 2.0
print(f"[probe{self.label}] Could not find valid position, using domain center")
self.path = [self.position.copy()]
self.speeds = [0.0]
self.raw_field_mags = [0.0]
self.active = True
self._step_counter = 0
self.steps_alive = 0
self._stuck_counter = 0
self._stuck_warned = False
# Reset trail
self._trail_points = vtk.vtkPoints()
self._trail_cells = vtk.vtkCellArray()
self._trail_points.InsertNextPoint(*self.position.tolist())
self._trail_pd.SetPoints(self._trail_points)
self._trail_pd.SetLines(self._trail_cells)
self._trail_pd.Modified()
self.marker_actor.VisibilityOn()
self.marker_actor.SetPosition(*self.position.tolist())
self.trail_actor.VisibilityOn()
self._update_region_highlights()
tag = " (ghost)" if self.ghost else ""
print(f"[probe{self.label}{tag}] placed at "
f"({self.position[0]:.2f}, {self.position[1]:.2f}, {self.position[2]:.2f})")
def step(self, sampler, dt_step: float):
"""Advect one step using sampler."""
if not self.active or self.position is None:
return
V = sampler.sample_vec(self.position[None, :])
velocity = V[0]
raw_mag = float(np.linalg.norm(velocity))
new_pos = self.position + velocity * dt_step
new_pos = np.clip(new_pos, self.amin, self.amax)
# Boundary constraint
if self._boundary_check is not None and not self._boundary_check(new_pos):
half_pos = self.position + velocity * dt_step * 0.5
half_pos = np.clip(half_pos, self.amin, self.amax)
if self._boundary_check(half_pos):
new_pos = half_pos
else:
return # hit boundary
self.position = new_pos.astype(np.float32)
speed = float(np.linalg.norm(self.position - self.path[-1])) if self.path else 0.0
# Stuck / weak flow detection
if speed < self._stuck_eps and raw_mag < self._stuck_eps:
self._stuck_counter += 1
if self._stuck_counter >= self._stuck_threshold and not self._stuck_warned:
self._stuck_warned = True
tag = f" (ghost)" if self.ghost else ""
print(f"\n[probe{self.label}{tag}] Flow is very weak or has ended here. "
f"The probe is stuck at ({self.position[0]:.1f}, {self.position[1]:.1f}, {self.position[2]:.1f}).")
print(f"[probe{self.label}{tag}] Try placing the probe deeper in the brain "
f"where flow is stronger (press 'c' to clear, then 'g' + click).\n")
else:
self._stuck_counter = 0
if len(self.path) < self._max_path_len:
self.path.append(self.position.copy())
self.speeds.append(speed)
self.raw_field_mags.append(raw_mag)
self.marker_actor.SetPosition(*self.position.tolist())
# Append to trail
idx = self._trail_points.InsertNextPoint(*self.position.tolist())
if idx > 0:
self._trail_cells.InsertNextCell(2)
self._trail_cells.InsertCellPoint(idx - 1)
self._trail_cells.InsertCellPoint(idx)
self._trail_points.Modified()
self._trail_cells.Modified()
self._trail_pd.Modified()
# Periodic region check
self._step_counter += 1
self.steps_alive += 1
if self._step_counter % self._check_interval == 0:
self._update_region_highlights()
def _point_in_bbox(self, point, bounds):
"""Fast bounding-box containment check. bounds is (xmin,xmax,ymin,ymax,zmin,zmax)."""
return (bounds[0] <= point[0] <= bounds[1] and
bounds[2] <= point[1] <= bounds[3] and
bounds[4] <= point[2] <= bounds[5])
def _update_region_highlights(self):
if self._mesh_overlay is None or self.position is None:
return
# --- Raw detection (what region key is at the probe right now?) ---
raw_key = None
if hasattr(self._mesh_overlay, 'get_region_at_point'):
raw_key = self._mesh_overlay.get_region_at_point(self.position)
if raw_key is None and hasattr(self._mesh_overlay, 'find_nearest_region'):
raw_key = self._mesh_overlay.find_nearest_region(
self.position, search_radius=2,
max_distance_mm=self._nearest_max_dist_mm)
else:
for key in self._mesh_overlay.get_all_region_keys():
if hasattr(self._mesh_overlay, 'fast_point_in_mesh'):
if self._mesh_overlay.fast_point_in_mesh(self.position, key):
raw_key = key
break
elif self._mesh_overlay.point_in_mesh(self.position, key):
raw_key = key
break
raw_detected = {raw_key} if raw_key else set()
# --- Debounce: require consecutive detections to enter, consecutive misses to leave ---
# Update hit/miss counters for detected key
for key in raw_detected:
self._region_hit_count[key] = self._region_hit_count.get(key, 0) + 1
self._region_miss_count.pop(key, None)
# Update miss counters for keys that were NOT detected this tick
for key in list(self._region_hit_count.keys()):
if key not in raw_detected:
self._region_miss_count[key] = self._region_miss_count.get(key, 0) + 1
self._region_hit_count[key] = 0
# Determine stable set: regions that passed the entry threshold
# and have not yet exceeded the leave threshold
new_regions = set()
for key in set(list(self._region_hit_count.keys()) +
list(self._highlighted_regions)):
hits = self._region_hit_count.get(key, 0)
misses = self._region_miss_count.get(key, 0)
if key in self._highlighted_regions:
# Already highlighted — keep it unless misses exceed threshold
if misses < self._debounce_leave:
new_regions.add(key)
else:
# Not yet highlighted — add if hits exceed entry threshold
if hits >= self._debounce_enter:
new_regions.add(key)
# Clean up stale counters
for key in list(self._region_miss_count.keys()):
if self._region_miss_count[key] > self._debounce_leave + 2:
self._region_miss_count.pop(key, None)
self._region_hit_count.pop(key, None)
# --- Apply changes (enter/leave) ---
left = self._highlighted_regions - new_regions
left_names = []
for key in left:
if key in self._highlight_actors:
try:
self.ren.RemoveActor(self._highlight_actors[key])
except Exception:
pass
del self._highlight_actors[key]
name = self._mesh_overlay.get_region_name(key)
if hasattr(self._mesh_overlay, 'get_hemisphere_label'):
hemi = self._mesh_overlay.get_hemisphere_label(key, self.position)
if hemi:
name = f"{name} ({hemi})"
left_names.append(name)
tag = " [branch]" if self.ghost else ""
print(f"[probe{self.label}] LEFT: {name}{tag}")
entered = new_regions - self._highlighted_regions
entered_names = []
highlight_opacity = 0.12 if self.ghost else 0.25
for key in entered:
poly = None
if hasattr(self._mesh_overlay, 'get_hemisphere_polydata'):
poly = self._mesh_overlay.get_hemisphere_polydata(key, self.position)
if poly is None:
poly = self._mesh_overlay.get_polydata(key)
if poly is not None:
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(poly)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1.0, 0.6, 0.0) # orange (all regions)
actor.GetProperty().SetOpacity(highlight_opacity)
actor.GetProperty().LightingOff()
self.ren.AddActor(actor)
self._highlight_actors[key] = actor
name = self._mesh_overlay.get_region_name(key)
if hasattr(self._mesh_overlay, 'get_hemisphere_label'):
hemi = self._mesh_overlay.get_hemisphere_label(key, self.position)
if hemi:
name = f"{name} ({hemi})"
entered_names.append(name)
tag = " [branch]" if self.ghost else ""
# Detailed entry log with position context
pos_detail = ""
if self.position is not None and self._mesh_overlay is not None:
try:
center = self._mesh_overlay.get_mesh_center(key)
bounds = self._mesh_overlay.get_mesh_bounds(key)
if center is not None and bounds is not None:
extent = [bounds[1]-bounds[0], bounds[3]-bounds[2],
bounds[5]-bounds[4]]
char_size = sum(extent) / 3.0
dist = float(np.linalg.norm(self.position - center))
depth = max(0.0, 1.0 - min(dist / (char_size * 0.5), 1.0))
pos_parts = []
diff = self.position - center
if abs(diff[2]) > extent[2] * 0.15:
pos_parts.append("dorsal" if diff[2] > 0 else "ventral")
if abs(diff[0]) > extent[0] * 0.15:
pos_parts.append("lateral-R" if diff[0] > 0 else "lateral-L")
if abs(diff[1]) > extent[1] * 0.15:
pos_parts.append("anterior" if diff[1] > 0 else "posterior")
pos_str = "-".join(pos_parts) if pos_parts else "central"
pos_detail = f" [{pos_str}, depth={depth:.0%}]"
except Exception:
pass
print(f"[probe{self.label}{tag}] ENTERED: {name}{pos_detail}")
self._highlighted_regions = new_regions
self.current_regions = new_regions
# --- Extra parcellation subregion highlighting ---
# Extra parcellation subregions also get orange, same as main regions.
if (self._mesh_overlay is not None and
hasattr(self._mesh_overlay, '_extra') and
self._mesh_overlay._extra is not None and
self.position is not None and new_regions):
try:
hier = self._mesh_overlay.get_hierarchical_regions_at_point(self.position)
sub = hier.get("subregion")
sub_mesh = hier.get("subregion_mesh")
sub_key = f"_extra_{sub['label_id']}" if sub else None
# Remove old subregion highlight if changed
old_sub_key = getattr(self, '_current_subregion_key', None)
if old_sub_key and old_sub_key != sub_key:
if old_sub_key in self._highlight_actors:
try:
self.ren.RemoveActor(self._highlight_actors[old_sub_key])
except Exception:
pass
del self._highlight_actors[old_sub_key]
# Add new subregion highlight (orange, same as all regions)
if sub_key and sub_mesh and sub_key not in self._highlight_actors:
display_mesh = sub_mesh
try:
bounds = [0.0] * 6
sub_mesh.GetBounds(bounds)
x_extent = bounds[1] - bounds[0]
if x_extent > 10.0:
x_mid = (bounds[0] + bounds[1]) / 2.0
plane = vtk.vtkPlane()
plane.SetOrigin(x_mid, 0, 0)
if self.position[0] >= x_mid:
plane.SetNormal(1, 0, 0)
else:
plane.SetNormal(-1, 0, 0)
clipper = vtk.vtkClipPolyData()
clipper.SetInputData(sub_mesh)
clipper.SetClipFunction(plane)
clipper.SetInsideOut(False)
clipper.Update()
clipped = clipper.GetOutput()
if clipped and clipped.GetNumberOfPoints() > 0:
display_mesh = clipped
except Exception:
pass
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(display_mesh)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1.0, 0.6, 0.0) # orange
actor.GetProperty().SetOpacity(0.3)
actor.GetProperty().LightingOff()
self.ren.AddActor(actor)
self._highlight_actors[sub_key] = actor
tag = " [branch]" if self.ghost else ""
hemi_str = ""
if self.position is not None and self.position[0] >= 0:
hemi_str = " (right hemisphere)"
elif self.position is not None:
hemi_str = " (left hemisphere)"
print(f"[probe{self.label}{tag}] SUBREGION: {sub['name']}{hemi_str}")
# Hide coarser main-atlas regions when we have a finer subregion
if sub_key and sub_key in self._highlight_actors:
hidden = set()
for rkey in new_regions:
if rkey in self._highlight_actors and not rkey.startswith("_extra_"):
self._highlight_actors[rkey].VisibilityOff()
hidden.add(rkey)
self._hidden_orange_keys = hidden
elif not sub_key:
for rkey in getattr(self, '_hidden_orange_keys', set()):
if rkey in self._highlight_actors:
self._highlight_actors[rkey].VisibilityOn()
self._hidden_orange_keys = set()
self._current_subregion_key = sub_key
except Exception:
pass
# --- Red hotspot: clip mesh near probe position ---
# Instead of coloring an entire region red, clip the mesh surface
# within a sphere around the probe and show that patch in red.
self._update_hotspot()
if self._on_region_change and (entered_names or left_names):
self._on_region_change(entered_names, left_names,
is_ghost=self.ghost, label=self.label)
def _update_hotspot(self):
"""Color highlighted region meshes with a distance-based heatmap.
Vertices near the probe are red, fading smoothly to orange further away.
Uses per-vertex RGBA scalars — no clipping, no extra actors.
"""
from vtkmodules.util.numpy_support import vtk_to_numpy, numpy_to_vtk
if self.position is None or not self._highlight_actors:
return
probe_pos = self.position.astype(np.float64)
fade_radius = 15.0 # mm — distance over which red fades to orange
for key, actor in self._highlight_actors.items():
mapper = actor.GetMapper()
if mapper is None:
continue
poly = mapper.GetInput()
if poly is None or poly.GetNumberOfPoints() < 3:
continue
pts_vtk = poly.GetPoints()
if pts_vtk is None:
continue
verts = vtk_to_numpy(pts_vtk.GetData()).astype(np.float64)
# Distance from each vertex to probe
dists = np.linalg.norm(verts - probe_pos, axis=1)
t = np.clip(dists / fade_radius, 0.0, 1.0) # 0=at probe, 1=far
# Color gradient: red (1,0,0) at probe → orange (1,0.6,0) far
r = np.full(len(t), 255, np.uint8)
g = (t * 0.6 * 255).astype(np.uint8)
b = np.zeros(len(t), np.uint8)
# Alpha: brighter near probe, dimmer far away
base_opacity = 0.45 if not self.ghost else 0.2
far_opacity = 0.2 if not self.ghost else 0.08
alpha_f = far_opacity + (base_opacity - far_opacity) * (1.0 - t)
a = (np.clip(alpha_f, 0.0, 1.0) * 255).astype(np.uint8)
rgba = np.column_stack([r, g, b, a])
scalars = numpy_to_vtk(rgba, deep=True)
scalars.SetNumberOfComponents(4)
scalars.SetName("HeatmapColors")
poly.GetPointData().SetScalars(scalars)
mapper.SetColorModeToDirectScalars()
mapper.SetScalarModeToUsePointData()
mapper.ScalarVisibilityOn()
actor.GetProperty().LightingOff()
# Override the flat color — let scalars drive everything
actor.GetProperty().SetOpacity(1.0)
poly.Modified()
def clear(self):
self.active = False
self.position = None
self.path = []
self.speeds = []
self.raw_field_mags = []
self._step_counter = 0
self.steps_alive = 0
self.marker_actor.VisibilityOff()
self.trail_actor.VisibilityOff()
self._trail_points = vtk.vtkPoints()
self._trail_cells = vtk.vtkCellArray()
self._trail_pd.SetPoints(self._trail_points)
self._trail_pd.SetLines(self._trail_cells)
self._trail_pd.Modified()
for key, actor in self._highlight_actors.items():
try:
self.ren.RemoveActor(actor)
except Exception:
pass
self._highlight_actors.clear()
self._highlighted_regions.clear()
self.current_regions.clear()
def destroy(self):
"""Remove all actors from renderer."""
self.clear()
try:
self.ren.RemoveActor(self.marker_actor)
except Exception:
pass
try:
self.ren.RemoveActor(self.trail_actor)
except Exception:
pass
def get_path_array(self) -> np.ndarray:
if not self.path:
return np.zeros((0, 3), np.float32)
return np.array(self.path, dtype=np.float32)
def get_speeds_array(self) -> np.ndarray:
if not self.speeds:
return np.zeros(0, np.float32)
return np.array(self.speeds, dtype=np.float32)
def get_field_mags_array(self) -> np.ndarray:
if not self.raw_field_mags:
return np.zeros(0, np.float32)
return np.array(self.raw_field_mags, dtype=np.float32)
class ProbeSystem:
"""Manages single/multi probes and branching behavior.
Modes:
- single: one probe following mean flow
- multi: N probes in local neighborhood, all following mean flow
- branching: when PI uncertainty is high, spawn ghost probes
For state-propagation mode, defaults to multi(4) + branching.
"""
def __init__(self, ren: vtk.vtkRenderer, win: vtk.vtkRenderWindow,
amin: np.ndarray, amax: np.ndarray):
self.ren = ren
self.win = win
self.amin = amin.astype(np.float32)
self.amax = amax.astype(np.float32)
self.probes: list[FlowProbe] = []
self.ghost_probes: list[FlowProbe] = []
self._mesh_overlay = None
self._boundary_check = None
self._on_region_change = None
self._branching_enabled = False
self._multi_count = 1
self._branch_threshold = 0.35 # max ratio between top 2 PI components
self._branch_min_pi = 0.25 # min weight of 2nd component
self._branch_check_interval = 50
self._branch_step_counter = 0
self._ghost_color = (0.4, 0.7, 1.0) # pale blue for ghosts
self._pi_field = None
self._mus_samplers = None
def set_mesh_overlay(self, overlay):
self._mesh_overlay = overlay
def set_boundary_check(self, fn):
self._boundary_check = fn
def set_on_region_change(self, fn):
self._on_region_change = fn
def set_branching(self, enabled: bool, pi_field=None, mus_samplers=None):
"""Enable/disable branching.
Args:
enabled: toggle branching
pi_field: the PI weight grid (G,G,G,K) numpy array
mus_samplers: list of TriLinearSampler for each component
"""
self._branching_enabled = enabled
self._pi_field = pi_field
self._mus_samplers = mus_samplers
print(f"[probe-system] branching {'ON' if enabled else 'OFF'}")
def set_multi_count(self, n: int):
self._multi_count = max(1, n)
print(f"[probe-system] multi-probe count: {self._multi_count}")
@property
def active(self) -> bool:
return any(p.active for p in self.probes)
@property
def path(self):
"""Return path of first probe (for backward compat)."""
return self.probes[0].path if self.probes else []
def place(self, position: np.ndarray):
"""Place probe(s) at position."""
self.clear()
diag = float(np.linalg.norm(self.amax - self.amin))
jitter_scale = 0.04 * diag
for i in range(self._multi_count):
if i == 0:
pos = position.copy()
label = "" if self._multi_count == 1 else f"#{i+1}"
else:
offset = np.random.randn(3).astype(np.float32) * jitter_scale
pos = np.clip(position + offset, self.amin, self.amax)
label = f"#{i+1}"
probe = FlowProbe(self.ren, self.amin, self.amax,
color=(0.0, 1.0, 0.3), ghost=False, label=label)
if self._mesh_overlay:
probe.set_mesh_overlay(self._mesh_overlay)
if self._boundary_check:
probe.set_boundary_check(self._boundary_check)
if self._on_region_change:
probe.set_on_region_change(self._on_region_change)
probe.place(pos)
self.probes.append(probe)
def step(self, sampler, dt_step: float, pi_sampler=None):
"""Step all probes."""
for p in self.probes:
if p.active:
p.step(sampler, dt_step)
for g in self.ghost_probes:
if g.active:
# Ghost probes follow their specific component sampler
comp_sampler = getattr(g, '_comp_sampler', sampler)
g.step(comp_sampler, dt_step)
# Prune ghost probes that have been alive > 200 steps but did not diverge
diag = float(np.linalg.norm(self.amax - self.amin))
prune_dist = 0.03 * diag
to_remove = []
for g in self.ghost_probes:
if not g.active or g.position is None:
continue
if g.steps_alive > 200:
for p in self.probes:
if not p.active or p.position is None:
continue
dist = float(np.linalg.norm(g.position - p.position))
if dist < prune_dist:
print("[branch] pruned ghost - did not diverge")
to_remove.append(g)
break
for g in to_remove:
g.destroy()
self.ghost_probes.remove(g)
# Check for branching
if self._branching_enabled:
self._branch_step_counter += 1
if self._branch_step_counter % self._branch_check_interval == 0:
self._check_branching(sampler, dt_step)
def _check_branching(self, mean_sampler, dt_step):
"""Check if any active probe is at a high-uncertainty location and branch."""
if self._pi_field is None or self._mus_samplers is None:
return
if not self.probes:
return
from .field_loader import TriLinearSampler
for p in self.probes:
if not p.active or p.position is None:
continue
# Sample PI weights at probe position
pos = p.position[None, :]
pi_vals = mean_sampler.sample_vec(pos) # dummy, we need PI
# Actually sample PI field directly
try:
K = self._pi_field.shape[-1]
weights = np.zeros(K, np.float32)
for k in range(K):
pi_k = self._pi_field[..., k:k+1]
# Use sampler to interpolate
w = mean_sampler.sample_scalar(
self._pi_field[..., k],
p.position[None, :]
)
weights[k] = float(w[0])
except Exception:
continue
# Normalize
ws = weights.sum()
if ws <= 0:
continue
weights /= ws
# Sort to find top 2
sorted_idx = np.argsort(weights)[::-1]
w1 = weights[sorted_idx[0]]
w2 = weights[sorted_idx[1]] if len(sorted_idx) > 1 else 0.0
# Check if uncertain enough
if w2 < self._branch_min_pi:
continue
ratio = w2 / max(w1, 1e-9)
if ratio < self._branch_threshold:
continue
# Check we haven't already branched from near this position
already_branched = False
for g in self.ghost_probes:
if g.active and g.path:
d = np.linalg.norm(g.path[0] - p.position)
if d < 0.02 * float(np.linalg.norm(self.amax - self.amin)):
already_branched = True
break
if already_branched:
continue
# Branch! Create ghost probe following 2nd component
comp_idx = int(sorted_idx[1])
if comp_idx >= len(self._mus_samplers):
continue
ghost = FlowProbe(self.ren, self.amin, self.amax,
color=self._ghost_color, ghost=True,
label=f"~branch(comp{comp_idx+1})")
if self._mesh_overlay:
ghost.set_mesh_overlay(self._mesh_overlay)
if self._boundary_check:
ghost.set_boundary_check(self._boundary_check)
if self._on_region_change:
ghost.set_on_region_change(self._on_region_change)
ghost._comp_sampler = self._mus_samplers[comp_idx]
ghost.place(p.position.copy())
self.ghost_probes.append(ghost)
print(f"[branch] SPLIT at ({p.position[0]:.2f}, {p.position[1]:.2f}, "
f"{p.position[2]:.2f}): comp{sorted_idx[0]+1}={w1:.2f} vs "
f"comp{comp_idx+1}={w2:.2f}")
if self._on_region_change:
self._on_region_change(
[f"BRANCH: comp{comp_idx+1} (weight={w2:.2f})"], [],
is_ghost=True, label="branch"
)
def clear(self):
"""Clear all probes."""
for p in self.probes:
p.destroy()
for g in self.ghost_probes:
g.destroy()
self.probes.clear()
self.ghost_probes.clear()
self._branch_step_counter = 0
def freeze(self):
"""Stop all probes from moving (keep path and highlights intact)."""
for p in self.probes:
p.active = False
for g in self.ghost_probes:
g.active = False
print("[probe-system] probes frozen")
def get_all_probes(self) -> list[FlowProbe]:
"""Return all probes (main + ghost) for analysis."""
return self.probes + self.ghost_probes
def get_primary_probe(self) -> FlowProbe | None:
"""Return the first active probe."""
for p in self.probes:
if p.active:
return p
return None
def get_all_paths(self) -> list[tuple[np.ndarray, bool, str]]:
"""Return [(path_array, is_ghost, label), ...] for all probes."""
result = []
for p in self.probes:
if p.path:
result.append((p.get_path_array(), False, p.label))
for g in self.ghost_probes:
if g.path:
result.append((g.get_path_array(), True, g.label))
return result
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