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Streaming ASR with VAD Endpointing
====================================
Turns push-to-talk into a conversation.
The caller speaks; audio arrives in small chunks. This module decides β with
no button press β when an utterance has STARTED and when it has ENDED, emits
live partial transcripts while the caller is still talking, and detects
barge-in so the agent stops talking when interrupted.
Endpointing state machine
βββββββββββββββββββββββββ
ββββββββββ speech β₯ min_speech_ms ββββββββββββ
β IDLE β βββββββββββββββββββββββββΊ β SPEAKING β
ββββββββββ ββββββββββββ
β² β silence detected
β βΌ
β ββββββββββββββββββ
β silence β₯ endpoint_ms β TRAILING_SIL β
βββββββββ (emit FINAL) βββββββββ (may resume) β
ββββββββββββββββββ
Key behaviours:
- PREROLL : a ring buffer holds ~300ms of audio from BEFORE the speech
trigger fires, so the first phoneme is never clipped. This
is the single most common cause of "it dropped my first
word" in naive VAD implementations.
- HANGOVER : brief silences inside speech (natural pauses between words,
the gap before a plosive) do not end the turn. Only
`endpoint_silence_ms` of continuous silence does.
- PARTIALS : every `partial_interval_ms`, the audio so far is decoded
with a SMALL Whisper model for a live on-screen transcript.
The FINAL decode uses large-v3 for accuracy.
- BARGE-IN : while `agent_speaking` is set, sustained caller speech
raises a barge-in event so playback can be cut.
- MAX DURATION : a hard cap force-endpoints a caller who never pauses.
Whisper hallucinates confidently on silence ("Thank you.", "Subtitles byβ¦"),
so utterances shorter than `min_speech_ms` of actual speech are discarded
without ever reaching the model.
"""
import time
import logging
import numpy as np
from dataclasses import dataclass, field
from enum import Enum
from typing import Optional, Callable
from vad import load_vad, FRAME_SAMPLES, FRAME_MS, SAMPLE_RATE
logger = logging.getLogger(__name__)
class State(Enum):
IDLE = "idle"
SPEAKING = "speaking"
TRAILING_SIL = "trailing_silence"
@dataclass
class EndpointConfig:
speech_threshold: float = 0.55 # VAD prob above this = speech frame
silence_threshold: float = 0.35 # below this = silence (hysteresis gap
# prevents flapping at the boundary)
min_speech_ms: int = 250 # ignore coughs, door slams, clicks
endpoint_silence_ms: int = 700 # silence that ends a turn
preroll_ms: int = 300 # audio kept from before speech onset
max_utterance_ms: int = 20_000 # hard cap
partial_interval_ms: int = 900 # how often to emit a live partial
bargein_speech_ms: int = 220 # speech needed to interrupt the agent
@dataclass
class UtteranceEvent:
kind: str # 'partial' | 'final' | 'bargein' |
# 'speech_start' | 'discarded'
text: str = ""
audio: Optional[np.ndarray] = None
duration_ms: float = 0.0
speech_ms: float = 0.0
latency_ms: float = 0.0
class StreamingASR:
"""
Feed audio with `accept_audio()`; consume the returned list of events.
Usage:
sasr = StreamingASR(transcribe_fn=pipeline.transcribe)
for chunk in mic_stream:
for ev in sasr.accept_audio(chunk, sr):
if ev.kind == "partial": show(ev.text)
if ev.kind == "final": handle(ev.text)
"""
def __init__(self,
transcribe_fn: Callable[[np.ndarray, int], str],
partial_transcribe_fn: Optional[Callable] = None,
config: Optional[EndpointConfig] = None,
vad_backend: str = "auto",
emit_partials: bool = True):
self.cfg = config or EndpointConfig()
self.vad = load_vad(vad_backend)
self.transcribe_fn = transcribe_fn
# Partials can use a smaller/faster model; falls back to the main one
self.partial_transcribe_fn = partial_transcribe_fn or transcribe_fn
self.emit_partials = emit_partials
self.agent_speaking = False # set True while TTS plays (barge-in)
self._preroll_frames = max(1, int(self.cfg.preroll_ms / FRAME_MS))
self.reset()
# ββ Lifecycle βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def reset(self):
self.state = State.IDLE
self._buffer = np.zeros(0, dtype=np.float32) # leftover samples
self._preroll = [] # ring of frames
self._utterance = [] # frames of turn
self._speech_ms = 0.0
self._silence_ms = 0.0
self._utterance_ms = 0.0
self._bargein_ms = 0.0
self._last_partial_ms = 0.0
self._partial_text = ""
self.vad.reset()
# ββ Main entry ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def accept_audio(self, audio: np.ndarray,
sample_rate: int = SAMPLE_RATE) -> list[UtteranceEvent]:
"""
audio: mono float32 in [-1,1] (int16 is auto-converted) of any length.
Returns zero or more events produced by this chunk.
"""
events: list[UtteranceEvent] = []
audio = _to_float_mono(audio)
if sample_rate != SAMPLE_RATE:
audio = _resample(audio, sample_rate, SAMPLE_RATE)
self._buffer = np.concatenate([self._buffer, audio])
# Consume whole frames only; remainder stays buffered for next chunk
while len(self._buffer) >= FRAME_SAMPLES:
frame = self._buffer[:FRAME_SAMPLES]
self._buffer = self._buffer[FRAME_SAMPLES:]
ev = self._process_frame(frame)
events.extend(ev)
return events
def flush(self) -> list[UtteranceEvent]:
"""Force-endpoint whatever is buffered (e.g. caller hung up)."""
if self.state in (State.SPEAKING, State.TRAILING_SIL):
return self._finalize()
return []
# ββ Frame processing ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _process_frame(self, frame: np.ndarray) -> list[UtteranceEvent]:
events = []
prob = self.vad.speech_prob(frame)
is_speech = prob >= self.cfg.speech_threshold
is_silence = prob <= self.cfg.silence_threshold
# ββ Barge-in: caller talks over the agent ββββββββββββββββββββββββββββ
if self.agent_speaking:
self._bargein_ms = self._bargein_ms + FRAME_MS if is_speech else 0.0
if self._bargein_ms >= self.cfg.bargein_speech_ms:
self._bargein_ms = 0.0
self.agent_speaking = False
events.append(UtteranceEvent(kind="bargein"))
# fall through β this frame also starts the new utterance
# ββ Preroll ring (only meaningful while IDLE) ββββββββββββββββββββββββ
if self.state is State.IDLE:
self._preroll.append(frame)
if len(self._preroll) > self._preroll_frames:
self._preroll.pop(0)
# ββ State machine ββββββββββββββββββββββββββββββββββββββββββββββββββββ
if self.state is State.IDLE:
if is_speech:
self._speech_ms += FRAME_MS
if self._speech_ms >= self.cfg.min_speech_ms:
# Commit: open the utterance with the preroll in front
self._utterance = list(self._preroll)
self._utterance_ms = len(self._utterance) * FRAME_MS
self._preroll = []
self._silence_ms = 0.0
self._last_partial_ms = 0.0
self.state = State.SPEAKING
events.append(UtteranceEvent(kind="speech_start"))
else:
self._speech_ms = 0.0
return events
# SPEAKING or TRAILING_SIL β always accumulate audio
self._utterance.append(frame)
self._utterance_ms += FRAME_MS
if self.state is State.SPEAKING:
if is_silence:
self.state = State.TRAILING_SIL
self._silence_ms = FRAME_MS
else:
if is_speech:
self._speech_ms += FRAME_MS
self._silence_ms = 0.0
elif self.state is State.TRAILING_SIL:
if is_speech:
# Natural pause, not an endpoint β resume
self.state = State.SPEAKING
self._speech_ms += FRAME_MS
self._silence_ms = 0.0
else:
self._silence_ms += FRAME_MS
if self._silence_ms >= self.cfg.endpoint_silence_ms:
return events + self._finalize()
# Hard cap on a caller who never pauses
if self._utterance_ms >= self.cfg.max_utterance_ms:
logger.info("Max utterance length reached β force endpoint.")
return events + self._finalize()
# ββ Live partial transcript ββββββββββββββββββββββββββββββββββββββββββ
if (self.emit_partials
and self.state is State.SPEAKING
and self._utterance_ms - self._last_partial_ms
>= self.cfg.partial_interval_ms):
self._last_partial_ms = self._utterance_ms
ev = self._emit_partial()
if ev:
events.append(ev)
return events
# ββ Emission ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _emit_partial(self) -> Optional[UtteranceEvent]:
audio = np.concatenate(self._utterance)
t0 = time.perf_counter()
try:
text = self.partial_transcribe_fn(audio, SAMPLE_RATE)
except Exception as e:
logger.warning(f"Partial decode failed: {e}")
return None
text = (text or "").strip()
if not text or text == self._partial_text:
return None
self._partial_text = text
return UtteranceEvent(
kind="partial", text=text,
duration_ms=self._utterance_ms, speech_ms=self._speech_ms,
latency_ms=(time.perf_counter() - t0) * 1000)
def _finalize(self) -> list[UtteranceEvent]:
audio = np.concatenate(self._utterance) if self._utterance else np.zeros(0)
speech_ms = self._speech_ms
total_ms = self._utterance_ms
# Reset BEFORE decoding so late-arriving audio starts a clean turn
self._utterance = []
self._preroll = []
self._speech_ms = 0.0
self._silence_ms = 0.0
self._utterance_ms = 0.0
self._partial_text = ""
self.state = State.IDLE
self.vad.reset()
# Guard: never send near-silence to Whisper (hallucination source)
if speech_ms < self.cfg.min_speech_ms or len(audio) < FRAME_SAMPLES * 4:
logger.info(f"Discarded short utterance ({speech_ms:.0f}ms speech).")
return [UtteranceEvent(kind="discarded", speech_ms=speech_ms,
duration_ms=total_ms)]
t0 = time.perf_counter()
try:
text = self.transcribe_fn(audio, SAMPLE_RATE)
except Exception as e:
logger.error(f"Final decode failed: {e}")
return [UtteranceEvent(kind="discarded", speech_ms=speech_ms,
duration_ms=total_ms)]
latency = (time.perf_counter() - t0) * 1000
text = (text or "").strip()
if not text or _is_hallucination(text):
logger.info(f"Discarded empty/hallucinated final: {text!r}")
return [UtteranceEvent(kind="discarded", speech_ms=speech_ms,
duration_ms=total_ms)]
logger.info(f"FINAL ({latency:.0f}ms, {speech_ms:.0f}ms speech): {text}")
return [UtteranceEvent(kind="final", text=text, audio=audio,
duration_ms=total_ms, speech_ms=speech_ms,
latency_ms=latency)]
# ββ Hallucination filter ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
_HALLUCINATIONS = {
"thank you.", "thanks for watching!", "thank you for watching.",
"you", ".", "...", "subtitles by the amara.org community",
"please subscribe.", "bye.", "amara.org", "sous-titrage",
"merci d'avoir regardΓ© cette vidΓ©o!", "Γ suivre",
}
def _is_hallucination(text: str) -> bool:
t = text.strip().lower()
if t in _HALLUCINATIONS:
return True
# A "sentence" of only punctuation / music tags
if all(c in " .,!?-βββͺ[]()" for c in t):
return True
return False
# ββ Audio helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _to_float_mono(audio: np.ndarray) -> np.ndarray:
audio = np.asarray(audio)
if audio.ndim > 1:
audio = audio.mean(axis=1)
if audio.dtype == np.int16:
audio = audio.astype(np.float32) / 32768.0
elif audio.dtype == np.int32:
audio = audio.astype(np.float32) / 2147483648.0
else:
audio = audio.astype(np.float32)
return audio
def _resample(audio: np.ndarray, src: int, dst: int) -> np.ndarray:
if src == dst:
return audio
try:
import scipy.signal as ss
n = int(round(len(audio) * dst / src))
return ss.resample(audio, n).astype(np.float32)
except Exception:
# Linear interpolation fallback
n = int(round(len(audio) * dst / src))
xp = np.linspace(0, 1, len(audio), endpoint=False)
x = np.linspace(0, 1, n, endpoint=False)
return np.interp(x, xp, audio).astype(np.float32)
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