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| #!/usr/bin/env python3 | |
| """ | |
| Debug script to test keyboard controls and private chat functionality with detailed logging. | |
| """ | |
| import time | |
| import requests | |
| from src.core.game_engine import GameEngine | |
| from src.facades.game_facade import GameFacade | |
| from src.services.chat_service import ChatService | |
| def test_keyboard_functionality(): | |
| """Test keyboard controls with detailed logging.""" | |
| print("🎮 Testing Keyboard Controls Functionality") | |
| print("=" * 60) | |
| try: | |
| # Initialize game facade | |
| facade = GameFacade() | |
| # Create test player | |
| player_id = facade.join_game("KeyboardDebugger") | |
| print(f"✅ Test player created: {player_id}") | |
| # Get initial player state | |
| initial_state = facade.get_player_state(player_id) | |
| print(f"📍 Initial position: ({initial_state['x']}, {initial_state['y']})") | |
| # Test all movement directions | |
| movements = [ | |
| ("up", "🔼", "w"), | |
| ("down", "🔽", "s"), | |
| ("left", "◀️", "a"), | |
| ("right", "▶️", "d") | |
| ] | |
| print("\n🎯 Testing movement commands (backend):") | |
| for direction, icon, key in movements: | |
| try: | |
| print(f" {icon} Testing {direction} movement (key: {key})...") | |
| result = facade.move_player(player_id, direction) | |
| if result: | |
| new_state = facade.get_player_state(player_id) | |
| print(f" ✅ Success - New position: ({new_state['x']}, {new_state['y']})") | |
| else: | |
| print(f" ❌ Failed - Movement blocked or invalid") | |
| time.sleep(0.5) # Small delay between movements | |
| except Exception as e: | |
| print(f" ❌ Error: {str(e)}") | |
| # Test action command (spacebar) | |
| print(f"\n⚡ Testing special action (spacebar)...") | |
| try: | |
| result = facade.action_command(player_id, "special") | |
| print(f" {'✅ Success' if result else '❌ Failed'}") | |
| except Exception as e: | |
| print(f" ❌ Error: {str(e)}") | |
| # Cleanup | |
| facade.leave_game(player_id) | |
| print(f"\n🧹 Cleanup: Player {player_id} removed") | |
| return True | |
| except Exception as e: | |
| print(f"❌ Keyboard test failed: {str(e)}") | |
| return False | |
| def test_private_chat_functionality(): | |
| """Test private chat with detailed logging.""" | |
| print("\n💬 Testing Private Chat Functionality") | |
| print("=" * 60) | |
| try: | |
| # Initialize services | |
| facade = GameFacade() | |
| chat_service = ChatService() | |
| # Create test players | |
| player1_id = facade.join_game("ChatTester1") | |
| player2_id = facade.join_game("ChatTester2") | |
| print(f"✅ Test players created: {player1_id}, {player2_id}") | |
| # Test private message sending | |
| print(f"\n📤 Testing private message sending...") | |
| try: | |
| result = chat_service.send_private_message( | |
| sender_id=player1_id, | |
| recipient_id=player2_id, | |
| message="Hello from keyboard debug test!" | |
| ) | |
| print(f" {'✅ Message sent successfully' if result else '❌ Message failed to send'}") | |
| except Exception as e: | |
| print(f" ❌ Send error: {str(e)}") | |
| # Test message retrieval | |
| print(f"\n📥 Testing private message retrieval...") | |
| try: | |
| messages = chat_service.get_private_messages(player1_id, player2_id) | |
| print(f" ✅ Retrieved {len(messages)} messages") | |
| for i, msg in enumerate(messages[-3:], 1): # Show last 3 messages | |
| print(f" {i}. [{msg['timestamp']}] {msg['sender_id']}: {msg['message']}") | |
| except Exception as e: | |
| print(f" ❌ Retrieval error: {str(e)}") | |
| # Test nearby entities detection | |
| print(f"\n👥 Testing nearby entities detection...") | |
| try: | |
| nearby = facade.get_nearby_entities(player1_id) | |
| print(f" ✅ Found {len(nearby)} nearby entities") | |
| for entity in nearby: | |
| print(f" - {entity['id']} ({entity['type']}) at distance {entity.get('distance', 'unknown')}") | |
| except Exception as e: | |
| print(f" ❌ Nearby detection error: {str(e)}") | |
| # Test chat history | |
| print(f"\n📚 Testing chat history...") | |
| try: | |
| history = chat_service.get_chat_history(player1_id, limit=5) | |
| print(f" ✅ Retrieved {len(history)} chat records") | |
| except Exception as e: | |
| print(f" ❌ History error: {str(e)}") | |
| # Cleanup | |
| facade.leave_game(player1_id) | |
| facade.leave_game(player2_id) | |
| print(f"\n🧹 Cleanup: Test players removed") | |
| return True | |
| except Exception as e: | |
| print(f"❌ Private chat test failed: {str(e)}") | |
| return False | |
| def test_server_connectivity(): | |
| """Test server connectivity and UI availability.""" | |
| print("\n🌐 Testing Server Connectivity") | |
| print("=" * 60) | |
| try: | |
| # Test main application URL | |
| print("📡 Testing main application...") | |
| response = requests.get("http://localhost:7865", timeout=10) | |
| print(f" Status: {'✅ Online' if response.status_code == 200 else '❌ Error'}") | |
| print(f" Response time: {response.elapsed.total_seconds():.2f}s") | |
| print(f" Content length: {len(response.content)} bytes") | |
| # Check if Gradio interface is responding | |
| print("\n🖥️ Testing Gradio interface...") | |
| if "gradio" in response.text.lower() or "interface" in response.text.lower(): | |
| print(" ✅ Gradio interface detected") | |
| else: | |
| print(" ⚠️ Gradio interface not clearly detected") | |
| # Check for keyboard script presence | |
| print("\n⌨️ Checking keyboard script integration...") | |
| if "gamekeyboard" in response.text.lower() or "wasd" in response.text.lower(): | |
| print(" ✅ Keyboard controls detected in page") | |
| else: | |
| print(" ❌ Keyboard controls not found in page") | |
| # Check for private chat elements | |
| print("\n💬 Checking private chat integration...") | |
| if "private" in response.text.lower() and "chat" in response.text.lower(): | |
| print(" ✅ Private chat elements detected") | |
| else: | |
| print(" ❌ Private chat elements not clearly detected") | |
| return True | |
| except Exception as e: | |
| print(f"❌ Server connectivity test failed: {str(e)}") | |
| return False | |
| def main(): | |
| """Run comprehensive debug tests.""" | |
| print("🔍 MMORPG Features Debug Test") | |
| print("=" * 60) | |
| print("Testing keyboard controls and private chat functionality...") | |
| # Run all tests | |
| keyboard_ok = test_keyboard_functionality() | |
| chat_ok = test_private_chat_functionality() | |
| server_ok = test_server_connectivity() | |
| # Summary | |
| print("\n" + "=" * 60) | |
| print("📊 TEST SUMMARY") | |
| print("=" * 60) | |
| print(f"🎮 Keyboard Controls: {'✅ PASS' if keyboard_ok else '❌ FAIL'}") | |
| print(f"💬 Private Chat: {'✅ PASS' if chat_ok else '❌ FAIL'}") | |
| print(f"🌐 Server Connectivity: {'✅ PASS' if server_ok else '❌ FAIL'}") | |
| if all([keyboard_ok, chat_ok, server_ok]): | |
| print("\n🎉 All features working! Issues may be in frontend integration.") | |
| print("\n💡 Next steps to fix UI issues:") | |
| print(" 1. Check JavaScript console for errors") | |
| print(" 2. Verify keyboard script is properly loaded") | |
| print(" 3. Ensure private chat UI is properly connected") | |
| print(" 4. Test in browser at: http://localhost:7865") | |
| else: | |
| print("\n⚠️ Some features have issues - backend problems detected.") | |
| print("=" * 60) | |
| if __name__ == "__main__": | |
| main() | |