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| THREE.ParallaxBarrierEffect = function ( renderer ) { |
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| var _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
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| var _scene = new THREE.Scene(); |
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| var _stereo = new THREE.StereoCamera(); |
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| var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; |
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| var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params ); |
| var _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params ); |
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| var _material = new THREE.ShaderMaterial( { |
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| uniforms: { |
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| "mapLeft": { value: _renderTargetL.texture }, |
| "mapRight": { value: _renderTargetR.texture } |
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| }, |
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| vertexShader: [ |
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| "varying vec2 vUv;", |
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| "void main() {", |
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| " vUv = vec2( uv.x, uv.y );", |
| " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
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| "}" |
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| ].join( "\n" ), |
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| fragmentShader: [ |
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| "uniform sampler2D mapLeft;", |
| "uniform sampler2D mapRight;", |
| "varying vec2 vUv;", |
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| "void main() {", |
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| " vec2 uv = vUv;", |
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| " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {", |
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| " gl_FragColor = texture2D( mapLeft, uv );", |
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| " } else {", |
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| " gl_FragColor = texture2D( mapRight, uv );", |
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| " }", |
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| "}" |
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| ].join( "\n" ) |
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| } ); |
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| var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material ); |
| _scene.add( mesh ); |
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| this.setSize = function ( width, height ) { |
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| renderer.setSize( width, height ); |
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| var pixelRatio = renderer.getPixelRatio(); |
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| _renderTargetL.setSize( width * pixelRatio, height * pixelRatio ); |
| _renderTargetR.setSize( width * pixelRatio, height * pixelRatio ); |
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| }; |
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| this.render = function ( scene, camera ) { |
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| scene.updateMatrixWorld(); |
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| if ( camera.parent === null ) camera.updateMatrixWorld(); |
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| _stereo.update( camera ); |
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| renderer.setRenderTarget( _renderTargetL ); |
| renderer.clear(); |
| renderer.render( scene, _stereo.cameraL ); |
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| renderer.setRenderTarget( _renderTargetR ); |
| renderer.clear(); |
| renderer.render( scene, _stereo.cameraR ); |
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| renderer.setRenderTarget( null ); |
| renderer.render( _scene, _camera ); |
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| }; |
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| }; |
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