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| function hilbert3D( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) { |
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| |
| var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ), |
| size = size !== undefined ? size : 10, |
| half = size / 2, |
| iterations = iterations !== undefined ? iterations : 1, |
| v0 = v0 !== undefined ? v0 : 0, |
| v1 = v1 !== undefined ? v1 : 1, |
| v2 = v2 !== undefined ? v2 : 2, |
| v3 = v3 !== undefined ? v3 : 3, |
| v4 = v4 !== undefined ? v4 : 4, |
| v5 = v5 !== undefined ? v5 : 5, |
| v6 = v6 !== undefined ? v6 : 6, |
| v7 = v7 !== undefined ? v7 : 7 |
| ; |
|
|
| var vec_s = [ |
| new THREE.Vector3( center.x - half, center.y + half, center.z - half ), |
| new THREE.Vector3( center.x - half, center.y + half, center.z + half ), |
| new THREE.Vector3( center.x - half, center.y - half, center.z + half ), |
| new THREE.Vector3( center.x - half, center.y - half, center.z - half ), |
| new THREE.Vector3( center.x + half, center.y - half, center.z - half ), |
| new THREE.Vector3( center.x + half, center.y - half, center.z + half ), |
| new THREE.Vector3( center.x + half, center.y + half, center.z + half ), |
| new THREE.Vector3( center.x + half, center.y + half, center.z - half ) |
| ]; |
|
|
| var vec = [ |
| vec_s[ v0 ], |
| vec_s[ v1 ], |
| vec_s[ v2 ], |
| vec_s[ v3 ], |
| vec_s[ v4 ], |
| vec_s[ v5 ], |
| vec_s[ v6 ], |
| vec_s[ v7 ] |
| ]; |
|
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| |
| if ( -- iterations >= 0 ) { |
|
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| var tmp = []; |
|
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| Array.prototype.push.apply( tmp, hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) ); |
| Array.prototype.push.apply( tmp, hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) ); |
|
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| |
| return tmp; |
|
|
| } |
|
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| |
| return vec; |
|
|
| } |
|
|