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| var o3dgc = (function () { |
| "use strict"; |
| var module, local; |
| module = {}; |
| local = {}; |
| local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0 = 7; |
| local.O3DGC_BINARY_STREAM_MAX_SYMBOL0 = 127; |
| local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL1 = 6; |
| local.O3DGC_BINARY_STREAM_MAX_SYMBOL1 = 63; |
| local.O3DGC_BINARY_STREAM_NUM_SYMBOLS_UINT32 = 5; |
| local.O3DGC_BIG_ENDIAN = 0; |
| local.O3DGC_LITTLE_ENDIAN = 1; |
| local.O3DGC_MAX_DOUBLE = 1.79769e+308; |
| local.O3DGC_MIN_LONG = -2147483647; |
| local.O3DGC_MAX_LONG = 2147483647; |
| local.O3DGC_MAX_UCHAR8 = 255; |
| local.O3DGC_MAX_TFAN_SIZE = 256; |
| local.O3DGC_MAX_ULONG = 4294967295; |
| local.O3DGC_SC3DMC_START_CODE = 0x00001F1; |
| local.O3DGC_DV_START_CODE = 0x00001F2; |
| local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES = 256; |
| local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES = 256; |
| local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES = 32; |
| local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS = 2; |
| local.O3DGC_SC3DMC_BINARIZATION_FL = 0; |
| local.O3DGC_SC3DMC_BINARIZATION_BP = 1; |
| local.O3DGC_SC3DMC_BINARIZATION_FC = 2; |
| local.O3DGC_SC3DMC_BINARIZATION_AC = 3; |
| local.O3DGC_SC3DMC_BINARIZATION_AC_EGC = 4; |
| local.O3DGC_SC3DMC_BINARIZATION_ASCII = 5; |
| local.O3DGC_STREAM_TYPE_UNKOWN = 0; |
| local.O3DGC_STREAM_TYPE_ASCII = 1; |
| local.O3DGC_STREAM_TYPE_BINARY = 2; |
| local.O3DGC_SC3DMC_NO_PREDICTION = 0; |
| local.O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION = 1; |
| local.O3DGC_SC3DMC_XOR_PREDICTION = 2; |
| local.O3DGC_SC3DMC_ADAPTIVE_DIFFERENTIAL_PREDICTION = 3; |
| local.O3DGC_SC3DMC_CIRCULAR_DIFFERENTIAL_PREDICTION = 4; |
| local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION = 5; |
| local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION = 6; |
| local.O3DGC_SC3DMC_ENCODE_MODE_QBCR = 0; |
| local.O3DGC_SC3DMC_ENCODE_MODE_SVA = 1; |
| local.O3DGC_SC3DMC_ENCODE_MODE_TFAN = 2; |
| local.O3DGC_DYNAMIC_VECTOR_ENCODE_MODE_LIFT = 0; |
| local.O3DGC_MIN_NEIGHBORS_SIZE = 128; |
| local.O3DGC_MIN_NUM_NEIGHBORS_SIZE = 16; |
| local.O3DGC_TFANS_MIN_SIZE_ALLOCATED_VERTICES_BUFFER = 128; |
| local.O3DGC_TFANS_MIN_SIZE_TFAN_SIZE_BUFFER = 8; |
| local.O3DGC_DEFAULT_VECTOR_SIZE = 32; |
|
|
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_UNKOWN = 0; |
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_POSITION = 1; |
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_NORMAL = 2; |
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_COLOR = 3; |
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD = 4; |
| module.O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_WEIGHT = 5; |
| module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_UNKOWN = 0; |
| module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX = 1; |
| module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_JOINT_ID = 2; |
| module.O3DGC_IFS_INT_ATTRIBUTE_TYPE_INDEX_BUFFER_ID = 3; |
|
|
| module.O3DGC_OK = 0; |
| module.O3DGC_ERROR_BUFFER_FULL = 1; |
| module.O3DGC_ERROR_CORRUPTED_STREAM = 5; |
| module.O3DGC_ERROR_NON_SUPPORTED_FEATURE = 6; |
| module.O3DGC_ERROR_AC = 7; |
|
|
| function SystemEndianness() { |
| var a, b, c; |
| b = new ArrayBuffer(4); |
| a = new Uint32Array(b); |
| c = new Uint8Array(b); |
| a[0] = 1; |
| if (c[0] === 1) { |
| return local.O3DGC_LITTLE_ENDIAN; |
| } |
| return local.O3DGC_BIG_ENDIAN; |
| } |
| |
| module.SC3DMCStats = function () { |
| this.m_timeCoord = 0; |
| this.m_timeNormal = 0; |
| this.m_timeCoordIndex = 0; |
| this.m_timeFloatAttribute = new Float32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_timeIntAttribute = new Float32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| this.m_timeReorder = 0; |
| this.m_streamSizeCoord = 0; |
| this.m_streamSizeNormal = 0; |
| this.m_streamSizeCoordIndex = 0; |
| this.m_streamSizeFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_streamSizeIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| }; |
| |
| module.SC3DMCTriplet = function (a, b, c) { |
| this.m_a = a; |
| this.m_b = b; |
| this.m_c = c; |
| }; |
| module.SC3DMCTriplet.prototype.Less = function (rhs) { |
| var res; |
| if (this.m_c !== rhs.m_c) { |
| res = (this.m_c < rhs.m_c); |
| } else if (this.m_b !== rhs.m_b) { |
| res = (this.m_b < rhs.m_b); |
| } else { |
| res = (this.m_a < rhs.m_a); |
| } |
| return res; |
| }; |
| module.SC3DMCTriplet.prototype.Equal = function (rhs) { |
| return (this.m_c === rhs.m_c && this.m_b === rhs.m_b && this.m_a === rhs.m_a); |
| }; |
| |
| module.SC3DMCPredictor = function () { |
| this.m_id = new module.SC3DMCTriplet(-1, -1, -1); |
| this.m_pred = new Float32Array(local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); |
| }; |
| |
| function InsertPredictor(e, nPred, list, dimFloatArray) { |
| var pos, foundOrInserted, j, j1, j0, h, i; |
| pos = -1; |
| foundOrInserted = false; |
| j1 = nPred.m_value; |
| j0 = 0; |
| for (j = j0; j < j1; ++j) { |
| if (e.Equal(list[j].m_id)) { |
| foundOrInserted = true; |
| break; |
| } else if (e.Less(list[j].m_id)) { |
| if (nPred.m_value < local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS) { |
| ++nPred.m_value; |
| } |
| for (h = nPred.m_value - 1; h > j; --h) { |
| list[h].m_id.m_a = list[h - 1].m_id.m_a; |
| list[h].m_id.m_b = list[h - 1].m_id.m_b; |
| list[h].m_id.m_c = list[h - 1].m_id.m_c; |
| for (i = 0; i < dimFloatArray; ++i) { |
| list[h].m_pred[i] = list[h - 1].m_pred[i]; |
| } |
| } |
| list[j].m_id.m_a = e.m_a; |
| list[j].m_id.m_b = e.m_b; |
| list[j].m_id.m_c = e.m_c; |
| pos = j; |
| foundOrInserted = true; |
| break; |
| } |
| } |
| if (!foundOrInserted && nPred.m_value < local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS) { |
| pos = nPred.m_value++; |
| list[pos].m_id.m_a = e.m_a; |
| list[pos].m_id.m_b = e.m_b; |
| list[pos].m_id.m_c = e.m_c; |
| } |
| return pos; |
| } |
| |
| if (typeof window.performance === 'undefined') { |
| window.performance = {}; |
| } |
| if (!window.performance.now) { |
| local.nowOffset = Date.now(); |
| if (performance.timing && performance.timing.navigationStart) { |
| local.nowOffset = performance.timing.navigationStart; |
| } |
| window.performance.now = function now() { |
| return Date.now() - local.nowOffset; |
| }; |
| } |
| module.Timer = function () { |
| this.m_start = 0; |
| this.m_end = 0; |
| }; |
| module.Timer.prototype.Tic = function () { |
| this.m_start = window.performance.now(); |
| }; |
| module.Timer.prototype.Toc = function () { |
| this.m_end = window.performance.now(); |
| }; |
| module.Timer.prototype.GetElapsedTime = function () { |
| return this.m_end - this.m_start; |
| }; |
| |
| module.Vec3 = function (x, y, z) { |
| this.m_x = x; |
| this.m_y = y; |
| this.m_z = z; |
| }; |
| module.Vec3.prototype.Set = function (x, y, z) { |
| this.m_x = x; |
| this.m_y = y; |
| this.m_z = z; |
| }; |
| module.Vec3.prototype.Sub = function (lhs, rhs) { |
| this.m_x = lhs.m_x - rhs.m_x; |
| this.m_y = lhs.m_y - rhs.m_y; |
| this.m_z = lhs.m_z - rhs.m_z; |
| }; |
| module.Vec3.prototype.Add = function (lhs, rhs) { |
| this.m_x = lhs.m_x + rhs.m_x; |
| this.m_y = lhs.m_y + rhs.m_y; |
| this.m_z = lhs.m_z + rhs.m_z; |
| }; |
| module.Vec3.prototype.SelfAdd = function (v) { |
| this.m_x += v.m_x; |
| this.m_y += v.m_y; |
| this.m_z += v.m_z; |
| }; |
| module.Vec3.prototype.Cross = function (lhs, rhs) { |
| this.m_x = lhs.m_y * rhs.m_z - lhs.m_z * rhs.m_y; |
| this.m_y = lhs.m_z * rhs.m_x - lhs.m_x * rhs.m_z; |
| this.m_z = lhs.m_x * rhs.m_y - lhs.m_y * rhs.m_x; |
| }; |
| module.Vec3.prototype.GetNorm = function () { |
| return Math.sqrt(this.m_x * this.m_x + this.m_y * this.m_y + this.m_z * this.m_z); |
| }; |
| function SphereToCube(vin, vout) { |
| var ax, ay, az; |
| ax = Math.abs(vin.m_x); |
| ay = Math.abs(vin.m_y); |
| az = Math.abs(vin.m_z); |
| if (az >= ax && az >= ay) { |
| if (vin.m_z >= 0) { |
| vout.m_z = 0; |
| vout.m_x = vin.m_x; |
| vout.m_y = vin.m_y; |
| } else { |
| vout.m_z = 1; |
| vout.m_x = -vin.m_x; |
| vout.m_y = -vin.m_y; |
| } |
| } else if (ay >= ax && ay >= az) { |
| if (vin.m_y >= 0) { |
| vout.m_z = 2; |
| vout.m_x = vin.m_z; |
| vout.m_y = vin.m_x; |
| } else { |
| vout.m_z = 3; |
| vout.m_x = -vin.m_z; |
| vout.m_y = -vin.m_x; |
| } |
| } else { |
| if (vin.m_x >= 0) { |
| vout.m_z = 4; |
| vout.m_x = vin.m_y; |
| vout.m_y = vin.m_z; |
| } else { |
| vout.m_z = 5; |
| vout.m_x = -vin.m_y; |
| vout.m_y = -vin.m_z; |
| } |
| } |
| } |
| local.CubeToSphere = { |
| 0: function (vin, vout) { |
| vout.m_x = vin.m_x; |
| vout.m_y = vin.m_y; |
| vout.m_z = Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_y * vout.m_y)); |
| }, |
| 1: function (vin, vout) { |
| vout.m_x = -vin.m_x; |
| vout.m_y = -vin.m_y; |
| vout.m_z = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_y * vout.m_y)); |
| }, |
| 2: function (vin, vout) { |
| vout.m_z = vin.m_x; |
| vout.m_x = vin.m_y; |
| vout.m_y = Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_z * vout.m_z)); |
| }, |
| 3: function (vin, vout) { |
| vout.m_z = -vin.m_x; |
| vout.m_x = -vin.m_y; |
| vout.m_y = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_x * vout.m_x - vout.m_z * vout.m_z)); |
| }, |
| 4: function (vin, vout) { |
| vout.m_y = vin.m_x; |
| vout.m_z = vin.m_y; |
| vout.m_x = Math.sqrt(Math.max(0.0, 1.0 - vout.m_y * vout.m_y - vout.m_z * vout.m_z)); |
| }, |
| 5: function (vin, vout) { |
| vout.m_y = -vin.m_x; |
| vout.m_z = -vin.m_y; |
| vout.m_x = -Math.sqrt(Math.max(0.0, 1.0 - vout.m_y * vout.m_y - vout.m_z * vout.m_z)); |
| } |
| }; |
| function IntToUInt(value) { |
| return (value < 0) ? (-1 - (2 * value)) : (2 * value); |
| } |
| function UIntToInt(uiValue) { |
| return (uiValue & 1) ? -((uiValue + 1) >>> 1) : ((uiValue >>> 1)); |
| } |
| module.Iterator = function () { |
| this.m_count = 0; |
| }; |
| module.NumberRef = function () { |
| this.m_value = 0; |
| }; |
| |
| module.BinaryStream = function (buffer) { |
| this.m_endianness = SystemEndianness(); |
| this.m_buffer = buffer; |
| this.m_stream = new Uint8Array(this.m_buffer); |
| this.m_localBuffer = new ArrayBuffer(4); |
| this.m_localBufferViewUChar8 = new Uint8Array(this.m_localBuffer); |
| this.m_localBufferViewFloat32 = new Float32Array(this.m_localBuffer); |
| this.m_localBufferViewUInt32 = new Uint32Array(this.m_localBuffer); |
| }; |
| module.BinaryStream.prototype.ReadFloat32Bin = function (bsIterator) { |
| if (this.m_endianness === local.O3DGC_BIG_ENDIAN) { |
| this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++]; |
| } else { |
| this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++]; |
| } |
| return this.m_localBufferViewFloat32[0]; |
| }; |
| module.BinaryStream.prototype.ReadUInt32Bin = function (bsIterator) { |
| if (this.m_endianness === local.O3DGC_BIG_ENDIAN) { |
| this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++]; |
| } else { |
| this.m_localBufferViewUChar8[0] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[1] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[2] = this.m_stream[bsIterator.m_count++]; |
| this.m_localBufferViewUChar8[3] = this.m_stream[bsIterator.m_count++]; |
| } |
| return this.m_localBufferViewUInt32[0]; |
| }; |
| module.BinaryStream.prototype.ReadUChar8Bin = function (bsIterator) { |
| return this.m_stream[bsIterator.m_count++]; |
| }; |
| module.BinaryStream.prototype.ReadUInt32ASCII = function (bsIterator) { |
| var value, shift, i; |
| value = 0; |
| shift = 0; |
| for (i = 0; i < local.O3DGC_BINARY_STREAM_NUM_SYMBOLS_UINT32; ++i) { |
| value += (this.m_stream[bsIterator.m_count++] << shift) >>> 0; |
| shift += local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0; |
| } |
| return value; |
| }; |
| module.BinaryStream.prototype.ReadFloat32ASCII = function (bsIterator) { |
| var value = this.ReadUInt32ASCII(bsIterator); |
| if (this.m_endianness === local.O3DGC_BIG_ENDIAN) { |
| this.m_localBufferViewUChar8[3] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[2] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[1] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[0] = value & local.O3DGC_MAX_UCHAR8; |
| } else { |
| this.m_localBufferViewUChar8[0] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[1] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[2] = value & local.O3DGC_MAX_UCHAR8; |
| value >>>= 8; |
| this.m_localBufferViewUChar8[3] = value & local.O3DGC_MAX_UCHAR8; |
| } |
| return this.m_localBufferViewFloat32[0]; |
| }; |
| module.BinaryStream.prototype.ReadIntASCII = function (bsIterator) { |
| return UIntToInt(this.ReadUIntASCII(bsIterator)); |
| }; |
| module.BinaryStream.prototype.ReadUIntASCII = function (bsIterator) { |
| var i, x, value; |
| value = this.m_stream[bsIterator.m_count++]; |
| if (value === local.O3DGC_BINARY_STREAM_MAX_SYMBOL0) { |
| i = 0; |
| do { |
| x = this.m_stream[bsIterator.m_count++]; |
| value += ((x >>> 1) << i) >>> 0; |
| i += local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL1; |
| } while (x & 1); |
| } |
| return value; |
| }; |
| module.BinaryStream.prototype.ReadUCharASCII = function (bsIterator) { |
| return this.m_stream[bsIterator.m_count++]; |
| }; |
| module.BinaryStream.prototype.ReadFloat32 = function (bsIterator, streamType) { |
| if (streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| return this.ReadFloat32ASCII(bsIterator); |
| } |
| return this.ReadFloat32Bin(bsIterator); |
| }; |
| module.BinaryStream.prototype.ReadUInt32 = function (bsIterator, streamType) { |
| if (streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| return this.ReadUInt32ASCII(bsIterator); |
| } |
| return this.ReadUInt32Bin(bsIterator); |
| }; |
| module.BinaryStream.prototype.ReadUChar = function (bsIterator, streamType) { |
| if (streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| return this.ReadUCharASCII(bsIterator); |
| } |
| return this.ReadUChar8Bin(bsIterator); |
| }; |
| module.BinaryStream.prototype.GetBuffer = function (bsIterator, size) { |
| return new Uint8Array(this.m_buffer, bsIterator.m_count, size); |
| }; |
|
|
| |
| |
|
|
| local.O3DGC_AC_MIN_LENGTH = 0x01000000; |
| local.O3DGC_AC_MAX_LENGTH = 0xFFFFFFFF; |
| local.O3DGC_AC_BM_LENGTH_SHIFT = 13; |
| local.O3DGC_AC_BM_MAX_COUNT = (1 << local.O3DGC_AC_BM_LENGTH_SHIFT) >>> 0; |
| local.O3DGC_AC_DM_LENGTH_SHIFT = 15; |
| local.O3DGC_AC_DM_MAX_COUNT = (1 << local.O3DGC_AC_DM_LENGTH_SHIFT) >>> 0; |
| |
| module.StaticBitModel = function () { |
| this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0; |
| }; |
| module.StaticBitModel.prototype.SetProbability = function (p) { |
| this.m_bit0Prob = Math.floor(p * ((1 << local.O3DGC_AC_BM_LENGTH_SHIFT) >>> 0)); |
| }; |
| |
| module.AdaptiveBitModel = function () { |
| |
| this.m_updateCycle = 4; |
| this.m_bitsUntilUpdate = 4; |
| this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0; |
| this.m_bit0Count = 1; |
| this.m_bitCount = 2; |
| }; |
| module.AdaptiveBitModel.prototype.Reset = function () { |
| this.m_updateCycle = 4; |
| this.m_bitsUntilUpdate = 4; |
| this.m_bit0Prob = (1 << (local.O3DGC_AC_BM_LENGTH_SHIFT - 1)) >>> 0; |
| this.m_bit0Count = 1; |
| this.m_bitCount = 2; |
| }; |
| module.AdaptiveBitModel.prototype.Update = function () { |
| |
| if ((this.m_bitCount += this.m_updateCycle) > local.O3DGC_AC_BM_MAX_COUNT) { |
| this.m_bitCount = (this.m_bitCount + 1) >>> 1; |
| this.m_bit0Count = (this.m_bit0Count + 1) >>> 1; |
| if (this.m_bit0Count === this.m_bitCount) { |
| ++this.m_bitCount; |
| } |
| } |
| |
| var scale = Math.floor(0x80000000 / this.m_bitCount); |
| this.m_bit0Prob = (this.m_bit0Count * scale) >>> (31 - local.O3DGC_AC_BM_LENGTH_SHIFT); |
| |
| this.m_updateCycle = (5 * this.m_updateCycle) >>> 2; |
| if (this.m_updateCycle > 64) { |
| this.m_updateCycle = 64; |
| } |
| this.m_bitsUntilUpdate = this.m_updateCycle; |
| }; |
| |
| module.AdaptiveDataModel = function () { |
| this.m_buffer = {}; |
| this.m_distribution = {}; |
| this.m_symbolCount = {}; |
| this.m_decoderTable = {}; |
| this.m_totalCount = 0; |
| this.m_updateCycle = 0; |
| this.m_symbolsUntilUpdate = 0; |
| this.m_dataSymbols = 0; |
| this.m_lastSymbol = 0; |
| this.m_tableSize = 0; |
| this.m_tableShift = 0; |
| }; |
| module.AdaptiveDataModel.prototype.Update = function () { |
| var n, sum, s, scale, k, max_cycle, w; |
| |
| if ((this.m_totalCount += this.m_updateCycle) > local.O3DGC_AC_DM_MAX_COUNT) { |
| this.m_totalCount = 0; |
| for (n = 0; n < this.m_dataSymbols; ++n) { |
| this.m_totalCount += (this.m_symbolCount[n] = (this.m_symbolCount[n] + 1) >>> 1); |
| } |
| } |
| |
| sum = 0; |
| s = 0; |
| scale = Math.floor(0x80000000 / this.m_totalCount); |
| if (this.m_tableSize === 0) { |
| for (k = 0; k < this.m_dataSymbols; ++k) { |
| this.m_distribution[k] = (scale * sum) >>> (31 - local.O3DGC_AC_DM_LENGTH_SHIFT); |
| sum += this.m_symbolCount[k]; |
| } |
| } else { |
| for (k = 0; k < this.m_dataSymbols; ++k) { |
| this.m_distribution[k] = (scale * sum) >>> (31 - local.O3DGC_AC_DM_LENGTH_SHIFT); |
| sum += this.m_symbolCount[k]; |
| w = this.m_distribution[k] >>> this.m_tableShift; |
| while (s < w) { |
| this.m_decoderTable[++s] = k - 1; |
| } |
| } |
| this.m_decoderTable[0] = 0; |
| while (s <= this.m_tableSize) { |
| this.m_decoderTable[++s] = this.m_dataSymbols - 1; |
| } |
| } |
| |
| this.m_updateCycle = (5 * this.m_updateCycle) >>> 2; |
| max_cycle = ((this.m_dataSymbols + 6) << 3) >>> 0; |
| if (this.m_updateCycle > max_cycle) { |
| this.m_updateCycle = max_cycle; |
| } |
| this.m_symbolsUntilUpdate = this.m_updateCycle; |
| }; |
| module.AdaptiveDataModel.prototype.Reset = function () { |
| var k; |
| if (this.m_dataSymbols === 0) { |
| return; |
| } |
| |
| this.m_totalCount = 0; |
| this.m_updateCycle = this.m_dataSymbols; |
| for (k = 0; k < this.m_dataSymbols; ++k) { |
| this.m_symbolCount[k] = 1; |
| } |
| this.Update(); |
| this.m_symbolsUntilUpdate = this.m_updateCycle = (this.m_dataSymbols + 6) >>> 1; |
| }; |
| module.AdaptiveDataModel.prototype.SetAlphabet = function (number_of_symbols) { |
| if ((number_of_symbols < 2) || (number_of_symbols > (1 << 11))) { |
| Console.log("invalid number of data symbols"); |
| return module.O3DGC_ERROR_AC; |
| } |
| if (this.m_dataSymbols !== number_of_symbols) { |
| this.m_dataSymbols = number_of_symbols; |
| this.m_lastSymbol = this.m_dataSymbols - 1; |
| |
| if (this.m_dataSymbols > 16) { |
| var table_bits = 3; |
| while (this.m_dataSymbols > ((1 << (table_bits + 2)) >>> 0)) { |
| ++table_bits; |
| } |
| this.m_tableSize = (1 << table_bits) >>> 0; |
| this.m_tableShift = local.O3DGC_AC_DM_LENGTH_SHIFT - table_bits; |
| this.m_buffer = new ArrayBuffer(4 * (2 * this.m_dataSymbols + this.m_tableSize + 2)); |
| this.m_distribution = new Uint32Array(this.m_buffer, 0, this.m_dataSymbols); |
| this.m_symbolCount = new Uint32Array(this.m_buffer, 4 * this.m_dataSymbols, this.m_dataSymbols); |
| this.m_decoderTable = new Uint32Array(this.m_buffer, 8 * this.m_dataSymbols, this.m_tableSize + 2); |
| } else { |
| this.m_tableSize = this.m_tableShift = 0; |
| this.m_buffer = new ArrayBuffer(4 * 2 * this.m_dataSymbols); |
| this.m_distribution = new Uint32Array(this.m_buffer, 0, this.m_dataSymbols); |
| this.m_symbolCount = new Uint32Array(this.m_buffer, 4 * this.m_dataSymbols, this.m_dataSymbols); |
| this.m_decoderTable = {}; |
| } |
| } |
| this.Reset(); |
| return module.O3DGC_OK; |
| }; |
| |
| module.ArithmeticDecoder = function () { |
| this.m_codeBuffer = {}; |
| this.m_acShift = 0; |
| this.m_base = 0; |
| this.m_value = 0; |
| this.m_length = 0; |
| this.m_bufferSize = 0; |
| this.m_mode = 0; |
| }; |
| module.ArithmeticDecoder.prototype.SetBuffer = function (max_code_bytes, user_buffer) { |
| if (max_code_bytes === 0) { |
| Console.log("invalid codec buffer size"); |
| return module.O3DGC_ERROR_AC; |
| } |
| if (this.m_mode !== 0) { |
| Console.log("cannot set buffer while encoding or decoding"); |
| return module.O3DGC_ERROR_AC; |
| } |
| this.m_bufferSize = max_code_bytes; |
| this.m_codeBuffer = user_buffer; |
| }; |
| module.ArithmeticDecoder.prototype.StartDecoder = function () { |
| if (this.m_mode !== 0) { |
| Console.log("cannot start decoder"); |
| return module.O3DGC_ERROR_AC; |
| } |
| if (this.m_bufferSize === 0) { |
| Console.log("no code buffer set"); |
| return module.O3DGC_ERROR_AC; |
| } |
| |
| this.m_mode = 2; |
| this.m_length = local.O3DGC_AC_MAX_LENGTH; |
| this.m_acShift = 3; |
| this.m_value = ((this.m_codeBuffer[0] << 24) | (this.m_codeBuffer[1] << 16) | (this.m_codeBuffer[2] << 8) | (this.m_codeBuffer[3])) >>> 0; |
| }; |
| module.ArithmeticDecoder.prototype.StopDecoder = function () { |
| if (this.m_mode !== 2) { |
| Console.log("invalid to stop decoder"); |
| return module.O3DGC_ERROR_AC; |
| } |
| this.m_mode = 0; |
| }; |
| module.ArithmeticDecoder.prototype.GetBit = function () { |
| this.m_length >>>= 1; |
| var bit = (this.m_value >= this.m_length); |
| if (bit) { |
| this.m_value -= this.m_length; |
| } |
| if (this.m_length < local.O3DGC_AC_MIN_LENGTH) { |
| this.RenormDecInterval(); |
| } |
| return bit; |
| }; |
| module.ArithmeticDecoder.prototype.GetBits = function (bits) { |
| var s = Math.floor(this.m_value / (this.m_length >>>= bits)); |
| this.m_value -= this.m_length * s; |
| if (this.m_length < local.O3DGC_AC_MIN_LENGTH) { |
| this.RenormDecInterval(); |
| } |
| return s; |
| }; |
| module.ArithmeticDecoder.prototype.DecodeStaticBitModel = function (M) { |
| var x, bit; |
| x = M.m_bit0Prob * (this.m_length >>> local.O3DGC_AC_BM_LENGTH_SHIFT); |
| bit = (this.m_value >= x); |
| |
| if (!bit) { |
| this.m_length = x; |
| } else { |
| this.m_value -= x; |
| this.m_length -= x; |
| } |
| if (this.m_length < local.O3DGC_AC_MIN_LENGTH) { |
| this.RenormDecInterval(); |
| } |
| return bit; |
| }; |
| module.ArithmeticDecoder.prototype.DecodeAdaptiveBitModel = function (M) { |
| var x, bit; |
| x = M.m_bit0Prob * (this.m_length >>> local.O3DGC_AC_BM_LENGTH_SHIFT); |
| bit = (this.m_value >= x); |
| |
| if (!bit) { |
| this.m_length = x; |
| ++M.m_bit0Count; |
| } else { |
| this.m_value -= x; |
| this.m_length -= x; |
| } |
| if (this.m_length < local.O3DGC_AC_MIN_LENGTH) { |
| this.RenormDecInterval(); |
| } |
| if (--M.m_bitsUntilUpdate === 0) { |
| M.Update(); |
| } |
| return bit; |
| }; |
| module.ArithmeticDecoder.prototype.DecodeAdaptiveDataModel = function (M) { |
| var n, s, x, y, t, dv, z, m; |
| y = this.m_length; |
| if (M.m_tableSize > 0) { |
| dv = Math.floor(this.m_value / (this.m_length >>>= local.O3DGC_AC_DM_LENGTH_SHIFT)); |
| t = dv >>> M.m_tableShift; |
| s = M.m_decoderTable[t]; |
| n = M.m_decoderTable[t + 1] + 1; |
| while (n > s + 1) { |
| m = (s + n) >>> 1; |
| if (M.m_distribution[m] > dv) { |
| n = m; |
| } else { |
| s = m; |
| } |
| } |
| |
| x = M.m_distribution[s] * this.m_length; |
| if (s !== M.m_lastSymbol) { |
| y = M.m_distribution[s + 1] * this.m_length; |
| } |
| } else { |
| x = s = 0; |
| this.m_length >>>= local.O3DGC_AC_DM_LENGTH_SHIFT; |
| m = (n = M.m_dataSymbols) >>> 1; |
| |
| do { |
| z = this.m_length * M.m_distribution[m]; |
| if (z > this.m_value) { |
| n = m; |
| y = z; |
| } else { |
| s = m; |
| x = z; |
| } |
| } while ((m = (s + n) >>> 1) !== s); |
| } |
| this.m_value -= x; |
| this.m_length = y - x; |
| if (this.m_length < local.O3DGC_AC_MIN_LENGTH) { |
| this.RenormDecInterval(); |
| } |
| ++M.m_symbolCount[s]; |
| if (--M.m_symbolsUntilUpdate === 0) { |
| M.Update(false); |
| } |
| return s; |
| }; |
| module.ArithmeticDecoder.prototype.ExpGolombDecode = function (k, bModel0, bModel1) { |
| var symbol, binary_symbol, l; |
| symbol = 0; |
| binary_symbol = 0; |
| do { |
| l = this.DecodeAdaptiveBitModel(bModel1); |
| if (l) { |
| symbol += (1 << k) >>> 0; |
| k++; |
| } |
| } while (l); |
| while (k--) { |
| if (this.DecodeStaticBitModel(bModel0)) { |
| binary_symbol = (binary_symbol | (1 << k)) >>> 0; |
| } |
| } |
| return (symbol + binary_symbol); |
| }; |
| module.ArithmeticDecoder.prototype.RenormDecInterval = function () { |
| do { |
| this.m_value = ((this.m_value << 8) | this.m_codeBuffer[++this.m_acShift]) >>> 0; |
| this.m_length = (this.m_length << 8) >>> 0; |
| } while (this.m_length < local.O3DGC_AC_MIN_LENGTH); |
| }; |
| module.ArithmeticDecoder.prototype.DecodeIntACEGC = function (mModelValues, bModel0, bModel1, exp_k, M) { |
| var uiValue = this.DecodeAdaptiveDataModel(mModelValues); |
| if (uiValue === M) { |
| uiValue += this.ExpGolombDecode(exp_k, bModel0, bModel1); |
| } |
| return UIntToInt(uiValue); |
| }; |
| module.ArithmeticDecoder.prototype.DecodeUIntACEGC = function (mModelValues, bModel0, bModel1, exp_k, M) { |
| var uiValue = this.DecodeAdaptiveDataModel(mModelValues); |
| if (uiValue === M) { |
| uiValue += this.ExpGolombDecode(exp_k, bModel0, bModel1); |
| } |
| return uiValue; |
| }; |
|
|
| |
| |
| module.FIFO = function () { |
| this.m_data = {}; |
| this.m_allocated = 0; |
| this.m_size = 0; |
| this.m_start = 0; |
| this.m_end = 0; |
| }; |
| module.FIFO.prototype.Clear = function () { |
| this.m_start = this.m_end = this.m_size = 0; |
| }; |
| module.FIFO.prototype.GetAllocatedSize = function () { |
| return this.m_allocated; |
| }; |
| module.FIFO.prototype.GetSize = function () { |
| return this.m_size; |
| }; |
| module.FIFO.prototype.Allocate = function (size) { |
| if (size > this.m_allocated) { |
| this.m_allocated = size; |
| this.m_data = new Int32Array(this.m_allocated); |
| } |
| this.Clear(); |
| return module.O3DGC_OK; |
| }; |
| module.FIFO.prototype.PopFirst = function () { |
| --this.m_size; |
| var current = this.m_start++; |
| if (this.m_start === this.m_allocated) { |
| this.m_end = 0; |
| } |
| return this.m_data[current]; |
| }; |
| module.FIFO.prototype.PushBack = function (value) { |
| --this.m_size; |
| this.m_data[this.m_end] = value; |
| ++this.m_size; |
| ++this.m_end; |
| if (this.m_end === this.m_allocated) { |
| this.m_end = 0; |
| } |
| }; |
| |
| module.IndexedFaceSet = function () { |
| this.m_nCoordIndex = 0; |
| this.m_nCoord = 0; |
| this.m_nNormal = 0; |
| this.m_numFloatAttributes = 0; |
| this.m_numIntAttributes = 0; |
| this.m_creaseAngle = 30.0; |
| this.m_ccw = true; |
| this.m_solid = true; |
| this.m_convex = true; |
| this.m_isTriangularMesh = true; |
| this.m_coordMin = new Float32Array(3); |
| this.m_coordMax = new Float32Array(3); |
| this.m_normalMin = new Float32Array(3); |
| this.m_normalMax = new Float32Array(3); |
| this.m_nFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_nIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| this.m_dimFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_dimIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| this.m_typeFloatAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_typeIntAttribute = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| this.m_minFloatAttributeBuffer = new ArrayBuffer(4 * local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); |
| this.m_minFloatAttribute = new Float32Array(this.m_minFloatAttributeBuffer); |
| this.m_maxFloatAttributeBuffer = new ArrayBuffer(4 * local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); |
| this.m_maxFloatAttribute = new Float32Array(this.m_maxFloatAttributeBuffer); |
| this.m_coordIndex = {}; |
| this.m_coord = {}; |
| this.m_normal = {}; |
| this.m_floatAttribute = []; |
| this.m_intAttribute = []; |
| }; |
| module.IndexedFaceSet.prototype.GetNCoordIndex = function () { |
| return this.m_nCoordIndex; |
| }; |
| module.IndexedFaceSet.prototype.GetNCoordIndex = function () { |
| return this.m_nCoordIndex; |
| }; |
| module.IndexedFaceSet.prototype.GetNCoord = function () { |
| return this.m_nCoord; |
| }; |
| module.IndexedFaceSet.prototype.GetNNormal = function () { |
| return this.m_nNormal; |
| }; |
| module.IndexedFaceSet.prototype.GetNFloatAttribute = function (a) { |
| return this.m_nFloatAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetNIntAttribute = function (a) { |
| return this.m_nIntAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetNumFloatAttributes = function () { |
| return this.m_numFloatAttributes; |
| }; |
| module.IndexedFaceSet.prototype.GetNumIntAttributes = function () { |
| return this.m_numIntAttributes; |
| }; |
| module.IndexedFaceSet.prototype.GetCoordMinArray = function () { |
| return this.m_coordMin; |
| }; |
| module.IndexedFaceSet.prototype.GetCoordMaxArray = function () { |
| return this.m_coordMax; |
| }; |
| module.IndexedFaceSet.prototype.GetNormalMinArray = function () { |
| return this.m_normalMin; |
| }; |
| module.IndexedFaceSet.prototype.GetNormalMaxArray = function () { |
| return this.m_normalMax; |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttributeMinArray = function (a) { |
| return (new Float32Array(this.m_minFloatAttributeBuffer, a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES * 4, this.GetFloatAttributeDim(a))); |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttributeMaxArray = function (a) { |
| return (new Float32Array(this.m_maxFloatAttributeBuffer, a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES * 4, this.GetFloatAttributeDim(a))); |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttributeDim = function (a) { |
| return this.m_dimFloatAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetIntAttributeDim = function (a) { |
| return this.m_dimIntAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttributeType = function (a) { |
| return this.m_typeFloatAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetIntAttributeType = function (a) { |
| return this.m_typeIntAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttributeMax = function (a, dim) { |
| return this.m_maxFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim]; |
| }; |
| module.IndexedFaceSet.prototype.GetCreaseAngle = function () { |
| return this.m_creaseAngle; |
| }; |
| module.IndexedFaceSet.prototype.GetCreaseAngle = function () { |
| return this.m_creaseAngle; |
| }; |
| module.IndexedFaceSet.prototype.GetCCW = function () { |
| return this.m_ccw; |
| }; |
| module.IndexedFaceSet.prototype.GetSolid = function () { |
| return this.m_solid; |
| }; |
| module.IndexedFaceSet.prototype.GetConvex = function () { |
| return this.m_convex; |
| }; |
| module.IndexedFaceSet.prototype.GetIsTriangularMesh = function () { |
| return this.m_isTriangularMesh; |
| }; |
| module.IndexedFaceSet.prototype.GetCoordIndex = function () { |
| return this.m_coordIndex; |
| }; |
| module.IndexedFaceSet.prototype.GetCoordIndex = function () { |
| return this.m_coordIndex; |
| }; |
| module.IndexedFaceSet.prototype.GetCoord = function () { |
| return this.m_coord; |
| }; |
| module.IndexedFaceSet.prototype.GetNormal = function () { |
| return this.m_normal; |
| }; |
| module.IndexedFaceSet.prototype.GetFloatAttribute = function (a) { |
| return this.m_floatAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.GetIntAttribute = function (a) { |
| return this.m_intAttribute[a]; |
| }; |
| module.IndexedFaceSet.prototype.SetNCoordIndex = function (nCoordIndex) { |
| this.m_nCoordIndex = nCoordIndex; |
| }; |
| module.IndexedFaceSet.prototype.SetNNormalIndex = function (nNormalIndex) { |
| }; |
| module.IndexedFaceSet.prototype.SetNormalPerVertex = function (perVertex) { |
| }; |
| module.IndexedFaceSet.prototype.SetNFloatAttributeIndex = function (nFloatAttributeIndex) { |
| }; |
| module.IndexedFaceSet.prototype.SetNIntAttributeIndex = function (nIntAttributeIndex) { |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttributePerVertex = function (perVertex) { |
| }; |
| module.IndexedFaceSet.prototype.SetIntAttributePerVertex = function (perVertex) { |
| }; |
| module.IndexedFaceSet.prototype.SetNCoord = function (nCoord) { |
| this.m_nCoord = nCoord; |
| }; |
| module.IndexedFaceSet.prototype.SetNNormal = function (nNormal) { |
| this.m_nNormal = nNormal; |
| }; |
| module.IndexedFaceSet.prototype.SetNumFloatAttributes = function (numFloatAttributes) { |
| this.m_numFloatAttributes = numFloatAttributes; |
| }; |
| module.IndexedFaceSet.prototype.SetNumIntAttributes = function (numIntAttributes) { |
| this.m_numIntAttributes = numIntAttributes; |
| }; |
| module.IndexedFaceSet.prototype.SetCreaseAngle = function (creaseAngle) { |
| this.m_creaseAngle = creaseAngle; |
| }; |
| module.IndexedFaceSet.prototype.SetCCW = function (ccw) { |
| this.m_ccw = ccw; |
| }; |
| module.IndexedFaceSet.prototype.SetSolid = function (solid) { |
| this.m_solid = solid; |
| }; |
| module.IndexedFaceSet.prototype.SetConvex = function (convex) { |
| this.m_convex = convex; |
| }; |
| module.IndexedFaceSet.prototype.SetIsTriangularMesh = function (isTriangularMesh) { |
| this.m_isTriangularMesh = isTriangularMesh; |
| }; |
| module.IndexedFaceSet.prototype.SetCoordMin = function (j, min) { |
| this.m_coordMin[j] = min; |
| }; |
| module.IndexedFaceSet.prototype.SetCoordMax = function (j, max) { |
| this.m_coordMax[j] = max; |
| }; |
| module.IndexedFaceSet.prototype.SetNormalMin = function (j, min) { |
| this.m_normalMin[j] = min; |
| }; |
| module.IndexedFaceSet.prototype.SetNormalMax = function (j, max) { |
| this.m_normalMax[j] = max; |
| }; |
| module.IndexedFaceSet.prototype.SetNFloatAttribute = function (a, nFloatAttribute) { |
| this.m_nFloatAttribute[a] = nFloatAttribute; |
| }; |
| module.IndexedFaceSet.prototype.SetNIntAttribute = function (a, nIntAttribute) { |
| this.m_nIntAttribute[a] = nIntAttribute; |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttributeDim = function (a, d) { |
| this.m_dimFloatAttribute[a] = d; |
| }; |
| module.IndexedFaceSet.prototype.SetIntAttributeDim = function (a, d) { |
| this.m_dimIntAttribute[a] = d; |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttributeType = function (a, d) { |
| this.m_typeFloatAttribute[a] = d; |
| }; |
| module.IndexedFaceSet.prototype.SetIntAttributeType = function (a, d) { |
| this.m_typeIntAttribute[a] = d; |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttributeMin = function (a, dim, min) { |
| this.m_minFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim] = min; |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttributeMax = function (a, dim, max) { |
| this.m_maxFloatAttribute[a * local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES + dim] = max; |
| }; |
| module.IndexedFaceSet.prototype.SetCoordIndex = function (coordIndex) { |
| this.m_coordIndex = coordIndex; |
| }; |
| module.IndexedFaceSet.prototype.SetCoord = function (coord) { |
| this.m_coord = coord; |
| }; |
| module.IndexedFaceSet.prototype.SetNormal = function (normal) { |
| this.m_normal = normal; |
| }; |
| module.IndexedFaceSet.prototype.SetFloatAttribute = function (a, floatAttribute) { |
| this.m_floatAttribute[a] = floatAttribute; |
| }; |
| module.IndexedFaceSet.prototype.SetIntAttribute = function (a, intAttribute) { |
| this.m_intAttribute[a] = intAttribute; |
| }; |
|
|
| |
| module.SC3DMCEncodeParams = function () { |
| var a; |
| this.m_numFloatAttributes = 0; |
| this.m_numIntAttributes = 0; |
| this.m_floatAttributeQuantBits = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_floatAttributePredMode = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES); |
| this.m_intAttributePredMode = new Uint32Array(local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES); |
| this.m_encodeMode = local.O3DGC_SC3DMC_ENCODE_MODE_TFAN; |
| this.m_streamTypeMode = local.O3DGC_STREAM_TYPE_ASCII; |
| this.m_coordQuantBits = 14; |
| this.m_normalQuantBits = 8; |
| this.m_coordPredMode = local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION; |
| this.m_normalPredMode = local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION; |
| for (a = 0; a < local.O3DGC_SC3DMC_MAX_NUM_FLOAT_ATTRIBUTES; ++a) { |
| this.m_floatAttributePredMode[a] = local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION; |
| } |
| for (a = 0; a < local.O3DGC_SC3DMC_MAX_NUM_INT_ATTRIBUTES; ++a) { |
| this.m_intAttributePredMode[a] = local.O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION; |
| } |
| }; |
| module.SC3DMCEncodeParams.prototype.GetStreamType = function () { |
| return this.m_streamTypeMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetEncodeMode = function () { |
| return this.m_encodeMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetNumFloatAttributes = function () { |
| return this.m_numFloatAttributes; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetNumIntAttributes = function () { |
| return this.m_numIntAttributes; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetCoordQuantBits = function () { |
| return this.m_coordQuantBits; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetNormalQuantBits = function () { |
| return this.m_normalQuantBits; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetFloatAttributeQuantBits = function (a) { |
| return this.m_floatAttributeQuantBits[a]; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetCoordPredMode = function () { |
| return this.m_coordPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetNormalPredMode = function () { |
| return this.m_normalPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetFloatAttributePredMode = function (a) { |
| return this.m_floatAttributePredMode[a]; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetIntAttributePredMode = function (a) { |
| return this.m_intAttributePredMode[a]; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetCoordPredMode = function () { |
| return this.m_coordPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetNormalPredMode = function () { |
| return this.m_normalPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetFloatAttributePredMode = function (a) { |
| return this.m_floatAttributePredMode[a]; |
| }; |
| module.SC3DMCEncodeParams.prototype.GetIntAttributePredMode = function (a) { |
| return this.m_intAttributePredMode[a]; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetStreamType = function (streamTypeMode) { |
| this.m_streamTypeMode = streamTypeMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetEncodeMode = function (encodeMode) { |
| this.m_encodeMode = encodeMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetNumFloatAttributes = function (numFloatAttributes) { |
| this.m_numFloatAttributes = numFloatAttributes; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetNumIntAttributes = function (numIntAttributes) { |
| this.m_numIntAttributes = numIntAttributes; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetCoordQuantBits = function (coordQuantBits) { |
| this.m_coordQuantBits = coordQuantBits; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetNormalQuantBits = function (normalQuantBits) { |
| this.m_normalQuantBits = normalQuantBits; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetFloatAttributeQuantBits = function (a, q) { |
| this.m_floatAttributeQuantBits[a] = q; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetCoordPredMode = function (coordPredMode) { |
| this.m_coordPredMode = coordPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetNormalPredMode = function (normalPredMode) { |
| this.m_normalPredMode = normalPredMode; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetFloatAttributePredMode = function (a, p) { |
| this.m_floatAttributePredMode[a] = p; |
| }; |
| module.SC3DMCEncodeParams.prototype.SetIntAttributePredMode = function (a, p) { |
| this.m_intAttributePredMode[a] = p; |
| }; |
| |
| module.AdjacencyInfo = function () { |
| this.m_neighborsSize = 0; |
| this.m_numNeighborsSize = 0; |
| this.m_numElements = 0; |
| this.m_neighbors = {}; |
| this.m_numNeighbors = {}; |
| }; |
| module.AdjacencyInfo.prototype.Allocate = function (numNeighborsSize, neighborsSize) { |
| this.m_numElements = numNeighborsSize; |
| if (neighborsSize > this.m_neighborsSize) { |
| this.m_neighborsSize = neighborsSize; |
| this.m_neighbors = new Int32Array(this.m_neighborsSize); |
| } |
| if (numNeighborsSize > this.m_numNeighborsSize) { |
| this.m_numNeighborsSize = numNeighborsSize; |
| this.m_numNeighbors = new Int32Array(this.m_numNeighborsSize); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.AdjacencyInfo.prototype.AllocateNumNeighborsArray = function (numElements) { |
| if (numElements > this.m_numNeighborsSize) { |
| this.m_numNeighborsSize = numElements; |
| this.m_numNeighbors = new Int32Array(this.m_numNeighborsSize); |
| } |
| this.m_numElements = numElements; |
| return module.O3DGC_OK; |
| }; |
| module.AdjacencyInfo.prototype.AllocateNeighborsArray = function () { |
| var i; |
| for (i = 1; i < this.m_numElements; ++i) { |
| this.m_numNeighbors[i] += this.m_numNeighbors[i - 1]; |
| } |
| if (this.m_numNeighbors[this.m_numElements - 1] > this.m_neighborsSize) { |
| this.m_neighborsSize = this.m_numNeighbors[this.m_numElements - 1]; |
| this.m_neighbors = new Int32Array(this.m_neighborsSize); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.AdjacencyInfo.prototype.ClearNumNeighborsArray = function () { |
| var i; |
| for (i = 0; i < this.m_numElements; ++i) { |
| this.m_numNeighbors[i] = 0; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.AdjacencyInfo.prototype.ClearNeighborsArray = function () { |
| var i; |
| for (i = 0; i < this.m_neighborsSize; ++i) { |
| this.m_neighbors[i] = -1; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.AdjacencyInfo.prototype.Begin = function (element) { |
| return (element > 0) ? this.m_numNeighbors[element - 1] : 0; |
| }; |
| module.AdjacencyInfo.prototype.End = function (element) { |
| return this.m_numNeighbors[element]; |
| }; |
| module.AdjacencyInfo.prototype.AddNeighbor = function (element, neighbor) { |
| var p, p0, p1; |
| p0 = this.Begin(element); |
| p1 = this.End(element); |
| for (p = p0; p < p1; ++p) { |
| if (this.m_neighbors[p] === -1) { |
| this.m_neighbors[p] = neighbor; |
| return module.O3DGC_OK; |
| } |
| } |
| return module.O3DGC_ERROR_BUFFER_FULL; |
| }; |
| module.AdjacencyInfo.prototype.GetNeighbor = function (element) { |
| return this.m_neighbors[element]; |
| }; |
| module.AdjacencyInfo.prototype.GetNumNeighbors = function (element) { |
| return this.End(element) - this.Begin(element); |
| }; |
| module.AdjacencyInfo.prototype.GetNumNeighborsBuffer = function () { |
| return this.m_numNeighbors; |
| }; |
| module.AdjacencyInfo.prototype.GetNeighborsBuffer = function () { |
| return this.m_neighbors; |
| }; |
| |
| module.Vector = function () { |
| this.m_data = {}; |
| this.m_allocated = 0; |
| this.m_size = 0; |
| }; |
| module.Vector.prototype.Clear = function () { |
| this.m_size = 0; |
| }; |
| module.Vector.prototype.Get = function (i) { |
| return this.m_data[i]; |
| }; |
| module.Vector.prototype.GetAllocatedSize = function () { |
| return this.m_allocated; |
| }; |
| module.Vector.prototype.GetSize = function () { |
| return this.m_size; |
| }; |
| module.Vector.prototype.GetBuffer = function () { |
| return this.m_data; |
| }; |
| module.Vector.prototype.SetSize = function (size) { |
| this.m_size = size; |
| }; |
| module.Vector.prototype.Allocate = function (size) { |
| var i, tmp_data; |
| if (size > this.m_allocated) { |
| this.m_allocated = size; |
| tmp_data = new Int32Array(this.m_allocated); |
| if (this.m_size > 0) { |
| for (i = 0; i < this.m_size; ++i) { |
| tmp_data[i] = this.m_data[i]; |
| } |
| } |
| this.m_data = tmp_data; |
| } |
| }; |
| module.Vector.prototype.PushBack = function (value) { |
| var i, tmp_data; |
| if (this.m_size === this.m_allocated) { |
| this.m_allocated *= 2; |
| if (this.m_allocated < local.O3DGC_DEFAULT_VECTOR_SIZE) { |
| this.m_allocated = local.O3DGC_DEFAULT_VECTOR_SIZE; |
| } |
| tmp_data = new Int32Array(this.m_allocated); |
| if (this.m_size > 0) { |
| for (i = 0; i < this.m_size; ++i) { |
| tmp_data[i] = this.m_data[i]; |
| } |
| } |
| this.m_data = tmp_data; |
| } |
| this.m_data[this.m_size++] = value; |
| }; |
| |
| module.CompressedTriangleFans = function () { |
| this.m_numTFANs = new module.Vector(); |
| this.m_degrees = new module.Vector(); |
| this.m_configs = new module.Vector(); |
| this.m_operations = new module.Vector(); |
| this.m_indices = new module.Vector(); |
| this.m_trianglesOrder = new module.Vector(); |
| this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN; |
| }; |
| module.CompressedTriangleFans.prototype.GetStreamType = function () { |
| return this.m_streamType; |
| }; |
| module.CompressedTriangleFans.prototype.SetStreamType = function (streamType) { |
| this.m_streamType = streamType; |
| }; |
| module.CompressedTriangleFans.prototype.Clear = function () { |
| this.m_numTFANs.Clear(); |
| this.m_degrees.Clear(); |
| this.m_configs.Clear(); |
| this.m_operations.Clear(); |
| this.m_indices.Clear(); |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.Allocate = function (numVertices, numTriangles) { |
| this.m_numTFANs.Allocate(numVertices); |
| this.m_degrees.Allocate(2 * numVertices); |
| this.m_configs.Allocate(2 * numVertices); |
| this.m_operations.Allocate(2 * numVertices); |
| this.m_indices.Allocate(2 * numVertices); |
| this.m_trianglesOrder.Allocate(numTriangles); |
| this.Clear(); |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.PushNumTFans = function (numTFans) { |
| this.m_numTFANs.PushBack(numTFans); |
| }; |
| module.CompressedTriangleFans.prototype.ReadNumTFans = function (it) { |
| return this.m_numTFANs.Get(it.m_count++); |
| }; |
| module.CompressedTriangleFans.prototype.PushDegree = function (degree) { |
| this.m_degrees.PushBack(degree); |
| }; |
| module.CompressedTriangleFans.prototype.ReadDegree = function (it) { |
| return this.m_degrees.Get(it.m_count++); |
| }; |
| module.CompressedTriangleFans.prototype.PushConfig = function (config) { |
| this.m_configs.PushBack(config); |
| }; |
| module.CompressedTriangleFans.prototype.ReadConfig = function (it) { |
| return this.m_configs.Get(it.m_count++); |
| }; |
| module.CompressedTriangleFans.prototype.PushOperation = function (op) { |
| this.m_operations.PushBack(op); |
| }; |
| module.CompressedTriangleFans.prototype.ReadOperation = function (it) { |
| return this.m_operations.Get(it.m_count++); |
| }; |
| module.CompressedTriangleFans.prototype.PushIndex = function (index) { |
| this.m_indices.PushBack(index); |
| }; |
| module.CompressedTriangleFans.prototype.ReadIndex = function (it) { |
| return this.m_indices.Get(it.m_count++); |
| }; |
| module.CompressedTriangleFans.prototype.PushTriangleIndex = function (index) { |
| this.m_trianglesOrder.PushBack(IntToUInt(index)); |
| }; |
| module.CompressedTriangleFans.prototype.ReadTriangleIndex = function (it) { |
| return UIntToInt(this.m_trianglesOrder.Get(it.m_count++)); |
| }; |
| module.CompressedTriangleFans.prototype.LoadUIntData = function (data, bstream, it) { |
| var size, i; |
| bstream.ReadUInt32ASCII(it); |
| size = bstream.ReadUInt32ASCII(it); |
| data.Allocate(size); |
| data.Clear(); |
| for (i = 0; i < size; ++i) { |
| data.PushBack(bstream.ReadUIntASCII(it)); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.LoadIntData = function (data, bstream, it) { |
| var size, i; |
| bstream.ReadUInt32ASCII(it); |
| size = bstream.ReadUInt32ASCII(it); |
| data.Allocate(size); |
| data.Clear(); |
| for (i = 0; i < size; ++i) { |
| data.PushBack(bstream.ReadIntASCII(it)); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.LoadBinData = function (data, bstream, it) { |
| var size, symbol, i, h; |
| bstream.ReadUInt32ASCII(it); |
| size = bstream.ReadUInt32ASCII(it); |
| data.Allocate(size * local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0); |
| data.Clear(); |
| i = 0; |
| while (i < size) { |
| symbol = bstream.ReadUCharASCII(it); |
| for (h = 0; h < local.O3DGC_BINARY_STREAM_BITS_PER_SYMBOL0; ++h) { |
| data.PushBack(symbol & 1); |
| symbol >>>= 1; |
| ++i; |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.LoadUIntAC = function (data, M, bstream, it) { |
|
|
| var sizeSize, size, minValue, buffer, acd, mModelValues, i; |
| sizeSize = bstream.ReadUInt32Bin(it) - 12; |
| size = bstream.ReadUInt32Bin(it); |
| if (size === 0) { |
| return module.O3DGC_OK; |
| } |
| minValue = bstream.ReadUInt32Bin(it); |
| buffer = bstream.GetBuffer(it, sizeSize); |
| it.m_count += sizeSize; |
| data.Allocate(size); |
| acd = new module.ArithmeticDecoder(); |
| acd.SetBuffer(sizeSize, buffer); |
| acd.StartDecoder(); |
| mModelValues = new module.AdaptiveDataModel(); |
| mModelValues.SetAlphabet(M + 1); |
| for (i = 0; i < size; ++i) { |
| data.PushBack(acd.DecodeAdaptiveDataModel(mModelValues) + minValue); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.LoadIntACEGC = function (data, M, bstream, it) { |
| var sizeSize, size, minValue, buffer, acd, mModelValues, bModel0, bModel1, value, i; |
| sizeSize = bstream.ReadUInt32Bin(it) - 12; |
| size = bstream.ReadUInt32Bin(it); |
| if (size === 0) { |
| return module.O3DGC_OK; |
| } |
| minValue = bstream.ReadUInt32Bin(it) - local.O3DGC_MAX_LONG; |
| buffer = bstream.GetBuffer(it, sizeSize); |
| it.m_count += sizeSize; |
| data.Allocate(size); |
| acd = new module.ArithmeticDecoder(); |
| acd.SetBuffer(sizeSize, buffer); |
| acd.StartDecoder(); |
| mModelValues = new module.AdaptiveDataModel(); |
| mModelValues.SetAlphabet(M + 2); |
| bModel0 = new module.StaticBitModel(); |
| bModel1 = new module.AdaptiveBitModel(); |
| for (i = 0; i < size; ++i) { |
| value = acd.DecodeAdaptiveDataModel(mModelValues); |
| if (value === M) { |
| value += acd.ExpGolombDecode(0, bModel0, bModel1); |
| } |
| data.PushBack(value + minValue); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.LoadBinAC = function (data, bstream, it) { |
| var sizeSize, size, buffer, acd, bModel, i; |
| sizeSize = bstream.ReadUInt32Bin(it) - 8; |
| size = bstream.ReadUInt32Bin(it); |
| if (size === 0) { |
| return module.O3DGC_OK; |
| } |
| buffer = bstream.GetBuffer(it, sizeSize); |
| it.m_count += sizeSize; |
| data.Allocate(size); |
| acd = new module.ArithmeticDecoder(); |
| acd.SetBuffer(sizeSize, buffer); |
| acd.StartDecoder(); |
| bModel = new module.AdaptiveBitModel(); |
| for (i = 0; i < size; ++i) { |
| data.PushBack(acd.DecodeAdaptiveBitModel(bModel)); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.CompressedTriangleFans.prototype.Load = function (bstream, iterator, decodeTrianglesOrder, streamType) { |
| if (streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| this.LoadUIntData(this.m_numTFANs, bstream, iterator); |
| this.LoadUIntData(this.m_degrees, bstream, iterator); |
| this.LoadUIntData(this.m_configs, bstream, iterator); |
| this.LoadBinData(this.m_operations, bstream, iterator); |
| this.LoadIntData(this.m_indices, bstream, iterator); |
| if (decodeTrianglesOrder) { |
| this.LoadUIntData(this.m_trianglesOrder, bstream, iterator); |
| } |
| } else { |
| this.LoadIntACEGC(this.m_numTFANs, 4, bstream, iterator); |
| this.LoadIntACEGC(this.m_degrees, 16, bstream, iterator); |
| this.LoadUIntAC(this.m_configs, 10, bstream, iterator); |
| this.LoadBinAC(this.m_operations, bstream, iterator); |
| this.LoadIntACEGC(this.m_indices, 8, bstream, iterator); |
| if (decodeTrianglesOrder) { |
| this.LoadIntACEGC(this.m_trianglesOrder, 16, bstream, iterator); |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| |
| module.TriangleFans = function () { |
| this.m_verticesAllocatedSize = 0; |
| this.m_sizeTFANAllocatedSize = 0; |
| this.m_numTFANs = 0; |
| this.m_numVertices = 0; |
| this.m_sizeTFAN = {}; |
| this.m_vertices = {}; |
| }; |
| module.TriangleFans.prototype.Allocate = function (sizeTFAN, verticesSize) { |
| this.m_numTFANs = 0; |
| this.m_numVertices = 0; |
| if (this.m_verticesAllocatedSize < verticesSize) { |
| this.m_verticesAllocatedSize = verticesSize; |
| this.m_vertices = new Int32Array(this.m_verticesAllocatedSize); |
| } |
| if (this.m_sizeTFANAllocatedSize < sizeTFAN) { |
| this.m_sizeTFANAllocatedSize = sizeTFAN; |
| this.m_sizeTFAN = new Int32Array(this.m_sizeTFANAllocatedSize); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.TriangleFans.prototype.Clear = function () { |
| this.m_numTFANs = 0; |
| this.m_numVertices = 0; |
| return module.O3DGC_OK; |
| }; |
| module.TriangleFans.prototype.AddVertex = function (vertex) { |
| var i, tmp_vertices; |
| ++this.m_numVertices; |
| if (this.m_numVertices > this.m_verticesAllocatedSize) { |
| this.m_verticesAllocatedSize *= 2; |
| tmp_vertices = new Int32Array(this.m_verticesAllocatedSize); |
| for (i = 0; i < this.m_numVertices; ++i) { |
| tmp_vertices[i] = this.m_vertices[i]; |
| } |
| this.m_vertices = tmp_vertices; |
| } |
| this.m_vertices[this.m_numVertices - 1] = vertex; |
| ++this.m_sizeTFAN[this.m_numTFANs - 1]; |
| return module.O3DGC_OK; |
| }; |
| module.TriangleFans.prototype.AddTFAN = function () { |
| var i, tmp_sizeTFAN; |
| ++this.m_numTFANs; |
| if (this.m_numTFANs > this.m_sizeTFANAllocatedSize) { |
| this.m_sizeTFANAllocatedSize *= 2; |
| tmp_sizeTFAN = new Int32Array(this.m_sizeTFANAllocatedSize); |
| for (i = 0; i < this.m_numTFANs; ++i) { |
| tmp_sizeTFAN[i] = this.m_sizeTFAN[i]; |
| } |
| this.m_sizeTFAN = tmp_sizeTFAN; |
| } |
| this.m_sizeTFAN[this.m_numTFANs - 1] = (this.m_numTFANs > 1) ? this.m_sizeTFAN[this.m_numTFANs - 2] : 0; |
| return module.O3DGC_OK; |
| }; |
| module.TriangleFans.prototype.Begin = function (tfan) { |
| return (tfan > 0) ? this.m_sizeTFAN[tfan - 1] : 0; |
| }; |
| module.TriangleFans.prototype.End = function (tfan) { |
| return this.m_sizeTFAN[tfan]; |
| }; |
| module.TriangleFans.prototype.GetVertex = function (vertex) { |
| return this.m_vertices[vertex]; |
| }; |
| module.TriangleFans.prototype.GetTFANSize = function (tfan) { |
| return this.End(tfan) - this.Begin(tfan); |
| }; |
| module.TriangleFans.prototype.GetNumTFANs = function () { |
| return this.m_numTFANs; |
| }; |
| module.TriangleFans.prototype.GetNumVertices = function () { |
| return this.m_numVertices; |
| }; |
| |
| module.TriangleListDecoder = function () { |
| this.m_itNumTFans = new module.Iterator(); |
| this.m_itDegree = new module.Iterator(); |
| this.m_itConfig = new module.Iterator(); |
| this.m_itOperation = new module.Iterator(); |
| this.m_itIndex = new module.Iterator(); |
| this.m_maxNumVertices = 0; |
| this.m_maxNumTriangles = 0; |
| this.m_numTriangles = 0; |
| this.m_numVertices = 0; |
| this.m_tempTrianglesSize = 0; |
| this.m_vertexCount = 0; |
| this.m_triangleCount = 0; |
| this.m_numConqueredTriangles = 0; |
| this.m_numVisitedVertices = 0; |
| this.m_triangles = {}; |
| this.m_tempTriangles = {}; |
| this.m_visitedVertices = {}; |
| this.m_visitedVerticesValence = {}; |
| this.m_vertexToTriangle = new module.AdjacencyInfo(); |
| this.m_ctfans = new module.CompressedTriangleFans(); |
| this.m_tfans = new module.TriangleFans(); |
| this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII; |
| this.m_decodeTrianglesOrder = false; |
| this.m_decodeVerticesOrder = false; |
| this.m_processConfig = { |
| 0: function (decoder, degree) { |
| var u; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| for (u = 1; u < degree - 1; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| }, |
| 1: function (decoder, degree, focusVertex) { |
| var u, op, index; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| for (u = 1; u < degree - 1; ++u) { |
| op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation); |
| if (op === 1) { |
| index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex); |
| if (index < 0) { |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]); |
| } else { |
| decoder.m_tfans.AddVertex(index + focusVertex); |
| } |
| } else { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| }, |
| 2: function (decoder, degree) { |
| var u; |
| for (u = 0; u < degree - 1; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| }, |
| 3: function (decoder, degree) { |
| var u; |
| for (u = 0; u < degree - 1; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| }, |
| 4: function (decoder, degree) { |
| var u; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| for (u = 1; u < degree; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| }, |
| 5: function (decoder, degree) { |
| var u; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| for (u = 1; u < degree; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| }, |
| 6: function (decoder, degree) { |
| var u; |
| for (u = 0; u < degree; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| }, |
| 7: function (decoder, degree) { |
| var u; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| for (u = 1; u < degree - 1; ++u) { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| }, |
| 8: function (decoder, degree, focusVertex) { |
| var u, op, index; |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[1]); |
| for (u = 1; u < degree - 1; ++u) { |
| op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation); |
| if (op === 1) { |
| index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex); |
| if (index < 0) { |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]); |
| } else { |
| decoder.m_tfans.AddVertex(index + focusVertex); |
| } |
| } else { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| } |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[0]); |
| }, |
| 9: function (decoder, degree, focusVertex) { |
| var u, op, index; |
| for (u = 0; u < degree; ++u) { |
| op = decoder.m_ctfans.ReadOperation(decoder.m_itOperation); |
| if (op === 1) { |
| index = decoder.m_ctfans.ReadIndex(decoder.m_itIndex); |
| if (index < 0) { |
| decoder.m_tfans.AddVertex(decoder.m_visitedVertices[-index - 1]); |
| } else { |
| decoder.m_tfans.AddVertex(index + focusVertex); |
| } |
| } else { |
| decoder.m_visitedVertices[decoder.m_numVisitedVertices++] = decoder.m_vertexCount; |
| decoder.m_tfans.AddVertex(decoder.m_vertexCount++); |
| } |
| } |
| } |
| }; |
| }; |
| module.TriangleListDecoder.prototype.GetStreamType = function () { |
| return this.m_streamType; |
| }; |
| module.TriangleListDecoder.prototype.GetReorderTriangles = function () { |
| return this.m_decodeTrianglesOrder; |
| }; |
| module.TriangleListDecoder.prototype.GetReorderVertices = function () { |
| return this.m_decodeVerticesOrder; |
| }; |
| module.TriangleListDecoder.prototype.SetStreamType = function (streamType) { |
| this.m_streamType = streamType; |
| }; |
| module.TriangleListDecoder.prototype.GetVertexToTriangle = function () { |
| return this.m_vertexToTriangle; |
| }; |
| module.TriangleListDecoder.prototype.Reorder = function () { |
| var triangles, numTriangles, order, it, prevTriangleIndex, tempTriangles, t, i; |
| if (this.m_decodeTrianglesOrder) { |
| triangles = this.m_triangles; |
| numTriangles = this.m_numTriangles; |
| order = this.m_ctfans.m_trianglesOrder.m_data; |
| tempTriangles = this.m_tempTriangles; |
| tempTriangles.set(triangles); |
| it = 0; |
| prevTriangleIndex = 0; |
| for (i = 0; i < numTriangles; ++i) { |
| t = UIntToInt(order[it++]) + prevTriangleIndex; |
| triangles[3 * t] = tempTriangles[3 * i]; |
| triangles[3 * t + 1] = tempTriangles[3 * i + 1]; |
| triangles[3 * t + 2] = tempTriangles[3 * i + 2]; |
| prevTriangleIndex = t + 1; |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| module.TriangleListDecoder.prototype.CompueLocalConnectivityInfo = function (focusVertex) { |
| var visitedVertices, visitedVerticesValence, triangles, vertexToTriangle, beginV2T, endV2T, numConqueredTriangles, foundOrInserted, numVisitedVertices, tmp, i, j, k, h, x, y, t, p, v; |
| visitedVertices = this.m_visitedVertices; |
| visitedVerticesValence = this.m_visitedVerticesValence; |
| triangles = this.m_triangles; |
| vertexToTriangle = this.m_vertexToTriangle; |
| beginV2T = vertexToTriangle.Begin(focusVertex); |
| endV2T = vertexToTriangle.End(focusVertex); |
| numConqueredTriangles = 0; |
| numVisitedVertices = 0; |
| t = 0; |
| for (i = beginV2T; (t >= 0) && (i < endV2T); ++i) { |
| t = vertexToTriangle.GetNeighbor(i); |
| if (t >= 0) { |
| ++numConqueredTriangles; |
| p = 3 * t; |
| |
| for (k = 0; k < 3; ++k) { |
| v = triangles[p + k]; |
| if (v > focusVertex) { |
| foundOrInserted = false; |
| for (j = 0; j < numVisitedVertices; ++j) { |
| if (v === visitedVertices[j]) { |
| visitedVerticesValence[j]++; |
| foundOrInserted = true; |
| break; |
| } else if (v < visitedVertices[j]) { |
| ++numVisitedVertices; |
| for (h = numVisitedVertices - 1; h > j; --h) { |
| visitedVertices[h] = visitedVertices[h - 1]; |
| visitedVerticesValence[h] = visitedVerticesValence[h - 1]; |
| } |
| visitedVertices[j] = v; |
| visitedVerticesValence[j] = 1; |
| foundOrInserted = true; |
| break; |
| } |
| } |
| if (!foundOrInserted) { |
| visitedVertices[numVisitedVertices] = v; |
| visitedVerticesValence[numVisitedVertices] = 1; |
| numVisitedVertices++; |
| } |
| } |
| } |
| } |
| } |
| |
| |
| if (numVisitedVertices > 2) { |
| for (x = 1; x < numVisitedVertices; ++x) { |
| if (visitedVerticesValence[x] === 1) { |
| y = x; |
| while ((y > 0) && (visitedVerticesValence[y] < visitedVerticesValence[y - 1])) { |
| tmp = visitedVerticesValence[y]; |
| visitedVerticesValence[y] = visitedVerticesValence[y - 1]; |
| visitedVerticesValence[y - 1] = tmp; |
| tmp = visitedVertices[y]; |
| visitedVertices[y] = visitedVertices[y - 1]; |
| visitedVertices[y - 1] = tmp; |
| --y; |
| } |
| } |
| } |
| } |
| this.m_numConqueredTriangles = numConqueredTriangles; |
| this.m_numVisitedVertices = numVisitedVertices; |
| return module.O3DGC_OK; |
| }; |
| module.TriangleListDecoder.prototype.DecompressTFAN = function (focusVertex) { |
| var vertexToTriangle, triangles, itDegree, itConfig, tfans, ntfans, processConfig, ctfans, triangleCount, numConqueredTriangles, degree, config, k0, k1, b, c, t, f, k; |
| vertexToTriangle = this.m_vertexToTriangle; |
| triangles = this.m_triangles; |
| itDegree = this.m_itDegree; |
| itConfig = this.m_itConfig; |
| tfans = this.m_tfans; |
| processConfig = this.m_processConfig; |
| ctfans = this.m_ctfans; |
| triangleCount = this.m_triangleCount; |
| numConqueredTriangles = this.m_numConqueredTriangles; |
| ntfans = ctfans.ReadNumTFans(this.m_itNumTFans); |
| if (ntfans > 0) { |
| for (f = 0; f < ntfans; ++f) { |
| tfans.AddTFAN(); |
| degree = ctfans.ReadDegree(itDegree) + 2 - numConqueredTriangles; |
| config = ctfans.ReadConfig(itConfig); |
| k0 = tfans.GetNumVertices(); |
| tfans.AddVertex(focusVertex); |
| processConfig[config](this, degree, focusVertex); |
| k1 = tfans.GetNumVertices(); |
| b = tfans.GetVertex(k0 + 1); |
| for (k = k0 + 2; k < k1; ++k) { |
| c = tfans.GetVertex(k); |
| t = triangleCount * 3; |
| triangles[t++] = focusVertex; |
| triangles[t++] = b; |
| triangles[t] = c; |
| vertexToTriangle.AddNeighbor(focusVertex, triangleCount); |
| vertexToTriangle.AddNeighbor(b, triangleCount); |
| vertexToTriangle.AddNeighbor(c, triangleCount); |
| b = c; |
| triangleCount++; |
| } |
| } |
| } |
| this.m_triangleCount = triangleCount; |
| return module.O3DGC_OK; |
| }; |
| module.TriangleListDecoder.prototype.Decompress = function () { |
| var focusVertex; |
| for (focusVertex = 0; focusVertex < this.m_numVertices; ++focusVertex) { |
| if (focusVertex === this.m_vertexCount) { |
| this.m_vertexCount++; |
| } |
| this.CompueLocalConnectivityInfo(focusVertex); |
| this.DecompressTFAN(focusVertex); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.TriangleListDecoder.prototype.Init = function (triangles, numTriangles, numVertices, maxSizeV2T) { |
| var i, numNeighbors; |
| this.m_numTriangles = numTriangles; |
| this.m_numVertices = numVertices; |
| this.m_triangles = triangles; |
| this.m_vertexCount = 0; |
| this.m_triangleCount = 0; |
| this.m_itNumTFans.m_count = 0; |
| this.m_itDegree.m_count = 0; |
| this.m_itConfig.m_count = 0; |
| this.m_itOperation.m_count = 0; |
| this.m_itIndex.m_count = 0; |
| if (this.m_numVertices > this.m_maxNumVertices) { |
| this.m_maxNumVertices = this.m_numVertices; |
| this.m_visitedVerticesValence = new Int32Array(this.m_numVertices); |
| this.m_visitedVertices = new Int32Array(this.m_numVertices); |
| } |
| if (this.m_decodeTrianglesOrder && this.m_tempTrianglesSize < this.m_numTriangles) { |
| this.m_tempTrianglesSize = this.m_numTriangles; |
| this.m_tempTriangles = new Int32Array(3 * this.m_tempTrianglesSize); |
| } |
| this.m_ctfans.SetStreamType(this.m_streamType); |
| this.m_ctfans.Allocate(this.m_numVertices, this.m_numTriangles); |
| this.m_tfans.Allocate(2 * this.m_numVertices, 8 * this.m_numVertices); |
| |
| this.m_vertexToTriangle.AllocateNumNeighborsArray(numVertices); |
| numNeighbors = this.m_vertexToTriangle.GetNumNeighborsBuffer(); |
| for (i = 0; i < numVertices; ++i) { |
| numNeighbors[i] = maxSizeV2T; |
| } |
| this.m_vertexToTriangle.AllocateNeighborsArray(); |
| this.m_vertexToTriangle.ClearNeighborsArray(); |
| return module.O3DGC_OK; |
| }; |
| module.TriangleListDecoder.prototype.Decode = function (triangles, numTriangles, numVertices, bstream, it) { |
| var compressionMask, maxSizeV2T; |
| compressionMask = bstream.ReadUChar(it, this.m_streamType); |
| this.m_decodeTrianglesOrder = ((compressionMask & 2) !== 0); |
| this.m_decodeVerticesOrder = ((compressionMask & 1) !== 0); |
| if (this.m_decodeVerticesOrder) { |
| return module.O3DGC_ERROR_NON_SUPPORTED_FEATURE; |
| } |
| maxSizeV2T = bstream.ReadUInt32(it, this.m_streamType); |
| this.Init(triangles, numTriangles, numVertices, maxSizeV2T); |
| this.m_ctfans.Load(bstream, it, this.m_decodeTrianglesOrder, this.m_streamType); |
| this.Decompress(); |
| return module.O3DGC_OK; |
| }; |
| |
| module.SC3DMCDecoder = function () { |
| var i; |
| this.m_iterator = new module.Iterator(); |
| this.m_streamSize = 0; |
| this.m_params = new module.SC3DMCEncodeParams(); |
| this.m_triangleListDecoder = new module.TriangleListDecoder(); |
| this.m_quantFloatArray = {}; |
| this.m_orientation = {}; |
| this.m_normals = {}; |
| this.m_quantFloatArraySize = 0; |
| this.m_normalsSize = 0; |
| this.m_orientationSize = 0; |
| this.m_stats = new module.SC3DMCStats(); |
| this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN; |
| this.m_neighbors = []; |
| this.m_idelta = new Float32Array(local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); |
| this.m_minNormal = new Float32Array(2); |
| this.m_maxNormal = new Float32Array(2); |
| this.m_minNormal[0] = this.m_minNormal[1] = -2; |
| this.m_maxNormal[0] = this.m_maxNormal[1] = 2; |
| for (i = 0; i < local.O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES; ++i) { |
| this.m_neighbors[i] = new module.SC3DMCPredictor(); |
| } |
| }; |
| module.SC3DMCDecoder.prototype.GetStats = function () { |
| return this.m_stats; |
| }; |
| module.SC3DMCDecoder.prototype.DecodeHeader = function (ifs, bstream) { |
| var c0, start_code, mask, j, a, d; |
| c0 = this.m_iterator.m_count; |
| start_code = bstream.ReadUInt32(this.m_iterator, local.O3DGC_STREAM_TYPE_BINARY); |
| if (start_code !== local.O3DGC_SC3DMC_START_CODE) { |
| this.m_iterator.m_count = c0; |
| start_code = bstream.ReadUInt32(this.m_iterator, local.O3DGC_STREAM_TYPE_ASCII); |
| if (start_code !== local.O3DGC_SC3DMC_START_CODE) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII; |
| } else { |
| this.m_streamType = local.O3DGC_STREAM_TYPE_BINARY; |
| } |
| this.m_streamSize = bstream.ReadUInt32(this.m_iterator, this.m_streamType); |
| this.m_params.SetEncodeMode(bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
|
|
| ifs.SetCreaseAngle(bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| mask = bstream.ReadUChar(this.m_iterator, this.m_streamType); |
| ifs.SetCCW((mask & 1) === 1); |
| ifs.SetSolid((mask & 2) === 1); |
| ifs.SetConvex((mask & 4) === 1); |
| ifs.SetIsTriangularMesh((mask & 8) === 1); |
|
|
| ifs.SetNCoord(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| ifs.SetNNormal(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| ifs.SetNumFloatAttributes(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| ifs.SetNumIntAttributes(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
|
|
| if (ifs.GetNCoord() > 0) { |
| ifs.SetNCoordIndex(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| for (j = 0; j < 3; ++j) { |
| ifs.SetCoordMin(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| ifs.SetCoordMax(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| } |
| this.m_params.SetCoordQuantBits(bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| } |
| if (ifs.GetNNormal() > 0) { |
| ifs.SetNNormalIndex(bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| for (j = 0; j < 3; ++j) { |
| ifs.SetNormalMin(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| ifs.SetNormalMax(j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| } |
| ifs.SetNormalPerVertex(bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1); |
| this.m_params.SetNormalQuantBits(bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| } |
| for (a = 0; a < ifs.GetNumFloatAttributes(); ++a) { |
| ifs.SetNFloatAttribute(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| if (ifs.GetNFloatAttribute(a) > 0) { |
| ifs.SetNFloatAttributeIndex(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| d = bstream.ReadUChar(this.m_iterator, this.m_streamType); |
| ifs.SetFloatAttributeDim(a, d); |
| for (j = 0; j < d; ++j) { |
| ifs.SetFloatAttributeMin(a, j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| ifs.SetFloatAttributeMax(a, j, bstream.ReadFloat32(this.m_iterator, this.m_streamType)); |
| } |
| ifs.SetFloatAttributePerVertex(a, bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1); |
| ifs.SetFloatAttributeType(a, bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| this.m_params.SetFloatAttributeQuantBits(a, bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| } |
| } |
| for (a = 0; a < ifs.GetNumIntAttributes(); ++a) { |
| ifs.SetNIntAttribute(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| if (ifs.GetNIntAttribute(a) > 0) { |
| ifs.SetNIntAttributeIndex(a, bstream.ReadUInt32(this.m_iterator, this.m_streamType)); |
| ifs.SetIntAttributeDim(a, bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| ifs.SetIntAttributePerVertex(a, bstream.ReadUChar(this.m_iterator, this.m_streamType) === 1); |
| ifs.SetIntAttributeType(a, bstream.ReadUChar(this.m_iterator, this.m_streamType)); |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| function DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride) { |
| var ws, k, p, w, i, id; |
| id = new module.SC3DMCTriplet(-1, -1, -1); |
| for (k = 0; k < 3; ++k) { |
| w = triangles[ta * 3 + k]; |
| if (w < v) { |
| id.m_a = -1; |
| id.m_b = -1; |
| id.m_c = w; |
| p = InsertPredictor(id, nPred, neighbors, dimFloatArray); |
| if (p !== -1) { |
| ws = w * stride; |
| for (i = 0; i < dimFloatArray; ++i) { |
| neighbors[p].m_pred[i] = quantFloatArray[ws + i]; |
| } |
| } |
| } |
| } |
| } |
| function ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors) { |
| var ta3, tb3, as, bs, cs, a, b, c, x, i, k, u1_begin, u1_end, u1, tb, foundB, p, id; |
| ta3 = ta * 3; |
| id = new module.SC3DMCTriplet(-1, -1, -1); |
| if (triangles[ta3] === v) { |
| a = triangles[ta3 + 1]; |
| b = triangles[ta3 + 2]; |
| } else if (triangles[ta3 + 1] === v) { |
| a = triangles[ta3]; |
| b = triangles[ta3 + 2]; |
| } else { |
| a = triangles[ta3]; |
| b = triangles[ta3 + 1]; |
| } |
| if (a < v && b < v) { |
| u1_begin = v2T.Begin(a); |
| u1_end = v2T.End(a); |
| for (u1 = u1_begin; u1 < u1_end; ++u1) { |
| tb = v2TNeighbors[u1]; |
| if (tb < 0) { |
| break; |
| } |
| tb3 = tb * 3; |
| c = -1; |
| foundB = false; |
| for (k = 0; k < 3; ++k) { |
| x = triangles[tb3 + k]; |
| if (x === b) { |
| foundB = true; |
| } else if (x < v && x !== a) { |
| c = x; |
| } |
| } |
| if (c !== -1 && foundB) { |
| if (a < b) { |
| id.m_a = a; |
| id.m_b = b; |
| } else { |
| id.m_a = b; |
| id.m_b = a; |
| } |
| id.m_c = (-c - 1); |
| p = InsertPredictor(id, nPred, neighbors, dimFloatArray); |
| if (p !== -1) { |
| as = a * stride; |
| bs = b * stride; |
| cs = c * stride; |
| for (i = 0; i < dimFloatArray; ++i) { |
| neighbors[p].m_pred[i] = quantFloatArray[as + i] + quantFloatArray[bs + i] - quantFloatArray[cs + i]; |
| } |
| } |
| } |
| } |
| } |
| } |
| module.SC3DMCDecoder.prototype.DecodeIntArrayBinary = function (intArray, |
| numIntArray, |
| dimIntArray, |
| stride, |
| ifs, |
| predMode, |
| bstream) { |
| var testPredEnabled, bestPred, i, u, ta, u_begin, u_end, buffer, iterator, streamType, predResidual, acd, bModel0, bModel1, mModelPreds, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, exp_k, M, id, mModelValues, neighbors, normals, nPred, v; |
| iterator = this.m_iterator; |
| streamType = this.m_streamType; |
| acd = new module.ArithmeticDecoder(); |
| bModel0 = new module.StaticBitModel(); |
| bModel1 = new module.AdaptiveBitModel(); |
| mModelPreds = new module.AdaptiveDataModel(); |
| mModelPreds.SetAlphabet(local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS + 1); |
| v2T = this.m_triangleListDecoder.GetVertexToTriangle(); |
| v2TNeighbors = v2T.m_neighbors; |
| triangles = ifs.GetCoordIndex(); |
| size = numIntArray * dimIntArray; |
| start = iterator.m_count; |
| streamSize = bstream.ReadUInt32(iterator, streamType); |
| mask = bstream.ReadUChar(iterator, streamType); |
| binarization = (mask >>> 4) & 7; |
| predMode.m_value = mask & 7; |
| streamSize -= (iterator.m_count - start); |
| iteratorPred = new module.Iterator(); |
| iteratorPred.m_count = iterator.m_count + streamSize; |
| exp_k = 0; |
| M = 0; |
| id = new module.SC3DMCTriplet(-1, -1, -1); |
| if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_AC_EGC) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| buffer = bstream.GetBuffer(iterator, streamSize); |
| iterator.m_count += streamSize; |
| acd.SetBuffer(streamSize, buffer); |
| acd.StartDecoder(); |
| exp_k = acd.ExpGolombDecode(0, bModel0, bModel1); |
| M = acd.ExpGolombDecode(0, bModel0, bModel1); |
| mModelValues = new module.AdaptiveDataModel(); |
| mModelValues.SetAlphabet(M + 2); |
| neighbors = this.m_neighbors; |
| normals = this.m_normals; |
| nPred = new module.NumberRef(); |
| testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION; |
| for (v = 0; v < numIntArray; ++v) { |
| nPred.m_value = 0; |
| if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) { |
| u_begin = v2T.Begin(v); |
| u_end = v2T.End(v); |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| DeltaPredictors(triangles, ta, v, nPred, neighbors, dimIntArray, intArray, stride); |
| } |
| } |
| if (nPred.m_value > 1) { |
| bestPred = acd.DecodeAdaptiveDataModel(mModelPreds); |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| intArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i]; |
| } |
| } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) { |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| intArray[v * stride + i] = predResidual + intArray[(v - 1) * stride + i]; |
| } |
| } else { |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = acd.DecodeUIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| intArray[v * stride + i] = predResidual; |
| } |
| } |
| } |
| iterator.m_count = iteratorPred.m_count; |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.DecodeIntArrayASCII = function (intArray, |
| numIntArray, |
| dimIntArray, |
| stride, |
| ifs, |
| predMode, |
| bstream) { |
| var testPredEnabled, iterator, streamType, predResidual, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, id, neighbors, normals, nPred, v, u_begin, u_end, u, ta, i, bestPred; |
| iterator = this.m_iterator; |
| streamType = this.m_streamType; |
| v2T = this.m_triangleListDecoder.GetVertexToTriangle(); |
| v2TNeighbors = v2T.m_neighbors; |
| triangles = ifs.GetCoordIndex(); |
| size = numIntArray * dimIntArray; |
| start = iterator.m_count; |
| streamSize = bstream.ReadUInt32(iterator, streamType); |
| mask = bstream.ReadUChar(iterator, streamType); |
| binarization = (mask >>> 4) & 7; |
| predMode.m_value = mask & 7; |
| streamSize -= (iterator.m_count - start); |
| iteratorPred = new module.Iterator(); |
| iteratorPred.m_count = iterator.m_count + streamSize; |
| id = new module.SC3DMCTriplet(-1, -1, -1); |
| if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_ASCII) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| bstream.ReadUInt32(iteratorPred, streamType); |
| neighbors = this.m_neighbors; |
| normals = this.m_normals; |
| nPred = new module.NumberRef(); |
| testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION; |
| for (v = 0; v < numIntArray; ++v) { |
| nPred.m_value = 0; |
| if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) { |
| u_begin = v2T.Begin(v); |
| u_end = v2T.End(v); |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| DeltaPredictors(triangles, ta, v, nPred, neighbors, dimIntArray, intArray, stride); |
| } |
| } |
| if (nPred.m_value > 1) { |
| bestPred = bstream.ReadUCharASCII(iteratorPred); |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = bstream.ReadIntASCII(iterator); |
| intArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i]; |
| } |
| } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) { |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = bstream.ReadIntASCII(iterator); |
| intArray[v * stride + i] = predResidual + intArray[(v - 1) * stride + i]; |
| } |
| } else { |
| for (i = 0; i < dimIntArray; ++i) { |
| predResidual = bstream.ReadUIntASCII(iterator); |
| intArray[v * stride + i] = predResidual; |
| } |
| } |
| } |
| iterator.m_count = iteratorPred.m_count; |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.DecodeIntArray = function (intArray, |
| numIntArray, |
| dimIntArray, |
| stride, |
| ifs, |
| predMode, |
| bstream) { |
| if (this.m_streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| return this.DecodeIntArrayASCII(intArray, numIntArray, dimIntArray, stride, ifs, predMode, bstream); |
| } |
| return this.DecodeIntArrayBinary(intArray, numIntArray, dimIntArray, stride, ifs, predMode, bstream); |
| }; |
| function ComputeNormals(triangles, ntris, coords, nvert, normals) { |
| var t3, v, n, t, a, b, c, d1, d2, n0; |
| n0 = new module.Vec3(); |
| d1 = new module.Vec3(); |
| d2 = new module.Vec3(); |
| n = nvert * 3; |
| for (v = 0; v < n; ++v) { |
| normals[v] = 0; |
| } |
| for (t = 0; t < ntris; ++t) { |
| t3 = t * 3; |
| a = triangles[t3] * 3; |
| b = triangles[t3 + 1] * 3; |
| c = triangles[t3 + 2] * 3; |
| d1.m_x = coords[b] - coords[a]; |
| d1.m_y = coords[b + 1] - coords[a + 1]; |
| d1.m_z = coords[b + 2] - coords[a + 2]; |
| d2.m_x = coords[c] - coords[a]; |
| d2.m_y = coords[c + 1] - coords[a + 1]; |
| d2.m_z = coords[c + 2] - coords[a + 2]; |
| n0.m_x = d1.m_y * d2.m_z - d1.m_z * d2.m_y; |
| n0.m_y = d1.m_z * d2.m_x - d1.m_x * d2.m_z; |
| n0.m_z = d1.m_x * d2.m_y - d1.m_y * d2.m_x; |
| normals[a] += n0.m_x; |
| normals[a + 1] += n0.m_y; |
| normals[a + 2] += n0.m_z; |
| normals[b] += n0.m_x; |
| normals[b + 1] += n0.m_y; |
| normals[b + 2] += n0.m_z; |
| normals[c] += n0.m_x; |
| normals[c + 1] += n0.m_y; |
| normals[c + 2] += n0.m_z; |
| } |
| } |
| module.SC3DMCDecoder.prototype.ProcessNormals = function (ifs) { |
| var v3, v2, nvert, normalSize, normals, quantFloatArray, orientation, triangles, n0, n1, v, rna0, rnb0, ni1, norm0; |
| nvert = ifs.GetNNormal(); |
|
|
| normalSize = ifs.GetNNormal() * 3; |
| if (this.m_normalsSize < normalSize) { |
| this.m_normalsSize = normalSize; |
| this.m_normals = new Float32Array(this.m_normalsSize); |
| } |
| normals = this.m_normals; |
| quantFloatArray = this.m_quantFloatArray; |
| orientation = this.m_orientation; |
| triangles = ifs.GetCoordIndex(); |
| ComputeNormals(triangles, ifs.GetNCoordIndex(), quantFloatArray, nvert, normals); |
| n0 = new module.Vec3(); |
| n1 = new module.Vec3(); |
| for (v = 0; v < nvert; ++v) { |
| v3 = 3 * v; |
| n0.m_x = normals[v3]; |
| n0.m_y = normals[v3 + 1]; |
| n0.m_z = normals[v3 + 2]; |
| norm0 = Math.sqrt(n0.m_x * n0.m_x + n0.m_y * n0.m_y + n0.m_z * n0.m_z); |
| if (norm0 === 0.0) { |
| norm0 = 1.0; |
| } |
| SphereToCube(n0, n1); |
| rna0 = n1.m_x / norm0; |
| rnb0 = n1.m_y / norm0; |
| ni1 = n1.m_z + orientation[v]; |
| orientation[v] = ni1; |
| if ((ni1 >>> 1) !== (n1.m_z >>> 1)) { |
| rna0 = 0.0; |
| rnb0 = 0.0; |
| } |
| v2 = v * 2; |
| normals[v2] = rna0; |
| normals[v2 + 1] = rnb0; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.IQuantize = function (floatArray, |
| numFloatArray, |
| dimFloatArray, |
| stride, |
| minFloatArray, |
| maxFloatArray, |
| nQBits, |
| predMode) { |
| var v, nin, nout, orientation, normals, CubeToSphere; |
| if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) { |
| CubeToSphere = local.CubeToSphere; |
| orientation = this.m_orientation; |
| normals = this.m_normals; |
| nin = new module.Vec3(0, 0, 0); |
| nout = new module.Vec3(0, 0, 0); |
| this.IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, this.m_minNormal, this.m_maxNormal, nQBits + 1); |
| for (v = 0; v < numFloatArray; ++v) { |
| nin.m_x = floatArray[stride * v] + normals[2 * v]; |
| nin.m_y = floatArray[stride * v + 1] + normals[2 * v + 1]; |
| nin.m_z = orientation[v]; |
| CubeToSphere[nin.m_z](nin, nout); |
| floatArray[stride * v] = nout.m_x; |
| floatArray[stride * v + 1] = nout.m_y; |
| floatArray[stride * v + 2] = nout.m_z; |
| } |
| } else { |
| this.IQuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits); |
| } |
| }; |
| module.SC3DMCDecoder.prototype.DecodeFloatArrayBinary = function (floatArray, |
| numFloatArray, |
| dimFloatArray, |
| stride, |
| minFloatArray, |
| maxFloatArray, |
| nQBits, |
| ifs, |
| predMode, |
| bstream) { |
| var maxNPred, testPredEnabled, testParaPredEnabled, bestPred, dModel, buffer, quantFloatArray, neighbors, normals, nPred, ta, i, v, u, u_begin, u_end, iterator, orientation, streamType, predResidual, acd, bModel0, bModel1, mModelPreds, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, exp_k, M, mModelValues; |
| iterator = this.m_iterator; |
| orientation = this.m_orientation; |
| streamType = this.m_streamType; |
| acd = new module.ArithmeticDecoder(); |
| bModel0 = new module.StaticBitModel(); |
| bModel1 = new module.AdaptiveBitModel(); |
| mModelPreds = new module.AdaptiveDataModel(); |
| maxNPred = local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS; |
| mModelPreds.SetAlphabet(maxNPred + 1); |
| v2T = this.m_triangleListDecoder.GetVertexToTriangle(); |
| v2TNeighbors = v2T.m_neighbors; |
| triangles = ifs.GetCoordIndex(); |
| size = numFloatArray * dimFloatArray; |
| start = iterator.m_count; |
| streamSize = bstream.ReadUInt32(iterator, streamType); |
| mask = bstream.ReadUChar(iterator, streamType); |
| binarization = (mask >>> 4) & 7; |
| predMode.m_value = mask & 7; |
| streamSize -= (iterator.m_count - start); |
| iteratorPred = new module.Iterator(); |
| iteratorPred.m_count = iterator.m_count + streamSize; |
| exp_k = 0; |
| M = 0; |
| if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_AC_EGC) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| buffer = bstream.GetBuffer(iterator, streamSize); |
| iterator.m_count += streamSize; |
| acd.SetBuffer(streamSize, buffer); |
| acd.StartDecoder(); |
| exp_k = acd.ExpGolombDecode(0, bModel0, bModel1); |
| M = acd.ExpGolombDecode(0, bModel0, bModel1); |
| mModelValues = new module.AdaptiveDataModel(); |
| mModelValues.SetAlphabet(M + 2); |
| if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) { |
| if (this.m_orientationSize < size) { |
| this.m_orientationSize = size; |
| this.m_orientation = new Int8Array(this.m_orientationSize); |
| orientation = this.m_orientation; |
| } |
| dModel = new module.AdaptiveDataModel(); |
| dModel.SetAlphabet(12); |
| for (i = 0; i < numFloatArray; ++i) { |
| orientation[i] = UIntToInt(acd.DecodeAdaptiveDataModel(dModel)); |
| } |
| this.ProcessNormals(ifs); |
| dimFloatArray = 2; |
| } |
| if (this.m_quantFloatArraySize < size) { |
| this.m_quantFloatArraySize = size; |
| this.m_quantFloatArray = new Int32Array(this.m_quantFloatArraySize); |
| } |
| quantFloatArray = this.m_quantFloatArray; |
| neighbors = this.m_neighbors; |
| normals = this.m_normals; |
| nPred = new module.NumberRef(); |
| testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION; |
| testParaPredEnabled = predMode.m_value === local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION; |
| for (v = 0; v < numFloatArray; ++v) { |
| nPred.m_value = 0; |
| if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) { |
| u_begin = v2T.Begin(v); |
| u_end = v2T.End(v); |
| if (testParaPredEnabled) { |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors); |
| } |
| } |
| if (nPred.m_value < maxNPred) { |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride); |
| } |
| } |
| } |
| if (nPred.m_value > 1) { |
| bestPred = acd.DecodeAdaptiveDataModel(mModelPreds); |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| quantFloatArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i]; |
| } |
| } else if (v > 0 && testPredEnabled) { |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| quantFloatArray[v * stride + i] = predResidual + quantFloatArray[(v - 1) * stride + i]; |
| } |
| } else { |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = acd.DecodeUIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| quantFloatArray[v * stride + i] = predResidual; |
| } |
| } |
| } |
| iterator.m_count = iteratorPred.m_count; |
| this.IQuantize(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, predMode); |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.DecodeFloatArrayASCII = function (floatArray, |
| numFloatArray, |
| dimFloatArray, |
| stride, |
| minFloatArray, |
| maxFloatArray, |
| nQBits, |
| ifs, |
| predMode, |
| bstream) { |
| var maxNPred, testPredEnabled, testParaPredEnabled, iterator, orientation, streamType, predResidual, v2T, v2TNeighbors, triangles, size, start, streamSize, mask, binarization, iteratorPred, quantFloatArray, neighbors, normals, nPred, v, u, u_begin, u_end, ta, i, bestPred; |
| maxNPred = local.O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS; |
| iterator = this.m_iterator; |
| orientation = this.m_orientation; |
| streamType = this.m_streamType; |
| v2T = this.m_triangleListDecoder.GetVertexToTriangle(); |
| v2TNeighbors = v2T.m_neighbors; |
| triangles = ifs.GetCoordIndex(); |
| size = numFloatArray * dimFloatArray; |
| start = iterator.m_count; |
| streamSize = bstream.ReadUInt32(iterator, streamType); |
| mask = bstream.ReadUChar(iterator, streamType); |
| binarization = (mask >>> 4) & 7; |
| predMode.m_value = mask & 7; |
| streamSize -= (iterator.m_count - start); |
| iteratorPred = new module.Iterator(); |
| iteratorPred.m_count = iterator.m_count + streamSize; |
| if (binarization !== local.O3DGC_SC3DMC_BINARIZATION_ASCII) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| bstream.ReadUInt32(iteratorPred, streamType); |
| if (predMode.m_value === local.O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) { |
| if (this.m_orientationSize < numFloatArray) { |
| this.m_orientationSize = numFloatArray; |
| this.m_orientation = new Int8Array(this.m_orientationSize); |
| orientation = this.m_orientation; |
| } |
| for (i = 0; i < numFloatArray; ++i) { |
| orientation[i] = bstream.ReadIntASCII(iterator); |
| } |
| this.ProcessNormals(ifs); |
| dimFloatArray = 2; |
| } |
| if (this.m_quantFloatArraySize < size) { |
| this.m_quantFloatArraySize = size; |
| this.m_quantFloatArray = new Int32Array(this.m_quantFloatArraySize); |
| } |
| quantFloatArray = this.m_quantFloatArray; |
| neighbors = this.m_neighbors; |
| normals = this.m_normals; |
| nPred = new module.NumberRef(); |
| testPredEnabled = predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION; |
| testParaPredEnabled = predMode.m_value === local.O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION; |
| for (v = 0; v < numFloatArray; ++v) { |
| nPred.m_value = 0; |
| if (v2T.GetNumNeighbors(v) > 0 && testPredEnabled) { |
| u_begin = v2T.Begin(v); |
| u_end = v2T.End(v); |
| if (testParaPredEnabled) { |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| ParallelogramPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride, v2T, v2TNeighbors); |
| } |
| } |
| if (nPred.m_value < maxNPred) { |
| for (u = u_begin; u < u_end; ++u) { |
| ta = v2TNeighbors[u]; |
| if (ta < 0) { |
| break; |
| } |
| DeltaPredictors(triangles, ta, v, nPred, neighbors, dimFloatArray, quantFloatArray, stride); |
| } |
| } |
| } |
| if (nPred.m_value > 1) { |
| bestPred = bstream.ReadUCharASCII(iteratorPred); |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = bstream.ReadIntASCII(iterator); |
| quantFloatArray[v * stride + i] = predResidual + neighbors[bestPred].m_pred[i]; |
| } |
| } else if (v > 0 && predMode.m_value !== local.O3DGC_SC3DMC_NO_PREDICTION) { |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = bstream.ReadIntASCII(iterator); |
| quantFloatArray[v * stride + i] = predResidual + quantFloatArray[(v - 1) * stride + i]; |
| } |
| } else { |
| for (i = 0; i < dimFloatArray; ++i) { |
| predResidual = bstream.ReadUIntASCII(iterator); |
| quantFloatArray[v * stride + i] = predResidual; |
| } |
| } |
| } |
| iterator.m_count = iteratorPred.m_count; |
| this.IQuantize(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, predMode); |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.DecodeFloatArray = function (floatArray, |
| numFloatArray, |
| dimFloatArray, |
| stride, |
| minFloatArray, |
| maxFloatArray, |
| nQBits, |
| ifs, |
| predMode, |
| bstream) { |
| if (this.m_streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| return this.DecodeFloatArrayASCII(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, ifs, predMode, bstream); |
| } |
| return this.DecodeFloatArrayBinary(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits, ifs, predMode, bstream); |
| }; |
| module.SC3DMCDecoder.prototype.IQuantizeFloatArray = function (floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits) { |
| var idelta, quantFloatArray, d, r, v; |
| idelta = this.m_idelta; |
| quantFloatArray = this.m_quantFloatArray; |
| for (d = 0; d < dimFloatArray; ++d) { |
| r = maxFloatArray[d] - minFloatArray[d]; |
| if (r > 0.0) { |
| idelta[d] = r / (((1 << nQBits) >>> 0) - 1); |
| } else { |
| idelta[d] = 1.0; |
| } |
| } |
| for (v = 0; v < numFloatArray; ++v) { |
| for (d = 0; d < dimFloatArray; ++d) { |
| floatArray[v * stride + d] = quantFloatArray[v * stride + d] * idelta[d] + minFloatArray[d]; |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| module.SC3DMCDecoder.prototype.DecodePlayload = function (ifs, bstream) { |
| var params, iterator, stats, predMode, timer, ret, a; |
| params = this.m_params; |
| iterator = this.m_iterator; |
| stats = this.m_stats; |
| predMode = new module.NumberRef(); |
| timer = new module.Timer(); |
| ret = module.O3DGC_OK; |
| this.m_triangleListDecoder.SetStreamType(this.m_streamType); |
| stats.m_streamSizeCoordIndex = iterator.m_count; |
| timer.Tic(); |
| this.m_triangleListDecoder.Decode(ifs.GetCoordIndex(), ifs.GetNCoordIndex(), ifs.GetNCoord(), bstream, iterator); |
| timer.Toc(); |
| stats.m_timeCoordIndex = timer.GetElapsedTime(); |
| stats.m_streamSizeCoordIndex = iterator.m_count - stats.m_streamSizeCoordIndex; |
| |
| stats.m_streamSizeCoord = iterator.m_count; |
| timer.Tic(); |
| if (ifs.GetNCoord() > 0) { |
| ret = this.DecodeFloatArray(ifs.GetCoord(), ifs.GetNCoord(), 3, 3, ifs.GetCoordMinArray(), ifs.GetCoordMaxArray(), params.GetCoordQuantBits(), ifs, predMode, bstream); |
| params.SetCoordPredMode(predMode.m_value); |
| } |
| if (ret !== module.O3DGC_OK) { |
| return ret; |
| } |
| timer.Toc(); |
| stats.m_timeCoord = timer.GetElapsedTime(); |
| stats.m_streamSizeCoord = iterator.m_count - stats.m_streamSizeCoord; |
|
|
| |
| stats.m_streamSizeNormal = iterator.m_count; |
| timer.Tic(); |
| if (ifs.GetNNormal() > 0) { |
| ret = this.DecodeFloatArray(ifs.GetNormal(), ifs.GetNNormal(), 3, 3, ifs.GetNormalMinArray(), ifs.GetNormalMaxArray(), params.GetNormalQuantBits(), ifs, predMode, bstream); |
| params.SetNormalPredMode(predMode.m_value); |
| } |
| if (ret !== module.O3DGC_OK) { |
| return ret; |
| } |
| timer.Toc(); |
| stats.m_timeNormal = timer.GetElapsedTime(); |
| stats.m_streamSizeNormal = iterator.m_count - stats.m_streamSizeNormal; |
|
|
| |
| for (a = 0; a < ifs.GetNumFloatAttributes(); ++a) { |
| stats.m_streamSizeFloatAttribute[a] = iterator.m_count; |
| timer.Tic(); |
| ret = this.DecodeFloatArray(ifs.GetFloatAttribute(a), ifs.GetNFloatAttribute(a), ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeMinArray(a), ifs.GetFloatAttributeMaxArray(a), params.GetFloatAttributeQuantBits(a), ifs, predMode, bstream); |
| params.SetFloatAttributePredMode(a, predMode.m_value); |
| timer.Toc(); |
| stats.m_timeFloatAttribute[a] = timer.GetElapsedTime(); |
| stats.m_streamSizeFloatAttribute[a] = iterator.m_count - stats.m_streamSizeFloatAttribute[a]; |
| } |
| if (ret !== module.O3DGC_OK) { |
| return ret; |
| } |
| |
| for (a = 0; a < ifs.GetNumIntAttributes(); ++a) { |
| stats.m_streamSizeIntAttribute[a] = iterator.m_count; |
| timer.Tic(); |
| ret = this.DecodeIntArray(ifs.GetIntAttribute(a), ifs.GetNIntAttribute(a), ifs.GetIntAttributeDim(a), ifs.GetIntAttributeDim(a), ifs, predMode, bstream); |
| params.SetIntAttributePredMode(a, predMode.m_value); |
| timer.Toc(); |
| stats.m_timeIntAttribute[a] = timer.GetElapsedTime(); |
| stats.m_streamSizeIntAttribute[a] = iterator.m_count - stats.m_streamSizeIntAttribute[a]; |
| } |
| if (ret !== module.O3DGC_OK) { |
| return ret; |
| } |
| timer.Tic(); |
| this.m_triangleListDecoder.Reorder(); |
| timer.Toc(); |
| stats.m_timeReorder = timer.GetElapsedTime(); |
| return ret; |
| }; |
| |
| module.DVEncodeParams = function () { |
| this.m_encodeMode = local.O3DGC_DYNAMIC_VECTOR_ENCODE_MODE_LIFT; |
| this.m_streamTypeMode = local.O3DGC_STREAM_TYPE_ASCII; |
| this.m_quantBits = 10; |
| }; |
| module.DVEncodeParams.prototype.GetStreamType = function () { |
| return this.m_streamTypeMode; |
| }; |
| module.DVEncodeParams.prototype.GetEncodeMode = function () { |
| return this.m_encodeMode; |
| }; |
| module.DVEncodeParams.prototype.GetQuantBits = function () { |
| return this.m_quantBits; |
| }; |
| module.DVEncodeParams.prototype.SetStreamType = function (streamTypeMode) { |
| this.m_streamTypeMode = streamTypeMode; |
| }; |
| module.DVEncodeParams.prototype.SetEncodeMode = function (encodeMode) { |
| this.m_encodeMode = encodeMode; |
| }; |
| module.DVEncodeParams.prototype.SetQuantBits = function (quantBits) { |
| this.m_quantBits = quantBits; |
| }; |
| |
| module.DynamicVector = function () { |
| this.m_num = 0; |
| this.m_dim = 0; |
| this.m_stride = 0; |
| this.m_max = {}; |
| this.m_min = {}; |
| this.m_vectors = {}; |
| }; |
| module.DynamicVector.prototype.GetNVector = function () { |
| return this.m_num; |
| }; |
| module.DynamicVector.prototype.GetDimVector = function () { |
| return this.m_dim; |
| }; |
| module.DynamicVector.prototype.GetStride = function () { |
| return this.m_stride; |
| }; |
| module.DynamicVector.prototype.GetMinArray = function () { |
| return this.m_min; |
| }; |
| module.DynamicVector.prototype.GetMaxArray = function () { |
| return this.m_max; |
| }; |
| module.DynamicVector.prototype.GetVectors = function () { |
| return this.m_vectors; |
| }; |
| module.DynamicVector.prototype.GetMin = function (j) { |
| return this.m_min[j]; |
| }; |
| module.DynamicVector.prototype.GetMax = function (j) { |
| return this.m_max[j]; |
| }; |
| module.DynamicVector.prototype.SetNVector = function (num) { |
| this.m_num = num; |
| }; |
| module.DynamicVector.prototype.SetDimVector = function (dim) { |
| this.m_dim = dim; |
| }; |
| module.DynamicVector.prototype.SetStride = function (stride) { |
| this.m_stride = stride; |
| }; |
| module.DynamicVector.prototype.SetMinArray = function (min) { |
| this.m_min = min; |
| }; |
| module.DynamicVector.prototype.SetMaxArray = function (max) { |
| this.m_max = max; |
| }; |
| module.DynamicVector.prototype.SetMin = function (j, min) { |
| this.m_min[j] = min; |
| }; |
| module.DynamicVector.prototype.SetMax = function (j, max) { |
| this.m_max[j] = max; |
| }; |
| module.DynamicVector.prototype.SetVectors = function (vectors) { |
| this.m_vectors = vectors; |
| }; |
| |
| module.DynamicVectorDecoder = function () { |
| this.m_streamSize = 0; |
| this.m_maxNumVectors = 0; |
| this.m_numVectors = 0; |
| this.m_dimVectors = 0; |
| this.m_quantVectors = {}; |
| this.m_iterator = new module.Iterator(); |
| this.m_streamType = local.O3DGC_STREAM_TYPE_UNKOWN; |
| this.m_params = new module.DVEncodeParams(); |
| }; |
| module.DynamicVectorDecoder.prototype.GetStreamType = function () { |
| return this.m_streamType; |
| }; |
| module.DynamicVectorDecoder.prototype.GetIterator = function () { |
| return this.m_iterator; |
| }; |
| module.DynamicVectorDecoder.prototype.SetStreamType = function (streamType) { |
| this.m_streamType = streamType; |
| }; |
| module.DynamicVectorDecoder.prototype.SetIterator = function (iterator) { |
| this.m_iterator = iterator; |
| }; |
| module.DynamicVectorDecoder.prototype.IUpdate = function (data, shift, size) { |
| var p, size1; |
| size1 = size - 1; |
| p = 2; |
| data[shift] -= data[shift + 1] >> 1; |
| while (p < size1) { |
| data[shift + p] -= (data[shift + p - 1] + data[shift + p + 1] + 2) >> 2; |
| p += 2; |
| } |
| if (p === size1) { |
| data[shift + p] -= data[shift + p - 1] >> 1; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.IPredict = function (data, shift, size) { |
| var p, size1; |
| size1 = size - 1; |
| p = 1; |
| while (p < size1) { |
| data[shift + p] += (data[shift + p - 1] + data[shift + p + 1] + 1) >> 1; |
| p += 2; |
| } |
| if (p === size1) { |
| data[shift + p] += data[shift + p - 1]; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.Merge = function (data, shift, size) { |
| var i, h, a, b, tmp; |
| h = (size >> 1) + (size & 1); |
| a = h - 1; |
| b = h; |
| while (a > 0) { |
| for (i = a; i < b; i += 2) { |
| tmp = data[shift + i]; |
| data[shift + i] = data[shift + i + 1]; |
| data[shift + i + 1] = tmp; |
| } |
| --a; |
| ++b; |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.ITransform = function (data, shift, size) { |
| var n, even, k, i; |
| n = size; |
| even = 0; |
| k = 0; |
| even += ((n & 1) << k++) >>> 0; |
| while (n > 1) { |
| n = (n >> 1) + ((n & 1) >>> 0); |
| even += ((n & 1) << k++) >>> 0; |
| } |
| for (i = k - 2; i >= 0; --i) { |
| n = ((n << 1) >>> 0) - (((even >>> i) & 1)) >>> 0; |
| this.Merge(data, shift, n); |
| this.IUpdate(data, shift, n); |
| this.IPredict(data, shift, n); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.IQuantize = function (floatArray, |
| numFloatArray, |
| dimFloatArray, |
| stride, |
| minFloatArray, |
| maxFloatArray, |
| nQBits) { |
| var quantVectors, r, idelta, size, d, v; |
| quantVectors = this.m_quantVectors; |
| size = numFloatArray * dimFloatArray; |
| for (d = 0; d < dimFloatArray; ++d) { |
| r = maxFloatArray[d] - minFloatArray[d]; |
| if (r > 0.0) { |
| idelta = r / (((1 << nQBits) >>> 0) - 1); |
| } else { |
| idelta = 1.0; |
| } |
| for (v = 0; v < numFloatArray; ++v) { |
| floatArray[v * stride + d] = quantVectors[v + d * numFloatArray] * idelta + minFloatArray[d]; |
| } |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.DecodeHeader = function (dynamicVector, bstream) { |
| var iterator, c0, start_code, streamType; |
| iterator = this.m_iterator; |
| c0 = iterator.m_count; |
| start_code = bstream.ReadUInt32(iterator, local.O3DGC_STREAM_TYPE_BINARY); |
| if (start_code !== local.O3DGC_DV_START_CODE) { |
| iterator.m_count = c0; |
| start_code = bstream.ReadUInt32(iterator, local.O3DGC_STREAM_TYPE_ASCII); |
| if (start_code !== local.O3DGC_DV_START_CODE) { |
| return module.O3DGC_ERROR_CORRUPTED_STREAM; |
| } |
| this.m_streamType = local.O3DGC_STREAM_TYPE_ASCII; |
| } else { |
| this.m_streamType = local.O3DGC_STREAM_TYPE_BINARY; |
| } |
| streamType = this.m_streamType; |
| this.m_streamSize = bstream.ReadUInt32(iterator, streamType); |
| this.m_params.SetEncodeMode(bstream.ReadUChar(iterator, streamType)); |
| dynamicVector.SetNVector(bstream.ReadUInt32(iterator, streamType)); |
| if (dynamicVector.GetNVector() > 0) { |
| dynamicVector.SetDimVector(bstream.ReadUInt32(iterator, streamType)); |
| this.m_params.SetQuantBits(bstream.ReadUChar(iterator, streamType)); |
| } |
| return module.O3DGC_OK; |
| }; |
| module.DynamicVectorDecoder.prototype.DecodePlayload = function (dynamicVector, bstream) { |
| var size, iterator, streamType, ret, start, streamSize, dim, num, j, acd, bModel0, bModel1, exp_k, M, buffer, mModelValues, quantVectors, v, d; |
| iterator = this.m_iterator; |
| streamType = this.m_streamType; |
| ret = module.O3DGC_OK; |
| start = iterator.m_count; |
| streamSize = bstream.ReadUInt32(iterator, streamType); |
| dim = dynamicVector.GetDimVector(); |
| num = dynamicVector.GetNVector(); |
| size = dim * num; |
| for (j = 0; j < dynamicVector.GetDimVector(); ++j) { |
| dynamicVector.SetMin(j, bstream.ReadFloat32(iterator, streamType)); |
| dynamicVector.SetMax(j, bstream.ReadFloat32(iterator, streamType)); |
| } |
| acd = new module.ArithmeticDecoder(); |
| bModel0 = new module.StaticBitModel(); |
| bModel1 = new module.AdaptiveBitModel(); |
| streamSize -= (iterator.m_count - start); |
| exp_k = 0; |
| M = 0; |
| if (streamType === local.O3DGC_STREAM_TYPE_BINARY) { |
| buffer = bstream.GetBuffer(iterator, streamSize); |
| iterator.m_count += streamSize; |
| acd.SetBuffer(streamSize, buffer); |
| acd.StartDecoder(); |
| exp_k = acd.ExpGolombDecode(0, bModel0, bModel1); |
| M = acd.ExpGolombDecode(0, bModel0, bModel1); |
| } |
| mModelValues = new module.AdaptiveDataModel(); |
| mModelValues.SetAlphabet(M + 2); |
| if (this.m_maxNumVectors < size) { |
| this.m_maxNumVectors = size; |
| this.m_quantVectors = new Int32Array(this.m_maxNumVectors); |
| } |
| quantVectors = this.m_quantVectors; |
| if (streamType === local.O3DGC_STREAM_TYPE_ASCII) { |
| for (v = 0; v < num; ++v) { |
| for (d = 0; d < dim; ++d) { |
| quantVectors[d * num + v] = bstream.ReadIntASCII(iterator); |
| } |
| } |
| } else { |
| for (v = 0; v < num; ++v) { |
| for (d = 0; d < dim; ++d) { |
| quantVectors[d * num + v] = acd.DecodeIntACEGC(mModelValues, bModel0, bModel1, exp_k, M); |
| } |
| } |
| } |
| for (d = 0; d < dim; ++d) { |
| this.ITransform(quantVectors, d * num, num); |
| } |
| this.IQuantize(dynamicVector.GetVectors(), num, dim, |
| dynamicVector.GetStride(), dynamicVector.GetMinArray(), |
| dynamicVector.GetMaxArray(), this.m_params.GetQuantBits()); |
| return ret; |
| }; |
|
|
| return module; |
| })(); |
|
|
|
|