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| import { TempNode } from '../core/TempNode.js'; |
| import { FunctionNode } from '../core/FunctionNode.js'; |
| import { FloatNode } from '../inputs/FloatNode.js'; |
| import { Vector2Node } from '../inputs/Vector2Node.js'; |
| import { UVNode } from '../accessors/UVNode.js'; |
|
|
| function BlurNode( value, uv, radius, size ) { |
|
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| TempNode.call( this, 'v4' ); |
|
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| this.value = value; |
| this.uv = uv || new UVNode(); |
| this.radius = new Vector2Node( 1, 1 ); |
|
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| this.size = size; |
|
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| this.blurX = true; |
| this.blurY = true; |
|
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| this.horizontal = new FloatNode( 1 / 64 ); |
| this.vertical = new FloatNode( 1 / 64 ); |
|
|
| } |
|
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| BlurNode.Nodes = ( function () { |
|
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| var blurX = new FunctionNode( [ |
| "vec4 blurX( sampler2D texture, vec2 uv, float s ) {", |
| " vec4 sum = vec4( 0.0 );", |
| " sum += texture2D( texture, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;", |
| " sum += texture2D( texture, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;", |
| " sum += texture2D( texture, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;", |
| " sum += texture2D( texture, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;", |
| " sum += texture2D( texture, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;", |
| " sum += texture2D( texture, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;", |
| " sum += texture2D( texture, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;", |
| " sum += texture2D( texture, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;", |
| " return sum * .667;", |
| "}" |
| ].join( "\n" ) ); |
|
|
| var blurY = new FunctionNode( [ |
| "vec4 blurY( sampler2D texture, vec2 uv, float s ) {", |
| " vec4 sum = vec4( 0.0 );", |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;", |
| " sum += texture2D( texture, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;", |
| " return sum * .667;", |
| "}" |
| ].join( "\n" ) ); |
|
|
| return { |
| blurX: blurX, |
| blurY: blurY |
| }; |
|
|
| } )(); |
|
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| BlurNode.prototype = Object.create( TempNode.prototype ); |
| BlurNode.prototype.constructor = BlurNode; |
| BlurNode.prototype.nodeType = "Blur"; |
|
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| BlurNode.prototype.updateFrame = function ( frame ) { |
|
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| if ( this.size ) { |
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| this.horizontal.value = this.radius.x / this.size.x; |
| this.vertical.value = this.radius.y / this.size.y; |
|
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| } else if ( this.value.value && this.value.value.image ) { |
|
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| var image = this.value.value.image; |
|
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| this.horizontal.value = this.radius.x / image.width; |
| this.vertical.value = this.radius.y / image.height; |
|
|
| } |
|
|
| }; |
|
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| BlurNode.prototype.generate = function ( builder, output ) { |
|
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| if ( builder.isShader( 'fragment' ) ) { |
|
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| var blurCode = [], code; |
|
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| var blurX = builder.include( BlurNode.Nodes.blurX ), |
| blurY = builder.include( BlurNode.Nodes.blurY ); |
|
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| if ( this.blurX ) { |
|
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| blurCode.push( blurX + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.horizontal.build( builder, 'f' ) + ' )' ); |
|
|
| } |
|
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| if ( this.blurY ) { |
|
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| blurCode.push( blurY + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.uv.build( builder, 'v2' ) + ', ' + this.vertical.build( builder, 'f' ) + ' )' ); |
|
|
| } |
|
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| if ( blurCode.length == 2 ) code = '( ' + blurCode.join( ' + ' ) + ' / 2.0 )'; |
| else if ( blurCode.length ) code = '( ' + blurCode[ 0 ] + ' )'; |
| else code = 'vec4( 0.0 )'; |
|
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| return builder.format( code, this.getType( builder ), output ); |
|
|
| } else { |
|
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| console.warn( "THREE.BlurNode is not compatible with " + builder.shader + " shader." ); |
|
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| return builder.format( 'vec4( 0.0 )', this.getType( builder ), output ); |
|
|
| } |
|
|
| }; |
|
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| BlurNode.prototype.copy = function ( source ) { |
|
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| TempNode.prototype.copy.call( this, source ); |
|
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| this.value = source.value; |
| this.uv = source.uv; |
| this.radius = source.radius; |
|
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| if ( source.size !== undefined ) this.size = new THREE.Vector2( source.size.x, source.size.y ); |
|
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| this.blurX = source.blurX; |
| this.blurY = source.blurY; |
|
|
| }; |
|
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| BlurNode.prototype.toJSON = function ( meta ) { |
|
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| var data = this.getJSONNode( meta ); |
|
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| if ( ! data ) { |
|
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| data = this.createJSONNode( meta ); |
|
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| data.value = this.value.toJSON( meta ).uuid; |
| data.uv = this.uv.toJSON( meta ).uuid; |
| data.radius = this.radius.toJSON( meta ).uuid; |
|
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| if ( this.size ) data.size = { x: this.size.x, y: this.size.y }; |
|
|
| data.blurX = this.blurX; |
| data.blurY = this.blurY; |
|
|
| } |
|
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| return data; |
|
|
| }; |
|
|
| export { BlurNode }; |
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