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| THREE.BokehShader = { |
|
|
| defines: { |
| "DEPTH_PACKING": 1, |
| "PERSPECTIVE_CAMERA": 1, |
| }, |
|
|
| uniforms: { |
|
|
| "tColor": { value: null }, |
| "tDepth": { value: null }, |
| "focus": { value: 1.0 }, |
| "aspect": { value: 1.0 }, |
| "aperture": { value: 0.025 }, |
| "maxblur": { value: 1.0 }, |
| "nearClip": { value: 1.0 }, |
| "farClip": { value: 1000.0 }, |
|
|
| }, |
|
|
| vertexShader: [ |
|
|
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| "vUv = uv;", |
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
| "#include <common>", |
|
|
| "varying vec2 vUv;", |
|
|
| "uniform sampler2D tColor;", |
| "uniform sampler2D tDepth;", |
|
|
| "uniform float maxblur;", |
| "uniform float aperture;", |
|
|
| "uniform float nearClip;", |
| "uniform float farClip;", |
|
|
| "uniform float focus;", |
| "uniform float aspect;", |
|
|
| "#include <packing>", |
|
|
| "float getDepth( const in vec2 screenPosition ) {", |
| " #if DEPTH_PACKING == 1", |
| " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );", |
| " #else", |
| " return texture2D( tDepth, screenPosition ).x;", |
| " #endif", |
| "}", |
|
|
| "float getViewZ( const in float depth ) {", |
| " #if PERSPECTIVE_CAMERA == 1", |
| " return perspectiveDepthToViewZ( depth, nearClip, farClip );", |
| " #else", |
| " return orthographicDepthToViewZ( depth, nearClip, farClip );", |
| " #endif", |
| "}", |
| |
|
|
| "void main() {", |
|
|
| "vec2 aspectcorrect = vec2( 1.0, aspect );", |
| |
| "float viewZ = getViewZ( getDepth( vUv ) );", |
|
|
| "float factor = ( focus + viewZ );", |
|
|
| "vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );", |
|
|
| "vec2 dofblur9 = dofblur * 0.9;", |
| "vec2 dofblur7 = dofblur * 0.7;", |
| "vec2 dofblur4 = dofblur * 0.4;", |
|
|
| "vec4 col = vec4( 0.0 );", |
|
|
| "col += texture2D( tColor, vUv.xy );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );", |
|
|
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );", |
|
|
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );", |
|
|
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );", |
| "col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );", |
|
|
| "gl_FragColor = col / 41.0;", |
| "gl_FragColor.a = 1.0;", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| }; |
|
|