| |
| |
| |
| |
| |
| |
| |
| |
|
|
| THREE.SobelOperatorShader = { |
|
|
| uniforms: { |
|
|
| "tDiffuse": { value: null }, |
| "resolution": { value: new THREE.Vector2() } |
|
|
| }, |
|
|
| vertexShader: [ |
|
|
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| "vUv = uv;", |
|
|
| "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
|
|
| "}" |
|
|
| ].join( "\n" ), |
|
|
| fragmentShader: [ |
|
|
| "uniform sampler2D tDiffuse;", |
| "uniform vec2 resolution;", |
| "varying vec2 vUv;", |
|
|
| "void main() {", |
|
|
| "vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );", |
|
|
| |
|
|
| "const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );", |
| "const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );", |
|
|
| |
|
|
| |
|
|
| "float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;", |
| "float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;", |
| "float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;", |
|
|
| |
|
|
| "float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;", |
| "float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;", |
| "float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;", |
|
|
| |
|
|
| "float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;", |
| "float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;", |
| "float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;", |
|
|
| |
|
|
| "float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ", |
| "Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ", |
| "Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ", |
|
|
| |
|
|
| "float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ", |
| "Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ", |
| "Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ", |
|
|
| |
|
|
| "float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );", |
|
|
| "gl_FragColor = vec4( vec3( G ), 1 );", |
|
|
| "}" |
|
|
| ].join( "\n" ) |
|
|
| }; |
|
|