| export default ` |
| #define LAMBERT |
| |
| varying vec3 vLightFront; |
| varying vec3 vIndirectFront; |
| |
| #ifdef DOUBLE_SIDED |
| varying vec3 vLightBack; |
| varying vec3 vIndirectBack; |
| #endif |
| |
| #include <common> |
| #include <uv_pars_vertex> |
| #include <uv2_pars_vertex> |
| #include <envmap_pars_vertex> |
| #include <bsdfs> |
| #include <lights_pars_begin> |
| #include <color_pars_vertex> |
| #include <fog_pars_vertex> |
| #include <morphtarget_pars_vertex> |
| #include <skinning_pars_vertex> |
| #include <shadowmap_pars_vertex> |
| #include <logdepthbuf_pars_vertex> |
| #include <clipping_planes_pars_vertex> |
| |
| void main() { |
| |
| #include <uv_vertex> |
| #include <uv2_vertex> |
| #include <color_vertex> |
| |
| #include <beginnormal_vertex> |
| #include <morphnormal_vertex> |
| #include <skinbase_vertex> |
| #include <skinnormal_vertex> |
| #include <defaultnormal_vertex> |
| |
| #include <begin_vertex> |
| #include <morphtarget_vertex> |
| #include <skinning_vertex> |
| #include <project_vertex> |
| #include <logdepthbuf_vertex> |
| #include <clipping_planes_vertex> |
| |
| #include <worldpos_vertex> |
| #include <envmap_vertex> |
| #include <lights_lambert_vertex> |
| #include <shadowmap_vertex> |
| #include <fog_vertex> |
| } |
| `; |
|
|