| export default ` |
| #define MATCAP |
| |
| varying vec3 vViewPosition; |
| |
| #ifndef FLAT_SHADED |
| |
| varying vec3 vNormal; |
| |
| #endif |
| |
| #include <common> |
| #include <uv_pars_vertex> |
| #include <displacementmap_pars_vertex> |
| #include <fog_pars_vertex> |
| #include <morphtarget_pars_vertex> |
| #include <skinning_pars_vertex> |
| |
| #include <logdepthbuf_pars_vertex> |
| #include <clipping_planes_pars_vertex> |
| |
| void main() { |
| |
| #include <uv_vertex> |
| |
| #include <beginnormal_vertex> |
| #include <morphnormal_vertex> |
| #include <skinbase_vertex> |
| #include <skinnormal_vertex> |
| #include <defaultnormal_vertex> |
| |
| #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED |
| |
| vNormal = normalize( transformedNormal ); |
| |
| #endif |
| |
| #include <begin_vertex> |
| #include <morphtarget_vertex> |
| #include <skinning_vertex> |
| #include <displacementmap_vertex> |
| #include <project_vertex> |
| |
| #include <logdepthbuf_vertex> |
| #include <clipping_planes_vertex> |
| #include <fog_vertex> |
| |
| vViewPosition = - mvPosition.xyz; |
| |
| } |
| `; |
|
|