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package env
import (
"fmt"
"math"
"math/rand"
)
// clampOpenInterval clamps a score to the open interval (0, 1), strictly excluding 0.0 and 1.0.
// This ensures all scores satisfy the requirement: 0 < score < 1
func clampOpenInterval(score float64) float64 {
const epsilon = 1e-6
if score <= 0.0 {
return epsilon
}
if score >= 1.0 {
return 1.0 - epsilon
}
return score
}
// TaskConfig describes a single task.
type TaskConfig struct {
ID int `json:"id"`
Name string `json:"name"`
Description string `json:"description"`
Difficulty string `json:"difficulty"`
Weights map[string]float64 `json:"weights"`
}
// AllTasks returns the ordered list of task configurations.
func AllTasks() []TaskConfig {
return []TaskConfig{
{
ID: 1,
Name: "Cost Minimization",
Description: "Minimize total energy cost over a 24-hour episode with no process constraints. Beat the always-on flat policy baseline.",
Difficulty: "easy",
Weights: map[string]float64{"cost": 1.0},
},
{
ID: 2,
Name: "Constrained Temperature Management",
Description: "Minimize cost while keeping indoor temperature within ±2°C of setpoint at all times.",
Difficulty: "medium",
Weights: map[string]float64{"cost": 0.6, "temperature": 0.4},
},
{
ID: 3,
Name: "Full Demand-Response with Batch Scheduling",
Description: "Minimize cost, maintain temperature, respond to grid stress events, schedule all batch jobs before their deadlines, and minimize carbon emissions.",
Difficulty: "hard",
Weights: map[string]float64{"cost": 0.28, "temperature": 0.20, "grid_response": 0.20, "batch_deadline": 0.12, "carbon": 0.20},
},
{
ID: 4,
Name: "Instruction-Following Operator",
Description: "Complete a randomly sampled natural-language objective card. The agent must parse the instruction, plan accordingly, and satisfy all stated KPI targets.",
Difficulty: "hard",
Weights: map[string]float64{"task_completion": 0.50, "cost": 0.30, "temperature": 0.20},
},
}
}
// instructionTemplate is a parameterised instruction card template.
type instructionTemplate struct {
makeText func(params map[string]float64) string
targets map[string]float64
weights map[string]float64
}
// GenerateInstructionCard samples a random instruction card for Task 4.
// The card contains a human-readable text objective plus machine-readable targets.
func GenerateInstructionCard(rng *rand.Rand) *InstructionCard {
// Pool of parameterised templates
templates := []instructionTemplate{
{
// Template 1: hard energy cap
makeText: func(p map[string]float64) string {
return fmt.Sprintf("Keep total energy cost under $%.2f for this 24-hour episode while maintaining comfort.", p["cost_cap"])
},
targets: map[string]float64{"max_cost": 0.0}, // filled in below
weights: map[string]float64{"task_completion": 0.5, "cost": 0.3, "temperature": 0.2},
},
{
// Template 2: aggressive temperature constraint
makeText: func(p map[string]float64) string {
return fmt.Sprintf("Never allow indoor temperature to exceed %.0f°C or drop below %.0f°C at any point during the episode.", p["t_max"], p["t_min"])
},
targets: map[string]float64{"t_min": 0.0, "t_max": 0.0},
weights: map[string]float64{"task_completion": 0.5, "temperature": 0.4, "cost": 0.1},
},
{
// Template 3: grid response SLA
makeText: func(p map[string]float64) string {
return fmt.Sprintf("Respond to all grid stress events (signal > 0.7) by shedding at least %.0f%% of non-critical load.", p["min_shed_pct"]*100)
},
targets: map[string]float64{"min_shed_fraction": 0.0},
weights: map[string]float64{"task_completion": 0.5, "cost": 0.2, "temperature": 0.3},
},
{
// Template 4: carbon reduction
makeText: func(p map[string]float64) string {
return fmt.Sprintf("Reduce carbon emissions to at least %.0f%% below the always-on baseline policy.", p["carbon_reduction_pct"]*100)
},
targets: map[string]float64{"carbon_reduction": 0.0},
weights: map[string]float64{"task_completion": 0.5, "cost": 0.2, "temperature": 0.2, "carbon": 0.1},
},
{
// Template 5: combined cost + temperature + grid
makeText: func(p map[string]float64) string {
return fmt.Sprintf("Keep energy cost under $%.2f, temperature between %.0f–%.0f°C, and respond to all grid stress events.", p["cost_cap"], p["t_min"], p["t_max"])
},
targets: map[string]float64{"max_cost": 0.0, "t_min": 0.0, "t_max": 0.0, "min_shed_fraction": 0.25},
weights: map[string]float64{"task_completion": 0.5, "cost": 0.2, "temperature": 0.2, "grid_response": 0.1},
},
}
// Pick a random template
tmpl := templates[rng.Intn(len(templates))]
// Randomise numeric parameters
params := map[string]float64{
"cost_cap": 1.5 + rng.Float64()*2.0, // $1.50 – $3.50
"t_min": 18.0 + rng.Float64()*2.0, // 18–20 °C
"t_max": 23.0 + rng.Float64()*2.0, // 23–25 °C
"min_shed_pct": 0.2 + rng.Float64()*0.2, // 20–40 %
"carbon_reduction_pct": 0.15 + rng.Float64()*0.2, // 15–35 %
}
// Fill targets from params
targets := make(map[string]float64)
for k := range tmpl.targets {
switch k {
case "max_cost":
targets[k] = params["cost_cap"]
case "t_min":
targets[k] = params["t_min"]
case "t_max":
targets[k] = params["t_max"]
case "min_shed_fraction":
targets[k] = params["min_shed_pct"]
case "carbon_reduction":
targets[k] = params["carbon_reduction_pct"]
}
}
weights := make(map[string]float64)
for k, v := range tmpl.weights {
weights[k] = v
}
return &InstructionCard{
Text: tmpl.makeText(params),
Targets: targets,
Weights: weights,
}
}
// GradeEpisodeInput collects all data needed to score a completed episode.
type GradeEpisodeInput struct {
TaskID int
Buildings []*BuildingState
Replay []ReplayEntry
TempHistory [][]float64 // per building, per step
TMin float64
TMax float64
ExploitPenalties []float64
InstructionCard *InstructionCard // set for Task 4 episodes
}
// GradeEpisode computes a deterministic 0.0–1.0 score for a completed episode.
// Given a fixed random seed, this function is fully deterministic.
func GradeEpisode(inp GradeEpisodeInput) EpisodeGrade {
grade := EpisodeGrade{
TaskID: inp.TaskID,
SubScores: map[string]float64{},
Details: map[string]interface{}{},
}
switch inp.TaskID {
case 1:
grade = gradeTask1(inp, grade)
case 2:
grade = gradeTask2(inp, grade)
case 3:
grade = gradeTask3(inp, grade)
case 4:
grade = gradeTask4(inp, grade)
default:
grade = gradeTask1(inp, grade)
}
// Exploit detection: reduce score by penalty
totalPenalty := 0.0
for i, b := range inp.Buildings {
_ = b
if i < len(inp.ExploitPenalties) {
totalPenalty += inp.ExploitPenalties[i]
}
}
if totalPenalty > 0 {
grade.ExploitDetected = true
grade.PenaltyApplied = math.Min(totalPenalty, 0.3) // max 30% penalty
grade.Score = math.Max(0, grade.Score-grade.PenaltyApplied)
}
// Clamp AFTER rounding to ensure boundary values are handled
grade.Score = clampOpenInterval(math.Round(grade.Score*10000) / 10000) // 4 decimal places
// Also ensure all sub-scores are properly clamped after rounding
for key, val := range grade.SubScores {
grade.SubScores[key] = clampOpenInterval(math.Round(val*10000) / 10000)
}
return grade
}
// ── Task 1: Cost Minimization ───────────────────────────────────────────────
func gradeTask1(inp GradeEpisodeInput, grade EpisodeGrade) EpisodeGrade {
agentCost := 0.0
baselineCost := 0.0
for _, b := range inp.Buildings {
agentCost += b.CumulativeCost
baselineCost += b.BaselineCost
}
var costScore float64
if baselineCost > 0 {
// score = max(0, 1 - agent_cost / baseline_cost)
// 0.0 if agent costs same or more, 1.0 if agent costs nothing
ratio := agentCost / baselineCost
costScore = math.Max(0, 1.0-ratio)
}
// Clamp after min operation
clamped := clampOpenInterval(math.Min(1.0, costScore))
grade.SubScores["cost"] = clampOpenInterval(math.Round(clamped*10000) / 10000)
grade.Score = grade.SubScores["cost"]
grade.Details["agent_cost"] = agentCost
grade.Details["baseline_cost"] = baselineCost
grade.Details["cost_ratio"] = agentCost / math.Max(baselineCost, 0.01)
return grade
}
// ── Task 2: Constrained Temperature Management ──────────────────────────────
func gradeTask2(inp GradeEpisodeInput, grade EpisodeGrade) EpisodeGrade {
// Cost sub-score (same as task 1)
grade = gradeTask1(inp, grade)
costScore := grade.SubScores["cost"]
// Temperature constraint sub-score
totalSteps := 0
withinBounds := 0
for i, history := range inp.TempHistory {
_ = i
for _, temp := range history {
totalSteps++
if temp >= inp.TMin && temp <= inp.TMax {
withinBounds++
}
}
}
constraintScore := 0.0
if totalSteps > 0 {
constraintScore = float64(withinBounds) / float64(totalSteps)
}
// Clamp sub-scores and final score after rounding
grade.SubScores["cost"] = clampOpenInterval(math.Round(costScore*10000) / 10000)
grade.SubScores["temperature"] = clampOpenInterval(math.Round(constraintScore*10000) / 10000)
finalScore := costScore*0.6 + constraintScore*0.4
grade.Score = clampOpenInterval(math.Round(finalScore*10000) / 10000)
grade.Details["within_bounds_steps"] = withinBounds
grade.Details["total_steps"] = totalSteps
return grade
}
// ── Task 3: Full Demand-Response with Batch Scheduling ──────────────────────
func gradeTask3(inp GradeEpisodeInput, grade EpisodeGrade) EpisodeGrade {
// Reuse task 2 for cost + temperature scores
grade = gradeTask2(inp, grade)
costScore := grade.SubScores["cost"]
tempScore := grade.SubScores["temperature"]
// Grid response sub-score
// Count steps where stress > 0.7 and shed_fraction > 0.15
gridStressSteps := 0
gridResponseSteps := 0
for _, entry := range inp.Replay {
if entry.Observation.GridStressSignal > 0.7 {
gridStressSteps++
if entry.Action.LoadShedFraction > 0.15 {
gridResponseSteps++
}
}
}
gridScore := 0.5 // default neutral if no stress events
if gridStressSteps > 0 {
gridScore = float64(gridResponseSteps) / float64(gridStressSteps)
}
// Batch deadline sub-score
totalJobs := 0
completedOnTime := 0
for _, b := range inp.Buildings {
for _, job := range b.Jobs {
totalJobs++
if job.Completed && !job.MissedDeadline {
completedOnTime++
}
}
}
batchScore := 0.0
if totalJobs > 0 {
batchScore = float64(completedOnTime) / float64(totalJobs)
}
// Carbon sub-score vs baseline always-on policy (same spirit as cost)
agentCarbon := 0.0
baselineCarbon := 0.0
for _, b := range inp.Buildings {
agentCarbon += b.CumulativeCarbon
baselineCarbon += b.BaselineCarbon
}
carbonScore := 0.0
if baselineCarbon > 0 {
carbonScore = math.Max(0, 1.0-agentCarbon/baselineCarbon)
}
// Clamp all sub-scores after rounding
grade.SubScores["cost"] = clampOpenInterval(math.Round(costScore*10000) / 10000)
grade.SubScores["temperature"] = clampOpenInterval(math.Round(tempScore*10000) / 10000)
grade.SubScores["grid_response"] = clampOpenInterval(math.Round(gridScore*10000) / 10000)
grade.SubScores["batch_deadline"] = clampOpenInterval(math.Round(batchScore*10000) / 10000)
grade.SubScores["carbon"] = clampOpenInterval(math.Round(math.Min(1.0, carbonScore)*10000) / 10000)
finalScore := costScore*0.28 + tempScore*0.20 + gridScore*0.20 + batchScore*0.12 + carbonScore*0.20
grade.Score = clampOpenInterval(math.Round(finalScore*10000) / 10000)
grade.Details["grid_stress_steps"] = gridStressSteps
grade.Details["grid_response_steps"] = gridResponseSteps
grade.Details["total_jobs"] = totalJobs
grade.Details["completed_on_time"] = completedOnTime
grade.Details["agent_carbon"] = agentCarbon
grade.Details["baseline_carbon"] = baselineCarbon
return grade
}
// ── Task 4: Instruction-Following Operator ───────────────────────────────────
// gradeTask4 evaluates how well the agent satisfied the natural-language
// instruction card issued at reset. It reads the InstructionCard from Building 0,
// checks each target that appears in the card, and computes a weighted score.
// Falls back to Task 3 grading when no instruction card is available.
func gradeTask4(inp GradeEpisodeInput, grade EpisodeGrade) EpisodeGrade {
// Require an instruction card — passed from the environment at grade time
if inp.InstructionCard == nil {
// Fallback: grade as Task 3 (no card to evaluate)
return gradeTask3(inp, grade)
}
card := inp.InstructionCard
weights := card.Weights
targets := card.Targets
// Always compute base sub-scores — reuse existing graders
base := gradeTask3(inp, EpisodeGrade{
TaskID: inp.TaskID,
SubScores: map[string]float64{},
Details: map[string]interface{}{},
})
costScore := base.SubScores["cost"]
tempScore := base.SubScores["temperature"]
gridScore := base.SubScores["grid_response"]
carbonScore := base.SubScores["carbon"]
// ── Card-specific KPI checks ─────────────────────────────────────────────
// KPI 1: Cost cap — did the agent stay under max_cost?
taskCompletionScore := 0.5 // default partial credit
if maxCost, ok := targets["max_cost"]; ok && maxCost > 0 {
agentCost := 0.0
for _, b := range inp.Buildings {
agentCost += b.CumulativeCost
}
if agentCost <= maxCost {
taskCompletionScore = 1.0
} else {
// Partial credit: how close were they?
taskCompletionScore = math.Max(0, 1.0-(agentCost-maxCost)/maxCost)
}
grade.Details["target_max_cost"] = maxCost
grade.Details["actual_cost"] = agentCost
}
// KPI 2: Temperature bounds — never violated t_min / t_max
if tMin, hasTMin := targets["t_min"]; hasTMin {
tMax, hasTMax := targets["t_max"]
if hasTMax {
totalSteps := 0
withinBounds := 0
for _, history := range inp.TempHistory {
for _, temp := range history {
totalSteps++
if temp >= tMin && temp <= tMax {
withinBounds++
}
}
}
if totalSteps > 0 {
adherence := float64(withinBounds) / float64(totalSteps)
// Strict: full credit only if ALWAYS within bounds
taskCompletionScore = adherence
}
grade.Details["target_t_min"] = tMin
grade.Details["target_t_max"] = tMax
}
}
// KPI 3: Grid response SLA — shed >= min_shed_fraction when stress > 0.7
if minShed, ok := targets["min_shed_fraction"]; ok {
stressSteps := 0
compliantSteps := 0
for _, entry := range inp.Replay {
if entry.Observation.GridStressSignal > 0.7 {
stressSteps++
if entry.Action.LoadShedFraction >= minShed {
compliantSteps++
}
}
}
if stressSteps > 0 {
taskCompletionScore = float64(compliantSteps) / float64(stressSteps)
}
grade.Details["target_min_shed"] = minShed
grade.Details["stress_steps"] = stressSteps
grade.Details["compliant_steps"] = compliantSteps
}
// KPI 4: Carbon reduction — did agent beat baseline by carbon_reduction target?
if carbonTarget, ok := targets["carbon_reduction"]; ok {
agentCarbon := 0.0
baselineCarbon := 0.0
for _, b := range inp.Buildings {
agentCarbon += b.CumulativeCarbon
baselineCarbon += b.BaselineCarbon
}
if baselineCarbon > 0 {
actualReduction := 1.0 - agentCarbon/baselineCarbon
if actualReduction >= carbonTarget {
taskCompletionScore = 1.0
} else {
taskCompletionScore = math.Max(0, actualReduction/carbonTarget)
}
}
grade.Details["target_carbon_reduction"] = carbonTarget
}
// ── Weighted final score ─────────────────────────────────────────────────
// Use weights from the card; fall back to Task 4 defaults if missing
wTask := getWeight(weights, "task_completion", 0.50)
wCost := getWeight(weights, "cost", 0.20)
wTemp := getWeight(weights, "temperature", 0.20)
wGrid := getWeight(weights, "grid_response", 0.05)
wCarbon := getWeight(weights, "carbon", 0.05)
finalScore := taskCompletionScore*wTask +
costScore*wCost +
tempScore*wTemp +
gridScore*wGrid +
carbonScore*wCarbon
grade.SubScores["task_completion"] = clampOpenInterval(math.Round(taskCompletionScore*10000) / 10000)
grade.SubScores["cost"] = clampOpenInterval(math.Round(costScore*10000) / 10000)
grade.SubScores["temperature"] = clampOpenInterval(math.Round(tempScore*10000) / 10000)
grade.SubScores["grid_response"] = clampOpenInterval(math.Round(gridScore*10000) / 10000)
grade.SubScores["carbon"] = clampOpenInterval(math.Round(carbonScore*10000) / 10000)
grade.Score = clampOpenInterval(math.Round(finalScore*10000) / 10000)
grade.Details["instruction_card_text"] = card.Text
return grade
}
// getWeight safely retrieves a weight from a map, returning defaultVal if missing.
func getWeight(weights map[string]float64, key string, defaultVal float64) float64 {
if v, ok := weights[key]; ok {
return v
}
return defaultVal
}
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