Spaces:
Sleeping
Sleeping
fix: include env/faults.go missed due to .gitignore
Browse files- .gitignore +0 -0
- env/faults.go +170 -0
.gitignore
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Binary files a/.gitignore and b/.gitignore differ
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env/faults.go
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@@ -0,0 +1,170 @@
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| 1 |
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// Package env defines fault events and injection logic for GridMind-RL.
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| 2 |
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// Faults are rare but high-impact events that force agents to adapt their strategies.
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| 3 |
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// They target the Wild Card + World Modeling judging themes.
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package env
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import "math/rand"
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// FaultType identifies the kind of fault event.
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type FaultType string
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const (
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FaultChillerFailure FaultType = "chiller_failure" // HVAC efficiency drops
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FaultGridOutage FaultType = "grid_outage" // Price spike + max grid stress
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FaultSensorFault FaultType = "sensor_fault" // Observation noise on temperature
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FaultTariffSpike FaultType = "tariff_spike" // Flash electricity price surge
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)
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// FaultEvent describes a single active fault during an episode.
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type FaultEvent struct {
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Type FaultType `json:"type"`
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StartStep int `json:"start_step"`
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EndStep int `json:"end_step"` // exclusive
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Severity float64 `json:"severity"` // 0.0–1.0
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Description string `json:"description"`
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}
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// IsActive returns true if the fault is active at the given step.
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func (f *FaultEvent) IsActive(step int) bool {
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return step >= f.StartStep && step < f.EndStep
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}
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// FaultSchedule holds all faults scheduled for an episode.
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type FaultSchedule struct {
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Events []FaultEvent `json:"events"`
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}
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// ActiveAt returns all fault events active at the given step.
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func (fs *FaultSchedule) ActiveAt(step int) []FaultEvent {
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var active []FaultEvent
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for _, e := range fs.Events {
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if e.IsActive(step) {
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active = append(active, e)
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}
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}
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return active
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}
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// GenerateFaultSchedule creates a randomised schedule of fault events for an episode.
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// Probability and severity are scaled by difficulty level.
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// Guarantees at least one fault fires in hard mode.
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func GenerateFaultSchedule(rng *rand.Rand, difficulty string) *FaultSchedule {
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schedule := &FaultSchedule{}
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// Base probabilities per fault type - increased for hard mode
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type faultSpec struct {
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fType FaultType
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probEasy float64
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probMed float64
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probHard float64
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minDur int // steps
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maxDur int
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}
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specs := []faultSpec{
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{FaultChillerFailure, 0.05, 0.15, 0.45, 8, 24},
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{FaultGridOutage, 0.05, 0.10, 0.45, 4, 12},
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{FaultSensorFault, 0.08, 0.15, 0.45, 6, 20},
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{FaultTariffSpike, 0.10, 0.20, 0.50, 1, 4},
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}
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for _, spec := range specs {
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prob := spec.probEasy
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switch difficulty {
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case "medium":
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prob = spec.probMed
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case "hard":
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prob = spec.probHard
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}
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if rng.Float64() > prob {
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continue // no fault of this type this episode
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}
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// Random start time (avoid very first and last 10 steps)
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maxStart := EpisodeSteps - spec.maxDur - 10
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if maxStart < 10 {
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maxStart = 10
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}
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start := 10 + rng.Intn(maxStart)
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dur := spec.minDur + rng.Intn(spec.maxDur-spec.minDur+1)
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end := start + dur
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if end > EpisodeSteps {
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end = EpisodeSteps
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}
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severity := 0.4 + rng.Float64()*0.6 // 0.4–1.0
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event := FaultEvent{
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Type: spec.fType,
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StartStep: start,
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EndStep: end,
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Severity: severity,
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}
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switch spec.fType {
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case FaultChillerFailure:
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event.Description = "⚠️ Chiller unit failure — HVAC operating at reduced capacity."
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case FaultGridOutage:
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event.Description = "🔴 Grid brownout — extreme price spike and critical stress signal."
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case FaultSensorFault:
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event.Description = "⚡ Temperature sensor malfunction — indoor temperature readings unreliable."
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case FaultTariffSpike:
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event.Description = "💸 Emergency tariff spike — electricity price has surged. Minimize consumption immediately."
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}
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schedule.Events = append(schedule.Events, event)
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}
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// Force at least one fault in hard mode if schedule is empty
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if len(schedule.Events) == 0 && difficulty == "hard" {
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schedule.Events = append(schedule.Events, FaultEvent{
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Type: FaultTariffSpike,
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StartStep: 20,
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EndStep: 23,
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Severity: 0.6,
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Description: "Unexpected tariff spike — immediate load response required",
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})
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}
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return schedule
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}
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// ApplyFaults modifies environment signals based on active faults for the current step.
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// It returns a list of active fault descriptions for the observation.
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func ApplyFaults(b *BuildingState, schedule *FaultSchedule, step int, rng *rand.Rand) []string {
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if schedule == nil {
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return nil
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}
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active := schedule.ActiveAt(step)
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if len(active) == 0 {
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// Reset noise when no fault active
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b.TempObservationNoise = 0.0
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return nil
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}
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descriptions := make([]string, 0, len(active))
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for _, fault := range active {
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switch fault.Type {
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case FaultChillerFailure:
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// Reduce effective HVAC power — the building state's max power is scaled down
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// The physics engine uses MaxHVACPower; we reduce it proportionally to severity.
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b.MaxHVACPower = MaxHVACPowerKW * (1.0 - fault.Severity*0.8)
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case FaultGridOutage:
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// Force maximum grid stress and multiply the price to simulate outage conditions
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b.GridStressSignal = 1.0
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b.CurrentPrice = b.CurrentPrice * (1.0 + fault.Severity*3.0)
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case FaultSensorFault:
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// Add noise to the indoor temperature reading (observation only, not physics)
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// This affects what the agent sees but not the actual physics
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b.TempObservationNoise = (rng.Float64()*2 - 1) * 5.0 * fault.Severity
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case FaultTariffSpike:
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b.CurrentPrice = b.CurrentPrice * (1.0 + fault.Severity*4.0)
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}
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descriptions = append(descriptions, fault.Description)
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}
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return descriptions
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}
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