""" DeepPlan — Room Segmentation (SAM, prompt-point). SINGLE-FILE Gradio app. Runs the real DeepPlan wall extraction when the sibling modules are present, otherwise an inline port of it. Deploy as `app.py`. Flow: 1. Extract walls → wall_mask, by the wall_vectorizer_flask.py method ported 1:1: preshrink → process_raster (invert, colour strip, ink threshold, thickness, close) → vtracer trace of the stripped sheet → filter_wall_svg (drop background colour, target colours, dashed runs, text blobs). The filtered SVG is then rendered to the pixel mask this app consumes. Runs entirely locally; nothing is uploaded. 2. Measure every wall component's stroke and keep only the thick structural ones. Sprinkler runs, electrical, plumbing, dimensions, text, symbols, furniture and drafting lines fall out here, before anything downstream can see them. 3. Seal door openings and wall breaks, then label free space 4-connected. A region is a room candidate only if it never touches the sheet edge and its whole perimeter is wall — open, incomplete and exterior regions are rejected outright. 4. Prompt SAM per region: positive points at distance-transform maxima, negative points on the wall ring and inside every adjacent region (corridors, shafts, doorways, exterior), plus a tight box. One image embedding for the sheet, one cheap mask-decoder call per room — not the ~341 encoder passes SamAutomaticMaskGenerator's crop pyramid costs. 5. Clip each mask at the wall and keep only the part connected to its seed, so crossing a wall is structurally impossible. Rank SAM's three candidates by IoU-with-region minus a leakage penalty. 6. Validate the geometry — solidity, extent, vertex count, axis-alignment, fragmentation — so only simple closed rectilinear rooms (square, rectangle, L, T) survive. Merge over-segmented masks, drop contained duplicates. 7. Show walls / prompts / colour-coded rooms / boundaries / per-room instances, with live controls and PNG / SVG / JSON export. SAM checkpoint: CUDA if available else CPU. Auto-downloads vit_h (~2.4 GB) at boot (disable warm-up with WARMUP_SAM=0; skip download with SAM_CHECKPOINT=/path.pth). Run: python sam_auto_app.py (PORT env, default 7861) """ from __future__ import annotations import json import io import math import os import re import tempfile import threading import time import xml.etree.ElementTree as ET from contextlib import contextmanager from typing import Any, Dict, Iterator, List, Optional, Tuple import cv2 import numpy as np from PIL import Image import gradio as gr # ───────────────────────────────────────────────────────────────────────────── # REAL DeepPlan wall extraction — the exact `run_walls_only` the /extract-walls # endpoint uses (pipeline.py + vector_walls + ocr + real stage1 DPI). This is the # only path that is 1:1 with the frontend. Requires the sibling modules deployed # beside this file: pipeline, constants, gpu_utils, ocr, sam_ops, vector_walls, # room_validation, mask_to_polygon. Falls back to the inline port only if import # fails. Force the port with USE_DEEPPLAN_WALLS=0. # ───────────────────────────────────────────────────────────────────────────── # PDF input. A PDF is RENDERED TO AN IMAGE and then goes through exactly the same # wall extraction as an uploaded image — one code path, one set of thresholds, and # no dependence on a sibling module, which is what makes it work on a Space where # only this file is deployed. Needs pymupdf (`pip install pymupdf`); nothing else. try: import fitz # type: ignore # pymupdf _HAS_FITZ = True _FITZ_ERR = "" except Exception as _pexc: fitz = None # type: ignore _HAS_FITZ = False _FITZ_ERR = f"{type(_pexc).__name__}: {_pexc}" print(f"[pdf] render-to-image: {'available' if _HAS_FITZ else 'OFF (' + _FITZ_ERR + ')'}") PDF_MAX_DIM = int(os.environ.get("PDF_MAX_DIM", "12000")) # cap the rendered page's long edge _real_run_walls_only = None _HAS_PIPELINE = False if os.environ.get("USE_DEEPPLAN_WALLS", "1") != "0": try: from pipeline import run_walls_only as _real_run_walls_only # type: ignore _HAS_PIPELINE = True print("[walls] REAL DeepPlan pipeline.run_walls_only active (1:1 with frontend)") except Exception as exc: print(f"[walls] DeepPlan pipeline unavailable ({type(exc).__name__}: {exc}); " f"using inline port (NOT 1:1). Deploy sibling modules for exact parity.") # ───────────────────────────────────────────────────────────────────────────── # Inlined constants # ───────────────────────────────────────────────────────────────────────────── SERVICE_VERSION = "6.0.0" SEG_WALL_THICKEN_PX = int(os.environ.get("SEG_WALL_THICKEN_PX", "3")) POLYGON_STRAIGHTEN_DEG = float(os.environ.get("POLYGON_STRAIGHTEN_DEG", "10.0")) # Colored-architecture thresholds (HSV S/V are 0-255, OpenCV convention). SAT_MEP_MIN = int(os.environ.get("SAT_MEP_MIN", "150")) SAT_WALL_MIN = int(os.environ.get("SAT_WALL_MIN", "40")) WALL_COLOR_V_MIN = int(os.environ.get("WALL_COLOR_V_MIN", "40")) WALL_COLOR_V_MAX = int(os.environ.get("WALL_COLOR_V_MAX", "245")) NEAR_WHITE_S_MAX = int(os.environ.get("NEAR_WHITE_S_MAX", "30")) NEAR_WHITE_V_MIN = int(os.environ.get("NEAR_WHITE_V_MIN", "230")) COLORED_ARCH_RATIO_MIN = float(os.environ.get("COLORED_ARCH_RATIO_MIN", "0.10")) # OCR text-erase (Stage 4 step 3). MAX_PROCESSING_DIMENSION = int(os.environ.get("MAX_PROCESSING_DIMENSION", "4000")) # Wall extraction runs at FULL resolution (frontend parity) — downscaling before # extraction welds fine line gaps on dense sheets → blob walls. Cap only for memory. EXTRACT_MAX_DIM = int(os.environ.get("EXTRACT_MAX_DIM", "4000")) OCR_ERASE_CONF_FLOOR = float(os.environ.get("OCR_ERASE_CONF_FLOOR", "0.20")) OCR_ERASE_DILATION_PX = int(os.environ.get("OCR_ERASE_DILATION_PX", "4")) SAM_MODEL_TYPE = os.environ.get("SAM_MODEL_TYPE", "vit_h") SAM_CHECKPOINT_NAME = os.environ.get("SAM_CHECKPOINT_NAME", "sam_vit_h_4b8939.pth") SAM_CHECKPOINT_URL = os.environ.get( "SAM_CHECKPOINT_URL", "https://dl.fbaipublicfiles.com/segment_anything/sam_vit_h_4b8939.pth", ) SAM_CHECKPOINT_PATH = os.environ.get("SAM_CHECKPOINT", "") # Per-room overlay palette (RGB). ROOM_COLORS = ( (255, 99, 132), (54, 162, 235), (255, 206, 86), (75, 192, 192), (153, 102, 255), (255, 159, 64), (231, 233, 237), (199, 92, 122), (132, 220, 198), (255, 140, 105), (180, 200, 255), (140, 220, 140), (255, 180, 80), (200, 150, 255), (100, 220, 220), (240, 130, 200), ) # SamAutomaticMaskGenerator defaults requested for this app. DEFAULTS = dict( points_per_side=64, pred_iou_thresh=0.90, stability_score_thresh=0.95, crop_n_layers=4, crop_overlap_ratio=512 / 1500, crop_n_points_downscale_factor=2, min_mask_region_area=300, points_per_batch=int(os.environ.get("SAM_POINTS_PER_BATCH", "64")), ) _EXPORT_DIR = os.path.join(tempfile.gettempdir(), "sam_auto_exports") os.makedirs(_EXPORT_DIR, exist_ok=True) # ═════════════════════════════════════════════════════════════════════════════ # WALL EXTRACTION — 1:1 port of wall_vectorizer_flask.py. # # Every constant, threshold and step below is the Flask module verbatim. The # pipeline it defines is: # # preshrink Pillow downscale to MAX_PIXELS (off by default). # process_raster polarity normalise, strip chromatic MEP, ink threshold, # thickness filter, gap close. Returns the colour-stripped # sheet and a black-walls-on-white raster. # vtrace_svg vtracer traces the STRIPPED sheet (not the wall raster — # this is what the Flask app feeds it) to an SVG of the whole # drawing. # filter_wall_svg keep the wall vectors: drop the dominant/background colour, # any DROP_COLORS, dashed runs (opt-in) and small compact text # blobs. Emits the wall-only SVG. # # The Flask app's deliverable is that SVG. This app consumes a pixel mask, so # `_wall_svg_to_mask` below renders the filtered SVG and thresholds it. That # renderer is the only thing here that is NOT in the Flask module — it is the # adapter, kept separate so the ported method stays untouched. # # Runs entirely on this host: no API, no credits, no blueprint leaving the # machine. VTRACE_WALLS=0 disables wall extraction entirely. # ═════════════════════════════════════════════════════════════════════════════ try: import vtracer # type: ignore _HAS_VTRACER = True _VTRACER_ERR = "" except Exception as _vexc: # pragma: no cover vtracer = None # type: ignore _HAS_VTRACER = False _VTRACER_ERR = f"{type(_vexc).__name__}: {_vexc}" try: from svgpathtools import parse_path # type: ignore _HAS_SVGPATHTOOLS = True _SVGPT_ERR = "" except Exception as _sexc: # pragma: no cover parse_path = None # type: ignore _HAS_SVGPATHTOOLS = False _SVGPT_ERR = f"{type(_sexc).__name__}: {_sexc}" print(f"[vtrace] local vector wall extraction: " f"{'available' if _HAS_VTRACER else 'OFF (' + _VTRACER_ERR + ')'}" f"{'' if _HAS_SVGPATHTOOLS else ' · svgpathtools missing (' + _SVGPT_ERR + ')'}") VTRACE_WALLS = os.environ.get("VTRACE_WALLS", "1") == "1" # ───────────────────────────────────────────────────────────────────────────── # Config — wall_vectorizer_flask.py, verbatim # ───────────────────────────────────────────────────────────────────────────── # vtracer trace params (see visioncortex/vtracer Python Config). VTRACER_CLUSTERING = os.environ.get("VTRACER_CLUSTERING", "color-cluster") # color-cluster|bw|watershed VTRACER_MODE = os.environ.get("VTRACER_MODE", "polygon") # pixel|polygon|spline VTRACER_HIERARCHICAL = os.environ.get("VTRACER_HIERARCHICAL", "stacked") # stacked|cutout VTRACER_FILTER_SPECKLE = int(os.environ.get("VTRACER_FILTER_SPECKLE", "1")) # low = keep more thin wall detail VTRACER_COLOR_PRECISION = int(os.environ.get("VTRACER_COLOR_PRECISION", "6")) VTRACER_CORNER_THRESHOLD = int(os.environ.get("VTRACER_CORNER_THRESHOLD", "60")) VTRACER_PATH_PRECISION = int(os.environ.get("VTRACER_PATH_PRECISION", "5")) # OpenCV colour strip (raster, BEFORE tracing): whiten chromatic (red/green/blue MEP) # pixels so only grayscale walls/text reach vtracer. HSV S/V 0-255. STRIP_SAT_MIN = int(os.environ.get("STRIP_SAT_MIN", "40")) # saturation >= this = colored -> whitened STRIP_DILATE_PX = int(os.environ.get("STRIP_DILATE_PX", "1")) # grow colored mask to catch anti-aliased edges # Solid-wall isolation on the stripped raster (OpenCV): WALL_INK_MAX = int(os.environ.get("WALL_INK_MAX", "150")) # keep pixels darker than this; faint gray dims/grid dropped WALL_MIN_STROKE = int(os.environ.get("WALL_MIN_STROKE", "0")) # keep only CCs with a >= this-px-thick core (0 = off) WALL_CLOSE_PX = int(os.environ.get("WALL_CLOSE_PX", "2")) # morph-close to seal gaps -> continuous solid walls # Grayscale-keep filter: walls are GRAYSCALE ink (black..gray). Keep near-neutral, # dark-enough paths; reject colored MEP (saturated). GRAY_MAX = int(os.environ.get("GRAY_MAX", "250")) # brightest channel allowed (higher = keep lighter gray) NEUTRAL_TOL = int(os.environ.get("NEUTRAL_TOL", "20")) # max channel spread = achromatic; ANY red/green/blue tint above this = dropped # Text removal: a wall subpath is long; a text glyph is short. Drop grayscale # subpaths whose bbox diagonal is below this. WALL_MIN_LEN = float(os.environ.get("WALL_MIN_LEN", "30")) # ── Dashed/dotted removal (keep ALL solid lines) ───────────────────────────── # vtracer traces each dash/dot as its own short subpath. A dashed line = a # collinear run of short marks with regular gaps. Detect runs -> drop; keep # everything else (all solid lines, any length; isolated short marks stay). # DEFAULT OFF: vtracer color-cluster fragments a SOLID wall into many small # same-gray adjacent polygons — a collinear run — which the dash detector # wrongly kills. Since a fragmented solid wall is indistinguishable from a real # dashed line, keep dash removal opt-in (DASH_ENABLE=1) to never lose solids. DASH_ENABLE = os.environ.get("DASH_ENABLE", "0") == "1" # 1 = also strip dashed runs (risks fragmented solids) DASH_MAX_LEN = float(os.environ.get("DASH_MAX_LEN", "22")) # a dash/dot mark's max bbox diagonal px DASH_SNAP = float(os.environ.get("DASH_SNAP", "4")) # collinear row/col bucket px DASH_GAP_MIN = float(os.environ.get("DASH_GAP_MIN", "4")) # min gap between consecutive dashes px (solid fragments touch, gap~0 -> NOT dashed) DASH_GAP_MAX = float(os.environ.get("DASH_GAP_MAX", "30")) # max gap between consecutive dashes px DASH_MIN_RUN = int(os.environ.get("DASH_MIN_RUN", "5")) # >= this many collinear marks = dashed line # ── Text-blob removal (small + compact marks) ──────────────────────────────── # Text glyphs / numbers / symbols = small AND near-square (low aspect). Solid # wall lines = elongated (high aspect) -> kept at ANY length. Drop only small # compact blobs. TEXT_MAX_DIAG = float(os.environ.get("TEXT_MAX_DIAG", "28")) # only marks this small can be text px TEXT_MAX_ASPECT = float(os.environ.get("TEXT_MAX_ASPECT", "2.4")) # long/short bbox below this = compact = text # ── Colour-based removal (major/background colour + explicit dashed colour) ─── # The dominant fill by area = blueprint background. Drop subpaths whose fill is # that background colour (removes near-white filler polygons). Also drop any # fill listed in DROP_COLORS (e.g. the dashed-line colour), within DROP_TOL. DROP_BG = os.environ.get("DROP_BG", "1") == "1" # drop subpaths matching the dominant background colour BG_TOL = int(os.environ.get("BG_TOL", "6")) # channel tolerance vs background colour DROP_COLORS = os.environ.get("DROP_COLORS", "") # comma hex list to drop, e.g. "#000000,#010101" (dashed) DROP_TOL = int(os.environ.get("DROP_TOL", "10")) # channel tolerance vs each DROP_COLORS entry # vtracer is local (no API pixel cap), but tracing cost grows with pixels; pre-shrink # huge sheets for speed. Raise for finer walls. MAX_PIXELS = int(os.environ.get("MAX_PIXELS", "6000000")) PRESHRINK_ENABLE = os.environ.get("PRESHRINK_ENABLE", "0") == "1" # 0 = never downscale (full-res trace) AUTO_INVERT = os.environ.get("AUTO_INVERT", "1") == "1" # invert dark-theme plots -> black ink on white bg INVERT_THRESH = int(os.environ.get("INVERT_THRESH", "128")) # mean luminance below this = dark bg -> invert _SVG_NS = "http://www.w3.org/2000/svg" def preshrink(image_bytes: bytes, log: List[str]) -> bytes: """Downscale (Pillow only, not for extraction) so pixel count <= MAX_PIXELS, for trace speed. Returns PNG bytes.""" try: im = Image.open(io.BytesIO(image_bytes)) im.load() except Exception as exc: log.append(f"preshrink: could not open image ({exc}) — using raw bytes") return image_bytes w, h = im.size if PRESHRINK_ENABLE and w * h > MAX_PIXELS: s = math.sqrt(MAX_PIXELS / float(w * h)) nw, nh = max(1, int(w * s)), max(1, int(h * s)) im = im.resize((nw, nh), Image.LANCZOS) log.append(f"preshrink: {w}x{h} ({w*h:,}px) -> {nw}x{nh} ({nw*nh:,}px)") else: log.append(f"preshrink: {w}x{h} ({w*h:,}px) within limit — unchanged") im = im.convert("RGB") buf = io.BytesIO() im.save(buf, format="PNG") return buf.getvalue() def _encode(img: np.ndarray) -> bytes: ok, out = cv2.imencode(".png", img) return out.tobytes() if ok else b"" def process_raster(png_bytes: bytes, log: List[str]) -> Tuple[bytes, bytes]: """OpenCV wall isolation. Returns (stripped_png, wall_png = black solid walls on white), the latter fed to vtracer. 1. Strip colour — whiten chromatic (S >= STRIP_SAT_MIN) MEP linework. 2. Ink threshold — keep only DARK pixels (< WALL_INK_MAX); faint gray dimension / grid / leader lines drop out, structural walls stay. 3. Thickness — optional: keep only connected components with a thick core (>= WALL_MIN_STROKE px), so thin annotation lines that were still dark go. 4. Close — seal small gaps so walls are continuous solids. """ bgr = cv2.imdecode(np.frombuffer(png_bytes, np.uint8), cv2.IMREAD_COLOR) if bgr is None: log.append("process: could not decode — skipped") return png_bytes, png_bytes # 0. normalize polarity — dark-theme CAD plots (light ink on dark bg) -> invert # so downstream always sees black ink on white background. if AUTO_INVERT: mean_lum = float(cv2.cvtColor(bgr, cv2.COLOR_BGR2GRAY).mean()) if mean_lum < INVERT_THRESH: bgr = 255 - bgr log.append(f"invert: dark bg detected (mean lum {mean_lum:.0f} < {INVERT_THRESH}) -> inverted") # 1. strip colour hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) colored = (hsv[:, :, 1] >= STRIP_SAT_MIN).astype(np.uint8) if STRIP_DILATE_PX > 0: k = cv2.getStructuringElement( cv2.MORPH_ELLIPSE, (2 * STRIP_DILATE_PX + 1, 2 * STRIP_DILATE_PX + 1)) colored = cv2.dilate(colored, k, iterations=1) bgr[colored > 0] = (255, 255, 255) log.append(f"strip: whitened {int(np.count_nonzero(colored)):,} colored px (S>={STRIP_SAT_MIN})") stripped_png = _encode(bgr) # 2. dark ink only gray = cv2.cvtColor(bgr, cv2.COLOR_BGR2GRAY) ink = (gray < WALL_INK_MAX).astype(np.uint8) * 255 log.append(f"ink: {int(np.count_nonzero(ink)):,} dark px (< {WALL_INK_MAX})") # 3. thickness filter — keep components with a thick core if WALL_MIN_STROKE > 0: dist = cv2.distanceTransform(ink, cv2.DIST_L2, 5) _n, lbl = cv2.connectedComponents(ink, connectivity=8) thick = np.unique(lbl[dist >= WALL_MIN_STROKE / 2.0]) thick = thick[thick != 0] ink = np.isin(lbl, thick).astype(np.uint8) * 255 log.append(f"thickness: kept {len(thick)} thick CCs (>= {WALL_MIN_STROKE}px core)") # 4. close gaps -> continuous solids if WALL_CLOSE_PX > 0: k = cv2.getStructuringElement( cv2.MORPH_ELLIPSE, (2 * WALL_CLOSE_PX + 1, 2 * WALL_CLOSE_PX + 1)) ink = cv2.morphologyEx(ink, cv2.MORPH_CLOSE, k) wall_bow = np.where(ink > 0, 0, 255).astype(np.uint8) # black walls on white return stripped_png, _encode(wall_bow) # ───────────────────────────────────────────────────────────────────────────── # vtracer raster->vector (local) # ───────────────────────────────────────────────────────────────────────────── def vtrace_svg(png_bytes: bytes, log: List[str]) -> str: """Trace raster -> SVG string with vtracer, locally. Supports both bindings: the newer Config API and the older convert_raw_image_to_svg function API.""" if hasattr(vtracer, "Config"): cfg = vtracer.Config( clustering=VTRACER_CLUSTERING, hierarchical=VTRACER_HIERARCHICAL, mode=VTRACER_MODE, filter_speckle=VTRACER_FILTER_SPECKLE, color_precision=VTRACER_COLOR_PRECISION, corner_threshold=VTRACER_CORNER_THRESHOLD, path_precision=VTRACER_PATH_PRECISION, ) svg = cfg.convert_bytes(png_bytes) api = "Config" else: colormode = "binary" if VTRACER_CLUSTERING == "bw" else "color" svg = vtracer.convert_raw_image_to_svg( png_bytes, img_format="png", colormode=colormode, hierarchical=VTRACER_HIERARCHICAL, mode=VTRACER_MODE, filter_speckle=VTRACER_FILTER_SPECKLE, color_precision=VTRACER_COLOR_PRECISION, corner_threshold=VTRACER_CORNER_THRESHOLD, path_precision=VTRACER_PATH_PRECISION, ) api = "convert_raw_image_to_svg" log.append(f"vtracer[{api}]: {VTRACER_CLUSTERING}/{VTRACER_MODE}, " f"speckle={VTRACER_FILTER_SPECKLE} -> {len(svg):,} bytes SVG") return svg # ───────────────────────────────────────────────────────────────────────────── # SVG parse + wall-vector filter (pure geometry + colour) # ───────────────────────────────────────────────────────────────────────────── def _local(tag: str) -> str: return tag.rsplit("}", 1)[-1] def _iter_geometry(root: ET.Element): """Yield (element, 'd'-string) for every drawable path/shape.""" for el in root.iter(): t = _local(el.tag) if t == "path" and el.get("d"): yield el, el.get("d") elif t == "polygon" and el.get("points"): yield el, "M " + el.get("points").strip() + " Z" elif t == "polyline" and el.get("points"): yield el, "M " + el.get("points").strip() elif t == "line": yield el, (f"M {el.get('x1','0')},{el.get('y1','0')} " f"L {el.get('x2','0')},{el.get('y2','0')}") elif t == "rect": x = float(el.get("x", 0)); y = float(el.get("y", 0)) w = float(el.get("width", 0)); h = float(el.get("height", 0)) yield el, f"M {x},{y} L {x+w},{y} L {x+w},{y+h} L {x},{y+h} Z" _NAMED = {"black": (0, 0, 0), "white": (255, 255, 255), "red": (255, 0, 0), "green": (0, 128, 0), "blue": (0, 0, 255), "none": None} def _parse_color(val: str): if not val: return None v = val.strip().lower() if v in _NAMED: return _NAMED[v] if v.startswith("#"): h = v[1:] if len(h) == 3: h = "".join(c * 2 for c in h) if len(h) == 6: try: return int(h[0:2], 16), int(h[2:4], 16), int(h[4:6], 16) except ValueError: return None if v.startswith("rgb"): try: nums = v[v.index("(") + 1:v.index(")")].split(",") return tuple(int(float(n.strip().rstrip("%"))) for n in nums[:3]) except Exception: return None return None def _paint_rgb(el: ET.Element): fill = el.get("fill") stroke = el.get("stroke") for decl in (el.get("style") or "").split(";"): if ":" in decl: k, val = decl.split(":", 1) if k.strip() == "fill": fill = val.strip() elif k.strip() == "stroke": stroke = val.strip() if fill and fill.strip().lower() != "none": return _parse_color(fill) if stroke and stroke.strip().lower() != "none": return _parse_color(stroke) return _parse_color(fill) def is_wall_ink(el: ET.Element) -> bool: """Grayscale wall ink: near-neutral (channel spread <= NEUTRAL_TOL) AND dark enough (brightest channel <= GRAY_MAX). Keeps black..gray walls, drops saturated colored MEP. Untinted paths default to black in SVG.""" rgb = _paint_rgb(el) if rgb is None: return True if max(rgb) - min(rgb) > NEUTRAL_TOL: # colored (saturated) -> not a wall return False return max(rgb) <= GRAY_MAX def _attrs_str(el: ET.Element, d: str) -> str: """Serialize an element back to a , preserving its original paint so it renders exactly as vtracer drew it (grayscale, correct fill-rule).""" out = [f'd="{d}"'] for k in ("fill", "fill-rule", "stroke", "stroke-width", "opacity", "transform", "style"): v = el.get(k) if v: out.append(f'{k}="{v}"') return " ".join(out) def _detect_dashed(recs: List[dict]) -> set: """Flag indices of subpaths that belong to a dashed/dotted line: collinear runs of >=DASH_MIN_RUN short marks spaced DASH_GAP_MIN..MAX apart. Returns dashed set.""" cand = [i for i, r in enumerate(recs) if r["diag"] <= DASH_MAX_LEN] buckets = {} for i in cand: r = recs[i] o = r["orient"] fixed = r["cy"] if o == "h" else r["cx"] # across-axis coord buckets.setdefault((o, round(fixed / DASH_SNAP)), []).append(i) dashed = set() for (o, _k), idxs in buckets.items(): if len(idxs) < DASH_MIN_RUN: continue # sort along axis by mark start; extent along axis = w (h-orient) or h (v-orient) def along(i): r = recs[i] c = r["cx"] if o == "h" else r["cy"] ext = (r["w"] if o == "h" else r["h"]) / 2.0 return c - ext, c + ext idxs.sort(key=lambda i: along(i)[0]) run = [idxs[0]] _, prev_end = along(idxs[0]) for i in idxs[1:]: s, e = along(i) gap = s - prev_end if DASH_GAP_MIN <= gap <= DASH_GAP_MAX: run.append(i) else: if len(run) >= DASH_MIN_RUN: dashed.update(run) run = [i] prev_end = max(prev_end, e) if len(run) >= DASH_MIN_RUN: dashed.update(run) return dashed def filter_wall_svg(svg_text: str, log: List[str]) -> Tuple[str, int, int]: """Parse the traced SVG, keep ALL solid lines, drop only dashed/dotted lines. Returns (wall_svg, kept, total).""" try: root = ET.fromstring(svg_text) except ET.ParseError as exc: raise RuntimeError(f"SVG parse failed: {exc}") width = root.get("width", "") height = root.get("height", "") view_box = root.get("viewBox") or root.get("viewbox") or "" # Pass 1: collect EVERY subpath with bbox geometry. No color/darkness erase — # only dashed + text get removed below (Step 2). MEP colour already stripped # from the raster upstream. recs: List[dict] = [] # each: el, d, cx, cy, w, h, diag, orient, rgb total = 0 color_area = {} # rgb -> total bbox area (for dominant/background) for el, d in _iter_geometry(root): try: p = parse_path(d) except Exception: continue rgb = _paint_rgb(el) for sub in p.continuous_subpaths(): total += 1 try: xmin, xmax, ymin, ymax = sub.bbox() except Exception: continue w = float(xmax - xmin) h = float(ymax - ymin) aspect = max(w, h) / max(min(w, h), 1e-6) if rgb is not None: color_area[rgb] = color_area.get(rgb, 0.0) + w * h recs.append({ "el": el, "d": sub.d(), "cx": float(xmin + xmax) / 2.0, "cy": float(ymin + ymax) / 2.0, "w": w, "h": h, "diag": math.hypot(w, h), "aspect": aspect, "orient": "h" if w >= h else "v", "rgb": rgb, }) # Dominant colour by area = blueprint background. Log the histogram so the # dashed-line colour is identifiable for DROP_COLORS. ranked = sorted(color_area.items(), key=lambda kv: -kv[1]) bg_rgb = ranked[0][0] if ranked else None top = ", ".join(f"#{r:02X}{g:02X}{b:02X}({a:.0f})" for (r, g, b), a in ranked[:8]) log.append(f"colors: dominant/bg={('#%02X%02X%02X' % bg_rgb) if bg_rgb else 'n/a'}; top by area: {top}") drop_targets = [c for c in (_parse_color(x) for x in DROP_COLORS.split(",")) if c] def _near(a, b, tol): return a is not None and b is not None and all(abs(a[i] - b[i]) <= tol for i in range(3)) # Pass 2: optionally flag dashed/dotted runs. OFF by default so color-cluster # fragmented solid walls are never mistaken for dashes. dashed = _detect_dashed(recs) if DASH_ENABLE else set() # Re-emit kept subpaths grouped by their original element (preserve paint/fill-rule). by_el = {} order = [] kept_subs = 0 dropped_text = 0 dropped_bg = 0 dropped_color = 0 for i, r in enumerate(recs): if i in dashed: continue # Background colour -> drop (near-white filler polygons). if DROP_BG and _near(r["rgb"], bg_rgb, BG_TOL): dropped_bg += 1 continue # Explicit dashed / target colours -> drop. if drop_targets and any(_near(r["rgb"], t, DROP_TOL) for t in drop_targets): dropped_color += 1 continue # Text blob: small AND compact (near-square). Elongated lines survive at any length. if r["diag"] <= TEXT_MAX_DIAG and r["aspect"] <= TEXT_MAX_ASPECT: dropped_text += 1 continue key = id(r["el"]) if key not in by_el: by_el[key] = (r["el"], []) order.append(key) by_el[key][1].append(r["d"]) kept_subs += 1 kept = [f" " for k in order] hdr = [f'") svg = "".join(hdr) + "\n" + "\n".join(kept) + "\n" log.append(f"filter: kept {kept_subs}/{total} subpaths (dropped {dropped_bg} bg, " f"{dropped_color} target-color, {len(dashed)} dashed, {dropped_text} text blobs; " f"bg tol={BG_TOL}, drop_colors={DROP_COLORS or 'none'}/tol={DROP_TOL})") return svg, kept_subs, total # ═════════════════════════════════════════════════════════════════════════════ # ADAPTER — wall SVG -> pixel mask. NOT part of the ported method. # # The Flask app ships the SVG and lets a browser draw it; this app needs pixels, # so the filtered SVG is rendered here and thresholded. Rendering is done in # document order with each path's own fill, because vtracer's `stacked` output # means a later shape is meant to cover an earlier one — a union of the same # polygons would flood the sheet. Subpaths of one element are filled even-odd so # a hollow outline stays hollow. # ═════════════════════════════════════════════════════════════════════════════ _NUM_RE = r"[-+]?\d*\.?\d+(?:[eE][-+]?\d+)?" _TOKEN_RE = re.compile(rf"([MLZmlz])|({_NUM_RE})") _TRANSLATE_RE = re.compile(r"translate\(\s*([-\d.eE+]+)[ ,]+([-\d.eE+]+)\s*\)", re.I) def _svg_subpaths(d: str) -> List[np.ndarray]: """'d' string -> point arrays, one per subpath. vtracer is asked for polygon mode, so only M/L/Z appear.""" subs: List[np.ndarray] = [] cur: List[Tuple[float, float]] = [] nums: List[float] = [] cmd: Optional[str] = None def flush() -> None: if len(cur) >= 3: subs.append(np.array(cur, dtype=np.float64)) for c, n in _TOKEN_RE.findall(d or ""): if c: if c in "Zz": flush() cur = [] else: if c in "Mm" and cur: flush() cur = [] cmd = c nums = [] continue nums.append(float(n)) if len(nums) == 2: x, y = nums nums = [] if cmd in ("m", "l") and cur: # relative x += cur[-1][0] y += cur[-1][1] cur.append((x, y)) flush() return subs def _wall_svg_to_mask(wall_svg: str, shape: Tuple[int, int], log: List[str]) -> np.ndarray: """Render the wall SVG and threshold it into a binary wall mask.""" h, w = shape canvas = np.full((h, w), 255, np.uint8) root = ET.fromstring(wall_svg) painted = 0 for el in root.iter(): if _local(el.tag) != "path" or not el.get("d"): continue subs = _svg_subpaths(el.get("d") or "") if not subs: continue t = _TRANSLATE_RE.search(el.get("transform") or "") if t: off = np.array([float(t.group(1)), float(t.group(2))], dtype=np.float64) subs = [s + off for s in subs] rgb = _paint_rgb(el) # An untinted path defaults to black fill in SVG, i.e. ink. lum = (0 if rgb is None else int(round(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]))) pts_all = np.concatenate(subs, axis=0) x0 = max(0, int(np.floor(pts_all[:, 0].min()))) y0 = max(0, int(np.floor(pts_all[:, 1].min()))) x1 = min(w, int(np.ceil(pts_all[:, 0].max())) + 1) y1 = min(h, int(np.ceil(pts_all[:, 1].max())) + 1) if x1 <= x0 or y1 <= y0: continue local = np.zeros((y1 - y0, x1 - x0), np.uint8) one = np.empty_like(local) for poly in subs: one[:] = 0 cv2.fillPoly(one, [np.round(poly - (x0, y0)).astype(np.int32)], 1) local ^= one # even-odd canvas[y0:y1, x0:x1][local > 0] = lum painted += 1 mask = (canvas < WALL_INK_MAX).astype(np.uint8) * 255 log.append(f"raster: rendered {painted} kept paths -> " f"{int(np.count_nonzero(mask)):,} wall px " f"({100.0 * np.count_nonzero(mask) / mask.size:.1f}%, ink < {WALL_INK_MAX})") return mask def extract_walls_via_vtracer(bgr: np.ndarray, log: List[str]) -> Optional[np.ndarray]: """The wall_vectorizer_flask.py /api/extract flow, end to end, on a BGR image. preshrink -> process_raster -> vtrace_svg(stripped) -> filter_wall_svg, then the adapter renders the wall SVG into the pixel mask this app consumes. The filtered SVG is also saved for export. Returns None if no walls survive.""" if not _HAS_VTRACER: log.append(f"[vtrace] vtracer not installed ({_VTRACER_ERR}) — pip install vtracer") return None if not _HAS_SVGPATHTOOLS: log.append(f"[vtrace] svgpathtools not installed ({_SVGPT_ERR}) — pip install svgpathtools") return None try: png = preshrink(_encode(bgr), log) stripped, _wall_png = process_raster(png, log) full_svg = vtrace_svg(stripped, log) wall_svg, kept, total = filter_wall_svg(full_svg, log) if kept == 0: log.append("[vtrace] filter kept no subpaths") return None mask = _wall_svg_to_mask(wall_svg, bgr.shape[:2], log) if not np.any(mask): log.append("[vtrace] rendered wall mask is empty") return None svg_path = os.path.join(_EXPORT_DIR, f"walls_vector_{int(time.time())}.svg") try: with open(svg_path, "w", encoding="utf-8") as fh: fh.write(wall_svg) log.append(f"[vtrace] walls.svg saved {svg_path}") except Exception as exc: log.append(f"[vtrace] svg save failed ({type(exc).__name__}: {exc})") return mask except Exception as exc: log.append(f"[vtrace] failed ({type(exc).__name__}: {exc})") return None def extract_walls_primary(bgr: np.ndarray, log: List[str], dpi: int = 0, scale_denominator: int = 100) -> Tuple[Optional[np.ndarray], str]: """Wall source for the raster path: the ported wall_vectorizer_flask.py method, which is the only one. Nothing is uploaded anywhere. `dpi` and `scale_denominator` are accepted for call-site compatibility; the ported method is defined in pixels and does not use them.""" if not VTRACE_WALLS: log.append("[walls] VTRACE_WALLS=0 — wall extraction disabled") return None, "disabled" mask = extract_walls_via_vtracer(bgr, log) if mask is None: return None, "vtracer (failed)" return mask, "wall_vectorizer_flask vector walls" # ───────────────────────────────────────────────────────────────────────────── # Inlined SAM loader — torch/CUDA detection + lazy checkpoint + session lock # ───────────────────────────────────────────────────────────────────────────── try: import torch # type: ignore _HAS_TORCH = True _CUDA = torch.cuda.is_available() _DEVICE = "cuda" if _CUDA else "cpu" _GPU_NAME = torch.cuda.get_device_name(0) if _CUDA else "CPU" except ImportError: torch = None # type: ignore _HAS_TORCH = False _CUDA = False _DEVICE = "cpu" _GPU_NAME = "CPU (no torch)" try: from segment_anything import ( # type: ignore sam_model_registry, SamPredictor, SamAutomaticMaskGenerator, ) _HAS_SAM = True except ImportError: sam_model_registry = None # type: ignore SamPredictor = None # type: ignore SamAutomaticMaskGenerator = None # type: ignore _HAS_SAM = False _sam_predictor: Optional[Any] = None _sam_lock = threading.RLock() def get_sam_predictor() -> Optional[Any]: """Lazy-load SAM predictor. Downloads checkpoint if absent. None if unavailable.""" global _sam_predictor if _sam_predictor is not None: return _sam_predictor if not _HAS_SAM or not _HAS_TORCH: return None cache_dir = os.path.join(tempfile.gettempdir(), "sam_cache") os.makedirs(cache_dir, exist_ok=True) ckpt_path = SAM_CHECKPOINT_PATH.strip() if not ckpt_path or not os.path.isfile(ckpt_path): ckpt_path = os.path.join(cache_dir, SAM_CHECKPOINT_NAME) if not os.path.isfile(ckpt_path): try: import urllib.request print(f"[SAM] Downloading {SAM_CHECKPOINT_NAME}...") urllib.request.urlretrieve(SAM_CHECKPOINT_URL, ckpt_path) except Exception as exc: print(f"[SAM] Download failed: {exc}") return None try: sam = sam_model_registry[SAM_MODEL_TYPE](checkpoint=ckpt_path) sam.to(device=_DEVICE) sam.eval() _sam_predictor = SamPredictor(sam) print(f"[SAM] Ready on {_DEVICE}") except Exception as exc: print(f"[SAM] Load failed: {exc}") return None return _sam_predictor @contextmanager def sam_session() -> Iterator[Optional[Any]]: with _sam_lock: yield get_sam_predictor() # ───────────────────────────────────────────────────────────────────────────── # Inlined OCR text-erase — EasyOCR singleton + raw hits + bbox paint. # ───────────────────────────────────────────────────────────────────────────── try: import easyocr # type: ignore _HAS_EASYOCR = True except ImportError: easyocr = None # type: ignore _HAS_EASYOCR = False _ocr_reader: Optional[Any] = None def get_ocr_reader() -> Optional[Any]: global _ocr_reader if _ocr_reader is None and _HAS_EASYOCR and easyocr is not None: _ocr_reader = easyocr.Reader(["en"], gpu=_CUDA, verbose=False) return _ocr_reader def run_ocr_raw(bgr_source: np.ndarray) -> List[Dict[str, Any]]: """EasyOCR once on bgr_source → hits at original-image coords. Downscale to MAX_PROCESSING_DIMENSION, grayscale, CLAHE, drop conf < OCR_ERASE_CONF_FLOOR.""" if not _HAS_EASYOCR: return [] reader = get_ocr_reader() if reader is None: return [] h, w = bgr_source.shape[:2] scale_factor = 1.0 if max(h, w) > MAX_PROCESSING_DIMENSION: scale_factor = MAX_PROCESSING_DIMENSION / max(h, w) ocr_input = cv2.resize(bgr_source, (int(w * scale_factor), int(h * scale_factor)), interpolation=cv2.INTER_AREA) else: ocr_input = bgr_source enhanced = cv2.createCLAHE(clipLimit=2.0, tileGridSize=(8, 8)).apply( cv2.cvtColor(ocr_input, cv2.COLOR_BGR2GRAY)) try: results = reader.readtext(enhanced, detail=1, paragraph=False) except Exception as exc: print(f"[Stage 4 OCR-erase] failed: {exc}") return [] hits: List[Dict[str, Any]] = [] for bbox, text, conf in results: if conf < OCR_ERASE_CONF_FLOOR: continue pts = (np.array(bbox, dtype=np.float32) / scale_factor).astype(np.int32) hits.append({"bbox": pts.tolist(), "conf": float(conf)}) return hits def _ocr_erase_text_on_wall(wall_mask: np.ndarray, raw_hits: List[Dict[str, Any]], dilation_px: int = OCR_ERASE_DILATION_PX) -> int: """Paint dilated axis-aligned bbox of every OCR hit to 0 on wall_mask. In-place.""" erased = 0 for hit in raw_hits: pts = np.array(hit["bbox"], dtype=np.int32) x0 = max(0, int(pts[:, 0].min()) - dilation_px) y0 = max(0, int(pts[:, 1].min()) - dilation_px) x1 = min(wall_mask.shape[1], int(pts[:, 0].max()) + dilation_px) y1 = min(wall_mask.shape[0], int(pts[:, 1].max()) + dilation_px) if x1 > x0 and y1 > y0: wall_mask[y0:y1, x0:x1] = 0 erased += 1 return erased # ═════════════════════════════════════════════════════════════════════════════ # HEURISTIC WALL EXTRACTION — self-contained port of DeepPlan Stages 2-4. # (pipeline.py stage2_crop_drawing / stage3_strip_colors / stage4_extract_walls, # steps 1-9. OCR text-erase and vector_walls refinement are omitted — the former # needs easyocr, the latter is a separate deterministic refinement module.) # ═════════════════════════════════════════════════════════════════════════════ def stage2_crop_drawing(bgr: np.ndarray) -> Tuple[np.ndarray, str]: """Remove right title block + bottom info strip via the dominant Canny line in the outer regions. Never crops more than 40% of either axis.""" h, w = bgr.shape[:2] gray = cv2.cvtColor(bgr, cv2.COLOR_BGR2GRAY) edges = cv2.Canny(gray, 50, 150) right_zone = edges[:, int(w * 0.65):] col_density = np.sum(right_zone > 0, axis=0) crop_x = w if col_density.max() > h * 0.4: cand = np.where(col_density > h * 0.4)[0] if len(cand) > 0: crop_x = int(w * 0.65) + int(cand[0]) - 5 bottom_zone = edges[int(h * 0.75):, :] row_density = np.sum(bottom_zone > 0, axis=1) crop_y = h if row_density.max() > w * 0.4: cand = np.where(row_density > w * 0.4)[0] if len(cand) > 0: crop_y = int(h * 0.75) + int(cand[0]) - 5 crop_x = max(crop_x, int(w * 0.6)) crop_y = max(crop_y, int(h * 0.6)) cropped = bgr[:crop_y, :crop_x].copy() return cropped, (f"[Stage 2] Cropped {cropped.shape[1]}x{cropped.shape[0]} " f"(removed {w - crop_x}px right, {h - crop_y}px bottom)") def _count_color_layers(bgr: np.ndarray, erase_mask: np.ndarray) -> int: if not np.any(erase_mask): return 0 hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) hues = hsv[:, :, 0][erase_mask] if len(hues) == 0: return 0 hist, _ = np.histogram(hues, bins=6, range=(0, 180)) return int(np.sum(hist > len(hues) * 0.05)) def _detect_colored_architecture(bgr: np.ndarray) -> Tuple[bool, float]: """True when the WALLS are a muted colored (tan/orange) layer while MEP is saturated — signalled by a large fraction of muted-chromatic non-paper pixels.""" hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) S, V = hsv[:, :, 1], hsv[:, :, 2] near_white = (S <= NEAR_WHITE_S_MAX) & (V >= NEAR_WHITE_V_MIN) non_bg = int(np.count_nonzero(~near_white)) if non_bg == 0: return False, 0.0 muted = ((S >= SAT_WALL_MIN) & (S < SAT_MEP_MIN) & (V >= WALL_COLOR_V_MIN) & (V <= WALL_COLOR_V_MAX)) ratio = float(np.count_nonzero(muted)) / non_bg return ratio >= COLORED_ARCH_RATIO_MIN, ratio def _chromatic_wall_mask(bgr: np.ndarray) -> np.ndarray: hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) S, V = hsv[:, :, 1], hsv[:, :, 2] mask = (S >= SAT_WALL_MIN) & (V >= WALL_COLOR_V_MIN) & (V <= WALL_COLOR_V_MAX) return mask.astype(np.uint8) * 255 def stage3_strip_colors(bgr: np.ndarray, chroma_threshold: int = 25, strip_mode: str = "all") -> Tuple[np.ndarray, str]: """Remove MEP color overlays. 'all' = erase every chromatic pixel (walls black) or grayscale a monochromatic print. 'mep' = erase only saturated MEP, keep the muted colored wall layer (colored-architecture sheets).""" if strip_mode == "mep": hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) S, V = hsv[:, :, 1], hsv[:, :, 2] mep = ((S >= SAT_MEP_MIN) & (V > WALL_COLOR_V_MIN)).astype(np.uint8) * 255 mep = cv2.dilate(mep, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1) result = bgr.copy() result[mep > 0] = (255, 255, 255) return result, (f"[Stage 3] MEP-only strip: {int(np.count_nonzero(mep)):,} px, " f"kept muted wall layer") img = bgr.astype(np.int32) b, g, r = img[:, :, 0], img[:, :, 1], img[:, :, 2] chroma = np.maximum(np.maximum(r, g), b) - np.minimum(np.minimum(r, g), b) gray_arr = (0.299 * r + 0.587 * g + 0.114 * b).astype(np.int32) colored_mask = (chroma > chroma_threshold) & (gray_arr < 240) colored_pct = float(np.mean(colored_mask)) * 100 monochrome, dominant_hue = False, None if colored_pct > 5.0: hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) hues = hsv[:, :, 0][colored_mask] if len(hues) > 0: hist, edges = np.histogram(hues, bins=12, range=(0, 180)) top = int(np.argmax(hist)) if float(hist[top]) / float(np.sum(hist)) > 0.55: monochrome = True dominant_hue = int((edges[top] + edges[top + 1]) / 2) if monochrome: result = cv2.cvtColor(cv2.cvtColor(bgr, cv2.COLOR_BGR2GRAY), cv2.COLOR_GRAY2BGR) return result, f"[Stage 3] Monochromatic (hue~{dominant_hue}), kept grayscale" result = bgr.copy() result[colored_mask] = (255, 255, 255) layers = _count_color_layers(bgr, colored_mask) return result, (f"[Stage 3] Removed {layers} MEP color layers " f"({np.count_nonzero(colored_mask):,} px erased)") def _geometric_noise_filter(wall_mask: np.ndarray, min_area: int = 250, min_extent: int = 40) -> int: """Kill CCs where BOTH area < min_area AND max extent < min_extent. In-place.""" n_lbl, labels, stats, _ = cv2.connectedComponentsWithStats(wall_mask, connectivity=8) if n_lbl <= 1: return 0 killed = 0 keep = np.ones(n_lbl, dtype=np.uint8) * 255 keep[0] = 0 for i in range(1, n_lbl): area = int(stats[i, cv2.CC_STAT_AREA]) bw, bh = int(stats[i, cv2.CC_STAT_WIDTH]), int(stats[i, cv2.CC_STAT_HEIGHT]) if area < min_area and max(bw, bh) < min_extent: keep[i] = 0 killed += 1 wall_mask[:] = keep[labels] return killed def _looks_like_closed_circle(wall_mask: np.ndarray, cx: int, cy: int, r: int) -> bool: h, w = wall_mask.shape a = np.linspace(0, 2 * np.pi, 64, endpoint=False) xs = (cx + r * np.cos(a)).astype(int) ys = (cy + r * np.sin(a)).astype(int) valid = (xs >= 0) & (xs < w) & (ys >= 0) & (ys < h) if np.sum(valid) < 48: return False return float(np.mean(wall_mask[ys[valid], xs[valid]] > 0)) >= 0.70 def _erase_grid_bubbles(wall_mask: np.ndarray, bgr_source: np.ndarray) -> int: """HoughCircles → erase grid-reference bubbles (circle + interior). In-place.""" h, w = wall_mask.shape blurred = cv2.GaussianBlur(cv2.cvtColor(bgr_source, cv2.COLOR_BGR2GRAY), (5, 5), 1.2) min_r = max(8, int(min(h, w) * 0.004)) max_r = max(min_r + 5, int(min(h, w) * 0.012)) circles = cv2.HoughCircles(blurred, cv2.HOUGH_GRADIENT, dp=1.2, minDist=min_r * 3, param1=80, param2=28, minRadius=min_r, maxRadius=max_r) if circles is None: return 0 erased = 0 for (cx, cy, r) in np.round(circles[0]).astype(int): if not (r < cx < w - r and r < cy < h - r): continue if not _looks_like_closed_circle(wall_mask, cx, cy, r): continue cv2.circle(wall_mask, (cx, cy), r + 3, 0, -1) erased += 1 return erased def _local_thickness(wall_mask: np.ndarray, point: Tuple[int, int]) -> int: h, w = wall_mask.shape x = max(0, min(w - 1, point[0])) y = max(0, min(h - 1, point[1])) if wall_mask[y, x] == 0: return 3 spans = [] for dx, dy in [(1, 0), (0, 1), (1, 1), (1, -1)]: span = 1 for sign in (-1, 1): for d in range(1, 30): nx, ny = x + sign * d * dx, y + sign * d * dy if not (0 <= nx < w and 0 <= ny < h) or wall_mask[ny, nx] == 0: break span += 1 spans.append(span) return int(np.median(spans)) def _looks_like_door_arc(wall_mask: np.ndarray, cx: int, cy: int, r: int) -> bool: h, w = wall_mask.shape if not (r < cx < w - r and r < cy < h - r): return False a = np.linspace(0, 2 * np.pi, 64, endpoint=False) xs = (cx + r * np.cos(a)).astype(int) ys = (cy + r * np.sin(a)).astype(int) valid = (xs >= 0) & (xs < w) & (ys >= 0) & (ys < h) if np.sum(valid) < 32: return False hits = wall_mask[ys[valid], xs[valid]] > 0 if not (0.10 <= float(np.mean(hits)) <= 0.55): return False presence = hits.astype(np.int8) if len(presence) == 0: return False longest = run = 0 for v in np.concatenate([presence, presence]): run = run + 1 if v else 0 longest = max(longest, run) longest = min(longest, len(presence)) return longest / len(presence) >= 0.12 def _find_arc_endpoints(wall_mask: np.ndarray, cx: int, cy: int, r: int) -> Optional[Tuple[Tuple[int, int], Tuple[int, int]]]: h, w = wall_mask.shape a = np.linspace(0, 2 * np.pi, 360, endpoint=False) xs = np.clip((cx + r * np.cos(a)).astype(int), 0, w - 1) ys = np.clip((cy + r * np.sin(a)).astype(int), 0, h - 1) presence = wall_mask[ys, xs] > 0 trans = np.diff(presence.astype(np.int8)) starts, ends = np.where(trans == 1)[0], np.where(trans == -1)[0] if len(starts) == 0 or len(ends) == 0: return None runs = [] for s in starts: ec = ends[ends > s] if len(ec) > 0: runs.append((s, ec[0], ec[0] - s)) if not runs: return None runs.sort(key=lambda x: -x[2]) bs, be, _ = runs[0] return (int(xs[bs]), int(ys[bs])), (int(xs[be]), int(ys[be])) def _close_door_arcs(wall_mask: np.ndarray, bgr_source: np.ndarray) -> int: """Detect quarter-arc door swings, draw a chord across each opening. In-place.""" blurred = cv2.GaussianBlur(cv2.cvtColor(bgr_source, cv2.COLOR_BGR2GRAY), (5, 5), 1.5) h, w = wall_mask.shape min_r = max(8, int(min(h, w) * 0.005)) max_r = max(min_r + 5, int(min(h, w) * 0.05)) circles = cv2.HoughCircles(blurred, cv2.HOUGH_GRADIENT, dp=1.2, minDist=min_r, param1=70, param2=22, minRadius=min_r, maxRadius=max_r) if circles is None: return 0 closed = 0 for (cx, cy, r) in np.round(circles[0]).astype(int): if not _looks_like_door_arc(wall_mask, cx, cy, r): continue eps = _find_arc_endpoints(wall_mask, cx, cy, r) if eps is None: continue p1, p2 = eps stroke = max(5, int(np.median([_local_thickness(wall_mask, p1), _local_thickness(wall_mask, p2)]))) cv2.line(wall_mask, p1, p2, 255, stroke) closed += 1 return closed # ───────────────────────────────────────────────────────────────────────────── # Step 10 — VECTOR WALL REFINEMENT (inlined port of vector_walls.refine_walls). # Turns the heuristic pixel mask into structural walls: Hough segments → Manhattan # snap (drops off-axis text/leader stubs) → collinear merge → corner completion → # re-rasterize at distance-transform-measured stroke. This is what makes the mask # match DeepPlan exactly. Pure cv2/numpy. Kill-switch WALL_VECTOR_REFINE=0. # ───────────────────────────────────────────────────────────────────────────── _Segment = Tuple[float, float, float, float] def _px_per_metre(dpi: int, scale_denominator: int) -> float: dpi = max(1, int(dpi)) d = max(1, int(scale_denominator)) return max(1e-6, (dpi / 0.0254) / d) def _vw_detect_segments(mask: np.ndarray, min_len_px: int, max_gap_px: int) -> List[_Segment]: lines = cv2.HoughLinesP((mask > 0).astype(np.uint8) * 255, rho=1, theta=np.pi / 360.0, threshold=max(20, min_len_px // 2), minLineLength=min_len_px, maxLineGap=max_gap_px) if lines is None: return [] return [tuple(map(float, l[0])) for l in lines] def _vw_angle_deg(seg: _Segment) -> float: x1, y1, x2, y2 = seg return math.degrees(math.atan2(y2 - y1, x2 - x1)) % 180.0 def _vw_snap(seg: _Segment, tol_deg: float, snap_diagonals: bool) -> Optional[_Segment]: a = _vw_angle_deg(seg) targets = [0.0, 90.0] + ([45.0, 135.0] if snap_diagonals else []) best = min(targets, key=lambda t: min(abs(a - t), 180.0 - abs(a - t))) if min(abs(a - best), 180.0 - abs(a - best)) > tol_deg: return None x1, y1, x2, y2 = seg cx, cy = (x1 + x2) / 2.0, (y1 + y2) / 2.0 half = math.hypot(x2 - x1, y2 - y1) / 2.0 rad = math.radians(best) dx, dy = math.cos(rad) * half, math.sin(rad) * half return (cx - dx, cy - dy, cx + dx, cy + dy) def _vw_line_frame(seg: _Segment) -> Tuple[float, float, float]: x1, y1, x2, y2 = seg theta = math.atan2(y2 - y1, x2 - x1) return theta, math.cos(theta), math.sin(theta) def _vw_merge_collinear(segments: List[_Segment], perp_tol_px: float, bridge_gap_px: float) -> List[_Segment]: buckets: Dict[Tuple[int, int], List[_Segment]] = {} for seg in segments: theta, ux, uy = _vw_line_frame(seg) adeg = int(round(math.degrees(theta) % 180.0)) x1, y1, _, _ = seg perp = -uy * x1 + ux * y1 key = (adeg, int(round(perp / max(1.0, perp_tol_px)))) buckets.setdefault(key, []).append(seg) merged: List[_Segment] = [] for group in buckets.values(): theta, ux, uy = _vw_line_frame(group[0]) intervals = [] for x1, y1, x2, y2 in group: t1, t2 = ux * x1 + uy * y1, ux * x2 + uy * y2 intervals.append((min(t1, t2), max(t1, t2))) intervals.sort() x0, y0, _, _ = group[0] perp = -uy * x0 + ux * y0 px, py = -uy * perp, ux * perp cur_a, cur_b = intervals[0] for a, b in intervals[1:]: if a <= cur_b + bridge_gap_px: cur_b = max(cur_b, b) else: merged.append((px + ux * cur_a, py + uy * cur_a, px + ux * cur_b, py + uy * cur_b)) cur_a, cur_b = a, b merged.append((px + ux * cur_a, py + uy * cur_a, px + ux * cur_b, py + uy * cur_b)) return merged def _vw_intersect(s1: _Segment, s2: _Segment) -> Optional[Tuple[float, float]]: x1, y1, x2, y2 = s1 x3, y3, x4, y4 = s2 d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4) if abs(d) < 1e-6: return None px = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / d py = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / d return px, py def _vw_complete_corners(segments: List[_Segment], corner_gap_px: float) -> List[_Segment]: segs = [list(s) for s in segments] n = len(segs) for i in range(n): ai = _vw_angle_deg(tuple(segs[i])) for j in range(i + 1, n): aj = _vw_angle_deg(tuple(segs[j])) perp = abs(ai - aj) perp = min(perp, 180.0 - perp) if abs(perp - 90.0) > 25.0: continue ip = _vw_intersect(tuple(segs[i]), tuple(segs[j])) if ip is None: continue ix, iy = ip for s in (segs[i], segs[j]): d0 = math.hypot(s[0] - ix, s[1] - iy) d2 = math.hypot(s[2] - ix, s[3] - iy) if min(d0, d2) > corner_gap_px: continue if d0 <= d2: s[0], s[1] = ix, iy else: s[2], s[3] = ix, iy return [tuple(s) for s in segs] def _vw_measure_stroke(mask: np.ndarray, lo_px: int, hi_px: int) -> int: dist = cv2.distanceTransform((mask > 0).astype(np.uint8), cv2.DIST_L2, 5) vals = dist[dist > 0] if vals.size == 0: return max(1, lo_px) core = vals[vals >= np.median(vals)] stroke = int(round(2.0 * float(np.median(core)))) return int(np.clip(stroke, lo_px, hi_px)) def _vw_rasterize(segments: List[_Segment], shape: Tuple[int, int], stroke: int) -> np.ndarray: out = np.zeros(shape, np.uint8) for x1, y1, x2, y2 in segments: cv2.line(out, (int(round(x1)), int(round(y1))), (int(round(x2)), int(round(y2))), 255, thickness=max(1, stroke), lineType=cv2.LINE_8) return out def refine_walls(wall_mask: np.ndarray, dpi: int = 150, scale_denominator: int = 100, angle_tol_deg: float = 8.0, snap_diagonals: bool = False, keep_original_union: bool = False) -> Tuple[np.ndarray, Dict[str, object]]: """Refine heuristic wall mask into a structural one. Physical thresholds: min segment 0.15 m · bridge gap 0.90 m · parallel tol 0.05 m · corner reach 0.30 m · thickness 0.05-0.60 m. Returns original mask unchanged on any error.""" info: Dict[str, object] = {} try: h, w = wall_mask.shape[:2] ppm = _px_per_metre(dpi, scale_denominator) min_len_px = max(8, int(0.15 * ppm)) bridge_gap_px = max(6, int(0.90 * ppm)) perp_tol_px = max(2, int(0.05 * ppm)) corner_gap_px = max(4, int(0.30 * ppm)) lo_px = max(1, int(0.05 * ppm)) hi_px = max(lo_px + 1, int(0.60 * ppm)) raw = _vw_detect_segments(wall_mask, min_len_px, max_gap_px=perp_tol_px * 3) info["segments_detected"] = len(raw) if not raw: return wall_mask, info snapped, dropped = [], 0 for seg in raw: s = _vw_snap(seg, angle_tol_deg, snap_diagonals) if s is None: dropped += 1 else: snapped.append(s) info["segments_dropped_offaxis"] = dropped if not snapped: return wall_mask, info merged = _vw_merge_collinear(snapped, perp_tol_px, bridge_gap_px) info["segments_after_merge"] = len(merged) completed = _vw_complete_corners(merged, corner_gap_px) stroke = _vw_measure_stroke(wall_mask, lo_px, hi_px) info["stroke_px"] = stroke refined = _vw_rasterize(completed, (h, w), stroke) if keep_original_union: refined = cv2.bitwise_or(refined, (wall_mask > 0).astype(np.uint8) * 255) return refined, info except Exception as exc: info["error"] = f"{type(exc).__name__}: {exc}" return wall_mask, info def stage4_extract_walls(color_stripped: np.ndarray, cropped: np.ndarray, include_color_walls: bool = False, dpi: int = 150, scale_denominator: int = 100, refine: bool = False, run_ocr: bool = False) -> Tuple[np.ndarray, str]: """Steps 1-9: binarize (CLAHE + adaptive) → distance-transform thin-line filter → geometric noise filter → grid-bubble erase → door-arc closure → directional MORPH_CLOSE → +3px thicken → in-room noise sweep.""" notes: List[str] = [] gray = cv2.cvtColor(color_stripped, cv2.COLOR_BGR2GRAY) # 1. Binarize enhanced = cv2.createCLAHE(clipLimit=3.0, tileGridSize=(8, 8)).apply(gray) block = max(11, int(min(color_stripped.shape[:2]) * 0.03) | 1) binary = cv2.adaptiveThreshold(enhanced, 255, cv2.ADAPTIVE_THRESH_GAUSSIAN_C, cv2.THRESH_BINARY_INV, block, 5) if include_color_walls: cw = _chromatic_wall_mask(color_stripped) binary = cv2.bitwise_or(binary, cw) notes.append(f"color-walls: {int(np.count_nonzero(cw)):,} px") # 2. Distance-transform thin-line filter. DT floor is a half-thickness, so 3.0 # keeps only CCs with a ~6px-or-wider stroke (was 2.0 / ~4px, which let MEP # runs and dimension lines through). Matches pipeline.py. dist = cv2.distanceTransform(binary, cv2.DIST_L2, 5) n_lbl, labels, stats, _ = cv2.connectedComponentsWithStats(binary, connectivity=8) if n_lbl > 1: thick_labels = np.unique(labels[(dist >= 3.0)]) keep = np.zeros(n_lbl, dtype=np.uint8) for lbl_id in thick_labels: if lbl_id == 0: continue area = stats[lbl_id, cv2.CC_STAT_AREA] wb, hb = stats[lbl_id, cv2.CC_STAT_WIDTH], stats[lbl_id, cv2.CC_STAT_HEIGHT] if area >= 50 and max(wb, hb) >= 20: keep[lbl_id] = 255 wall_mask = keep[labels].astype(np.uint8) else: wall_mask = binary # 3. OCR text-erase — paint text bboxes to 0 (matches segmentation-pipeline mask). if run_ocr and _HAS_EASYOCR: erased = _ocr_erase_text_on_wall(wall_mask, run_ocr_raw(color_stripped)) notes.append(f"text-erased: {erased}") else: notes.append(f"text-erased: 0{'' if run_ocr else ' (OCR off)'}") # 4. Geometric noise filter notes.append(f"geom-noise-killed: {_geometric_noise_filter(wall_mask)}") # 5. Grid bubbles notes.append(f"grid-bubbles: {_erase_grid_bubbles(wall_mask, cropped)}") # 6. Door arcs notes.append(f"doors-closed: {_close_door_arcs(wall_mask, cropped)}") # 7. Directional MORPH_CLOSE H=30 V=15 wall_mask = cv2.morphologyEx(wall_mask, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_RECT, (30, 1))) wall_mask = cv2.morphologyEx(wall_mask, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_RECT, (1, 15))) # 8. Light thicken +3px H+V wall_mask = cv2.dilate(wall_mask, cv2.getStructuringElement(cv2.MORPH_RECT, (3, 1))) wall_mask = cv2.dilate(wall_mask, cv2.getStructuringElement(cv2.MORPH_RECT, (1, 3))) # 9. In-room noise sweep (erode → drop small CCs → dilate) eroded = cv2.erode(wall_mask, cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))) n2, lbl2, st2, _ = cv2.connectedComponentsWithStats(eroded, connectivity=8) if n2 > 1: keep2 = np.ones(n2, dtype=np.uint8) * 255 keep2[0] = 0 killed = 0 for i in range(1, n2): area = int(st2[i, cv2.CC_STAT_AREA]) bw, bh = int(st2[i, cv2.CC_STAT_WIDTH]), int(st2[i, cv2.CC_STAT_HEIGHT]) if area < 300 and max(bw, bh) < 50: keep2[i] = 0 killed += 1 wall_mask = cv2.dilate(keep2[lbl2].astype(np.uint8), cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))) notes.append(f"in-room-noise: {killed}") # 10. Vector refinement — the structural cleanup that matches DeepPlan exactly. if refine and os.environ.get("WALL_VECTOR_REFINE", "1") == "1": refined, vinfo = refine_walls(wall_mask, dpi=dpi, scale_denominator=scale_denominator) wall_mask = refined notes.append( f"vector-refined (seg={vinfo.get('segments_detected', 0)}" f"->{vinfo.get('segments_after_merge', 0)} stroke={vinfo.get('stroke_px', '?')}px)" if "error" not in vinfo else f"vector-refine skipped ({vinfo['error']})" ) px = int(np.count_nonzero(wall_mask)) return wall_mask, (f"[Stage 4] Walls: {px:,} px ({100.0 * px / wall_mask.size:.1f}%) " + " ".join(notes)) def extract_walls_and_crop(bgr: np.ndarray, dpi: int = 150, scale_denominator: int = 100, run_ocr: bool = False, refine: bool = False ) -> Tuple[np.ndarray, np.ndarray, List[str]]: """DeepPlan heuristic Stages 2-4: crop → color-strip → wall extraction. Returns (cropped_bgr, wall_mask, log). `refine` (step 10, vector refinement) defaults OFF: it re-rasterizes every segment at one measured stroke, which turns welded MEP linework into uniform fat ribbons. Off keeps the heuristic mask's true stroke widths.""" log: List[str] = [] cropped, m2 = stage2_crop_drawing(bgr) log.append(m2) colored_arch, ca_ratio = _detect_colored_architecture(cropped) log.append(f"[Stage 2b] colored-architecture: {colored_arch} (ratio={ca_ratio:.2f})") color_stripped, m3 = stage3_strip_colors(cropped, strip_mode="mep" if colored_arch else "all") log.append(m3) wall_mask, m4 = stage4_extract_walls(color_stripped, cropped, include_color_walls=colored_arch, dpi=dpi, scale_denominator=scale_denominator, run_ocr=run_ocr, refine=refine) log.append(m4) return cropped, wall_mask, log # ───────────────────────────────────────────────────────────────────────────── # Inlined mask → polygon # ───────────────────────────────────────────────────────────────────────────── def mask_to_polygon(mask_uint8: np.ndarray, min_area: int = 50, epsilon_factor: float = 0.01) -> List[List[int]]: """Binary mask → list of simplified polygons, each a flat [x1,y1,x2,y2,...].""" if mask_uint8 is None or mask_uint8.size == 0: return [] m = (mask_uint8 > 0).astype(np.uint8) cnts, _ = cv2.findContours(m, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) out: List[List[int]] = [] for c in cnts: if cv2.contourArea(c) < min_area: continue eps = epsilon_factor * cv2.arcLength(c, True) approx = cv2.approxPolyDP(c, eps, True) if len(approx) < 3: continue out.append([int(v) for pt in approx.reshape(-1, 2) for v in pt]) return out # ───────────────────────────────────────────────────────────────────────────── # Helpers # ───────────────────────────────────────────────────────────────────────────── def _downscale_pil(pil: Image.Image, maxdim: int) -> Image.Image: w, h = pil.size long_side = max(w, h) if maxdim and long_side > maxdim: s = maxdim / float(long_side) pil = pil.resize((max(1, int(w * s)), max(1, int(h * s))), Image.LANCZOS) return pil def _wall_overlay_amber(cropped_bgr: np.ndarray, wall_mask: np.ndarray) -> np.ndarray: """Extracted walls rendered exactly like the frontend 'Extract walls' overlay: wall pixels amber (255,140,0) at ~59% opacity over the blueprint, native size. Matches useWallMaskOverlay.js WALL_RGBA = [255,140,0,150].""" out = cropped_bgr.astype(np.float32) amber_bgr = np.array((0, 140, 255), dtype=np.float32) # RGB(255,140,0)→BGR a = 150.0 / 255.0 m = wall_mask > 0 out[m] = (1 - a) * out[m] + a * amber_bgr return cv2.cvtColor(out.astype(np.uint8), cv2.COLOR_BGR2RGB) def _thick_walls_only(wall_mask: np.ndarray, min_stroke_px: int, pct: float = 75.0) -> Tuple[np.ndarray, int, List[int]]: """Keep only connected components whose wall stroke is >= min_stroke_px. SamAutomaticMaskGenerator cannot be prompted — it grid-samples whatever image it is handed. The only way to tell it "these are the room boundaries" is to remove everything else from the composite it sees. This drops thin linework (partitions, MEP runs, dimension lines) so rooms are bounded by structural walls alone; the cost is that rooms separated only by a thin wall merge. Stroke per CC = 2 x the `pct` percentile of the distance transform inside it. A percentile rather than the max because wall junctions inflate the DT locally. Returns (filtered_mask, n_dropped, kept_strokes). min_stroke_px <= 0 is a no-op. """ if min_stroke_px <= 0: return wall_mask, 0, [] m = (wall_mask > 0).astype(np.uint8) n_lbl, labels = cv2.connectedComponents(m, connectivity=8) if n_lbl <= 1: return wall_mask, 0, [] dist = cv2.distanceTransform(m, cv2.DIST_L2, 5) sel = labels > 0 lab_flat = labels[sel].ravel() dist_flat = dist[sel].ravel() order = np.argsort(lab_flat, kind="stable") lab_flat, dist_flat = lab_flat[order], dist_flat[order] ids = np.arange(1, n_lbl) starts = np.searchsorted(lab_flat, ids, side="left") ends = np.searchsorted(lab_flat, ids, side="right") keep = np.zeros(n_lbl, dtype=np.uint8) dropped = 0 strokes: List[int] = [] for i, (s, e) in enumerate(zip(starts, ends), start=1): if e <= s: continue stroke = 2.0 * float(np.percentile(dist_flat[s:e], pct)) if stroke >= min_stroke_px: keep[i] = 255 strokes.append(int(round(stroke))) else: dropped += 1 return keep[labels].astype(np.uint8), dropped, strokes def _wall_composite(cropped_bgr: np.ndarray, wall_mask: np.ndarray, thicken: int) -> np.ndarray: comp = cropped_bgr.copy() wall = (wall_mask > 0).astype(np.uint8) if thicken > 0: k = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (2 * thicken + 1, 2 * thicken + 1)) wall = cv2.dilate(wall, k, iterations=1) comp[wall > 0] = (0, 0, 0) # BGR black walls return comp def _px_to_m2(area_px: float, scale_denom: int, dpi: int) -> float: if not dpi or not scale_denom: return 0.0 m_per_px = (float(scale_denom) / float(dpi)) * 0.0254 return area_px * (m_per_px ** 2) def _iou(a_bool: np.ndarray, b_bool: np.ndarray) -> float: inter = np.count_nonzero(a_bool & b_bool) if inter == 0: return 0.0 return inter / float(np.count_nonzero(a_bool | b_bool)) def _border_frac(mask_bool: np.ndarray, band: int = 3) -> float: h, w = mask_bool.shape edge = np.zeros((h, w), dtype=bool) edge[:band, :] = edge[-band:, :] = edge[:, :band] = edge[:, -band:] = True area = np.count_nonzero(mask_bool) return np.count_nonzero(mask_bool & edge) / float(area) if area else 0.0 # ═════════════════════════════════════════════════════════════════════════════ # ENCLOSED-REGION DETECTION — the hard constraint SAM is not allowed to cross. # # A room is free space completely ringed by thick structural wall. Everything # else (corridors bleeding off-sheet, shafts, half-open zones, drafting clutter) # fails the enclosure test before SAM is ever asked about it. Free space is # labelled 4-connected against 8-connected walls, so a mask cannot squeeze # diagonally through a wall corner. # ═════════════════════════════════════════════════════════════════════════════ def _enclosed_regions(wall_thick: np.ndarray, seal_px: int, min_area_px: int, max_area_px: int, enclosure_min: float ) -> Tuple[np.ndarray, np.ndarray, int, List[Dict[str, Any]], Dict[str, int]]: """Free-space components that are fully enclosed by thick wall. `seal_px` MORPH_CLOSEs the wall first, bridging door openings and small wall gaps so a doorway does not fuse two rooms into one region. `enclosure_min` is the fraction of a region's 1px outer ring that must be wall. 1.0 demands a perfectly continuous boundary; ~0.98 tolerates a few stray pixels without admitting a room with a genuine hole in its perimeter. Returns (wall_bool_sealed, free_labels, n_labels, regions, reject_counts). """ wall = (wall_thick > 0).astype(np.uint8) if seal_px > 0: k = cv2.getStructuringElement(cv2.MORPH_RECT, (2 * seal_px + 1, 2 * seal_px + 1)) wall = cv2.morphologyEx(wall, cv2.MORPH_CLOSE, k) wall_bool = wall > 0 free = (~wall_bool).astype(np.uint8) n_lbl, labels, stats, cents = cv2.connectedComponentsWithStats(free, connectivity=4) h, w = wall.shape k3 = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3)) regions: List[Dict[str, Any]] = [] rejects: Dict[str, int] = {} def _rej(why: str) -> None: rejects[why] = rejects.get(why, 0) + 1 for i in range(1, n_lbl): x, y, bw, bh, area = (int(v) for v in stats[i]) # Touching the sheet edge means the region escapes the drawing — it is the # exterior, or an open corridor running off-sheet. Never a closed room. if x <= 0 or y <= 0 or x + bw >= w or y + bh >= h: _rej("open / touches sheet edge") continue if area < min_area_px: _rej("below min area") continue if area > max_area_px: _rej("above max area") continue y0, y1 = max(0, y - 2), min(h, y + bh + 2) x0, x1 = max(0, x - 2), min(w, x + bw + 2) sub = labels[y0:y1, x0:x1] == i ring = cv2.dilate(sub.astype(np.uint8), k3, iterations=1).astype(bool) & ~sub n_ring = int(np.count_nonzero(ring)) if n_ring == 0: _rej("degenerate") continue wall_frac = float(np.count_nonzero(ring & wall_bool[y0:y1, x0:x1])) / n_ring if wall_frac < enclosure_min: _rej("perimeter not continuous wall") continue regions.append({ "label": i, "bbox": (x, y, bw, bh), "area": area, "slice": (y0, y1, x0, x1), "sub": sub, "centroid": (float(cents[i][0]), float(cents[i][1])), "wall_frac": wall_frac, }) return wall_bool, labels, n_lbl, regions, rejects def _label_deep_points(labels: np.ndarray, n_lbl: int, dist: np.ndarray) -> Dict[int, Tuple[int, int]]: """Deepest interior pixel (max distance-to-wall) per free-space label.""" sel = labels > 0 if not np.any(sel): return {} ys, xs = np.nonzero(sel) lab_flat = labels[sel].ravel() dist_flat = dist[sel].ravel() order = np.argsort(lab_flat, kind="stable") lab_flat, dist_flat = lab_flat[order], dist_flat[order] ys, xs = ys[order], xs[order] ids = np.arange(1, n_lbl) starts = np.searchsorted(lab_flat, ids, side="left") ends = np.searchsorted(lab_flat, ids, side="right") out: Dict[int, Tuple[int, int]] = {} for i, (s, e) in enumerate(zip(starts, ends), start=1): if e <= s: continue j = s + int(np.argmax(dist_flat[s:e])) out[i] = (int(xs[j]), int(ys[j])) return out def _positive_points(sub: np.ndarray, k: int) -> List[Tuple[int, int]]: """Up to k positive seeds at successive distance-transform maxima. The first is the deepest point in the region — maximally far from every wall, which is what keeps a seed off a boundary in an L- or T-shaped room. Each pick suppresses a disc of its own radius so the next lands in a different limb of the shape rather than beside the first. """ d = cv2.distanceTransform(sub.astype(np.uint8), cv2.DIST_L2, 5) work = d.copy() pts: List[Tuple[int, int]] = [] for _ in range(max(1, k)): _, mx, _, loc = cv2.minMaxLoc(work) if mx <= 0: break pts.append((int(loc[0]), int(loc[1]))) cv2.circle(work, (int(loc[0]), int(loc[1])), max(3, int(mx)), 0, -1) return pts def _negative_points(region: Dict[str, Any], labels: np.ndarray, wall_bool: np.ndarray, deep_by_label: Dict[int, Tuple[int, int]], n_wall: int, n_neigh: int, reach: int) -> List[Tuple[int, int]]: """Negatives that fence the region in. Two kinds, both aimed at leakage: (a) on the wall ring itself — corridors, shafts, door jambs and wall gaps all present as wall pixels bordering the room, so this marks the boundary as not-room from every side. (b) the deep point of each adjacent free region — a doorway or wall gap is exactly where SAM would spill into the neighbour, and a negative sitting in the middle of that neighbour is the cheapest way to say "not there". The exterior is one of these regions, so this also fences the outside. """ y0, y1, x0, x1 = region["slice"] r = max(3, int(reach)) # Window padded by the full reach. `region["slice"]` is only bbox+2px, and # dilating inside it clips the ring to 2px however large the reach — which # caps it silently, so the ring never crosses a wall to touch the # neighbouring room and the adjacent-region negatives never fire. h, w = labels.shape[:2] wy0, wy1 = max(0, y0 - r), min(h, y1 + r) wx0, wx1 = max(0, x0 - r), min(w, x1 + r) win = labels[wy0:wy1, wx0:wx1] sub = win == region["label"] # 2r+1, not r: a rect kernel of side r dilates by r//2 in each direction, so # sizing it r would deliver half the requested reach. kr = cv2.getStructuringElement(cv2.MORPH_RECT, (2 * r + 1, 2 * r + 1)) ring = cv2.dilate(sub.astype(np.uint8), kr, iterations=1).astype(bool) & ~sub negs: List[Tuple[int, int]] = [] ys, xs = np.nonzero(ring & wall_bool[wy0:wy1, wx0:wx1]) if xs.size and n_wall > 0: idx = np.linspace(0, xs.size - 1, min(n_wall, xs.size)).astype(int) negs += [(int(xs[j]) + wx0, int(ys[j]) + wy0) for j in idx] if n_neigh > 0: neigh = [int(v) for v in np.unique(win[ring]) if v > 0 and v != region["label"]] for nb in neigh[:n_neigh]: p = deep_by_label.get(nb) if p is not None: negs.append(p) return negs # ───────────────────────────────────────────────────────────────────────────── # Geometric validation — only simple closed room polygons survive # ───────────────────────────────────────────────────────────────────────────── def _geom_valid(mask_bool: np.ndarray, min_solidity: float, min_extent: float, max_vertices: int, min_axis_frac: float, frag_max: float, eps_frac: float = 0.01, axis_tol_deg: float = 12.0 ) -> Tuple[bool, str, Dict[str, float]]: """Accept square / rectangle / L / T / other simple closed rectilinear rooms. solidity area / convex-hull area. A rectangle is 1.0, an L or T about 0.7, a leaking or ragged mask much lower. extent area / bbox area. Same idea, catches slivers and diagonals. vertices after approxPolyDP. A room is 4-12 corners; a noisy blob is dozens. axis_frac length-weighted fraction of the outline running within axis_tol_deg of horizontal or vertical. Rooms are rectilinear; masks that followed pipe runs or arcs are not. frag area outside the largest contour. Non-zero means the mask is in pieces, which is not one room. """ metrics: Dict[str, float] = {} m = mask_bool.astype(np.uint8) cnts, _ = cv2.findContours(m, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) if not cnts: return False, "empty mask", metrics cnts = sorted(cnts, key=cv2.contourArea, reverse=True) main = cnts[0] a_main = float(cv2.contourArea(main)) if a_main <= 0: return False, "degenerate contour", metrics frag = float(sum(cv2.contourArea(c) for c in cnts[1:])) / a_main hull_a = float(cv2.contourArea(cv2.convexHull(main))) solidity = a_main / hull_a if hull_a > 0 else 0.0 _, _, bw, bh = cv2.boundingRect(main) extent = a_main / float(max(1, bw * bh)) peri = cv2.arcLength(main, True) approx = cv2.approxPolyDP(main, eps_frac * peri, True).reshape(-1, 2) n_vert = len(approx) total_len = axis_len = 0.0 for j in range(n_vert): p, q = approx[j], approx[(j + 1) % n_vert] dx, dy = float(q[0] - p[0]), float(q[1] - p[1]) seg_len = math.hypot(dx, dy) if seg_len <= 0: continue ang = math.degrees(math.atan2(dy, dx)) % 90.0 total_len += seg_len if min(ang, 90.0 - ang) <= axis_tol_deg: axis_len += seg_len axis_frac = axis_len / total_len if total_len > 0 else 0.0 metrics = {"solidity": round(solidity, 3), "extent": round(extent, 3), "vertices": float(n_vert), "axis_frac": round(axis_frac, 3), "frag": round(frag, 3)} if frag > frag_max: return False, f"fragmented ({frag:.0%} of area outside main part)", metrics if n_vert < 4: return False, f"{n_vert} vertices (not a closed polygon)", metrics if n_vert > max_vertices: return False, f"{n_vert} vertices > {max_vertices} (noisy outline)", metrics if solidity < min_solidity: return False, f"solidity {solidity:.2f} < {min_solidity:.2f}", metrics if extent < min_extent: return False, f"extent {extent:.2f} < {min_extent:.2f}", metrics if axis_frac < min_axis_frac: return False, f"only {axis_frac:.0%} of outline axis-aligned", metrics return True, "ok", metrics # ───────────────────────────────────────────────────────────────────────────── # Prompted room segmentation — one SAM call per enclosed region # ───────────────────────────────────────────────────────────────────────────── def _prompt_debug_image(base_rgb: np.ndarray, regions: List[Dict[str, Any]], prompts: List[Dict[str, Any]]) -> np.ndarray: """Green = positive point, red = negative, yellow box = region bbox prompt.""" viz = base_rgb.copy() for r in regions: x, y, bw, bh = r["bbox"] cv2.rectangle(viz, (x, y), (x + bw, y + bh), (255, 200, 0), 1) rad = max(2, int(min(viz.shape[:2]) / 400)) for p in prompts: for (px, py) in p["neg"]: cv2.circle(viz, (px, py), rad, (255, 40, 40), -1) for (px, py) in p["pos"]: cv2.circle(viz, (px, py), rad + 1, (0, 220, 60), -1) return viz def segment_rooms_prompted(predictor: Any, sam_rgb: np.ndarray, wall_thick: np.ndarray, p: Dict[str, Any], log: List[str] ) -> Tuple[List[Dict[str, Any]], np.ndarray]: """Enclosed regions → point + box prompts → SAM → validate → merge. Replaces SamAutomaticMaskGenerator entirely. One image embedding for the whole sheet, then a cheap mask-decoder call per candidate room, instead of ~341 encoder passes over a recursive crop pyramid. """ h, w = wall_thick.shape[:2] total = float(h * w) max_area_px = int(p["max_area_frac"] * total) wall_bool, labels, n_lbl, regions, rejects = _enclosed_regions( wall_thick, int(p["seal_px"]), int(p["min_area_px"]), max_area_px, float(p["enclosure_min"])) log.append(f"[rooms] enclosed regions: {len(regions)} accepted") for why, cnt in sorted(rejects.items(), key=lambda kv: -kv[1]): log.append(f"[rooms] rejected {cnt}: {why}") if not regions: return [], sam_rgb free_dist = cv2.distanceTransform((~wall_bool).astype(np.uint8), cv2.DIST_L2, 5) deep_by_label = _label_deep_points(labels, n_lbl, free_dist) predictor.set_image(sam_rgb) log.append("[rooms] image embedding computed once; decoding one mask per region") rooms: List[Dict[str, Any]] = [] prompts: List[Dict[str, Any]] = [] n_fallback = 0 geom_rejects: Dict[str, int] = {} for reg in regions: y0, y1, x0, x1 = reg["slice"] pos_local = _positive_points(reg["sub"], int(p["n_pos"])) if not pos_local: continue pos = [(px + x0, py + y0) for (px, py) in pos_local] neg = _negative_points(reg, labels, wall_bool, deep_by_label, int(p["n_neg_wall"]), int(p["n_neg_neigh"]), int(p["neg_reach"])) pts = np.array(pos + neg, dtype=np.float32) lbls = np.array([1] * len(pos) + [0] * len(neg), dtype=np.int32) bx, by, bw, bh = reg["bbox"] pad = int(p["box_pad"]) box = np.array([max(0, bx - pad), max(0, by - pad), min(w, bx + bw + pad), min(h, by + bh + pad)], dtype=np.float32) prompts.append({"pos": pos, "neg": neg}) try: masks, scores, _ = predictor.predict( point_coords=pts, point_labels=lbls, box=box if p["use_box"] else None, multimask_output=True, ) except Exception as exc: log.append(f"[rooms] SAM predict failed on region {reg['label']}: " f"{type(exc).__name__}: {exc}") continue region_full = np.zeros((h, w), dtype=bool) region_full[y0:y1, x0:x1] = reg["sub"] other_free = (labels > 0) & (labels != reg["label"]) sx, sy = pos[0] best = None for cand, sam_score in zip(masks, scores): mb = cand.astype(bool) & ~wall_bool # hard constraint: never cross wall if p["hard_clip"]: # Keep only the piece connected to the seed. After clipping at the # wall, anything reachable from the seed is inside this region by # construction, so leakage becomes structurally impossible rather # than merely penalised. n_cc, cc = cv2.connectedComponents(mb.astype(np.uint8), connectivity=4) if n_cc <= 1: continue sid = int(cc[sy, sx]) if sid == 0: continue mb = cc == sid area = int(np.count_nonzero(mb)) if area == 0: continue leak = float(np.count_nonzero(mb & other_free)) / area iou = _iou(mb, region_full) obj = iou - float(p["leak_penalty"]) * leak if best is None or obj > best["obj"]: best = {"mask": mb, "iou": iou, "leak": leak, "obj": obj, "sam": float(sam_score), "area": area} used_fallback = False if best is None or best["iou"] < float(p["min_region_iou"]) \ or best["leak"] > float(p["max_leak"]): if not p["fallback_region"]: geom_rejects["SAM mask failed IoU/leak gate"] = \ geom_rejects.get("SAM mask failed IoU/leak gate", 0) + 1 continue # The region is already proven enclosed, so it is a valid room even # when SAM's own mask is not. Take the region and say so. best = {"mask": region_full, "iou": 1.0, "leak": 0.0, "obj": 1.0, "sam": 0.0, "area": reg["area"]} used_fallback = True n_fallback += 1 ok, why, metrics = _geom_valid( best["mask"], float(p["min_solidity"]), float(p["min_extent"]), int(p["max_vertices"]), float(p["min_axis_frac"]), float(p["frag_max"])) if not ok: geom_rejects[why.split(" (")[0]] = geom_rejects.get(why.split(" (")[0], 0) + 1 continue ys, xs = np.nonzero(best["mask"]) rooms.append({ "segmentation": best["mask"], "area": int(best["area"]), "bbox": (int(xs.min()), int(ys.min()), int(xs.max() - xs.min() + 1), int(ys.max() - ys.min() + 1)), "score": best["obj"], "iou_region": round(best["iou"], 3), "leak": round(best["leak"], 4), "sam_score": round(best["sam"], 3), "fallback": used_fallback, "metrics": metrics, }) for why, cnt in sorted(geom_rejects.items(), key=lambda kv: -kv[1]): log.append(f"[rooms] dropped {cnt}: {why}") if n_fallback: log.append(f"[rooms] {n_fallback} region(s) kept as-is — SAM mask missed the " f"enclosure, the region itself is already wall-bounded") rooms = _merge_rooms(rooms, float(p["merge_iou"]), float(p["contain_max"])) rooms.sort(key=lambda r: (r["bbox"][1], r["bbox"][0])) viz = _prompt_debug_image(sam_rgb, regions, prompts) return rooms, viz def _merge_rooms(rooms: List[Dict[str, Any]], merge_iou: float, contain_max: float) -> List[Dict[str, Any]]: """Fuse over-segmented masks of one room; drop under-segmented duplicates. Regions are disjoint by construction, so this mostly catches the case where SAM returned near-identical masks for two seeds in the same space. Two masks merge when they overlap by more than `merge_iou`; a mask that sits more than `contain_max` inside an already-kept one is a duplicate and is dropped. """ if not rooms: return [] rooms = sorted(rooms, key=lambda r: r["area"], reverse=True) kept: List[Dict[str, Any]] = [] for r in rooms: merged = False for k in kept: inter = int(np.count_nonzero(r["segmentation"] & k["segmentation"])) if inter == 0: continue if inter / float(r["area"]) > contain_max: merged = True # duplicate / subset — discard break if _iou(r["segmentation"], k["segmentation"]) > merge_iou: k["segmentation"] = k["segmentation"] | r["segmentation"] ys, xs = np.nonzero(k["segmentation"]) k["area"] = int(np.count_nonzero(k["segmentation"])) k["bbox"] = (int(xs.min()), int(ys.min()), int(xs.max() - xs.min() + 1), int(ys.max() - ys.min() + 1)) merged = True break if not merged: kept.append(r) return kept # ───────────────────────────────────────────────────────────────────────────── # Rendering # ───────────────────────────────────────────────────────────────────────────── def _color_overlay(cropped_bgr: np.ndarray, rooms: List[Dict[str, Any]]) -> np.ndarray: seg = cropped_bgr.copy() for i, r in enumerate(rooms): rc = ROOM_COLORS[i % len(ROOM_COLORS)] col = np.array((rc[2], rc[1], rc[0]), dtype=np.float32) m = r["segmentation"] seg[m] = (0.45 * col + 0.55 * seg[m]).astype(np.uint8) for i, r in enumerate(rooms): M = cv2.moments(r["segmentation"].astype(np.uint8)) if M["m00"]: cx, cy = int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"]) cv2.putText(seg, str(i + 1), (cx, cy), cv2.FONT_HERSHEY_SIMPLEX, max(0.5, seg.shape[1] / 2200.0), (0, 0, 0), 2, cv2.LINE_AA) return cv2.cvtColor(seg, cv2.COLOR_BGR2RGB) def _boundary_overlay(cropped_bgr: np.ndarray, rooms: List[Dict[str, Any]]) -> np.ndarray: seg = cropped_bgr.copy() for i, r in enumerate(rooms): rc = ROOM_COLORS[i % len(ROOM_COLORS)] cnts, _ = cv2.findContours(r["segmentation"].astype(np.uint8), cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) cv2.drawContours(seg, cnts, -1, (rc[2], rc[1], rc[0]), 2, cv2.LINE_AA) return cv2.cvtColor(seg, cv2.COLOR_BGR2RGB) def _instances(cropped_bgr: np.ndarray, rooms: List[Dict[str, Any]]) -> List[np.ndarray]: out = [] for r in rooms: x, y, w, h = r["bbox"] sub = cropped_bgr[y:y + h, x:x + w].copy() m = r["segmentation"][y:y + h, x:x + w] sub[~m] = (sub[~m] * 0.25).astype(np.uint8) out.append(cv2.cvtColor(sub, cv2.COLOR_BGR2RGB)) return out # ───────────────────────────────────────────────────────────────────────────── # Export # ───────────────────────────────────────────────────────────────────────────── def _room_records(rooms: List[Dict[str, Any]], scale_denom: int, dpi: int) -> List[Dict[str, Any]]: recs = [] for i, r in enumerate(rooms): polys = mask_to_polygon(r["segmentation"].astype(np.uint8)) M = cv2.moments(r["segmentation"].astype(np.uint8)) cx = int(M["m10"] / M["m00"]) if M["m00"] else int(r["bbox"][0]) cy = int(M["m01"] / M["m00"]) if M["m00"] else int(r["bbox"][1]) recs.append({ "id": i + 1, "area_px": int(r["area"]), "area_m2": round(_px_to_m2(r["area"], scale_denom, dpi), 3), "bbox": list(r["bbox"]), "centroid": [cx, cy], "polygons": polys, }) return recs def _export_files(overlay_rgb: np.ndarray, recs: List[Dict[str, Any]], size: Tuple[int, int]) -> Tuple[str, str, str]: ts = int(time.time()) png_path = os.path.join(_EXPORT_DIR, f"rooms_{ts}.png") svg_path = os.path.join(_EXPORT_DIR, f"rooms_{ts}.svg") json_path = os.path.join(_EXPORT_DIR, f"rooms_{ts}.json") Image.fromarray(overlay_rgb).save(png_path) w, h = size parts = [f''] for r in recs: rc = ROOM_COLORS[(r["id"] - 1) % len(ROOM_COLORS)] fill = f"rgb({rc[0]},{rc[1]},{rc[2]})" for poly in r["polygons"]: pts = " ".join(f"{poly[j]},{poly[j + 1]}" for j in range(0, len(poly) - 1, 2)) parts.append(f'') parts.append(f'{r["id"]}') parts.append("") with open(svg_path, "w", encoding="utf-8") as f: f.write("\n".join(parts)) with open(json_path, "w", encoding="utf-8") as f: json.dump({"rooms": recs, "count": len(recs)}, f, indent=2) return png_path, svg_path, json_path # ───────────────────────────────────────────────────────────────────────────── # Gradio callback # ───────────────────────────────────────────────────────────────────────────── def _pdf_to_image(pdf_file: Any, page_no: int, render_dpi: int, log: List[str]) -> Optional[np.ndarray]: """Render one PDF page to a BGR image. The page becomes an ordinary raster and then goes through the identical wall extraction an uploaded image would — the PDF is an input format here, not a separate pipeline. Returns None (having logged why) if it cannot render. """ if pdf_file is None: return None if not _HAS_FITZ: log.append(f"[pdf] cannot render — pymupdf missing ({_FITZ_ERR}); " f"pip install pymupdf, or upload the sheet as an image") return None path = getattr(pdf_file, "name", None) or str(pdf_file) try: doc = fitz.open(path) except Exception as exc: log.append(f"[pdf] could not open ({type(exc).__name__}: {exc})") return None try: if doc.page_count < 1: log.append("[pdf] document has no pages") return None idx = max(0, min(int(page_no) - 1, doc.page_count - 1)) if idx != int(page_no) - 1: log.append(f"[pdf] page {page_no} out of range; using page {idx + 1} " f"of {doc.page_count}") page = doc[idx] # Cap the render so a big sheet at a high DPI cannot exhaust memory before # anything is extracted. The cap also honours EXTRACT_MAX_DIM: extraction # downscales to it regardless, so rendering larger only costs memory — # an A1 at 600 dpi is a 1.2 GB array that is then thrown away. Raise # EXTRACT_MAX_DIM if you want the finer render to actually be used. cap = min(PDF_MAX_DIM, EXTRACT_MAX_DIM) if EXTRACT_MAX_DIM else PDF_MAX_DIM dpi = max(36, int(render_dpi)) rect = page.rect long_pt = max(rect.width, rect.height) if long_pt > 0 and long_pt * dpi / 72.0 > cap: dpi = max(36, int(cap * 72.0 / long_pt)) log.append(f"[pdf] {int(render_dpi)} dpi would exceed the {cap}px working " f"size — rendering at {dpi} dpi instead") pix = page.get_pixmap(matrix=fitz.Matrix(dpi / 72.0, dpi / 72.0), alpha=False) img = np.frombuffer(pix.samples, dtype=np.uint8).reshape(pix.height, pix.width, pix.n) if pix.n == 4: bgr = cv2.cvtColor(img, cv2.COLOR_RGBA2BGR) elif pix.n == 3: bgr = cv2.cvtColor(img, cv2.COLOR_RGB2BGR) else: bgr = cv2.cvtColor(img, cv2.COLOR_GRAY2BGR) log.append(f"[pdf] page {idx + 1}/{doc.page_count} rendered at {dpi} dpi → " f"{bgr.shape[1]}x{bgr.shape[0]} px; extracting walls from the image") return bgr except Exception as exc: log.append(f"[pdf] render failed ({type(exc).__name__}: {exc})") return None finally: try: doc.close() except Exception: pass def segment(image: Optional[Image.Image], pdf_file: Any, pdf_page: int, pdf_dpi: int, maxdim: int, scale_denom: int, dpi: int, ocr_erase: bool, sam_min_stroke: int, seal_px: int, wall_thicken: int, n_pos: int, n_neg_wall: int, n_neg_neigh: int, neg_reach: int, box_pad: int, use_box: bool, hard_clip: bool, min_area_px: int, max_area_frac: float, enclosure_min: float, min_region_iou: float, max_leak: float, leak_penalty: float, fallback_region: bool, min_solidity: float, min_extent: float, max_vertices: int, min_axis_frac: float, frag_max: float, merge_iou: float, contain_max: float): if image is None and pdf_file is None: return (None, None, None, None, None, [], [], [], "Upload a floor plan image or a PDF.", None, None, None) t0 = time.time() log: List[str] = [] # A PDF is rendered to an image and then treated exactly like an uploaded # image — same crop, same wall extraction, same thresholds. The PDF is an # input format, not a second pipeline. bgr: Optional[np.ndarray] = None if pdf_file is not None: bgr = _pdf_to_image(pdf_file, pdf_page, pdf_dpi, log) if bgr is None and image is None: return (None, None, None, None, None, [], [], [], "\n".join(log + ["Could not render the PDF, and no image was uploaded."]), None, None, None) if bgr is not None and image is not None: log.append("[pdf] both a PDF and an image were supplied — using the PDF") if bgr is None: src_pil = image if EXTRACT_MAX_DIM and max(image.size) > EXTRACT_MAX_DIM: src_pil = _downscale_pil(image.convert("RGB"), EXTRACT_MAX_DIM) log.append(f"[walls] image > {EXTRACT_MAX_DIM}px — downscaled for memory") bgr = cv2.cvtColor(np.array(src_pil.convert("RGB")), cv2.COLOR_RGB2BGR) elif EXTRACT_MAX_DIM and max(bgr.shape[:2]) > EXTRACT_MAX_DIM: s = EXTRACT_MAX_DIM / float(max(bgr.shape[:2])) bgr = cv2.resize(bgr, (max(1, int(bgr.shape[1] * s)), max(1, int(bgr.shape[0] * s))), interpolation=cv2.INTER_AREA) log.append(f"[walls] rendered page > {EXTRACT_MAX_DIM}px — downscaled for memory") eff_scale = int(scale_denom) if scale_denom else 100 # Wall extraction is defined in pixels and ignores this; DPI only converts the # finished room areas to m². eff_dpi = int(dpi) if dpi else 150 cropped, m2 = stage2_crop_drawing(bgr) log.append(m2) wall_mask, wall_source = extract_walls_primary(cropped, log, eff_dpi, eff_scale) if wall_mask is None: return (cv2.cvtColor(cropped, cv2.COLOR_BGR2RGB), None, None, None, None, [], [], [], "\n".join(log + ["Vector wall extraction failed — no walls extracted."]), None, None, None) log.append(f"[walls] source: {wall_source}") return _segment_from_walls(cropped, wall_mask, eff_dpi, eff_scale, t0, log, maxdim, sam_min_stroke, seal_px, wall_thicken, n_pos, n_neg_wall, n_neg_neigh, neg_reach, box_pad, use_box, hard_clip, min_area_px, max_area_frac, enclosure_min, min_region_iou, max_leak, leak_penalty, fallback_region, min_solidity, min_extent, max_vertices, min_axis_frac, frag_max, merge_iou, contain_max) def _segment_from_walls(cropped: np.ndarray, wall_mask: np.ndarray, eff_dpi: int, eff_scale: int, t0: float, log: List[str], maxdim: int, sam_min_stroke: int, seal_px: int, wall_thicken: int, n_pos: int, n_neg_wall: int, n_neg_neigh: int, neg_reach: int, box_pad: int, use_box: bool, hard_clip: bool, min_area_px: int, max_area_frac: float, enclosure_min: float, min_region_iou: float, max_leak: float, leak_penalty: float, fallback_region: bool, min_solidity: float, min_extent: float, max_vertices: int, min_axis_frac: float, frag_max: float, merge_iou: float, contain_max: float): """Everything downstream of "we have a wall mask" — shared by the vector and raster paths, so both are segmented by identical code.""" walls_rgb = _wall_overlay_amber(cropped, wall_mask) # frontend-style walls preview (full res) # Thin-line rejection. stage4's distance-transform filter already drops strokes # under ~6px; this second pass measures each surviving component and keeps only # genuinely structural walls, so sprinkler runs, electrical, plumbing, # dimensions, text, symbols, furniture and drafting lines are gone before any # region or prompt is derived. The unfiltered mask stays for the amber preview. thick_mask = wall_mask if int(sam_min_stroke) > 0: thick_mask, n_thin, strokes = _thick_walls_only(wall_mask, int(sam_min_stroke)) kept_desc = (f"kept {len(strokes)} (stroke {min(strokes)}-{max(strokes)}px)" if strokes else "kept 0 — threshold too high, no walls left") log.append(f"[walls] thick-wall filter >={int(sam_min_stroke)}px: " f"dropped {n_thin} thin components, {kept_desc}") composite = _wall_composite(cropped, thick_mask, int(wall_thicken)) composite_rgb = cv2.cvtColor(composite, cv2.COLOR_BGR2RGB) # Downscale ONLY for SAM (cost ~quadratic in pixels). Rooms come back in this # small frame, then get upscaled to the full cropped frame below. The thick # wall mask is resized with MAX-pooling, not nearest — nearest drops isolated # wall pixels and punches holes that break the enclosure test. H, W = cropped.shape[:2] sf = 1.0 if max(H, W) > int(maxdim): sf = int(maxdim) / float(max(H, W)) sw, sh = max(1, int(W * sf)), max(1, int(H * sf)) sam_input = cv2.resize(composite_rgb, (sw, sh), interpolation=cv2.INTER_AREA) wall_small = cv2.resize(cv2.dilate(thick_mask, np.ones((3, 3), np.uint8)), (sw, sh), interpolation=cv2.INTER_NEAREST) else: sam_input, wall_small = composite_rgb, thick_mask log.append(f"SAM input {sam_input.shape[1]}x{sam_input.shape[0]} · walls at {W}x{H}") params = { "seal_px": seal_px, "min_area_px": min_area_px, "max_area_frac": max_area_frac, "enclosure_min": enclosure_min, "n_pos": n_pos, "n_neg_wall": n_neg_wall, "n_neg_neigh": n_neg_neigh, "neg_reach": neg_reach, "box_pad": box_pad, "use_box": bool(use_box), "hard_clip": bool(hard_clip), "min_region_iou": min_region_iou, "max_leak": max_leak, "leak_penalty": leak_penalty, "fallback_region": bool(fallback_region), "min_solidity": min_solidity, "min_extent": min_extent, "max_vertices": max_vertices, "min_axis_frac": min_axis_frac, "frag_max": frag_max, "merge_iou": merge_iou, "contain_max": contain_max, } with sam_session() as predictor: if predictor is None: log.append("SAM unavailable (no torch / checkpoint). Cannot segment.") return (cv2.cvtColor(cropped, cv2.COLOR_BGR2RGB), walls_rgb, composite_rgb, None, None, [], [], [], "\n".join(log), None, None, None) rooms, prompt_viz = segment_rooms_prompted( predictor, sam_input, wall_small, params, log) # Map kept rooms from the SAM small frame back to the full cropped frame. if sf != 1.0: for r in rooms: seg_full = cv2.resize(r["segmentation"].astype(np.uint8), (W, H), interpolation=cv2.INTER_NEAREST).astype(bool) r["segmentation"] = seg_full ys, xs = np.where(seg_full) r["area"] = int(seg_full.sum()) if xs.size: r["bbox"] = (int(xs.min()), int(ys.min()), int(xs.max() - xs.min() + 1), int(ys.max() - ys.min() + 1)) log.append(f"[rooms] accepted after geometry + merge: {len(rooms)}") color = _color_overlay(cropped, rooms) bound = _boundary_overlay(cropped, rooms) insts = _instances(cropped, rooms) recs = _room_records(rooms, eff_scale, eff_dpi) table = [[recs_r["id"], recs_r["area_px"], recs_r["area_m2"], sum(len(p) // 2 for p in recs_r["polygons"]), r["iou_region"], r["leak"], r["metrics"].get("solidity", ""), int(r["metrics"].get("vertices", 0)), "region" if r["fallback"] else "sam"] for r, recs_r in zip(rooms, recs)] total_m2 = round(sum(x["area_m2"] for x in recs), 2) table.append(["TOTAL", "", total_m2, "", "", "", "", "", ""]) h, w = cropped.shape[:2] png, svg, js = _export_files(color, recs, (w, h)) log.append(f"Done · {len(rooms)} rooms · {total_m2} m² · {time.time() - t0:.1f}s") orig = cv2.cvtColor(cropped, cv2.COLOR_BGR2RGB) return (orig, walls_rgb, composite_rgb, prompt_viz, color, table, [bound], insts, "\n".join(log), png, svg, js) # ───────────────────────────────────────────────────────────────────────────── # UI # ───────────────────────────────────────────────────────────────────────────── with gr.Blocks(title=f"DeepPlan — Automatic Room Segmentation v{SERVICE_VERSION}") as demo: gr.Markdown( f"# DeepPlan — Automatic Room Segmentation (SAM) \n" f"Device: **{_DEVICE}** ({_GPU_NAME}) · v{SERVICE_VERSION} \n" f"Wall source: **{'wall_vectorizer_flask (vtracer, local)' if (VTRACE_WALLS and _HAS_VTRACER and _HAS_SVGPATHTOOLS) else 'UNAVAILABLE — needs vtracer + svgpathtools'}** \n" f"Extract walls → keep only thick structural walls → find free-space regions " f"fully enclosed by them → prompt SAM per region with positive points, " f"negative points and a tight box → clip at the wall → validate the geometry." ) with gr.Row(): with gr.Column(scale=1): inp = gr.Image(type="pil", label="Floor plan (image)", height=320) pdf_file = gr.File( label="PDF — rendered to an image, then walls extracted from it" if _HAS_FITZ else f"PDF unavailable ({_FITZ_ERR}) — pip install pymupdf", file_types=[".pdf"], interactive=_HAS_FITZ) maxdim = gr.Slider(800, 6000, value=2000, step=100, label="Max SAM size (px) — walls always full-res; this downscales SAM only") with gr.Row(): scale_denom = gr.Number( value=100, precision=0, label="Scale 1:N — imperial: 3/16\"=1'0\" → 64, 1/4\" → 48, 1/8\" → 96") dpi = gr.Number(value=None, precision=0, label="DPI (blank = 150) — room areas only; wall extraction " "is in pixels") btn = gr.Button("Segment rooms", variant="primary") with gr.Accordion("0 · PDF input", open=True): gr.Markdown( "A PDF page is **rendered to an image**, and the walls are then " "extracted from that image by exactly the same method as a " "direct image upload. Render DPI is the one setting that " "matters: it decides how many pixels the sheet gets, and a wall " "drawn as two thin lines needs enough of them to stay two lines. " "300 dpi on an A1 sheet is a good default; below ~200 the faces " "blur together.") pdf_page = gr.Number(value=1, precision=0, label="Page") pdf_dpi = gr.Slider(72, 600, value=300, step=8, label="Render DPI — how many pixels the page becomes") with gr.Accordion("1 · Structural walls", open=True): ocr_erase = gr.Checkbox( value=False, label="OCR text-erase (needs easyocr) — also strips text-shaped wall pixels") sam_min_stroke = gr.Slider( 0, 40, value=10, step=1, label="Min wall stroke (px) — the thin-line cut. Everything thinner " "(sprinklers, electrical, plumbing, dimensions, text, symbols, " "furniture, drafting lines) is discarded. 0 disables") seal_px = gr.Slider(0, 30, value=6, step=1, label="Seal gaps (px) — MORPH_CLOSE on the wall so doors " "and wall breaks don't fuse two rooms into one region") wall_thicken = gr.Slider(0, 12, value=SEG_WALL_THICKEN_PX, step=1, label="Wall burn-in thickness (px) on the image SAM sees") with gr.Accordion("2 · Enclosure", open=True): enclosure_min = gr.Slider( 0.80, 1.0, value=0.98, step=0.01, label="Min perimeter that is wall — 1.0 demands a perfectly continuous " "boundary. Regions below this are open/incomplete and rejected") min_area_px = gr.Slider(0, 20000, value=1500, step=100, label="Min room area (px)") max_area_frac = gr.Slider(0.05, 1.0, value=0.4, step=0.05, label="Max room area (fraction of sheet)") with gr.Accordion("3 · Prompts", open=False): n_pos = gr.Slider(1, 8, value=3, step=1, label="Positive points per region (distance-transform maxima)") n_neg_wall = gr.Slider(0, 32, value=12, step=1, label="Negative points on the wall ring") n_neg_neigh = gr.Slider(0, 16, value=6, step=1, label="Negative points inside adjacent regions " "(corridors, shafts, exterior, rooms past a door)") neg_reach = gr.Slider(3, 200, value=60, step=1, label="Negative reach (px) — must exceed wall thickness " "or the adjacent-region negatives never fire") use_box = gr.Checkbox(value=True, label="Box prompt tight around each region") box_pad = gr.Slider(0, 20, value=2, step=1, label="Box padding (px)") hard_clip = gr.Checkbox( value=True, label="Hard wall constraint — clip at the wall, then keep only the part " "connected to the seed. Makes crossing a wall structurally impossible") with gr.Accordion("4 · Accept / reject", open=False): min_region_iou = gr.Slider(0.0, 1.0, value=0.60, step=0.05, label="Min IoU with the enclosed region") max_leak = gr.Slider(0.0, 0.5, value=0.02, step=0.01, label="Max boundary leakage into adjacent space") leak_penalty = gr.Slider(0.0, 10.0, value=3.0, step=0.5, label="Leak penalty when ranking SAM's 3 candidates " "(objective = IoU − penalty × leak)") fallback_region = gr.Checkbox( value=True, label="Keep the enclosed region when SAM's mask fails the gate — the " "region is already proven wall-bounded") min_solidity = gr.Slider(0.0, 1.0, value=0.55, step=0.05, label="Min solidity (area/hull) — rect 1.0, L or T ≈0.7") min_extent = gr.Slider(0.0, 1.0, value=0.40, step=0.05, label="Min extent (area/bbox) — drops slivers") max_vertices = gr.Slider(4, 64, value=16, step=1, label="Max polygon vertices — a room is 4-12, " "a noisy blob is dozens") min_axis_frac = gr.Slider(0.0, 1.0, value=0.70, step=0.05, label="Min axis-aligned outline — rooms are " "rectilinear; pipe-following masks are not") frag_max = gr.Slider(0.0, 0.5, value=0.05, step=0.01, label="Max fragmentation — area outside the main part") merge_iou = gr.Slider(0.1, 1.0, value=0.70, step=0.05, label="Merge IoU — fuse over-segmented masks of one room") contain_max = gr.Slider(0.5, 1.0, value=0.90, step=0.05, label="Max containment — drop a mask this far inside " "an already-kept one") with gr.Column(scale=2): with gr.Tab("Walls"): out_walls = gr.Image(label="Extracted walls (frontend amber overlay)", height=460) with gr.Tab("Rooms"): out_color = gr.Image(label="Colour-coded rooms", height=460) out_table = gr.Dataframe( headers=["id", "area px", "area m²", "vertices", "IoU region", "leak", "solidity", "corners", "source"], label="Rooms", wrap=True) with gr.Tab("Boundaries"): out_bound = gr.Gallery(label="Boundary overlay", height=460, columns=1) with gr.Tab("Instances"): out_inst = gr.Gallery(label="Individual rooms", height=460, columns=4) with gr.Tab("Prompts"): out_prompts = gr.Image( label="Prompts — green = positive, red = negative, yellow = box", height=460) with gr.Tab("Input / composite"): out_orig = gr.Image(label="Cropped blueprint", height=300) out_comp = gr.Image(label="Thick-wall composite (fed to SAM)", height=300) with gr.Row(): dl_png = gr.File(label="PNG") dl_svg = gr.File(label="SVG") dl_json = gr.File(label="JSON") out_log = gr.Textbox(label="Pipeline log", lines=10, max_lines=24) btn.click( segment, [inp, pdf_file, pdf_page, pdf_dpi, maxdim, scale_denom, dpi, ocr_erase, sam_min_stroke, seal_px, wall_thicken, n_pos, n_neg_wall, n_neg_neigh, neg_reach, box_pad, use_box, hard_clip, min_area_px, max_area_frac, enclosure_min, min_region_iou, max_leak, leak_penalty, fallback_region, min_solidity, min_extent, max_vertices, min_axis_frac, frag_max, merge_iou, contain_max], [out_orig, out_walls, out_comp, out_prompts, out_color, out_table, out_bound, out_inst, out_log, dl_png, dl_svg, dl_json], ) def _warmup() -> None: """Load (download if missing) the SAM checkpoint. Runs in a BACKGROUND thread on HF Spaces so the 2.4 GB download never blocks port binding (a blocked port makes the Space look unhealthy / time out). First segment waits on the SAM lock if the load is still running. Disable with WARMUP_SAM=0.""" if os.environ.get("WARMUP_SAM", "1") == "0": return print("[startup] warming up SAM checkpoint (background)...") with sam_session() as predictor: print(f"[startup] SAM ready: {predictor is not None} on {_DEVICE}") if __name__ == "__main__": # Warm up in the background so demo.launch() binds the port immediately. threading.Thread(target=_warmup, daemon=True).start() # queue() lets long SAM jobs run without HTTP timeouts (HF proxies are strict). demo.queue(max_size=8) # HF Spaces / containers set GRADIO_SERVER_PORT (7860) or PORT. If neither is set, # pass None so Gradio scans upward from 7860 for a free port. _p = os.environ.get("GRADIO_SERVER_PORT") or os.environ.get("PORT") demo.launch(server_name="0.0.0.0", server_port=int(_p) if _p else None)