""" src/bandit_allocator.py Contextual Bandit & Reinforcement Learning Dynamic Resource Allocator for Q-TensorFormer. Replaces reactive PID loops with an online-learning LinUCB / Contextual Policy that maps the 8D token information state z_t directly to the optimal Pareto decision tuple (TT-rank, KV-precision, early-exit). """ from typing import Dict, Any, List, Tuple, Optional import math import torch import numpy as np class ContextualBanditAllocator: """ LinUCB (Linear Upper Confidence Bound) Contextual Bandit Allocator. Observes 8D context vector z_t in [0, 1]^8 and selects from discrete action space: - Action 0: r=1, INT4 KV, Early Exit Allowed (Ultra-Edge) - Action 1: r=2, INT4 KV, No Exit (Edge) - Action 2: r=4, INT8 KV, No Exit (Moderate) - Action 3: r=8, INT8 KV, No Exit (Balanced) - Action 4: r=16, FP16 KV, No Exit (High Capacity) """ def __init__(self, context_dim: int = 8, n_actions: int = 5, alpha: float = 0.5): self.context_dim = context_dim self.n_actions = n_actions self.alpha = alpha # Exploration parameter # LinUCB state parameters: A_a in R^{d x d}, b_a in R^{d} self.A = [np.identity(context_dim) for _ in range(n_actions)] self.b = [np.zeros((context_dim, 1)) for _ in range(n_actions)] # Action mapping self.action_specs = [ {"rank": 1, "kv_precision": "INT4", "allow_exit": True, "cost_multiplier": 0.05}, {"rank": 2, "kv_precision": "INT4", "allow_exit": False, "cost_multiplier": 0.15}, {"rank": 4, "kv_precision": "INT8", "allow_exit": False, "cost_multiplier": 0.35}, {"rank": 8, "kv_precision": "INT8", "allow_exit": False, "cost_multiplier": 0.65}, {"rank": 16, "kv_precision": "FP16", "allow_exit": False, "cost_multiplier": 1.00}, ] # Statistics self.step_count = 0 self.cumulative_reward = 0.0 self.action_counts = [0] * n_actions def select_action(self, z_t: torch.Tensor) -> Tuple[int, Dict[str, Any]]: """ Selects an action given 8D context vector z_t via LinUCB. Args: z_t: Tensor of shape (context_dim,) or (1, context_dim) """ z = z_t.detach().cpu().numpy().flatten().reshape(-1, 1) p = np.zeros(self.n_actions) for a in range(self.n_actions): A_inv = np.linalg.inv(self.A[a]) theta_a = A_inv @ self.b[a] # UCB score = expected reward + confidence bound expected_r = float(np.asarray(theta_a.T @ z).item()) conf_bound = float(self.alpha * np.sqrt(max(0.0, float(np.asarray(z.T @ A_inv @ z).item())))) p[a] = expected_r + conf_bound chosen_action = int(np.argmax(p)) self.action_counts[chosen_action] += 1 self.step_count += 1 spec = self.action_specs[chosen_action] telemetry = { "step": self.step_count, "chosen_action": chosen_action, "chosen_rank": spec["rank"], "chosen_kv_precision": spec["kv_precision"], "allow_exit": spec["allow_exit"], "predicted_score": float(p[chosen_action]), "action_counts": list(self.action_counts), } return chosen_action, telemetry def update(self, z_t: torch.Tensor, action: int, reward: float): """ Updates LinUCB parameters after observing the actual reward. R_t = Delta_Q - lambda_L * Latency - lambda_M * Memory """ z = z_t.detach().cpu().numpy().flatten().reshape(-1, 1) self.A[action] += z @ z.T self.b[action] += reward * z self.cumulative_reward += reward @staticmethod def compute_reward( token_surprise: float, action_rank: int, latency_budget_ratio: float = 1.0, memory_budget_ratio: float = 1.0, ) -> float: """ Multi-objective reward function balancing prediction quality vs hardware pressure. """ # Quality gain saturates if surprise is high and rank is high quality_gain = min(1.0, (action_rank / 16.0) * (token_surprise / 2.0)) # Resource cost penalty resource_penalty = (action_rank / 16.0) * (0.5 * latency_budget_ratio + 0.5 * memory_budget_ratio) return float(quality_gain - resource_penalty)