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Update index.html
Browse files- index.html +176 -18
index.html
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@@ -1,19 +1,177 @@
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<!
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<html>
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #1a1a1a;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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}
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canvas {
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script>
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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let particles = [];
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const phrases = [
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{ text: 'Hello everyone.', size: 65, duration: 5000 },
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{ text: 'You have been selected as the next\nTimewalker for our team of Space Guardians.', size: 42, duration: 7000 },
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{ text: 'Repair the collapsing timelines\nand return safely.', size: 42, duration: 6000 },
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{ text: 'Good luck.\n- From the Space Guardians Leader', sizes: [65, 40], spacing: 45, duration: null }
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];
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let currentPhraseIndex = 0;
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let animationFrame;
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let mouseX = 0;
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let mouseY = 0;
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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class Particle {
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constructor(x, y, targetX, targetY) {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.targetX = targetX;
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this.targetY = targetY;
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this.dx = (Math.random() - 0.5) * 8;
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this.dy = (Math.random() - 0.5) * 8;
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this.radius = 2;
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this.alpha = 1;
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this.fadeSpeed = 0.02;
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(255, 255, 255, ${this.alpha})`;
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ctx.fill();
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ctx.closePath();
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}
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update() {
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const distance = Math.hypot(mouseX - this.x, mouseY - this.y);
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if(distance < 100) {
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this.x += this.dx;
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this.y += this.dy;
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} else {
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this.x += (this.targetX - this.x) * 0.1;
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this.y += (this.targetY - this.y) * 0.1;
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}
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}
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}
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function createParticles(phrase) {
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let newParticles = [];
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const lines = phrase.text.split('\n');
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lines.forEach((line, index) => {
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const size = phrase.sizes ? phrase.sizes[index] : phrase.size;
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const font = index === 0 ? 'Arial' : 'Arial';
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ctx.font = `${size}px ${font}`;
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ctx.fillStyle = 'white';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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const spacing = phrase.spacing || size * 1.2;
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const y = (canvas.height/2 - 20) + (index - (lines.length-1)/2) * spacing; // Moved up by 20px
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ctx.fillText(line, canvas.width/2, y);
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});
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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for(let y = 0; y < canvas.height; y += 4) {
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for(let x = 0; x < canvas.width; x += 4) {
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const index = (y * canvas.width + x) * 4;
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const alpha = imageData[index + 3];
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if(alpha > 128) {
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newParticles.push(new Particle(x, y, x, y));
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}
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}
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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return newParticles;
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}
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function transition() {
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if(currentPhraseIndex < phrases.length - 1) {
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currentPhraseIndex++;
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const currentPhrase = phrases[currentPhraseIndex];
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particles.forEach(particle => {
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particle.dx = (Math.random() - 0.5) * 20;
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particle.dy = (Math.random() - 0.5) * 20;
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const fadeOut = setInterval(() => {
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particle.alpha -= particle.fadeSpeed;
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if(particle.alpha <= 0) clearInterval(fadeOut);
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}, 50);
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});
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setTimeout(() => {
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particles = createParticles(currentPhrase);
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particles.forEach(particle => {
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particle.alpha = 0;
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const fadeIn = setInterval(() => {
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particle.alpha += particle.fadeSpeed;
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if(particle.alpha >= 1) clearInterval(fadeIn);
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}, 50);
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});
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}, 800);
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if(currentPhrase.duration) {
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setTimeout(transition, currentPhrase.duration);
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}
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}
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}
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function animate() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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particles.forEach(particle => {
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particle.update();
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particle.draw();
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});
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animationFrame = requestAnimationFrame(animate);
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}
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canvas.addEventListener('mousemove', (e) => {
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mouseX = e.clientX;
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mouseY = e.clientY;
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});
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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particles = createParticles(phrases[currentPhraseIndex]);
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});
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particles = createParticles(phrases[0]);
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particles.forEach(particle => {
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particle.alpha = 0;
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const fadeIn = setInterval(() => {
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particle.alpha += particle.fadeSpeed;
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if(particle.alpha >= 1) clearInterval(fadeIn);
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}, 50);
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});
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animate();
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setTimeout(transition, phrases[0].duration);
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</script>
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</body>
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</html>
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