File size: 11,403 Bytes
01c0a69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
0a557cb
01c0a69
0a557cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
01c0a69
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
138ddd3
773061a
 
 
 
 
 
 
 
 
 
 
 
 
01c0a69
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
document.addEventListener('DOMContentLoaded', () => {
    // Initialize scene
    const container = document.getElementById('animation-container');
    const lootBoxesContainer = document.getElementById('loot-boxes');
    const rollButton = document.getElementById('roll-button');
    
    // Box types and colors
    const boxTypes = [
        { name: 'Common', class: 'common', chance: 60 },
        { name: 'Rare', class: 'rare', chance: 25 },
        { name: 'Epic', class: 'epic', chance: 10 },
        { name: 'Legendary', class: 'legendary', chance: 5 }
    ];
    
    // Generate loot boxes
    const totalBoxes = 12;
    const boxes = [];
    
    for (let i = 0; i < totalBoxes; i++) {
        const box = document.createElement('div');
        box.className = 'loot-box';
        
        // Determine box type based on chance
        const random = Math.random() * 100;
        let cumulativeChance = 0;
        let boxType;
        
        for (const type of boxTypes) {
            cumulativeChance += type.chance;
            if (random <= cumulativeChance) {
                boxType = type;
                break;
            }
        }
        
        box.innerHTML = `
            <div class="loot-box-inner">
                <div class="loot-box-front ${boxType.class}">
                    <div class="loot-box-lid ${boxType.class}"></div>
                    <span class="text-xs opacity-70">${boxType.name}</span>
                </div>
                <div class="loot-box-back"></div>
            </div>
        `;
        
        boxes.push(box);
        lootBoxesContainer.appendChild(box);
    }
    // Add event listener to roll button
    rollButton.addEventListener('click', () => {
        if (lootBoxesContainer.classList.contains('rolling')) return;
        
        startRollAnimation();
        startMultiplierRoll();
    });

    function startMultiplierRoll() {
        const multiplierSlider = document.getElementById('multiplier-slider');
        multiplierSlider.classList.add('blurred');
        
        const multipliers = Array.from(document.querySelectorAll('.multiplier-pill'));
        multipliers.forEach(pill => pill.classList.remove('selected'));
        
        // High-speed sliding phase
        const slideDistance = Math.random() * 3000 + 1500;
        
        gsap.to(multiplierSlider, {
            x: `-=${slideDistance}`,
            duration: 2.5,
            ease: 'power2.inOut',
            onComplete: () => {
                // Select a random multiplier (bias towards higher multipliers)
                const weightedMultipliers = [0,1,2,3,4,5,0,1,2,3,4,5];
                const centerMultiplierIndex = Math.random() < 0.3 ? 
                    Math.floor(Math.random() * 3) + 6 : // Higher chance for better multipliers
                    Math.floor(Math.random() * 6) + 3; // Normal distribution
                
                const selectedMultiplier = multipliers[weightedMultipliers[centerMultiplierIndex]];
                selectedMultiplier.classList.add('selected');
                
                // Align the selected multiplier to center
                const containerWidth = document.getElementById('multiplier-track').offsetWidth;
                const pillWidth = selectedMultiplier.offsetWidth;
                const pillOffset = selectedMultiplier.offsetLeft;
                const targetX = containerWidth / 2 - pillWidth / 2 - pillOffset;
                
                gsap.to(multiplierSlider, {
                    x: targetX,
                    duration: 0.8,
                    ease: 'elastic.out(1, 0.5)',
                    onComplete: () => {
                        multiplierSlider.classList.remove('blurred');
                    }
                });
            }
        });
    }
function startRollAnimation() {
        // Disable button during animation
        lootBoxesContainer.classList.add('rolling');
        rollButton.classList.add('opacity-50', 'pointer-events-none');
        
        // Clear previous selection
        document.querySelectorAll('.loot-box.selected').forEach(box => {
            box.classList.remove('selected');
        });
        
        // Add motion blur
        lootBoxesContainer.classList.add('motion-blur');
        
        // Create speed lines
        const speedLines = document.createElement('div');
        speedLines.className = 'speed-lines';
        container.appendChild(speedLines);
        
        // Energy burst effect
        const energyBurst = document.createElement('div');
        energyBurst.className = 'energy-burst';
        energyBurst.style.width = '200px';
        energyBurst.style.height = '200px';
        energyBurst.style.left = rollButton.offsetLeft + rollButton.offsetWidth / 2 - 100 + 'px';
        energyBurst.style.top = rollButton.offsetTop + rollButton.offsetHeight / 2 - 100 + 'px';
        container.appendChild(energyBurst);
        
        // Animate energy burst
        gsap.to(energyBurst, {
            scale: 1.5,
            opacity: 0.8,
            duration: 0.3,
            ease: 'power2.out',
            onComplete: () => {
                gsap.to(energyBurst, {
                    scale: 3,
                    opacity: 0,
                    duration: 0.5,
                    onComplete: () => {
                        energyBurst.remove();
                    }
                });
            }
        });
        
        // High-speed sliding phase
        const slideDistance = Math.random() * 5000 + 3000;
        
        gsap.to(lootBoxesContainer, {
            x: `-=${slideDistance}`,
            duration: 3,
            ease: 'power2.inOut',
            onUpdate: () => {
                // Add speed lines effect
                gsap.to(speedLines, {
                    opacity: 0.5,
                    duration: 0.1
                });
            },
            onComplete: () => {
                // Remove speed lines
                gsap.to(speedLines, {
                    opacity: 0,
                    duration: 0.5,
                    onComplete: () => {
                        speedLines.remove();
                    }
                });
                
                // Remove motion blur
                lootBoxesContainer.classList.remove('motion-blur');
                
                // Select a random box (bias towards center boxes)
                const centerBoxIndex = Math.floor(Math.random() * 4) + 4;
                const selectedBox = boxes[centerBoxIndex];
                selectedBox.classList.add('selected');
                
                // Align the selected box to center
                const containerWidth = container.offsetWidth;
                const boxWidth = selectedBox.offsetWidth;
                const boxOffset = selectedBox.offsetLeft;
                const targetX = containerWidth / 2 - boxWidth / 2 - boxOffset;
                
                gsap.to(lootBoxesContainer, {
                    x: targetX,
                    duration: 0.8,
                    ease: 'elastic.out(1, 0.5)',
                    onComplete: () => {
                        // Open the box after a delay
                        setTimeout(() => {
                            openBox(selectedBox);
                        }, 500);
                    }
                });
            }
        });
    }
    
    function openBox(box) {
        const lid = box.querySelector('.loot-box-lid');
        const isLegendary = box.classList.contains('legendary');
        
        // Animate lid opening
        gsap.to(lid, {
            rotationX: -120,
            transformOrigin: 'bottom',
            duration: 0.5,
            ease: 'back.out(1)'
        });
        
        // Create light explosion
        const explosion = document.createElement('div');
        explosion.className = 'absolute inset-0 rounded-full bg-amber-500/20 blur-xl';
        explosion.style.width = '200px';
        explosion.style.height = '200px';
        explosion.style.left = '50%';
        explosion.style.top = '50%';
        explosion.style.transform = 'translate(-50%, -50%) scale(0)';
        box.appendChild(explosion);
        
        // Animate explosion
        gsap.to(explosion, {
            scale: 2,
            opacity: 0.8,
            duration: 0.3,
            ease: 'power2.out',
            onComplete: () => {
                gsap.to(explosion, {
                    scale: 3,
                    opacity: 0,
                    duration: 0.5,
                    onComplete: () => {
                        explosion.remove();
                    }
                });
            }
        });
        
        // Create particles
        createParticles(box, isLegendary);
        
        // Create prize reveal
        const prizeValue = isLegendary ? '5000 SC' : ['100 SC', '250 SC', '500 SC', '1000 SC'][Math.floor(Math.random() * 4)];
        const prize = document.createElement('div');
        prize.className = 'prize-reveal';
        prize.textContent = prizeValue;
        box.appendChild(prize);
        
        // Enable button again
        setTimeout(() => {
            lootBoxesContainer.classList.remove('rolling');
            rollButton.classList.remove('opacity-50', 'pointer-events-none');
        }, 2000);
    }
    
    function createParticles(box, isLegendary) {
        const particleCount = isLegendary ? 30 : 15;
        const colors = isLegendary 
            ? ['#FF8C00', '#FFD700', '#FFA500', '#FFFFFF'] 
            : ['#FFFFFF', '#CCCCCC', '#AAAAAA'];
        
        for (let i = 0; i < particleCount; i++) {
            const particle = document.createElement('div');
            particle.className = 'absolute rounded-full';
            particle.style.width = Math.random() * 8 + 2 + 'px';
            particle.style.height = particle.style.width;
            particle.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
            particle.style.left = '50%';
            particle.style.top = '50%';
            particle.style.opacity = '0';
            box.appendChild(particle);
            
            const angle = Math.random() * Math.PI * 2;
            const distance = Math.random() * 50 + 30;
            const duration = Math.random() * 1 + 0.5;
            
            gsap.to(particle, {
                x: Math.cos(angle) * distance,
                y: Math.sin(angle) * distance - 50,
                opacity: 1,
                duration: duration * 0.3,
                ease: 'power2.out'
            });
            
            gsap.to(particle, {
                y: `-=${Math.random() * 30 + 20}`,
                opacity: 0,
                duration: duration * 0.7,
                delay: duration * 0.3,
                ease: 'power2.in',
                onComplete: () => {
                    particle.remove();
                }
            });
        }
    }
    
    // Ambient animations
    setInterval(() => {
        const randomBox = boxes[Math.floor(Math.random() * boxes.length)];
        if (!randomBox.classList.contains('selected') && !lootBoxesContainer.classList.contains('rolling')) {
            gsap.to(randomBox, {
                y: -10,
                duration: 1,
                yoyo: true,
                repeat: 1,
                ease: 'sine.inOut'
            });
        }
    }, 3000);
});