import React, { useEffect, useRef } from 'react'; const NeuralBackground: React.FC = () => { const canvasRef = useRef(null); useEffect(() => { const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext('2d'); if (!ctx) return; let animationFrameId: number; let particles: Particle[] = []; const resize = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }; class Particle { x: number; y: number; vx: number; vy: number; constructor() { this.x = Math.random() * canvas!.width; this.y = Math.random() * canvas!.height; this.vx = (Math.random() - 0.5) * 0.4; this.vy = (Math.random() - 0.5) * 0.4; } update() { this.x += this.vx; this.y += this.vy; if (this.x < 0 || this.x > canvas!.width) this.vx *= -1; if (this.y < 0 || this.y > canvas!.height) this.vy *= -1; } draw() { ctx!.beginPath(); ctx!.arc(this.x, this.y, 1.2, 0, Math.PI * 2); ctx!.fillStyle = 'rgba(99, 102, 241, 0.4)'; ctx!.fill(); } } const init = () => { particles = Array.from({ length: 100 }, () => new Particle()); }; const drawLines = () => { for (let i = 0; i < particles.length; i++) { for (let j = i + 1; j < particles.length; j++) { const dx = particles[i].x - particles[j].x; const dy = particles[i].y - particles[j].y; const dist = Math.sqrt(dx * dx + dy * dy); if (dist < 150) { ctx!.beginPath(); ctx!.strokeStyle = `rgba(99, 102, 241, ${0.15 * (1 - dist / 150)})`; ctx!.lineWidth = 0.8; ctx!.moveTo(particles[i].x, particles[i].y); ctx!.lineTo(particles[j].x, particles[j].y); ctx!.stroke(); } } } }; const render = () => { ctx.clearRect(0, 0, canvas.width, canvas.height); particles.forEach(p => { p.update(); p.draw(); }); drawLines(); animationFrameId = requestAnimationFrame(render); }; window.addEventListener('resize', resize); resize(); init(); render(); return () => { window.removeEventListener('resize', resize); cancelAnimationFrame(animationFrameId); }; }, []); return ( ); }; export default NeuralBackground;