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* WebSocket server wrapper — provides a socket.io-compatible API on top of
* the lightweight `ws` library.
*
* Protocol: JSON messages of the form `{ "event": "<name>", "data": <payload> }`.
*
* Features replicated from socket.io:
* - Typed event emitter (on/emit)
* - Room management (join/leave/to/except)
* - Middleware (connection handshake guard)
* - socket.data, socket.id, socket.handshake
* - Graceful close
*/
import { createServer, type IncomingMessage, type Server as HttpServer } from 'node:http'
import { TIMING } from '@music-together/shared'
import { nanoid } from 'nanoid'
import { WebSocket, WebSocketServer, type RawData, type AddressInfo } from 'ws'
import { logger } from './utils/logger.js'
// ---------------------------------------------------------------------------
// Types
// ---------------------------------------------------------------------------
export interface Handshake {
headers: Record<string, string | string[] | undefined>
}
type EventHandler = (...args: any[]) => void
export class TypedSocket<
ClientToServerEvents extends Record<string, any> = Record<string, any>,
ServerToClientEvents extends Record<string, any> = Record<string, any>,
SocketData extends Record<string, any> = Record<string, any>,
> {
readonly id: string
readonly handshake: Handshake
data: SocketData = {} as SocketData
/** @internal */
public readonly ws: WebSocket
private handlers = new Map<string, Set<EventHandler>>()
private rooms = new Set<string>()
/** Reference to the server, for room/broadcast operations */
private server: TypedServer<ClientToServerEvents, ServerToClientEvents, SocketData>
constructor(
ws: WebSocket,
req: IncomingMessage,
server: TypedServer<ClientToServerEvents, ServerToClientEvents, SocketData>,
) {
this.id = nanoid(12)
this.ws = ws
this.server = server
this.handshake = { headers: req.headers as Record<string, string | string[] | undefined> }
this.ws.on('message', (raw: RawData) => {
try {
const msg = JSON.parse(raw.toString())
if (msg && typeof msg.event === 'string') {
this.dispatch(msg.event, msg.data)
}
} catch (err) {
logger.warn('Failed to parse WebSocket message', { socketId: this.id })
}
})
this.ws.on('close', () => {
this.dispatch('disconnect', 'transport close')
this.server.removeSocket(this)
})
this.ws.on('error', (err) => {
logger.warn('WebSocket error', { socketId: this.id, error: err.message })
})
}
// -- Event emitter --------------------------------------------------------
on<E extends keyof ClientToServerEvents & string>(event: E, handler: EventHandler): this
on(event: 'disconnect', handler: (reason: string) => void): this
on(event: string, handler: EventHandler): this {
let set = this.handlers.get(event)
if (!set) {
set = new Set()
this.handlers.set(event, set)
}
set.add(handler)
return this
}
off<E extends keyof ClientToServerEvents & string>(event: E, handler: EventHandler): this
off(event: 'disconnect', handler: (reason: string) => void): this
off(event: string, handler: EventHandler): this {
this.handlers.get(event)?.delete(handler)
return this
}
emit<E extends keyof ServerToClientEvents & string>(event: E, ...args: any[]): boolean {
if (this.ws.readyState !== WebSocket.OPEN) return false
const data = args.length <= 1 ? args[0] : args
this.ws.send(JSON.stringify({ event, data }))
return true
}
private dispatch(event: string, ...args: any[]): void {
const set = this.handlers.get(event)
if (!set) return
for (const handler of set) {
try {
handler.call(this, ...args)
} catch (err) {
logger.error('Event handler error', err, { socketId: this.id, event })
}
}
}
// -- Room management ------------------------------------------------------
join(room: string): void {
this.rooms.add(room)
this.server.addSocketToRoom(room, this)
}
leave(room: string): void {
this.rooms.delete(room)
this.server.removeSocketFromRoom(room, this)
}
/** Returns a broadcaster that sends to all sockets in `room` except this one */
to(room: string): Broadcaster<ServerToClientEvents> {
return new Broadcaster(this.server, room, this.id)
}
// -- Connection control ---------------------------------------------------
get connected(): boolean {
return this.ws.readyState === WebSocket.OPEN
}
disconnect(close = true): void {
if (close) {
this.ws.close()
}
}
// -- Internal (used by TypedServer) ---------------------------------------
/** @internal */
_sendToRoom(room: string, event: string, data: any, exceptSocketId?: string): void {
if (this.ws.readyState !== WebSocket.OPEN) return
// This socket sends to its own room members excluding itself
// (used by socket.to(room).emit())
}
/** @internal */
_rooms(): ReadonlySet<string> {
return this.rooms
}
}
// ---------------------------------------------------------------------------
// Broadcaster — returned by .to(room)
// ---------------------------------------------------------------------------
class Broadcaster<ServerToClientEvents extends Record<string, any>> {
private server: TypedServer<any, ServerToClientEvents, any>
private room: string
private exceptId?: string
constructor(server: TypedServer<any, ServerToClientEvents, any>, room: string, exceptId?: string) {
this.server = server
this.room = room
this.exceptId = exceptId
}
except(socketId: string): this {
this.exceptId = socketId
return this
}
emit<E extends keyof ServerToClientEvents & string>(event: E, ...args: any[]): void {
const data = args.length <= 1 ? args[0] : args
const msg = JSON.stringify({ event, data })
const sockets = this.server.getSocketsInRoom(this.room)
for (const s of sockets) {
if (this.exceptId && s.id === this.exceptId) continue
if (s.ws.readyState === WebSocket.OPEN) {
s.ws.send(msg)
}
}
}
}
// ---------------------------------------------------------------------------
// TypedServer
// ---------------------------------------------------------------------------
type MiddlewareFn<SD extends Record<string, any>> = (
socket: TypedSocket<any, any, SD>,
next: (err?: Error) => void,
) => void
export class TypedServer<
ClientToServerEvents extends Record<string, any> = Record<string, any>,
ServerToClientEvents extends Record<string, any> = Record<string, any>,
SocketData extends Record<string, any> = Record<string, any>,
> {
private wss: WebSocketServer
private sockets = new Set<TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>>()
private roomMap = new Map<string, Set<TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>>>()
private middlewares: MiddlewareFn<SocketData>[] = []
private connectionHandlers: ((socket: TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>) => void)[] = []
private heartbeatTimer: ReturnType<typeof setInterval>
private aliveSockets = new Map<WebSocket, boolean>()
constructor(httpServer: HttpServer) {
this.wss = new WebSocketServer({ noServer: true })
httpServer.on('upgrade', (request, socket, head) => {
const pathname = new URL(request.url || '', `http://${request.headers.host}`).pathname
if (pathname === '/ws') {
this.wss.handleUpgrade(request, socket, head, (ws) => {
this.wss.emit('connection', ws, request)
})
} else {
socket.destroy()
}
})
this.wss.on('connection', (ws: WebSocket, req: IncomingMessage) => {
this.aliveSockets.set(ws, true)
ws.on('pong', () => this.aliveSockets.set(ws, true))
this.handleConnection(ws, req)
})
this.heartbeatTimer = setInterval(() => {
for (const socket of this.sockets) {
const ws = socket.ws
if (this.aliveSockets.get(ws) === false) {
logger.warn('WebSocket heartbeat timed out', { socketId: socket.id })
ws.terminate()
continue
}
this.aliveSockets.set(ws, false)
ws.ping()
}
}, TIMING.WEBSOCKET_HEARTBEAT_INTERVAL_MS)
this.heartbeatTimer.unref()
}
// -- Middleware ------------------------------------------------------------
use(fn: MiddlewareFn<SocketData>): this {
this.middlewares.push(fn)
return this
}
// -- Connection event -----------------------------------------------------
on(event: 'connection', handler: (socket: TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>) => void): this {
this.connectionHandlers.push(handler)
return this
}
// -- Room / broadcast -----------------------------------------------------
/** Broadcast an event to every connected socket, regardless of room. */
emit<E extends keyof ServerToClientEvents & string>(event: E, ...args: any[]): void {
const data = args.length <= 1 ? args[0] : args
const message = JSON.stringify({ event, data })
for (const socket of this.sockets) {
if (socket.ws.readyState === WebSocket.OPEN) socket.ws.send(message)
}
}
to(room: string): Broadcaster<ServerToClientEvents> {
return new Broadcaster(this, room)
}
/** @internal */
addSocketToRoom(room: string, socket: TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>): void {
let set = this.roomMap.get(room)
if (!set) {
set = new Set()
this.roomMap.set(room, set)
}
set.add(socket)
}
/** @internal */
removeSocketFromRoom(room: string, socket: TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>): void {
const set = this.roomMap.get(room)
if (!set) return
set.delete(socket)
if (set.size === 0) this.roomMap.delete(room)
}
/** @internal */
removeSocket(socket: TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>): void {
this.sockets.delete(socket)
this.aliveSockets.delete(socket.ws)
// Clean up all room memberships
for (const [room, set] of this.roomMap) {
set.delete(socket)
if (set.size === 0) this.roomMap.delete(room)
}
}
/** @internal */
getSocketsInRoom(room: string): TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>[] {
const set = this.roomMap.get(room)
return set ? Array.from(set) : []
}
// -- Close ----------------------------------------------------------------
close(cb?: () => void): void {
clearInterval(this.heartbeatTimer)
for (const s of this.sockets) {
try {
s.ws.close()
} catch {
// ignore
}
}
this.wss.close(cb)
}
// -- Internal connection handler ------------------------------------------
private handleConnection(ws: WebSocket, req: IncomingMessage): void {
const socket = new TypedSocket<ClientToServerEvents, ServerToClientEvents, SocketData>(ws, req, this)
// Run middlewares sequentially
const runMiddleware = (index: number): void => {
if (index >= this.middlewares.length) {
// All middleware passed — register and notify
this.sockets.add(socket)
for (const handler of this.connectionHandlers) {
handler(socket)
}
return
}
this.middlewares[index]!(socket, (err) => {
if (err) {
logger.warn('WebSocket middleware rejected connection', {
socketId: socket.id,
error: err.message,
})
// Send error and close
try {
ws.send(JSON.stringify({ event: 'connect_error', data: { message: err.message } }))
ws.close()
} catch {
// ignore
}
return
}
runMiddleware(index + 1)
})
}
runMiddleware(0)
}
}
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