import { RateLimiterMemory } from 'rate-limiter-flexible' import { EVENTS, ERROR_CODE } from '@music-together/shared' import type { TypedSocket } from './types.js' const RATE_LIMIT_POINTS = 10 const RATE_LIMIT_DURATION_S = 5 /** * Per-socket rate limiter for critical socket events. * Shared across all controllers to prevent event spam. * * Separate limiter from chat (which has its own) — this covers * VOTE_START, QUEUE_ADD, PLAYER_PLAY, PLAYER_SEEK, etc. */ const socketEventLimiter = new RateLimiterMemory({ points: RATE_LIMIT_POINTS, duration: RATE_LIMIT_DURATION_S, }) /** * Consume a rate limit point for the given socket's user. * Keyed by userId (not socket.id) to prevent bypass via multiple connections. * Returns true if allowed, false if rate-limited (error already emitted). */ export async function checkSocketRateLimit(socket: TypedSocket): Promise { const key = socket.data.identityUserId ?? socket.id try { await socketEventLimiter.consume(key) return true } catch { socket.emit(EVENTS.ROOM_ERROR, { code: ERROR_CODE.RATE_LIMITED, message: '操作过于频繁,请稍后再试', }) return false } } /** * Clean up rate limiter entries for a disconnected socket. * Call this in the disconnect handler to prevent memory growth. */ export function cleanupSocketRateLimit(socket: TypedSocket): void { const key = socket.data.identityUserId ?? socket.id socketEventLimiter.delete(key).catch(() => { // Ignore — key may not exist if the socket never triggered a rate-limited event }) }