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Upload emotional_engine.py
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emotional_engine.py
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| 1 |
+
"""
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| 2 |
+
Emotional Context Engine for Harmonic Catalyst
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| 3 |
+
Version: 1.1.0 (Phase 1 - Wired to Generation)
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| 4 |
+
"""
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| 5 |
+
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| 6 |
+
from dataclasses import dataclass
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| 7 |
+
from typing import List
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| 8 |
+
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| 9 |
+
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| 10 |
+
@dataclass
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| 11 |
+
class EmotionalContext:
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| 12 |
+
"""Stores emotional parameters for a section"""
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| 13 |
+
energy: float = 0.5
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| 14 |
+
density: str = 'Medium'
|
| 15 |
+
role: str = 'Support'
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| 16 |
+
movement: str = 'Flowing'
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| 17 |
+
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| 18 |
+
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| 19 |
+
# Section types for dropdown
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| 20 |
+
SECTION_TYPES = [
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| 21 |
+
'Intro',
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| 22 |
+
'Verse',
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| 23 |
+
'Pre-Chorus',
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| 24 |
+
'Chorus',
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| 25 |
+
'Post-Chorus',
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| 26 |
+
'Bridge',
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| 27 |
+
'Breakdown',
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| 28 |
+
'Drop',
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| 29 |
+
'Outro',
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| 30 |
+
'Custom'
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| 31 |
+
]
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| 32 |
+
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| 33 |
+
# Sections that get numbered
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| 34 |
+
NUMBERED_SECTIONS = ['Verse', 'Pre-Chorus', 'Chorus', 'Post-Chorus', 'Drop']
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| 35 |
+
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| 36 |
+
# Sections that stay single (no number)
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| 37 |
+
SINGLE_SECTIONS = ['Intro', 'Bridge', 'Breakdown', 'Outro']
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| 38 |
+
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| 39 |
+
# Emotional presets
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| 40 |
+
EMOTIONAL_PRESETS = {
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| 41 |
+
"Sparse Intro": {
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| 42 |
+
'energy': 0.1,
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| 43 |
+
'density': 'Sparse',
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| 44 |
+
'role': 'Ambient',
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| 45 |
+
'movement': 'Static',
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| 46 |
+
'description': 'Minimal, atmospheric opening'
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| 47 |
+
},
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| 48 |
+
"Supportive Verse": {
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| 49 |
+
'energy': 0.4,
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| 50 |
+
'density': 'Medium',
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| 51 |
+
'role': 'Support',
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| 52 |
+
'movement': 'Flowing',
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| 53 |
+
'description': 'Behind vocals, smooth transitions'
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| 54 |
+
},
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| 55 |
+
"Building Pre-Chorus": {
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| 56 |
+
'energy': 0.6,
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| 57 |
+
'density': 'Medium',
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| 58 |
+
'role': 'Lead',
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| 59 |
+
'movement': 'Flowing',
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| 60 |
+
'description': 'Increasing tension toward chorus'
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| 61 |
+
},
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| 62 |
+
"Explosive Chorus": {
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| 63 |
+
'energy': 0.9,
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| 64 |
+
'density': 'Thick',
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| 65 |
+
'role': 'Lead',
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| 66 |
+
'movement': 'Agitated',
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| 67 |
+
'description': 'Maximum impact and fullness'
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| 68 |
+
},
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| 69 |
+
"Breakdown Bridge": {
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| 70 |
+
'energy': 0.3,
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| 71 |
+
'density': 'Sparse',
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| 72 |
+
'role': 'Ambient',
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| 73 |
+
'movement': 'Static',
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| 74 |
+
'description': 'Stripped-down, suspended feel'
|
| 75 |
+
},
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| 76 |
+
"Resolved Outro": {
|
| 77 |
+
'energy': 0.2,
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| 78 |
+
'density': 'Sparse',
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| 79 |
+
'role': 'Ambient',
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| 80 |
+
'movement': 'Static',
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| 81 |
+
'description': 'Peaceful, conclusive ending'
|
| 82 |
+
}
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| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
# Default preset for each section type
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| 86 |
+
SECTION_TYPE_DEFAULTS = {
|
| 87 |
+
'Intro': 'Sparse Intro',
|
| 88 |
+
'Verse': 'Supportive Verse',
|
| 89 |
+
'Pre-Chorus': 'Building Pre-Chorus',
|
| 90 |
+
'Chorus': 'Explosive Chorus',
|
| 91 |
+
'Post-Chorus': 'Explosive Chorus',
|
| 92 |
+
'Bridge': 'Breakdown Bridge',
|
| 93 |
+
'Breakdown': 'Breakdown Bridge',
|
| 94 |
+
'Drop': 'Explosive Chorus',
|
| 95 |
+
'Outro': 'Resolved Outro',
|
| 96 |
+
'Custom': 'Supportive Verse'
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
class SectionNamer:
|
| 101 |
+
"""Handles auto-numbering of sections"""
|
| 102 |
+
|
| 103 |
+
@staticmethod
|
| 104 |
+
def generate_name(section_type: str, existing_sections: List[dict]) -> str:
|
| 105 |
+
if section_type == 'Custom':
|
| 106 |
+
return 'Custom Section'
|
| 107 |
+
|
| 108 |
+
if section_type in SINGLE_SECTIONS:
|
| 109 |
+
return section_type
|
| 110 |
+
|
| 111 |
+
if section_type in NUMBERED_SECTIONS:
|
| 112 |
+
count = sum(
|
| 113 |
+
1 for s in existing_sections
|
| 114 |
+
if s.get('section_type') == section_type
|
| 115 |
+
)
|
| 116 |
+
return f"{section_type} {count + 1}"
|
| 117 |
+
|
| 118 |
+
return section_type
|
| 119 |
+
|
| 120 |
+
@staticmethod
|
| 121 |
+
def get_default_preset(section_type: str) -> str:
|
| 122 |
+
return SECTION_TYPE_DEFAULTS.get(section_type, 'Supportive Verse')
|
| 123 |
+
|
| 124 |
+
|
| 125 |
+
class EmotionalAdapter:
|
| 126 |
+
"""Adapts voicings based on emotional context"""
|
| 127 |
+
|
| 128 |
+
@staticmethod
|
| 129 |
+
def adapt_solo_piano(lh: List[int], rh: List[int], emotional_ctx: EmotionalContext) -> tuple:
|
| 130 |
+
"""
|
| 131 |
+
Adapt voicing for solo piano performance.
|
| 132 |
+
|
| 133 |
+
Args:
|
| 134 |
+
lh: Left hand MIDI notes
|
| 135 |
+
rh: Right hand MIDI notes
|
| 136 |
+
emotional_ctx: Emotional parameters
|
| 137 |
+
|
| 138 |
+
Returns:
|
| 139 |
+
Tuple of (adapted_lh, adapted_rh)
|
| 140 |
+
"""
|
| 141 |
+
lh = list(lh) if lh else []
|
| 142 |
+
rh = list(rh) if rh else []
|
| 143 |
+
|
| 144 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 145 |
+
# ENERGY ADAPTATION
|
| 146 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 147 |
+
|
| 148 |
+
if emotional_ctx.energy < 0.3:
|
| 149 |
+
# Low energy: Quieter, thinner
|
| 150 |
+
if len(rh) > 3:
|
| 151 |
+
rh = rh[:3]
|
| 152 |
+
if len(lh) > 1:
|
| 153 |
+
lh = lh[:1]
|
| 154 |
+
|
| 155 |
+
elif emotional_ctx.energy > 0.7:
|
| 156 |
+
# High energy: Fuller, doubled
|
| 157 |
+
if lh and len(lh) < 3:
|
| 158 |
+
lh.append(lh[0] + 12) # Add octave
|
| 159 |
+
if rh and len(rh) < 6:
|
| 160 |
+
rh.append(rh[0] + 12) # Add octave doubling
|
| 161 |
+
|
| 162 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 163 |
+
# DENSITY ADAPTATION
|
| 164 |
+
# βββββββββββββββββββββββββββββββββββββββββββββοΏ½οΏ½βββββββ
|
| 165 |
+
|
| 166 |
+
if emotional_ctx.density == 'Sparse':
|
| 167 |
+
lh = lh[:1] if lh else []
|
| 168 |
+
rh = rh[:2] if len(rh) > 2 else rh
|
| 169 |
+
|
| 170 |
+
elif emotional_ctx.density == 'Thick':
|
| 171 |
+
if lh and len(lh) < 2:
|
| 172 |
+
lh.append(lh[0] + 12)
|
| 173 |
+
if rh and len(rh) < 5:
|
| 174 |
+
lowest = min(rh) if rh else 60
|
| 175 |
+
rh.append(lowest + 12)
|
| 176 |
+
if len(rh) < 6 and rh:
|
| 177 |
+
highest = max(rh)
|
| 178 |
+
rh.append(highest + 12)
|
| 179 |
+
|
| 180 |
+
# Clean up
|
| 181 |
+
lh = sorted(list(set(lh))) if lh else []
|
| 182 |
+
rh = sorted(list(set(rh))) if rh else []
|
| 183 |
+
|
| 184 |
+
return lh, rh
|
| 185 |
+
|
| 186 |
+
@staticmethod
|
| 187 |
+
def adapt_arrangement(lh: List[int], rh: List[int], emotional_ctx: EmotionalContext) -> tuple:
|
| 188 |
+
"""
|
| 189 |
+
Adapt voicing for full band arrangement.
|
| 190 |
+
|
| 191 |
+
Args:
|
| 192 |
+
lh: Left hand (Bass Part) MIDI notes
|
| 193 |
+
rh: Right hand (Chord Part) MIDI notes
|
| 194 |
+
emotional_ctx: Emotional parameters
|
| 195 |
+
|
| 196 |
+
Returns:
|
| 197 |
+
Tuple of (adapted_lh, adapted_rh)
|
| 198 |
+
"""
|
| 199 |
+
lh = list(lh) if lh else []
|
| 200 |
+
rh = list(rh) if rh else []
|
| 201 |
+
|
| 202 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 203 |
+
# ENERGY ADAPTATION
|
| 204 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 205 |
+
|
| 206 |
+
if emotional_ctx.energy < 0.3:
|
| 207 |
+
# Low energy: Minimal arrangement
|
| 208 |
+
lh = lh[:1] if lh else []
|
| 209 |
+
rh = rh[:2] if len(rh) > 2 else rh
|
| 210 |
+
|
| 211 |
+
elif emotional_ctx.energy > 0.7:
|
| 212 |
+
# High energy: Full, spread arrangement
|
| 213 |
+
if lh:
|
| 214 |
+
root = lh[0]
|
| 215 |
+
if len(lh) < 3:
|
| 216 |
+
lh = [root, root + 12, root + 19] # Root, octave, 12th
|
| 217 |
+
|
| 218 |
+
if rh and len(rh) < 6:
|
| 219 |
+
rh_sorted = sorted(rh)
|
| 220 |
+
rh.append(rh_sorted[0] + 12)
|
| 221 |
+
if len(rh_sorted) > 1:
|
| 222 |
+
rh.append(rh_sorted[1] + 12)
|
| 223 |
+
|
| 224 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 225 |
+
# ROLE ADAPTATION
|
| 226 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 227 |
+
|
| 228 |
+
if emotional_ctx.role == 'Support':
|
| 229 |
+
# Stay out of vocal range (D4 to B4 = MIDI 62-71)
|
| 230 |
+
vocal_zone = range(62, 72)
|
| 231 |
+
rh = [n + 12 if n in vocal_zone else n for n in rh]
|
| 232 |
+
|
| 233 |
+
elif emotional_ctx.role == 'Ambient':
|
| 234 |
+
# Very high or very low
|
| 235 |
+
if emotional_ctx.energy < 0.5:
|
| 236 |
+
# Quiet ambient = high shimmer
|
| 237 |
+
if rh:
|
| 238 |
+
rh = [n + 24 for n in rh[:2]]
|
| 239 |
+
lh = lh[:1] if lh else []
|
| 240 |
+
else:
|
| 241 |
+
# Louder ambient = deep
|
| 242 |
+
rh = rh[:3] if len(rh) > 3 else rh
|
| 243 |
+
|
| 244 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 245 |
+
# DENSITY ADAPTATION
|
| 246 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 247 |
+
|
| 248 |
+
if emotional_ctx.density == 'Sparse':
|
| 249 |
+
lh = lh[:1] if lh else []
|
| 250 |
+
rh = rh[:2] if len(rh) > 2 else rh
|
| 251 |
+
|
| 252 |
+
elif emotional_ctx.density == 'Thick':
|
| 253 |
+
if lh and len(lh) < 3:
|
| 254 |
+
lh.append(lh[0] + 12)
|
| 255 |
+
if rh and len(rh) < 6:
|
| 256 |
+
lowest = min(rh) if rh else 60
|
| 257 |
+
highest = max(rh) if rh else 72
|
| 258 |
+
rh.append(lowest + 12)
|
| 259 |
+
rh.append(highest + 12)
|
| 260 |
+
|
| 261 |
+
# Clean up
|
| 262 |
+
lh = sorted(list(set(lh))) if lh else []
|
| 263 |
+
rh = sorted(list(set(rh))) if rh else []
|
| 264 |
+
|
| 265 |
+
return lh, rh
|
| 266 |
+
|
| 267 |
+
@staticmethod
|
| 268 |
+
def get_voice_leading_settings(movement: str) -> dict:
|
| 269 |
+
"""Returns voice leading settings based on movement style"""
|
| 270 |
+
settings = {
|
| 271 |
+
'Static': {
|
| 272 |
+
'enabled': False,
|
| 273 |
+
'max_movement': 24
|
| 274 |
+
},
|
| 275 |
+
'Flowing': {
|
| 276 |
+
'enabled': True,
|
| 277 |
+
'max_movement': 5
|
| 278 |
+
},
|
| 279 |
+
'Agitated': {
|
| 280 |
+
'enabled': True,
|
| 281 |
+
'max_movement': 12
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
return settings.get(movement, settings['Flowing'])
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
def get_section_types():
|
| 288 |
+
"""Returns list of section types"""
|
| 289 |
+
return SECTION_TYPES.copy()
|