Create app.py
Browse files
app.py
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| 1 |
+
import gradio as gr
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| 2 |
+
import numpy as np
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| 3 |
+
import time
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| 4 |
+
import json
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| 5 |
+
import hashlib
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| 6 |
+
from dataclasses import dataclass
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| 7 |
+
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| 8 |
+
# =========================
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| 9 |
+
# Artifact metadata
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| 10 |
+
# =========================
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| 11 |
+
ARTIFACT = "RFT_Conscious_Civilization_Simulator_Teachers_v1"
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| 12 |
+
AUTHOR = "Liam Grinstead"
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| 13 |
+
REGISTRY = "Codex_Consciousness + Civilization Ledger"
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| 14 |
+
|
| 15 |
+
def sha512_str(s: str) -> str:
|
| 16 |
+
return hashlib.sha512(s.encode("utf-8")).hexdigest()
|
| 17 |
+
|
| 18 |
+
# =========================
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| 19 |
+
# Color palette (RGB)
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| 20 |
+
# =========================
|
| 21 |
+
COLORS = {
|
| 22 |
+
"EMPTY": (255, 255, 255), # white
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| 23 |
+
"MALE": (30, 144, 255), # blue
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| 24 |
+
"FEMALE": (255, 105, 180), # pink
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| 25 |
+
"BABY": (255, 235, 59), # yellow
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| 26 |
+
"WORKER": (150, 150, 255), # light blue
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| 27 |
+
"BUILDING": (128, 128, 128), # gray
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| 28 |
+
"SHOP": (255, 165, 0), # orange
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| 29 |
+
"ROAD": (0, 0, 0), # black
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| 30 |
+
"FOREST": (34, 139, 34), # green
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| 31 |
+
"FOOD": (144, 238, 144), # lime
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| 32 |
+
"TEACHER": (128, 0, 128), # purple
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| 33 |
+
"GUILD": (102, 51, 153), # gray-purple (school)
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| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
# =========================
|
| 37 |
+
# Entity codes
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| 38 |
+
# =========================
|
| 39 |
+
EMPTY, MALE, FEMALE, BABY, WORKER, BUILDING, SHOP, ROAD, FOREST, FOOD, TEACHER, GUILD = range(12)
|
| 40 |
+
|
| 41 |
+
# =========================
|
| 42 |
+
# Parameters & state
|
| 43 |
+
# =========================
|
| 44 |
+
@dataclass
|
| 45 |
+
class SimParams:
|
| 46 |
+
width: int = 64
|
| 47 |
+
height: int = 64
|
| 48 |
+
male_init: int = 120
|
| 49 |
+
female_init: int = 120
|
| 50 |
+
teacher_init: int = 6
|
| 51 |
+
forest_fraction: float = 0.20
|
| 52 |
+
food_fraction: float = 0.05
|
| 53 |
+
shop_ratio: float = 0.06
|
| 54 |
+
building_seed: int = 6
|
| 55 |
+
road_bias: float = 0.40
|
| 56 |
+
baby_age_ticks: int = 8
|
| 57 |
+
pair_prob_base: float = 0.02
|
| 58 |
+
worker_productivity: float = 0.25
|
| 59 |
+
food_need_per_capita: float = 0.005
|
| 60 |
+
override_sensitivity: float = 0.60
|
| 61 |
+
teacher_radius: int = 6
|
| 62 |
+
|
| 63 |
+
class Civilization:
|
| 64 |
+
def __init__(self, params: SimParams, seed: int = 7):
|
| 65 |
+
self.params = params
|
| 66 |
+
self.rng = np.random.default_rng(seed)
|
| 67 |
+
self.grid = np.full((params.height, params.width), EMPTY, dtype=np.uint8)
|
| 68 |
+
self.age_grid = np.zeros_like(self.grid, dtype=np.uint16)
|
| 69 |
+
self.food_stock = np.zeros_like(self.grid, dtype=np.float32)
|
| 70 |
+
self.tick = 0
|
| 71 |
+
|
| 72 |
+
# Seed forests and food
|
| 73 |
+
forest_mask = self.rng.random(self.grid.shape) < params.forest_fraction
|
| 74 |
+
self.grid[forest_mask] = FOREST
|
| 75 |
+
food_mask = (self.rng.random(self.grid.shape) < params.food_fraction) & (self.grid == EMPTY)
|
| 76 |
+
self.grid[food_mask] = FOOD
|
| 77 |
+
self.food_stock[food_mask] = 1.0
|
| 78 |
+
|
| 79 |
+
# Seed buildings
|
| 80 |
+
for _ in range(params.building_seed):
|
| 81 |
+
y = self.rng.integers(0, params.height)
|
| 82 |
+
x = self.rng.integers(0, params.width)
|
| 83 |
+
self.grid[y, x] = BUILDING
|
| 84 |
+
|
| 85 |
+
# Seed shops near buildings
|
| 86 |
+
shop_spots = np.argwhere(self.grid == BUILDING)
|
| 87 |
+
for (y, x) in shop_spots[:max(1, int(len(shop_spots) * params.shop_ratio))]:
|
| 88 |
+
for ny, nx in self._neighbors8(y, x):
|
| 89 |
+
if self.grid[ny, nx] == EMPTY and self.rng.random() < 0.5:
|
| 90 |
+
self.grid[ny, nx] = SHOP
|
| 91 |
+
|
| 92 |
+
# Seed males & females
|
| 93 |
+
empties = np.argwhere(self.grid == EMPTY)
|
| 94 |
+
self.rng.shuffle(empties)
|
| 95 |
+
for (y, x) in empties[:params.male_init]:
|
| 96 |
+
self.grid[y, x] = MALE
|
| 97 |
+
for (y, x) in empties[params.male_init:params.male_init + params.female_init]:
|
| 98 |
+
self.grid[y, x] = FEMALE
|
| 99 |
+
|
| 100 |
+
# Seed teacher agents
|
| 101 |
+
remaining = [tuple(p) for p in empties[params.male_init + params.female_init:]]
|
| 102 |
+
self.rng.shuffle(remaining)
|
| 103 |
+
for (y, x) in remaining[:params.teacher_init]:
|
| 104 |
+
self.grid[y, x] = TEACHER
|
| 105 |
+
|
| 106 |
+
def _neighbors8(self, y, x):
|
| 107 |
+
H, W = self.grid.shape
|
| 108 |
+
for dy in (-1, 0, 1):
|
| 109 |
+
for dx in (-1, 0, 1):
|
| 110 |
+
if dy == 0 and dx == 0:
|
| 111 |
+
continue
|
| 112 |
+
ny, nx = (y + dy) % H, (x + dx) % W
|
| 113 |
+
yield ny, nx
|
| 114 |
+
|
| 115 |
+
def _majority(self, cells):
|
| 116 |
+
vals, counts = np.unique(cells, return_counts=True)
|
| 117 |
+
return int(vals[np.argmax(counts)])
|
| 118 |
+
|
| 119 |
+
def teacher_influence(self, y, x, radius=None):
|
| 120 |
+
if radius is None:
|
| 121 |
+
radius = self.params.teacher_radius
|
| 122 |
+
H, W = self.grid.shape
|
| 123 |
+
y0, y1 = max(0, y - radius), min(H, y + radius + 1)
|
| 124 |
+
x0, x1 = max(0, x - radius), min(W, x + radius + 1)
|
| 125 |
+
block = self.grid[y0:y1, x0:x1]
|
| 126 |
+
return int(np.sum((block == TEACHER) | (block == GUILD)))
|
| 127 |
+
|
| 128 |
+
def conscious_override(self, local_food, local_density, local_buildings, teacher_influence):
|
| 129 |
+
# Collapse pressure: low food + high density; teachers reduce pressure by raising override willingness
|
| 130 |
+
pressure = (1.0 - min(1.0, local_food)) * 0.6 + local_density * 0.4
|
| 131 |
+
base = pressure > self.params.override_sensitivity or (local_buildings == 0 and local_density > 0.5)
|
| 132 |
+
if teacher_influence > 0:
|
| 133 |
+
# 20% chance to choose override even if base threshold not met
|
| 134 |
+
base = base or (self.rng.random() < 0.2)
|
| 135 |
+
return base
|
| 136 |
+
|
| 137 |
+
def step(self):
|
| 138 |
+
H, W = self.grid.shape
|
| 139 |
+
new_grid = self.grid.copy()
|
| 140 |
+
new_age = self.age_grid.copy()
|
| 141 |
+
new_food = self.food_stock.copy()
|
| 142 |
+
|
| 143 |
+
# regenerate forests slightly
|
| 144 |
+
forest_regen = (self.grid == FOREST)
|
| 145 |
+
new_food[forest_regen] += 0.01
|
| 146 |
+
|
| 147 |
+
# consume food by population
|
| 148 |
+
pop_mask = (self.grid == MALE) | (self.grid == FEMALE) | (self.grid == BABY) | (self.grid == WORKER)
|
| 149 |
+
new_food[pop_mask] -= self.params.food_need_per_capita
|
| 150 |
+
new_food = np.clip(new_food, 0.0, 5.0)
|
| 151 |
+
|
| 152 |
+
for y in range(H):
|
| 153 |
+
for x in range(W):
|
| 154 |
+
cell = self.grid[y, x]
|
| 155 |
+
nb = [(ny, nx) for ny, nx in self._neighbors8(y, x)]
|
| 156 |
+
nb_cells = np.array([self.grid[ny, nx] for ny, nx in nb], dtype=np.uint8)
|
| 157 |
+
nb_food = float(np.mean([self.food_stock[ny, nx] for ny, nx in nb]))
|
| 158 |
+
nb_density = float(np.mean([1.0 if self.grid[ny, nx] in (MALE, FEMALE, BABY, WORKER) else 0.0 for ny, nx in nb]))
|
| 159 |
+
nb_buildings = int(np.sum(nb_cells == BUILDING))
|
| 160 |
+
teacher_inf = self.teacher_influence(y, x)
|
| 161 |
+
|
| 162 |
+
# Conscious override decision
|
| 163 |
+
override = self.conscious_override(local_food=nb_food, local_density=nb_density, local_buildings=nb_buildings, teacher_influence=teacher_inf)
|
| 164 |
+
|
| 165 |
+
if cell in (MALE, FEMALE):
|
| 166 |
+
has_pair = (MALE in nb_cells and FEMALE in nb_cells)
|
| 167 |
+
pair_prob = self.params.pair_prob_base * (1.0 + min(1.0, nb_food)) * (1.0 + 0.25 * nb_buildings)
|
| 168 |
+
if teacher_inf > 0:
|
| 169 |
+
pair_prob *= 1.5 # teachers boost pairing
|
| 170 |
+
if has_pair and self.rng.random() < pair_prob:
|
| 171 |
+
empties = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 172 |
+
if empties:
|
| 173 |
+
ty, tx = empties[self.rng.integers(0, len(empties))]
|
| 174 |
+
new_grid[ty, tx] = BABY
|
| 175 |
+
new_age[ty, tx] = 0
|
| 176 |
+
# Optional: teacher-led immediate shelter/food placement under override
|
| 177 |
+
if override and self.rng.random() < 0.12:
|
| 178 |
+
target_type = FOOD if nb_food < 0.5 else BUILDING
|
| 179 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 180 |
+
if candidates:
|
| 181 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 182 |
+
new_grid[ty, tx] = target_type
|
| 183 |
+
if target_type == FOOD:
|
| 184 |
+
new_food[ty, tx] += 0.4
|
| 185 |
+
|
| 186 |
+
elif cell == BABY:
|
| 187 |
+
# ageing into worker (babies near teachers age faster)
|
| 188 |
+
inc = 1 + (1 if teacher_inf > 0 else 0)
|
| 189 |
+
new_age[y, x] = self.age_grid[y, x] + inc
|
| 190 |
+
if new_age[y, x] >= self.params.baby_age_ticks:
|
| 191 |
+
new_grid[y, x] = WORKER
|
| 192 |
+
|
| 193 |
+
elif cell == WORKER:
|
| 194 |
+
# workers build roads, buildings, or harvest food
|
| 195 |
+
choice = self.rng.random()
|
| 196 |
+
if override:
|
| 197 |
+
if nb_food < 0.5 and choice < 0.6:
|
| 198 |
+
new_grid[y, x] = FOOD
|
| 199 |
+
new_food[y, x] += 0.3
|
| 200 |
+
elif choice < 0.9:
|
| 201 |
+
new_grid[y, x] = ROAD
|
| 202 |
+
else:
|
| 203 |
+
new_grid[y, x] = BUILDING
|
| 204 |
+
else:
|
| 205 |
+
if choice < 0.33:
|
| 206 |
+
new_grid[y, x] = BUILDING
|
| 207 |
+
elif choice < 0.66:
|
| 208 |
+
new_grid[y, x] = ROAD
|
| 209 |
+
else:
|
| 210 |
+
new_grid[y, x] = FOOD
|
| 211 |
+
new_food[y, x] += 0.2
|
| 212 |
+
|
| 213 |
+
elif cell == BUILDING:
|
| 214 |
+
# shops emerge near buildings over time
|
| 215 |
+
if self.rng.random() < 0.02:
|
| 216 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 217 |
+
if candidates:
|
| 218 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 219 |
+
new_grid[ty, tx] = SHOP
|
| 220 |
+
|
| 221 |
+
elif cell == SHOP:
|
| 222 |
+
# convert surplus food to prosperity -> attracts agents
|
| 223 |
+
if nb_food > 0.8 and self.rng.random() < 0.05:
|
| 224 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 225 |
+
if candidates:
|
| 226 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 227 |
+
new_grid[ty, tx] = MALE if self.rng.random() < 0.5 else FEMALE
|
| 228 |
+
|
| 229 |
+
elif cell == FOREST:
|
| 230 |
+
# harvesting creates food slots; excessive pressure reduces forest
|
| 231 |
+
if nb_density > 0.4 and nb_food < 0.5 and self.rng.random() < 0.06:
|
| 232 |
+
new_grid[y, x] = FOOD
|
| 233 |
+
new_food[y, x] += 0.4
|
| 234 |
+
|
| 235 |
+
elif cell == ROAD:
|
| 236 |
+
# roads extend toward population centers
|
| 237 |
+
if self.rng.random() < self.params.road_bias:
|
| 238 |
+
tgt = self._majority(nb_cells)
|
| 239 |
+
if tgt in (BUILDING, SHOP, MALE, FEMALE, WORKER, BABY) and self.rng.random() < 0.4:
|
| 240 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 241 |
+
if candidates:
|
| 242 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 243 |
+
new_grid[ty, tx] = ROAD
|
| 244 |
+
|
| 245 |
+
elif cell == TEACHER:
|
| 246 |
+
# Teachers can spawn guild buildings
|
| 247 |
+
if self.rng.random() < 0.01:
|
| 248 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 249 |
+
if candidates:
|
| 250 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 251 |
+
new_grid[ty, tx] = GUILD
|
| 252 |
+
|
| 253 |
+
elif cell == GUILD:
|
| 254 |
+
# Guilds stabilize local economy
|
| 255 |
+
if nb_food < 0.5 and self.rng.random() < 0.05:
|
| 256 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 257 |
+
if candidates:
|
| 258 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 259 |
+
new_grid[ty, tx] = FOOD
|
| 260 |
+
new_food[ty, tx] += 0.5
|
| 261 |
+
# Guilds also increase chance of buildings emerging nearby
|
| 262 |
+
if self.rng.random() < 0.02:
|
| 263 |
+
candidates = [(ny, nx) for (ny, nx), c in zip(nb, nb_cells) if c == EMPTY]
|
| 264 |
+
if candidates:
|
| 265 |
+
ty, tx = candidates[self.rng.integers(0, len(candidates))]
|
| 266 |
+
new_grid[ty, tx] = BUILDING
|
| 267 |
+
|
| 268 |
+
# starvation collapse (if local food is zero and high density)
|
| 269 |
+
if (cell in (MALE, FEMALE, BABY, WORKER)) and nb_food <= 0.0 and nb_density > 0.6 and self.rng.random() < 0.05:
|
| 270 |
+
new_grid[y, x] = EMPTY
|
| 271 |
+
|
| 272 |
+
self.grid = new_grid
|
| 273 |
+
self.age_grid = new_age
|
| 274 |
+
self.food_stock = new_food
|
| 275 |
+
self.tick += 1
|
| 276 |
+
|
| 277 |
+
def render_image(self):
|
| 278 |
+
H, W = self.grid.shape
|
| 279 |
+
img = np.zeros((H, W, 3), dtype=np.uint8)
|
| 280 |
+
mapping = {
|
| 281 |
+
EMPTY: "EMPTY", MALE: "MALE", FEMALE: "FEMALE", BABY: "BABY", WORKER: "WORKER",
|
| 282 |
+
BUILDING: "BUILDING", SHOP: "SHOP", ROAD: "ROAD", FOREST: "FOREST", FOOD: "FOOD",
|
| 283 |
+
TEACHER: "TEACHER", GUILD: "GUILD"
|
| 284 |
+
}
|
| 285 |
+
for val, name in mapping.items():
|
| 286 |
+
rgb = COLORS[name]
|
| 287 |
+
mask = (self.grid == val)
|
| 288 |
+
img[mask] = np.array(rgb, dtype=np.uint8)
|
| 289 |
+
return img
|
| 290 |
+
|
| 291 |
+
def stream_sim(
|
| 292 |
+
width=64, height=64, seed=7,
|
| 293 |
+
male_init=120, female_init=120, teacher_init=6,
|
| 294 |
+
forest_fraction=0.20, food_fraction=0.05,
|
| 295 |
+
baby_age_ticks=8, override_sensitivity=0.60,
|
| 296 |
+
update_interval_sec=10, total_minutes=2
|
| 297 |
+
):
|
| 298 |
+
# Initialize the sim
|
| 299 |
+
params = SimParams(
|
| 300 |
+
width=width, height=height,
|
| 301 |
+
male_init=male_init, female_init=female_init, teacher_init=teacher_init,
|
| 302 |
+
forest_fraction=forest_fraction, food_fraction=food_fraction,
|
| 303 |
+
baby_age_ticks=baby_age_ticks, override_sensitivity=override_sensitivity
|
| 304 |
+
)
|
| 305 |
+
sim = Civilization(params, seed=seed)
|
| 306 |
+
|
| 307 |
+
# Stats tracking
|
| 308 |
+
pop_series, build_series, road_series, shop_series, food_series = [], [], [], [], []
|
| 309 |
+
total_ticks = int((60 // max(1, update_interval_sec)) * total_minutes)
|
| 310 |
+
|
| 311 |
+
legend = "Blue=Male, Pink=Female, Yellow=Baby, LightBlue=Worker, Gray=Building, Orange=Shop, Black=Road, Green=Forest, Lime=Food, Purple=Teacher, Gray-Purple=Guild"
|
| 312 |
+
|
| 313 |
+
for _ in range(total_ticks):
|
| 314 |
+
# Advance a few internal ticks per UI update for visible growth
|
| 315 |
+
inner_ticks = max(1, update_interval_sec // 2)
|
| 316 |
+
for __ in range(inner_ticks):
|
| 317 |
+
sim.step()
|
| 318 |
+
|
| 319 |
+
img = sim.render_image()
|
| 320 |
+
g = sim.grid
|
| 321 |
+
pop_series.append(int(np.sum(np.isin(g, [MALE, FEMALE, BABY, WORKER]))))
|
| 322 |
+
build_series.append(int(np.sum(g == BUILDING)))
|
| 323 |
+
road_series.append(int(np.sum(g == ROAD)))
|
| 324 |
+
shop_series.append(int(np.sum(g == SHOP)))
|
| 325 |
+
food_series.append(int(np.sum(g == FOOD)))
|
| 326 |
+
|
| 327 |
+
text = (
|
| 328 |
+
f"Tick={sim.tick} | Pop={pop_series[-1]} | Buildings={build_series[-1]} | Roads={road_series[-1]} | Shops={shop_series[-1]} | FoodCells={food_series[-1]}\n"
|
| 329 |
+
f"Artifact={ARTIFACT} | Author={AUTHOR}\n"
|
| 330 |
+
f"Legend: {legend}"
|
| 331 |
+
)
|
| 332 |
+
yield img, text
|
| 333 |
+
time.sleep(update_interval_sec)
|
| 334 |
+
|
| 335 |
+
# Seal & log at the end of the stream
|
| 336 |
+
summary = {
|
| 337 |
+
"tick_final": sim.tick,
|
| 338 |
+
"pop_final": pop_series[-1] if pop_series else 0,
|
| 339 |
+
"buildings_final": build_series[-1] if build_series else 0,
|
| 340 |
+
"roads_final": road_series[-1] if road_series else 0,
|
| 341 |
+
"shops_final": shop_series[-1] if shop_series else 0,
|
| 342 |
+
"food_cells_final": food_series[-1] if food_series else 0,
|
| 343 |
+
"width": int(width), "height": int(height),
|
| 344 |
+
"teacher_init": int(teacher_init),
|
| 345 |
+
"update_interval_sec": int(update_interval_sec),
|
| 346 |
+
"total_minutes": int(total_minutes),
|
| 347 |
+
}
|
| 348 |
+
seal = sha512_str(json.dumps(summary, sort_keys=True))
|
| 349 |
+
prov = {
|
| 350 |
+
"artifact": ARTIFACT,
|
| 351 |
+
"author": AUTHOR,
|
| 352 |
+
"registry": REGISTRY,
|
| 353 |
+
"timestamp": int(time.time()),
|
| 354 |
+
"params": {
|
| 355 |
+
"width": width, "height": height, "seed": seed,
|
| 356 |
+
"male_init": male_init, "female_init": female_init, "teacher_init": teacher_init,
|
| 357 |
+
"forest_fraction": forest_fraction, "food_fraction": food_fraction,
|
| 358 |
+
"baby_age_ticks": baby_age_ticks, "override_sensitivity": override_sensitivity,
|
| 359 |
+
"update_interval_sec": update_interval_sec, "total_minutes": total_minutes
|
| 360 |
+
},
|
| 361 |
+
"summary": summary,
|
| 362 |
+
"sha512": seal
|
| 363 |
+
}
|
| 364 |
+
try:
|
| 365 |
+
with open("provenance.jsonl", "a") as f:
|
| 366 |
+
f.write(json.dumps(prov) + "\n")
|
| 367 |
+
except Exception:
|
| 368 |
+
pass
|
| 369 |
+
|
| 370 |
+
# =========================
|
| 371 |
+
# Gradio UI (single screen)
|
| 372 |
+
# =========================
|
| 373 |
+
with gr.Blocks(title="RFT Conscious Civilization Simulator (Teachers)") as demo:
|
| 374 |
+
gr.Markdown(
|
| 375 |
+
"# RFT Conscious Civilization Simulator\n"
|
| 376 |
+
"Single-screen live grid. Conscious math rules (male+female=baby → worker → building/road/food → shops) grow villages into cities.\n"
|
| 377 |
+
"Purple Teacher agents guide life, spawn guilds, and stabilize growth.\n"
|
| 378 |
+
"Authored by Liam Grinstead. Each session is sealed for falsifiability."
|
| 379 |
+
)
|
| 380 |
+
|
| 381 |
+
with gr.Row():
|
| 382 |
+
width = gr.Slider(32, 128, value=64, step=8, label="Grid width")
|
| 383 |
+
height = gr.Slider(32, 128, value=64, step=8, label="Grid height")
|
| 384 |
+
seed = gr.Number(value=7, label="Seed", precision=0)
|
| 385 |
+
|
| 386 |
+
with gr.Row():
|
| 387 |
+
male_init = gr.Slider(20, 300, value=120, step=10, label="Initial males")
|
| 388 |
+
female_init = gr.Slider(20, 300, value=120, step=10, label="Initial females")
|
| 389 |
+
teacher_init = gr.Slider(1, 30, value=6, step=1, label="Initial teachers")
|
| 390 |
+
|
| 391 |
+
with gr.Row():
|
| 392 |
+
forest_fraction = gr.Slider(0.0, 0.6, value=0.20, step=0.02, label="Forest fraction")
|
| 393 |
+
food_fraction = gr.Slider(0.0, 0.3, value=0.05, step=0.01, label="Food fraction")
|
| 394 |
+
baby_age_ticks = gr.Slider(4, 20, value=8, step=1, label="Baby→Worker ticks")
|
| 395 |
+
override_sensitivity = gr.Slider(0.3, 0.9, value=0.60, step=0.05, label="Conscious override sensitivity")
|
| 396 |
+
|
| 397 |
+
with gr.Row():
|
| 398 |
+
update_interval_sec = gr.Slider(2, 20, value=10, step=1, label="Update cadence (seconds)")
|
| 399 |
+
total_minutes = gr.Slider(1, 10, value=2, step=1, label="Session duration (minutes)")
|
| 400 |
+
|
| 401 |
+
start_btn = gr.Button("Start live civilization")
|
| 402 |
+
img_out = gr.Image(type="numpy", label="Live grid", streaming=True)
|
| 403 |
+
text_out = gr.Textbox(label="Summary (streaming)", lines=4)
|
| 404 |
+
|
| 405 |
+
start_btn.click(
|
| 406 |
+
stream_sim,
|
| 407 |
+
inputs=[width, height, seed, male_init, female_init, teacher_init, forest_fraction, food_fraction, baby_age_ticks, override_sensitivity, update_interval_sec, total_minutes],
|
| 408 |
+
outputs=[img_out, text_out]
|
| 409 |
+
)
|
| 410 |
+
|
| 411 |
+
if __name__ == "__main__":
|
| 412 |
+
demo.launch()
|