Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
|
@@ -1,12 +1,16 @@
|
|
| 1 |
# ============================================================
|
| 2 |
-
# π Binary Search Game β Two-Stage
|
| 3 |
# ============================================================
|
| 4 |
# Author: Your Name
|
| 5 |
# Course: CISC-121
|
| 6 |
# Description:
|
| 7 |
# 1) Click "Generate List" to create a random sorted list.
|
| 8 |
# 2) Enter a number and click "Run Binary Search".
|
| 9 |
-
# UI shows
|
|
|
|
|
|
|
|
|
|
|
|
|
| 10 |
# ============================================================
|
| 11 |
|
| 12 |
import random
|
|
@@ -29,56 +33,81 @@ def binary_search_on_state(user_number, arr_state):
|
|
| 29 |
# If user hasn't generated a list yet
|
| 30 |
if not arr_state:
|
| 31 |
list_msg = "β οΈ Please click 'Generate List' first."
|
| 32 |
-
# Return list warning, blank
|
| 33 |
-
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 34 |
|
| 35 |
# Validate input
|
| 36 |
try:
|
| 37 |
target = int(user_number)
|
| 38 |
except (TypeError, ValueError):
|
| 39 |
-
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 40 |
|
| 41 |
arr = arr_state[:] # copy for safety
|
| 42 |
steps = []
|
|
|
|
| 43 |
low, high = 0, len(arr) - 1
|
| 44 |
found = False
|
| 45 |
|
|
|
|
|
|
|
|
|
|
| 46 |
while low <= high:
|
| 47 |
mid = (low + high) // 2
|
| 48 |
-
steps.append(f"
|
|
|
|
| 49 |
if arr[mid] == target:
|
| 50 |
steps.append(f"β
Found {target} at index {mid}")
|
| 51 |
found = True
|
|
|
|
|
|
|
| 52 |
break
|
| 53 |
elif arr[mid] < target:
|
| 54 |
-
steps.append(f"{arr[mid]} is smaller β searching right half")
|
| 55 |
low = mid + 1
|
|
|
|
| 56 |
else:
|
| 57 |
-
steps.append(f"{arr[mid]} is larger β searching left half")
|
| 58 |
high = mid - 1
|
|
|
|
| 59 |
|
| 60 |
if not found:
|
| 61 |
steps.append(f"β The number {target} was not found.")
|
| 62 |
|
| 63 |
-
# Pad
|
| 64 |
while len(steps) < MAX_STEPS:
|
| 65 |
steps.append("")
|
|
|
|
|
|
|
| 66 |
|
| 67 |
final_msg = f"β
The number {target} was found!" if found else f"β The number {target} was not found."
|
| 68 |
list_display = f"Random Sorted List:\n{arr}"
|
| 69 |
|
| 70 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 71 |
|
| 72 |
|
| 73 |
# -------------------------
|
| 74 |
# UI
|
| 75 |
# -------------------------
|
| 76 |
-
with gr.Blocks(title="Binary Search Game β Two-Stage") as demo:
|
| 77 |
gr.Markdown(
|
| 78 |
"""
|
| 79 |
-
# π― Binary Search Game β Two-Stage
|
| 80 |
-
**Step 1:** Click **Generate List**
|
| 81 |
-
**Step 2:** Enter a number and click **Run Binary Search
|
|
|
|
| 82 |
"""
|
| 83 |
)
|
| 84 |
|
|
@@ -93,10 +122,12 @@ with gr.Blocks(title="Binary Search Game β Two-Stage") as demo:
|
|
| 93 |
# List display
|
| 94 |
list_box = gr.Textbox(label="Generated Sorted List", lines=2, interactive=False)
|
| 95 |
|
| 96 |
-
|
| 97 |
-
gr.Markdown("### πΉ Search Steps")
|
| 98 |
step_boxes = [gr.Textbox(label=f"Step {i+1}", lines=1, interactive=False) for i in range(MAX_STEPS)]
|
| 99 |
|
|
|
|
|
|
|
|
|
|
| 100 |
# Final result
|
| 101 |
result_box = gr.Textbox(label="Final Result", lines=1, interactive=False)
|
| 102 |
|
|
@@ -110,7 +141,7 @@ with gr.Blocks(title="Binary Search Game β Two-Stage") as demo:
|
|
| 110 |
run_btn.click(
|
| 111 |
fn=binary_search_on_state,
|
| 112 |
inputs=[user_number, arr_state],
|
| 113 |
-
outputs=[list_box, *step_boxes, result_box],
|
| 114 |
)
|
| 115 |
|
| 116 |
if __name__ == "__main__":
|
|
|
|
| 1 |
# ============================================================
|
| 2 |
+
# π Binary Search Game β Two-Stage with Remaining Range View
|
| 3 |
# ============================================================
|
| 4 |
# Author: Your Name
|
| 5 |
# Course: CISC-121
|
| 6 |
# Description:
|
| 7 |
# 1) Click "Generate List" to create a random sorted list.
|
| 8 |
# 2) Enter a number and click "Run Binary Search".
|
| 9 |
+
# UI shows:
|
| 10 |
+
# β’ the list,
|
| 11 |
+
# β’ per-step decision,
|
| 12 |
+
# β’ per-step remaining range (selected half),
|
| 13 |
+
# β’ final result.
|
| 14 |
# ============================================================
|
| 15 |
|
| 16 |
import random
|
|
|
|
| 33 |
# If user hasn't generated a list yet
|
| 34 |
if not arr_state:
|
| 35 |
list_msg = "β οΈ Please click 'Generate List' first."
|
| 36 |
+
# Return list warning, blank step messages, blank ranges, and final result message
|
| 37 |
+
return (
|
| 38 |
+
list_msg,
|
| 39 |
+
*["" for _ in range(MAX_STEPS)], # step messages
|
| 40 |
+
*["" for _ in range(MAX_STEPS)], # range messages
|
| 41 |
+
"β οΈ No list to search."
|
| 42 |
+
)
|
| 43 |
|
| 44 |
# Validate input
|
| 45 |
try:
|
| 46 |
target = int(user_number)
|
| 47 |
except (TypeError, ValueError):
|
| 48 |
+
return (
|
| 49 |
+
f"Random Sorted List:\n{arr_state}",
|
| 50 |
+
*["" for _ in range(MAX_STEPS)],
|
| 51 |
+
*["" for _ in range(MAX_STEPS)],
|
| 52 |
+
"β οΈ Enter a valid integer."
|
| 53 |
+
)
|
| 54 |
|
| 55 |
arr = arr_state[:] # copy for safety
|
| 56 |
steps = []
|
| 57 |
+
ranges = []
|
| 58 |
low, high = 0, len(arr) - 1
|
| 59 |
found = False
|
| 60 |
|
| 61 |
+
# Record initial range before any check (optional but helpful)
|
| 62 |
+
ranges.append(f"Initial range [low={low}, high={high}] β {arr[low:high+1]}")
|
| 63 |
+
|
| 64 |
while low <= high:
|
| 65 |
mid = (low + high) // 2
|
| 66 |
+
steps.append(f"Check middle index {mid} β value {arr[mid]}")
|
| 67 |
+
|
| 68 |
if arr[mid] == target:
|
| 69 |
steps.append(f"β
Found {target} at index {mid}")
|
| 70 |
found = True
|
| 71 |
+
# After finding, remaining range is just the match
|
| 72 |
+
ranges.append(f"Remaining range [low={mid}, high={mid}] β [{arr[mid]}]")
|
| 73 |
break
|
| 74 |
elif arr[mid] < target:
|
|
|
|
| 75 |
low = mid + 1
|
| 76 |
+
ranges.append(f"Move right β new range [low={low}, high={high}] β {arr[low:high+1] if low <= high else []}")
|
| 77 |
else:
|
|
|
|
| 78 |
high = mid - 1
|
| 79 |
+
ranges.append(f"Move left β new range [low={low}, high={high}] β {arr[low:high+1] if low <= high else []}")
|
| 80 |
|
| 81 |
if not found:
|
| 82 |
steps.append(f"β The number {target} was not found.")
|
| 83 |
|
| 84 |
+
# Pad to fill consistent UI boxes
|
| 85 |
while len(steps) < MAX_STEPS:
|
| 86 |
steps.append("")
|
| 87 |
+
while len(ranges) < MAX_STEPS:
|
| 88 |
+
ranges.append("")
|
| 89 |
|
| 90 |
final_msg = f"β
The number {target} was found!" if found else f"β The number {target} was not found."
|
| 91 |
list_display = f"Random Sorted List:\n{arr}"
|
| 92 |
|
| 93 |
+
# Return:
|
| 94 |
+
# 1 list box,
|
| 95 |
+
# MAX_STEPS step messages,
|
| 96 |
+
# MAX_STEPS range messages,
|
| 97 |
+
# 1 final result box
|
| 98 |
+
return list_display, *steps[:MAX_STEPS], *ranges[:MAX_STEPS], final_msg
|
| 99 |
|
| 100 |
|
| 101 |
# -------------------------
|
| 102 |
# UI
|
| 103 |
# -------------------------
|
| 104 |
+
with gr.Blocks(title="Binary Search Game β Two-Stage + Range View") as demo:
|
| 105 |
gr.Markdown(
|
| 106 |
"""
|
| 107 |
+
# π― Binary Search Game β Two-Stage (with Remaining Range)
|
| 108 |
+
**Step 1:** Click **Generate List** (10 unique numbers in 1β49).
|
| 109 |
+
**Step 2:** Enter a number and click **Run Binary Search**.
|
| 110 |
+
See each decision and the *remaining range* after every step.
|
| 111 |
"""
|
| 112 |
)
|
| 113 |
|
|
|
|
| 122 |
# List display
|
| 123 |
list_box = gr.Textbox(label="Generated Sorted List", lines=2, interactive=False)
|
| 124 |
|
| 125 |
+
gr.Markdown("### πΉ Search Steps (Decision Trace)")
|
|
|
|
| 126 |
step_boxes = [gr.Textbox(label=f"Step {i+1}", lines=1, interactive=False) for i in range(MAX_STEPS)]
|
| 127 |
|
| 128 |
+
gr.Markdown("### πΈ Remaining Range After Each Step")
|
| 129 |
+
range_boxes = [gr.Textbox(label=f"Range {i+1}", lines=1, interactive=False) for i in range(MAX_STEPS)]
|
| 130 |
+
|
| 131 |
# Final result
|
| 132 |
result_box = gr.Textbox(label="Final Result", lines=1, interactive=False)
|
| 133 |
|
|
|
|
| 141 |
run_btn.click(
|
| 142 |
fn=binary_search_on_state,
|
| 143 |
inputs=[user_number, arr_state],
|
| 144 |
+
outputs=[list_box, *step_boxes, *range_boxes, result_box],
|
| 145 |
)
|
| 146 |
|
| 147 |
if __name__ == "__main__":
|