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Create app.py
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app.py
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import gradio as gr
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import trimesh
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import base64
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import io
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def modify_texture():
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# Load the GLB file
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mesh = trimesh.load("train.glb")
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# Load the default texture image
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with open("defect.jpg", "rb") as f:
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default_texture_data = f.read()
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# Set the texture to the mesh
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mesh.visual.material.texture.image = default_texture_data
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# Export the modified mesh to GLB format
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modified_mesh_data = mesh.export(file_type="glb")
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# Convert the modified mesh data to BytesIO object
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output_file = io.BytesIO(modified_mesh_data)
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return output_file
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gr.Interface(
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fn=modify_texture,
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inputs=[],
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outputs=gr.outputs.File(label="Download Modified GLB File"),
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title="GLB Texture Modifier"
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).launch()
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