Spaces:
Runtime error
Runtime error
File size: 12,750 Bytes
bf68acd 27a261c bf68acd 76528e0 bf68acd 76528e0 bf68acd 76528e0 bf68acd 27a261c bf68acd 76528e0 bf68acd 76528e0 bf68acd 76528e0 bf68acd 27a261c bf68acd 27a261c 76528e0 27a261c bf68acd 27a261c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 | "use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { MusicNotes, Pause, Play, Trash, UploadSimple, Warning } from "@phosphor-icons/react";
import { Panel, Switch } from "@/components/ui";
import { Waveform, useAudioPeaks } from "@/components/waveform";
import { formatClock } from "@/lib/presets";
export interface ReferenceState {
file: File | null;
filename: string | null;
status: "empty" | "uploading" | "ready" | "failed";
error: string | null;
/** Seconds into the file to start transcribing. */
start: number;
/** Seconds to transcribe, or null for the whole thing. */
duration: number | null;
}
export const EMPTY_REFERENCE: ReferenceState = {
file: null,
filename: null,
status: "empty",
error: null,
start: 0,
duration: null,
};
const ACCEPTED = ".wav,.mp3,.flac,.ogg,.m4a,.aac,.opus,.webm";
export function ReferenceDrop({
state,
onChange,
}: {
state: ReferenceState;
onChange: (next: ReferenceState) => void;
}) {
const inputRef = useRef<HTMLInputElement>(null);
const [dragging, setDragging] = useState(false);
const { peaks, duration, failed } = useAudioPeaks(state.file, 420);
const preview = useLocalPlayback(state.file);
const accept = useCallback(
async (file: File) => {
onChange({ file, filename: null, status: "uploading", error: null, start: 0, duration: null });
const form = new FormData();
form.append("file", file);
try {
const res = await fetch("/api/upload", { method: "POST", body: form });
const body = await res.json();
if (!res.ok) throw new Error(body.error ?? "Upload failed");
onChange({ file, filename: body.filename, status: "ready", error: null, start: 0, duration: null });
} catch (error) {
onChange({
file,
filename: null,
status: "failed",
error: error instanceof Error ? error.message : "Upload failed",
start: 0,
duration: null,
});
}
},
[onChange],
);
if (state.file) {
return (
<Panel
title="Reference recording"
hint="Transcribed to a melody score, then re-sung."
aside={
<button
type="button"
onClick={() => onChange(EMPTY_REFERENCE)}
className="flex items-center gap-1.5 text-[12px] text-ink-faint transition-colors hover:text-alarm"
>
<Trash size={13} weight="bold" />
Remove
</button>
}
>
<div className="flex items-start gap-3">
<MusicNotes size={18} weight="fill" className="mt-0.5 shrink-0 text-citron" />
<div className="min-w-0 flex-1">
<p className="truncate text-[13px] text-ink">{state.file.name}</p>
<p className="mt-0.5 font-mono text-[11.5px] text-ink-faint">
{(state.file.size / 1024 / 1024).toFixed(1)} MB
{duration > 0 ? ` ${formatClock(duration)}` : ""}
</p>
</div>
<StatusBadge status={state.status} />
</div>
<div className="mt-3 rounded-console border border-line bg-void px-3 py-2.5">
{failed ? (
<p className="py-3 text-[12px] text-ink-faint">
This browser could not decode the file for preview. ComfyUI will still read it.
</p>
) : (
<div className="flex items-center gap-3">
{/*
The second of the two circular play buttons, deliberately
smaller than the dock's so the transport stays the primary one.
*/}
<button
type="button"
onClick={preview.toggle}
aria-label={preview.playing ? "Pause the reference" : "Play the reference"}
className="flex h-8 w-8 shrink-0 items-center justify-center rounded-full bg-citron text-void transition-transform duration-150 active:scale-95"
>
{preview.playing ? (
<Pause size={12} weight="fill" />
) : (
<Play size={12} weight="fill" />
)}
</button>
<div className="min-w-0 flex-1">
<Waveform
peaks={peaks}
progress={preview.progress}
onSeek={preview.seek}
height={40}
/>
</div>
<span className="shrink-0 font-mono text-[11px] text-ink-faint">
{formatClock(preview.position)} / {formatClock(preview.length || duration)}
</span>
</div>
)}
</div>
{preview.error ? (
<p className="mt-2 text-[12px] text-alarm">{preview.error}</p>
) : null}
<div className="mt-3 border-t border-line pt-3">
<Switch
checked={state.duration !== null || state.start > 0}
onChange={(on) =>
onChange({
...state,
start: 0,
duration: on ? Math.min(120, Math.round(duration) || 120) : null,
})
}
label="Transcribe only part of it"
/>
<p className="mt-1 text-[11.5px] leading-snug text-ink-faint">
SheetSage2 reads the whole file by default. A long or busy recording can
contain a note it cannot place on its grid, which fails the render.
</p>
{state.duration !== null || state.start > 0 ? (
<div className="mt-3 flex flex-wrap items-end gap-3">
<label className="flex flex-col gap-1">
<span className="text-[11px] tracking-[0.06em] text-ink-dim uppercase">From</span>
<input
type="number"
min={0}
max={Math.max(0, Math.floor(duration))}
value={state.start}
onChange={(event) => {
const limit = duration > 0 ? Math.floor(duration) - 1 : Infinity;
const start = Math.min(limit, Math.max(0, Number(event.target.value)));
onChange({ ...state, start });
}}
className="h-8 w-24 rounded-console border border-line-strong bg-void px-2 font-mono text-[12px] text-ink"
/>
</label>
<label className="flex flex-col gap-1">
<span className="text-[11px] tracking-[0.06em] text-ink-dim uppercase">
Seconds
</span>
<input
type="number"
min={1}
max={duration > 0 ? Math.ceil(duration) : undefined}
value={state.duration ?? 60}
onChange={(event) => {
const remaining = duration > 0 ? Math.ceil(duration) - state.start : Infinity;
const seconds = Math.min(remaining, Math.max(1, Number(event.target.value)));
onChange({ ...state, duration: seconds });
}}
className="h-8 w-24 rounded-console border border-line-strong bg-void px-2 font-mono text-[12px] text-ink"
/>
</label>
<p className="pb-1.5 font-mono text-[11.5px] text-ink-faint">
{formatClock(state.start)} to{" "}
{formatClock(state.start + (state.duration ?? 0))}
{duration > 0 ? ` of ${formatClock(duration)}` : ""}
</p>
</div>
) : null}
</div>
{preview.url ? (
<audio
ref={preview.ref}
src={preview.url}
preload="metadata"
onPlay={() => preview.setPlaying(true)}
onPause={() => preview.setPlaying(false)}
onTimeUpdate={(event) => preview.setPosition(event.currentTarget.currentTime)}
onLoadedMetadata={(event) => {
const value = event.currentTarget.duration;
if (Number.isFinite(value) && value > 0) preview.setLength(value);
}}
onEnded={() => {
preview.setPlaying(false);
preview.setPosition(0);
}}
onError={() => preview.setError("This browser will not play that file.")}
/>
) : null}
{state.error ? (
<p className="mt-2 flex items-start gap-1.5 text-[12px] text-alarm">
<Warning size={13} weight="fill" className="mt-0.5 shrink-0" />
{state.error}
</p>
) : null}
</Panel>
);
}
return (
<Panel title="Reference recording" hint="Optional. Keeps the tune, changes everything else.">
<div
onDragOver={(event) => {
event.preventDefault();
setDragging(true);
}}
onDragLeave={() => setDragging(false)}
onDrop={(event) => {
event.preventDefault();
setDragging(false);
const file = event.dataTransfer.files?.[0];
if (file) void accept(file);
}}
className={`flex flex-col items-center justify-center rounded-console border border-dashed px-6 py-9 text-center transition-colors duration-150 ${
dragging ? "border-citron bg-citron/5" : "border-line-strong bg-void"
}`}
>
<UploadSimple size={20} weight="bold" className={dragging ? "text-citron" : "text-ink-faint"} />
<p className="mt-3 text-[13px] text-ink">Drop a song here</p>
<p className="mt-1 max-w-[42ch] text-[12px] leading-snug text-ink-faint">
SheetSage2 reads the melody into a score. YuE2 then performs your lyrics over that melody
in the style you wrote.
</p>
<button
type="button"
onClick={() => inputRef.current?.click()}
className="mt-4 h-8 rounded-console border border-line-strong px-3 text-[12.5px] text-ink transition-colors hover:border-ink-faint hover:bg-raised"
>
Choose a file
</button>
<input
ref={inputRef}
type="file"
accept={ACCEPTED}
className="hidden"
onChange={(event) => {
const file = event.target.files?.[0];
if (file) void accept(file);
event.target.value = "";
}}
/>
</div>
</Panel>
);
}
function StatusBadge({ status }: { status: ReferenceState["status"] }) {
if (status === "uploading") {
return (
<span className="shrink-0 rounded-console border border-line-strong px-2 py-0.5 font-mono text-[11px] text-ink-dim">
sending
</span>
);
}
if (status === "ready") {
return (
<span className="shrink-0 rounded-console border border-citron/40 bg-citron/10 px-2 py-0.5 font-mono text-[11px] text-citron">
on the box
</span>
);
}
if (status === "failed") {
return (
<span className="shrink-0 rounded-console border border-alarm/40 bg-alarm/10 px-2 py-0.5 font-mono text-[11px] text-alarm">
failed
</span>
);
}
return null;
}
/**
* Plays the picked file straight from memory, before it ever leaves the
* browser. Hearing the reference matters: it is what decides the melody the
* model will sing, so uploading one blind is a bad way to work.
*/
function useLocalPlayback(file: File | null) {
const ref = useRef<HTMLAudioElement>(null);
const [url, setUrl] = useState<string | null>(null);
const [playing, setPlaying] = useState(false);
const [position, setPosition] = useState(0);
const [length, setLength] = useState(0);
const [error, setError] = useState<string | null>(null);
useEffect(() => {
if (!file) {
setUrl(null);
return;
}
const objectUrl = URL.createObjectURL(file);
setUrl(objectUrl);
setPlaying(false);
setPosition(0);
setLength(0);
setError(null);
// An object URL pins the file in memory until it is released.
return () => URL.revokeObjectURL(objectUrl);
}, [file]);
const toggle = () => {
const element = ref.current;
if (!element) return;
if (!element.paused) {
element.pause();
return;
}
element.play().catch(() => setError("This browser will not play that file."));
};
const seek = (ratio: number) => {
const element = ref.current;
if (!element || !length) return;
element.currentTime = ratio * length;
setPosition(ratio * length);
};
return {
ref,
url,
playing,
position,
length,
error,
progress: length > 0 ? Math.min(1, position / length) : 0,
toggle,
seek,
setPlaying,
setPosition,
setLength,
setError,
};
}
|