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| export type PlanMode = "full" | "melody"; | |
| export type OutputFormat = "flac" | "mp3" | "opus"; | |
| /** | |
| * How the symbolic plan (ABC score) that YuE2 conditions on is produced. | |
| * - "model" YuE2GenerateABC writes the score from style + lyrics | |
| * - "reference" SheetSage2AudioToABC transcribes an uploaded recording | |
| * - "manual" the operator supplies or edits the score by hand | |
| * - "none" no score at all, YuE2 falls back to off mode | |
| */ | |
| export type ScoreSource = "model" | "reference" | "manual" | "none"; | |
| export interface GenerationRequest { | |
| style: string; | |
| lyrics: string; | |
| mode: PlanMode; | |
| scoreSource: ScoreSource; | |
| abc: string; | |
| referenceFilename: string | null; | |
| /** Seconds into the reference to start transcribing. */ | |
| referenceStart: number; | |
| /** Seconds of reference to transcribe, or null for all of it. */ | |
| referenceDuration: number | null; | |
| maxDuration: number; | |
| seed: number; | |
| randomizeSeed: boolean; | |
| checkpoint: string; | |
| audioEncoder: string; | |
| tiledDecode: boolean; | |
| /** Load the community Real-Audio decoder adapter (MODEL branch). */ | |
| realAudioMatch: boolean; | |
| /** How hard that adapter pulls, 0 to 1.5. */ | |
| realAudioStrength: number; | |
| /** Load the instrumental chain-of-thought adapter (CLIP branch). */ | |
| instrumentalArrangement: boolean; | |
| /** How hard that adapter pulls, 0 to 1.5. */ | |
| instrumentalStrength: number; | |
| outputFormat: OutputFormat; | |
| advanced: AdvancedParams; | |
| } | |
| export interface AdvancedParams { | |
| temperature: number; | |
| topP: number; | |
| topK: number; | |
| repetitionPenalty: number; | |
| cfgScale: number; | |
| steps: number; | |
| samplerName: string; | |
| scheduler: string; | |
| abcTemperature: number; | |
| abcTopP: number; | |
| abcTopK: number; | |
| abcRepetitionPenalty: number; | |
| maxAbcTokens: number; | |
| } | |
| export type JobStage = | |
| | "queued" | |
| | "transcribing" | |
| | "planning" | |
| | "conditioning" | |
| | "rendering" | |
| | "decoding" | |
| | "done" | |
| | "failed" | |
| | "cancelled"; | |
| export interface JobAudio { | |
| filename: string; | |
| subfolder: string; | |
| type: string; | |
| url: string; | |
| } | |
| export interface Job { | |
| id: string; | |
| promptId: string | null; | |
| createdAt: number; | |
| finishedAt: number | null; | |
| stage: JobStage; | |
| /** 0 to 1 within the current stage. */ | |
| stageProgress: number; | |
| /** False when the websocket is unreachable and stages come from polling. */ | |
| liveProgress: boolean; | |
| queuePosition: number | null; | |
| request: GenerationRequest; | |
| seedUsed: number; | |
| abc: string | null; | |
| audio: JobAudio | null; | |
| durationSeconds: number | null; | |
| error: string | null; | |
| title: string; | |
| } | |
| export interface ComfyCapabilities { | |
| connected: boolean; | |
| url: string; | |
| mock: boolean; | |
| checkpoints: string[]; | |
| audioEncoders: string[]; | |
| loras: string[]; | |
| missingNodes: string[]; | |
| error: string | null; | |
| /** Tail of the engine log, so a remote failure explains itself. */ | |
| engineLog: string | null; | |
| /** Identifies the running image, so a stale container is obvious. */ | |
| buildStamp: string | null; | |
| } | |
| export const STAGE_LABEL: Record<JobStage, string> = { | |
| queued: "Waiting for the GPU", | |
| transcribing: "Reading the reference", | |
| planning: "Writing the score", | |
| conditioning: "Encoding style and lyrics", | |
| rendering: "Rendering audio", | |
| decoding: "Decoding to stereo", | |
| done: "Ready", | |
| failed: "Failed", | |
| cancelled: "Cancelled", | |
| }; | |