Create app.py
Browse files
app.py
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| 1 |
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import gradio as gr
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# ----------------- SNAKE GAME HTML + JS ----------------- #
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snake_game_html = """
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<style>
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#gameCanvas {
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background-color: #222;
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display: block;
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margin: 1em auto;
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border: 3px solid white;
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border-radius: 8px;
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}
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#instructions {
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text-align: center;
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color: white;
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font-family: Arial, sans-serif;
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margin-top: 0.5em;
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}
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</style>
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<canvas id="gameCanvas" width="400" height="400"></canvas>
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<div id="instructions">Use Arrow Keys to move the snake. Eat the red squares!</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const grid = 20;
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let count = 0;
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let snake = { x: 160, y: 160, dx: grid, dy: 0, cells: [], maxCells: 4 };
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let apple = { x: 320, y: 320 };
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let score = 0;
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function getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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document.addEventListener('keydown', function(e) {
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if (e.key === 'ArrowLeft' && snake.dx === 0) { snake.dx = -grid; snake.dy = 0; }
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if (e.key === 'ArrowUp' && snake.dy === 0) { snake.dx = 0; snake.dy = -grid; }
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if (e.key === 'ArrowRight' && snake.dx === 0) { snake.dx = grid; snake.dy = 0; }
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if (e.key === 'ArrowDown' && snake.dy === 0) { snake.dx = 0; snake.dy = grid; }
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});
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function gameLoop() {
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requestAnimationFrame(gameLoop);
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if (++count < 4) return;
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count = 0;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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snake.x += snake.dx;
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snake.y += snake.dy;
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// Wrap snake position
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if (snake.x < 0) snake.x = canvas.width - grid;
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if (snake.x >= canvas.width) snake.x = 0;
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if (snake.y < 0) snake.y = canvas.height - grid;
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if (snake.y >= canvas.height) snake.y = 0;
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snake.cells.unshift({x: snake.x, y: snake.y});
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if (snake.cells.length > snake.maxCells) snake.cells.pop();
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// Draw apple
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ctx.fillStyle = 'red';
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ctx.fillRect(apple.x, apple.y, grid-1, grid-1);
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// Draw snake
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ctx.fillStyle = 'lime';
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snake.cells.forEach((cell, index) => {
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ctx.fillRect(cell.x, cell.y, grid-1, grid-1);
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// Check collision with apple
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if (cell.x === apple.x && cell.y === apple.y) {
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snake.maxCells++;
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score++;
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apple.x = getRandomInt(0, 20) * grid;
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apple.y = getRandomInt(0, 20) * grid;
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}
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// Check collision with self
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for (let i = index + 1; i < snake.cells.length; i++) {
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if (cell.x === snake.cells[i].x && cell.y === snake.cells[i].y) {
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alert("Game Over! Score: " + score);
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document.location.reload();
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}
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}
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});
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// Draw score
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ctx.fillStyle = 'white';
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ctx.font = '16px Arial';
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ctx.fillText('Score: ' + score, 10, 20);
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}
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requestAnimationFrame(gameLoop);
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</script>
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"""
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# ----------------- GRADIO UI ----------------- #
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with gr.Blocks() as demo:
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gr.Markdown("## 🐍 Snake Game")
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gr.Markdown("Control the snake with arrow keys and eat the red apples to grow!")
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gr.HTML(snake_game_html)
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demo.launch()
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