Update index.html
Browse files- index.html +358 -17
index.html
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@@ -1,19 +1,360 @@
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| 19 |
</html>
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| 1 |
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<!DOCTYPE html>
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<html>
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<head>
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<title>Go Game</title>
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<style>
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.board {
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display: grid;
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grid-template-columns: repeat(19, 30px);
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grid-template-rows: repeat(19, 30px);
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gap: 1px;
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background-color: #dcb35c;
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border: 2px solid #000;
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width: fit-content;
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margin: 20px auto;
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}
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.intersection {
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width: 30px;
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height: 30px;
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position: relative;
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cursor: pointer;
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}
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.intersection::before {
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content: '';
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position: absolute;
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left: 0;
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top: 50%;
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width: 100%;
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height: 1px;
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background: #000;
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z-index: 1;
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}
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.intersection::after {
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content: '';
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position: absolute;
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top: 0;
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left: 50%;
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height: 100%;
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width: 1px;
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background: #000;
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z-index: 1;
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}
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.star-point::before {
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content: '';
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position: absolute;
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width: 6px;
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height: 6px;
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background: #000;
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border-radius: 50%;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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z-index: 2;
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}
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.stone {
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width: 28px;
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height: 28px;
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border-radius: 50%;
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position: absolute;
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top: 1px;
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left: 1px;
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z-index: 3;
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transition: 0.2s ease;
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}
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.black {
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background: #000;
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box-shadow: inset -2px -2px 8px rgba(255,255,255,0.2);
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}
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.white {
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background: #fff;
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box-shadow: inset -2px -2px 8px rgba(0,0,0,0.2);
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}
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.controls {
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text-align: center;
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margin: 20px;
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| 83 |
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}
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| 84 |
+
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button {
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padding: 8px 16px;
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margin: 0 5px;
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font-size: 16px;
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border: none;
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border-radius: 4px;
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background: #4CAF50;
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| 92 |
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color: white;
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cursor: pointer;
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transition: 0.3s;
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}
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button:hover {
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| 98 |
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background: #45a049;
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}
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| 101 |
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.game-info {
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| 102 |
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text-align: center;
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| 103 |
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margin: 20px;
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| 104 |
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font-size: 18px;
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}
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| 106 |
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.game-info div {
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margin: 10px 0;
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}
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.game-container {
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max-width: 800px;
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margin: 0 auto;
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padding: 20px;
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background: #f5f5f5;
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border-radius: 10px;
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| 117 |
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box-shadow: 0 0 20px rgba(0,0,0,0.1);
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}
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.mode-select {
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text-align: center;
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margin-bottom: 20px;
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}
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select {
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padding: 8px;
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font-size: 16px;
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border-radius: 4px;
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}
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</style>
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</head>
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<body>
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<div class="game-container">
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<div class="mode-select">
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| 135 |
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<select id="gameMode">
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| 136 |
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<option value="pvp">Player vs Player</option>
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| 137 |
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<option value="ai">Player vs AI</option>
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| 138 |
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</select>
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| 139 |
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<select id="difficulty">
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<option value="easy">Easy</option>
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| 141 |
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<option value="hard">Hard</option>
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| 142 |
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</select>
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</div>
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| 144 |
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<div id="board" class="board">
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| 146 |
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<!-- Board will be generated by JavaScript -->
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| 147 |
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</div>
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| 148 |
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| 149 |
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<div class="game-info">
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<div>Current Player: <span id="currentPlayer">Black</span></div>
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| 151 |
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<div>Black Captures: <span id="blackCaptures">0</span></div>
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| 152 |
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<div>White Captures: <span id="whiteCaptures">0</span></div>
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| 153 |
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</div>
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| 154 |
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<div class="controls">
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<button id="passBtn">Pass</button>
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| 157 |
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<button id="resetBtn">Reset</button>
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| 158 |
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</div>
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| 159 |
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</div>
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| 160 |
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| 161 |
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<script>
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| 162 |
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class GoGame {
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| 163 |
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constructor() {
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| 164 |
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this.size = 19;
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| 165 |
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this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
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| 166 |
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this.currentPlayer = 'black';
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| 167 |
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this.captures = { black: 0, white: 0 };
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| 168 |
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this.lastMove = null;
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| 169 |
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this.gameMode = 'pvp';
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| 170 |
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this.difficulty = 'easy';
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| 171 |
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this.initialize();
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| 172 |
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}
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| 173 |
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initialize() {
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const boardElement = document.getElementById('board');
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| 176 |
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boardElement.innerHTML = '';
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| 177 |
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| 178 |
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for (let i = 0; i < this.size; i++) {
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| 179 |
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for (let j = 0; j < this.size; j++) {
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| 180 |
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const intersection = document.createElement('div');
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| 181 |
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intersection.className = 'intersection';
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| 182 |
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intersection.dataset.row = i;
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| 183 |
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intersection.dataset.col = j;
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| 184 |
+
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| 185 |
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if (this.isStarPoint(i, j)) {
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| 186 |
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intersection.classList.add('star-point');
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| 187 |
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}
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| 188 |
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| 189 |
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intersection.addEventListener('click', (e) => this.handleMove(e));
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| 190 |
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boardElement.appendChild(intersection);
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| 191 |
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}
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| 192 |
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}
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| 193 |
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| 194 |
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document.getElementById('passBtn').addEventListener('click', () => this.pass());
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| 195 |
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document.getElementById('resetBtn').addEventListener('click', () => this.reset());
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| 196 |
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document.getElementById('gameMode').addEventListener('change', (e) => {
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| 197 |
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this.gameMode = e.target.value;
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| 198 |
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this.reset();
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| 199 |
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});
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| 200 |
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document.getElementById('difficulty').addEventListener('change', (e) => {
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| 201 |
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this.difficulty = e.target.value;
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| 202 |
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});
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| 203 |
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| 204 |
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this.updateDisplay();
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| 205 |
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}
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| 206 |
+
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| 207 |
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isStarPoint(row, col) {
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| 208 |
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const starPoints = [
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| 209 |
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[3, 3], [3, 9], [3, 15],
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| 210 |
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[9, 3], [9, 9], [9, 15],
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| 211 |
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[15, 3], [15, 9], [15, 15]
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| 212 |
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];
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| 213 |
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return starPoints.some(point => point[0] === row && point[1] === col);
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| 214 |
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}
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| 215 |
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| 216 |
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handleMove(e) {
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| 217 |
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const row = parseInt(e.target.dataset.row);
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| 218 |
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const col = parseInt(e.target.dataset.col);
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| 219 |
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| 220 |
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if (this.isValidMove(row, col)) {
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| 221 |
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this.placeStone(row, col);
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| 222 |
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| 223 |
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if (this.gameMode === 'ai' && this.currentPlayer === 'white') {
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| 224 |
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setTimeout(() => this.makeAIMove(), 500);
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| 225 |
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}
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| 226 |
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}
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| 227 |
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}
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| 228 |
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| 229 |
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isValidMove(row, col) {
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| 230 |
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if (this.board[row][col] !== null) return false;
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| 231 |
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| 232 |
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this.board[row][col] = this.currentPlayer;
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| 233 |
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const captures = this.checkCaptures(row, col);
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| 234 |
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const suicide = this.isSuicideMove(row, col);
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| 235 |
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| 236 |
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this.board[row][col] = null;
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| 237 |
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| 238 |
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return !suicide || captures.length > 0;
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| 239 |
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}
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| 240 |
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| 241 |
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placeStone(row, col) {
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| 242 |
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this.board[row][col] = this.currentPlayer;
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| 243 |
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this.renderStone(row, col);
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| 244 |
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| 245 |
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const captures = this.checkCaptures(row, col);
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| 246 |
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this.removeCaptures(captures);
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| 247 |
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| 248 |
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this.lastMove = [row, col];
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| 249 |
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this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
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| 250 |
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this.updateDisplay();
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| 251 |
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}
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| 252 |
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| 253 |
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renderStone(row, col) {
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| 254 |
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const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
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| 255 |
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const stone = document.createElement('div');
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| 256 |
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stone.className = `stone ${this.currentPlayer}`;
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| 257 |
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intersection.appendChild(stone);
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| 258 |
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}
|
| 259 |
+
|
| 260 |
+
makeStrategicMove() {
|
| 261 |
+
let bestMove = null;
|
| 262 |
+
let bestScore = -Infinity;
|
| 263 |
+
|
| 264 |
+
for (let row = 0; row < this.size; row++) {
|
| 265 |
+
for (let col = 0; col < this.size; col++) {
|
| 266 |
+
if (this.isValidMove(row, col)) {
|
| 267 |
+
const score = this.evaluateMove(row, col);
|
| 268 |
+
if (score > bestScore) {
|
| 269 |
+
bestScore = score;
|
| 270 |
+
bestMove = [row, col];
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
if (bestMove) {
|
| 277 |
+
this.placeStone(...bestMove);
|
| 278 |
+
} else {
|
| 279 |
+
this.pass();
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
evaluateMove(row, col) {
|
| 284 |
+
let score = 0;
|
| 285 |
+
|
| 286 |
+
this.board[row][col] = this.currentPlayer;
|
| 287 |
+
|
| 288 |
+
const captures = this.checkCaptures(row, col);
|
| 289 |
+
score += captures.length * 10;
|
| 290 |
+
|
| 291 |
+
const group = this.getGroup(row, col);
|
| 292 |
+
const liberties = this.getGroupLiberties(group);
|
| 293 |
+
score += liberties.length;
|
| 294 |
+
|
| 295 |
+
if (this.isStarPoint(row, col)) {
|
| 296 |
+
score += 5;
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
const neighbors = this.getNeighbors(row, col);
|
| 300 |
+
for (const [nRow, nCol] of neighbors) {
|
| 301 |
+
if (this.board[nRow][nCol] === this.currentPlayer) {
|
| 302 |
+
score += 3;
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
this.board[row][col] = null;
|
| 307 |
+
return score;
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
getGroupLiberties(group) {
|
| 311 |
+
const liberties = new Set();
|
| 312 |
+
for (const [row, col] of group) {
|
| 313 |
+
const neighbors = this.getNeighbors(row, col);
|
| 314 |
+
for (const [nRow, nCol] of neighbors) {
|
| 315 |
+
if (this.board[nRow][nCol] === null) {
|
| 316 |
+
liberties.add(`${nRow},${nCol}`);
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
return Array.from(liberties);
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
makeAIMove() {
|
| 324 |
+
if (this.difficulty === 'easy') {
|
| 325 |
+
this.makeRandomMove();
|
| 326 |
+
} else {
|
| 327 |
+
this.makeStrategicMove();
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
pass() {
|
| 332 |
+
this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
|
| 333 |
+
this.updateDisplay();
|
| 334 |
+
|
| 335 |
+
if (this.gameMode === 'ai' && this.currentPlayer === 'white') {
|
| 336 |
+
setTimeout(() => this.makeAIMove(), 500);
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
reset() {
|
| 341 |
+
this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
|
| 342 |
+
this.currentPlayer = 'black';
|
| 343 |
+
this.captures = { black: 0, white: 0 };
|
| 344 |
+
this.lastMove = null;
|
| 345 |
+
this.initialize();
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
updateDisplay() {
|
| 349 |
+
document.getElementById('currentPlayer').textContent =
|
| 350 |
+
this.currentPlayer.charAt(0).toUpperCase() + this.currentPlayer.slice(1);
|
| 351 |
+
document.getElementById('blackCaptures').textContent = this.captures.black;
|
| 352 |
+
document.getElementById('whiteCaptures').textContent = this.captures.white;
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
new GoGame();
|
| 357 |
+
</script>
|
| 358 |
+
</body>
|
| 359 |
</html>
|
| 360 |
+
|