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Update index.html
Browse files- index.html +326 -18
index.html
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@@ -1,19 +1,327 @@
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<html>
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| 1 |
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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.board {
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width: 480px;
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height: 480px;
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border: 2px solid #333;
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display: grid;
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grid-template-columns: repeat(8, 1fr);
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}
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.square {
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width: 60px;
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height: 60px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 40px;
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cursor: pointer;
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position: relative;
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}
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.white {
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background: #fff;
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}
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.black {
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background: #999;
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}
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.highlight {
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background: rgba(255, 255, 0, 0.5);
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}
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.possible-move::after {
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content: '';
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position: absolute;
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width: 20px;
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height: 20px;
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background: rgba(0, 255, 0, 0.3);
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border-radius: 50%;
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}
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.captured {
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margin: 20px;
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padding: 10px;
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border: 1px solid #ccc;
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}
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.captured-piece {
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font-size: 24px;
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margin: 0 5px;
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}
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</style>
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</head>
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<body>
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<div class="board" id="board"></div>
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<div class="captured">
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<div>
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White captured: <span id="whiteCaptured"></span>
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</div>
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<div>
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Black captured: <span id="blackCaptured"></span>
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</div>
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</div>
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<script>
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const board = document.getElementById('board');
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const whiteCaptured = document.getElementById('whiteCaptured');
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const blackCaptured = document.getElementById('blackCaptured');
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| 72 |
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let selectedPiece = null;
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let currentTurn = 'white';
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let whiteCapturedPieces = [];
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let blackCapturedPieces = [];
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const initialBoard = [
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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| 80 |
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['', '', '', '', '', '', '', ''],
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| 81 |
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['', '', '', '', '', '', '', ''],
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['', '', '', '', '', '', '', ''],
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| 83 |
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['', '', '', '', '', '', '', ''],
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| 84 |
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β'],
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| 85 |
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['β', 'β', 'β', 'β', 'β', 'β', 'β', 'β']
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];
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| 87 |
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| 88 |
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let gameBoard = JSON.parse(JSON.stringify(initialBoard));
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| 89 |
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| 90 |
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function createBoard() {
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| 91 |
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board.innerHTML = '';
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| 92 |
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for (let i = 0; i < 8; i++) {
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| 93 |
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for (let j = 0; j < 8; j++) {
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| 94 |
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const square = document.createElement('div');
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| 95 |
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square.className = `square ${(i + j) % 2 === 0 ? 'white' : 'black'}`;
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| 96 |
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square.dataset.row = i;
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square.dataset.col = j;
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| 98 |
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square.textContent = gameBoard[i][j];
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| 99 |
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square.addEventListener('click', handleClick);
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| 100 |
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board.appendChild(square);
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}
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| 102 |
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}
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| 103 |
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}
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| 105 |
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function isWhitePiece(piece) {
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| 106 |
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return 'ββββββ'.includes(piece);
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| 107 |
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}
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| 108 |
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| 109 |
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function isBlackPiece(piece) {
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return 'ββββββ'.includes(piece);
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| 111 |
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}
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| 112 |
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| 113 |
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function clearHighlights() {
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| 114 |
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document.querySelectorAll('.square').forEach(square => {
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| 115 |
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square.classList.remove('highlight', 'possible-move');
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| 116 |
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});
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| 117 |
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}
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| 118 |
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| 119 |
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function getPossibleMoves(row, col) {
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| 120 |
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const piece = gameBoard[row][col];
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const moves = [];
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| 122 |
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| 123 |
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switch (piece) {
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case 'β':
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| 125 |
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case 'β':
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| 126 |
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// King moves
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| 127 |
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for (let i = -1; i <= 1; i++) {
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| 128 |
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for (let j = -1; j <= 1; j++) {
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| 129 |
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if (i === 0 && j === 0) continue;
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| 130 |
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const newRow = row + i;
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| 131 |
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const newCol = col + j;
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| 132 |
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if (isValidMove(newRow, newCol, piece)) {
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| 133 |
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moves.push([newRow, newCol]);
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| 134 |
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}
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| 135 |
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}
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| 136 |
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}
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| 137 |
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break;
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| 138 |
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| 139 |
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case 'β':
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| 140 |
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case 'β':
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| 141 |
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// Queen moves (combination of rook and bishop)
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| 142 |
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moves.push(...getRookMoves(row, col));
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| 143 |
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moves.push(...getBishopMoves(row, col));
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break;
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| 145 |
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| 146 |
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case 'β':
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| 147 |
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case 'β':
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| 148 |
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// Rook moves
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| 149 |
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moves.push(...getRookMoves(row, col));
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| 150 |
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break;
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| 151 |
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| 152 |
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case 'β':
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| 153 |
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case 'β':
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| 154 |
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// Bishop moves
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| 155 |
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moves.push(...getBishopMoves(row, col));
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| 156 |
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break;
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| 157 |
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| 158 |
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case 'β':
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| 159 |
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case 'β':
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| 160 |
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// Knight moves
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| 161 |
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const knightMoves = [
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| 162 |
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[-2, -1], [-2, 1], [-1, -2], [-1, 2],
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| 163 |
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[1, -2], [1, 2], [2, -1], [2, 1]
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| 164 |
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];
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| 165 |
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for (const [dRow, dCol] of knightMoves) {
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| 166 |
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const newRow = row + dRow;
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| 167 |
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const newCol = col + dCol;
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| 168 |
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if (isValidMove(newRow, newCol, piece)) {
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| 169 |
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moves.push([newRow, newCol]);
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| 170 |
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}
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| 171 |
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}
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| 172 |
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break;
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| 173 |
+
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| 174 |
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case 'β':
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| 175 |
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// White pawn moves
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| 176 |
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if (row > 0 && !gameBoard[row - 1][col]) {
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| 177 |
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moves.push([row - 1, col]);
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| 178 |
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if (row === 6 && !gameBoard[row - 2][col]) {
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| 179 |
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moves.push([row - 2, col]);
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| 180 |
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}
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| 181 |
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}
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| 182 |
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// Capture diagonally
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| 183 |
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if (row > 0 && col > 0 && isBlackPiece(gameBoard[row - 1][col - 1])) {
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| 184 |
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moves.push([row - 1, col - 1]);
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| 185 |
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}
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| 186 |
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if (row > 0 && col < 7 && isBlackPiece(gameBoard[row - 1][col + 1])) {
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| 187 |
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moves.push([row - 1, col + 1]);
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| 188 |
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}
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| 189 |
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break;
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| 190 |
+
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| 191 |
+
case 'β':
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| 192 |
+
// Black pawn moves
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| 193 |
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if (row < 7 && !gameBoard[row + 1][col]) {
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| 194 |
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moves.push([row + 1, col]);
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| 195 |
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if (row === 1 && !gameBoard[row + 2][col]) {
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| 196 |
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moves.push([row + 2, col]);
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| 197 |
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}
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| 198 |
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}
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| 199 |
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// Capture diagonally
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| 200 |
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if (row < 7 && col > 0 && isWhitePiece(gameBoard[row + 1][col - 1])) {
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| 201 |
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moves.push([row + 1, col - 1]);
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| 202 |
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}
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| 203 |
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if (row < 7 && col < 7 && isWhitePiece(gameBoard[row + 1][col + 1])) {
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| 204 |
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moves.push([row + 1, col + 1]);
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| 205 |
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}
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| 206 |
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break;
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| 207 |
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}
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| 208 |
+
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| 209 |
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return moves;
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| 210 |
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}
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| 211 |
+
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| 212 |
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function getRookMoves(row, col) {
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| 213 |
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const moves = [];
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| 214 |
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const directions = [[0, 1], [0, -1], [1, 0], [-1, 0]];
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| 215 |
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for (const [dRow, dCol] of directions) {
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| 216 |
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let newRow = row + dRow;
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| 217 |
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let newCol = col + dCol;
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| 218 |
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while (isValidMove(newRow, newCol, gameBoard[row][col])) {
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| 219 |
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moves.push([newRow, newCol]);
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| 220 |
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if (gameBoard[newRow][newCol]) break;
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| 221 |
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newRow += dRow;
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| 222 |
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newCol += dCol;
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| 223 |
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}
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| 224 |
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}
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| 225 |
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return moves;
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| 226 |
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}
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| 227 |
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| 228 |
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function getBishopMoves(row, col) {
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| 229 |
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const moves = [];
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| 230 |
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const directions = [[1, 1], [1, -1], [-1, 1], [-1, -1]];
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| 231 |
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for (const [dRow, dCol] of directions) {
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| 232 |
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let newRow = row + dRow;
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| 233 |
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let newCol = col + dCol;
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| 234 |
+
while (isValidMove(newRow, newCol, gameBoard[row][col])) {
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| 235 |
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moves.push([newRow, newCol]);
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| 236 |
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if (gameBoard[newRow][newCol]) break;
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| 237 |
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newRow += dRow;
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| 238 |
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newCol += dCol;
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| 239 |
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}
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| 240 |
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}
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| 241 |
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return moves;
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| 242 |
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}
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| 243 |
+
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| 244 |
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function isValidMove(row, col, piece) {
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| 245 |
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if (row < 0 || row > 7 || col < 0 || col > 7) return false;
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| 246 |
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const targetPiece = gameBoard[row][col];
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| 247 |
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if (!targetPiece) return true;
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| 248 |
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return isWhitePiece(piece) ? isBlackPiece(targetPiece) : isWhitePiece(targetPiece);
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| 249 |
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}
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| 250 |
+
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| 251 |
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function handleClick(event) {
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| 252 |
+
const row = parseInt(event.target.dataset.row);
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| 253 |
+
const col = parseInt(event.target.dataset.col);
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| 254 |
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const piece = gameBoard[row][col];
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| 255 |
+
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| 256 |
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if (selectedPiece) {
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| 257 |
+
const selectedRow = parseInt(selectedPiece.dataset.row);
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| 258 |
+
const selectedCol = parseInt(selectedPiece.dataset.col);
|
| 259 |
+
const possibleMoves = getPossibleMoves(selectedRow, selectedCol);
|
| 260 |
+
|
| 261 |
+
const isValidMove = possibleMoves.some(([r, c]) => r === row && c === col);
|
| 262 |
+
|
| 263 |
+
if (isValidMove) {
|
| 264 |
+
const capturedPiece = gameBoard[row][col];
|
| 265 |
+
if (capturedPiece) {
|
| 266 |
+
if (isWhitePiece(gameBoard[selectedRow][selectedCol])) {
|
| 267 |
+
whiteCapturedPieces.push(capturedPiece);
|
| 268 |
+
} else {
|
| 269 |
+
blackCapturedPieces.push(capturedPiece);
|
| 270 |
+
}
|
| 271 |
+
updateCapturedPieces();
|
| 272 |
+
|
| 273 |
+
if (capturedPiece === 'β' || capturedPiece === 'β') {
|
| 274 |
+
alert('Game Over! ' + (isWhitePiece(gameBoard[selectedRow][selectedCol]) ? 'White' : 'Black') + ' wins!');
|
| 275 |
+
resetGame();
|
| 276 |
+
return;
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
gameBoard[row][col] = gameBoard[selectedRow][selectedCol];
|
| 281 |
+
gameBoard[selectedRow][selectedCol] = '';
|
| 282 |
+
currentTurn = currentTurn === 'white' ? 'black' : 'white';
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
selectedPiece = null;
|
| 286 |
+
clearHighlights();
|
| 287 |
+
createBoard();
|
| 288 |
+
return;
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
if (!piece) return;
|
| 292 |
+
|
| 293 |
+
const isWhiteTurn = currentTurn === 'white';
|
| 294 |
+
if ((isWhiteTurn && !isWhitePiece(piece)) || (!isWhiteTurn && !isBlackPiece(piece))) {
|
| 295 |
+
return;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
selectedPiece = event.target;
|
| 299 |
+
clearHighlights();
|
| 300 |
+
event.target.classList.add('highlight');
|
| 301 |
+
|
| 302 |
+
const possibleMoves = getPossibleMoves(row, col);
|
| 303 |
+
possibleMoves.forEach(([r, c]) => {
|
| 304 |
+
const square = document.querySelector(`[data-row="${r}"][data-col="${c}"]`);
|
| 305 |
+
square.classList.add('possible-move');
|
| 306 |
+
});
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
function updateCapturedPieces() {
|
| 310 |
+
whiteCaptured.textContent = whiteCapturedPieces.join(' ');
|
| 311 |
+
blackCaptured.textContent = blackCapturedPieces.join(' ');
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
function resetGame() {
|
| 315 |
+
gameBoard = JSON.parse(JSON.stringify(initialBoard));
|
| 316 |
+
currentTurn = 'white';
|
| 317 |
+
whiteCapturedPieces = [];
|
| 318 |
+
blackCapturedPieces = [];
|
| 319 |
+
selectedPiece = null;
|
| 320 |
+
updateCapturedPieces();
|
| 321 |
+
createBoard();
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
createBoard();
|
| 325 |
+
</script>
|
| 326 |
+
</body>
|
| 327 |
+
</html>
|