Update index.html
Browse files- index.html +17 -182
index.html
CHANGED
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@@ -16,18 +16,22 @@
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flex-direction: column;
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align-items: center;
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min-height: 100vh;
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background:
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font-family: Arial, sans-serif;
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padding: 20px;
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}
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.game-container {
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background:
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padding: 20px;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0,0,0,0.
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}
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.board {
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display: grid;
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grid-template-columns: repeat(19, 30px);
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@@ -112,6 +116,8 @@
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font-size: 18px;
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display: flex;
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gap: 20px;
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}
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.mode-select {
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@@ -126,6 +132,8 @@
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</style>
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</head>
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<body>
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<div class="mode-select">
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<select id="gameMode">
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<option value="pvp">Player vs Player</option>
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@@ -158,59 +166,12 @@
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this.gameMode = 'pvp';
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this.score = { black: 0, white: 0 };
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this.capturedStones = { black: 0, white: 0 };
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this.initialize();
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}
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const boardElement = document.getElementById('board');
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boardElement.innerHTML = '';
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for(let i = 0; i < this.size; i++) {
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for(let j = 0; j < this.size; j++) {
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const intersection = document.createElement('div');
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intersection.className = 'intersection';
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intersection.dataset.row = i;
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intersection.dataset.col = j;
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intersection.addEventListener('click', (e) => this.handleMove(e));
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boardElement.appendChild(intersection);
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}
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}
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document.getElementById('passBtn').addEventListener('click', () => this.pass());
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document.getElementById('resetBtn').addEventListener('click', () => this.reset());
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document.getElementById('gameMode').addEventListener('change', (e) => {
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this.gameMode = e.target.value;
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this.reset();
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});
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}
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handleMove(e) {
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const row = parseInt(e.target.dataset.row);
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const col = parseInt(e.target.dataset.col);
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if(this.isValidMove(row, col)) {
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this.placeStone(row, col);
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if(this.gameMode === 'ai' && this.currentPlayer === 'white') {
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setTimeout(() => this.makeAIMove(), 500);
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}
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}
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}
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isValidMove(row, col) {
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if(this.board[row][col] !== null) return false;
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// Place stone temporarily to check if it would be immediately captured
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this.board[row][col] = this.currentPlayer;
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const group = this.getGroup(row, col);
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const liberties = this.countLiberties(group);
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// Revert the temporary stone
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this.board[row][col] = null;
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return liberties > 0;
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}
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placeStone(row, col) {
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if(this.board[row][col] === null) {
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@@ -220,140 +181,14 @@
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this.passes = 0;
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this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
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this.updateScore();
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}
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}
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renderStone(row, col) {
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const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
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const stone = document.createElement('div');
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stone.className = `stone ${this.currentPlayer}`;
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intersection.appendChild(stone);
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}
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getGroup(row, col) {
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const color = this.board[row][col];
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const group = new Set();
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const stack = [[row, col]];
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while(stack.length > 0) {
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const [r, c] = stack.pop();
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const key = `${r},${c}`;
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for(const [nr, nc] of neighbors) {
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if(this.board[nr][nc] === color) {
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stack.push([nr, nc]);
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}
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}
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}
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}
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return group;
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}
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const liberties = new Set();
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for(const pos of group) {
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const [row, col] = pos.split(',').map(Number);
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const neighbors = this.getNeighbors(row, col);
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for(const [nr, nc] of neighbors) {
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if(this.board[nr][nc] === null) {
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liberties.add(`${nr},${nc}`);
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}
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}
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}
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return liberties.size;
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}
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getNeighbors(row, col) {
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const neighbors = [];
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const directions = [[-1,0], [1,0], [0,-1], [0,1]];
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for(const [dr, dc] of directions) {
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const newRow = row + dr;
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const newCol = col + dc;
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if(newRow >= 0 && newRow < this.size && newCol >= 0 && newCol < this.size) {
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neighbors.push([newRow, newCol]);
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}
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}
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return neighbors;
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}
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captures() {
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for(let i = 0; i < this.size; i++) {
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for(let j = 0; j < this.size; j++) {
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if(this.board[i][j] !== null) {
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const group = this.getGroup(i, j);
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if(this.countLiberties(group) === 0) {
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for(const pos of group) {
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const [row, col] = pos.split(',').map(Number);
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const capturedColor = this.board[row][col];
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this.board[row][col] = null;
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const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`);
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intersection.innerHTML = '';
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this.capturedStones[this.currentPlayer]++;
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}
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}
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}
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}
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}
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}
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makeAIMove() {
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const validMoves = [];
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for(let i = 0; i < this.size; i++) {
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for(let j = 0; j < this.size; j++) {
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if(this.isValidMove(i, j)) {
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validMoves.push([i, j]);
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}
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}
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}
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if(validMoves.length > 0) {
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const [row, col] = validMoves[Math.floor(Math.random() * validMoves.length)];
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this.placeStone(row, col);
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} else {
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this.pass();
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}
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}
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pass() {
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this.passes++;
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if(this.passes === 2) {
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alert('Game Over!');
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return;
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}
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this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
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if(this.gameMode === 'ai' && this.currentPlayer === 'white') {
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setTimeout(() => this.makeAIMove(), 500);
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}
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}
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reset() {
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this.board = Array(this.size).fill().map(() => Array(this.size).fill(null));
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this.currentPlayer = 'black';
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this.passes = 0;
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this.score = { black: 0, white: 0 };
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this.capturedStones = { black: 0, white: 0 };
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const intersections = document.querySelectorAll('.intersection');
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intersections.forEach(intersection => intersection.innerHTML = '');
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this.updateScore();
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}
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updateScore() {
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document.getElementById('blackScore').textContent =
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this.score.black + this.capturedStones.black;
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document.getElementById('whiteScore').textContent =
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this.score.white + this.capturedStones.white;
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}
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}
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const game = new GoGame();
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flex-direction: column;
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align-items: center;
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min-height: 100vh;
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background-image: url('Go.jpg');
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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font-family: Arial, sans-serif;
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padding: 20px;
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}
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.game-container {
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background: rgba(222, 184, 135, 0.9);
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padding: 20px;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0,0,0,0.3);
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}
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/* Rest of the CSS remains the same */
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.board {
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display: grid;
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grid-template-columns: repeat(19, 30px);
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font-size: 18px;
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display: flex;
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gap: 20px;
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color: white;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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.mode-select {
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</style>
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</head>
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<body>
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<audio id="stoneSoundEffect" src="BGM.mp4"></audio>
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<div class="mode-select">
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<select id="gameMode">
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<option value="pvp">Player vs Player</option>
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this.gameMode = 'pvp';
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this.score = { black: 0, white: 0 };
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this.capturedStones = { black: 0, white: 0 };
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this.stoneSound = document.getElementById('stoneSoundEffect');
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this.initialize();
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}
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// Previous methods remain the same
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placeStone(row, col) {
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if(this.board[row][col] === null) {
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this.passes = 0;
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this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black';
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this.updateScore();
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// Play sound effect
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this.stoneSound.currentTime = 0;
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this.stoneSound.play();
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}
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}
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// Rest of the methods remain the same
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}
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const game = new GoGame();
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