Spaces:
Running
Running
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Go Game</title> | |
| <style> | |
| * { | |
| margin: 0; | |
| padding: 0; | |
| box-sizing: border-box; | |
| } | |
| body { | |
| display: flex; | |
| flex-direction: column; | |
| align-items: center; | |
| min-height: 100vh; | |
| background: #f0f0f0; | |
| font-family: Arial, sans-serif; | |
| padding: 20px; | |
| } | |
| .game-container { | |
| background: #DEB887; | |
| padding: 20px; | |
| border-radius: 10px; | |
| box-shadow: 0 0 20px rgba(0,0,0,0.1); | |
| } | |
| .board { | |
| display: grid; | |
| grid-template-columns: repeat(19, 30px); | |
| grid-template-rows: repeat(19, 30px); | |
| gap: 0px; | |
| background: #DEB887; | |
| border: 2px solid #000; | |
| position: relative; | |
| } | |
| .intersection { | |
| width: 30px; | |
| height: 30px; | |
| position: relative; | |
| cursor: pointer; | |
| } | |
| .intersection::before { | |
| content: ''; | |
| position: absolute; | |
| top: 50%; | |
| left: 0; | |
| width: 100%; | |
| height: 1px; | |
| background: #000; | |
| } | |
| .intersection::after { | |
| content: ''; | |
| position: absolute; | |
| left: 50%; | |
| top: 0; | |
| height: 100%; | |
| width: 1px; | |
| background: #000; | |
| } | |
| .stone { | |
| position: absolute; | |
| width: 26px; | |
| height: 26px; | |
| border-radius: 50%; | |
| top: 2px; | |
| left: 2px; | |
| z-index: 1; | |
| transition: all 0.2s ease; | |
| } | |
| .black { | |
| background: #000; | |
| box-shadow: 2px 2px 2px rgba(0,0,0,0.2); | |
| } | |
| .white { | |
| background: #fff; | |
| box-shadow: 2px 2px 2px rgba(0,0,0,0.2); | |
| } | |
| .controls { | |
| margin-top: 20px; | |
| display: flex; | |
| gap: 10px; | |
| } | |
| button { | |
| padding: 10px 20px; | |
| font-size: 16px; | |
| border: none; | |
| border-radius: 5px; | |
| cursor: pointer; | |
| background: #4CAF50; | |
| color: white; | |
| transition: background 0.3s; | |
| } | |
| button:hover { | |
| background: #45a049; | |
| } | |
| .score { | |
| margin-top: 20px; | |
| font-size: 18px; | |
| display: flex; | |
| gap: 20px; | |
| } | |
| .mode-select { | |
| margin-bottom: 20px; | |
| } | |
| select { | |
| padding: 8px; | |
| font-size: 16px; | |
| border-radius: 5px; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div class="mode-select"> | |
| <select id="gameMode"> | |
| <option value="pvp">Player vs Player</option> | |
| <option value="ai">Player vs AI</option> | |
| </select> | |
| </div> | |
| <div class="game-container"> | |
| <div class="board" id="board"></div> | |
| </div> | |
| <div class="score"> | |
| <div>Black Score: <span id="blackScore">0</span></div> | |
| <div>White Score: <span id="whiteScore">0</span></div> | |
| </div> | |
| <div class="controls"> | |
| <button id="passBtn">Pass</button> | |
| <button id="resetBtn">Reset</button> | |
| </div> | |
| <script> | |
| class GoGame { | |
| constructor() { | |
| this.size = 19; | |
| this.board = Array(this.size).fill().map(() => Array(this.size).fill(null)); | |
| this.currentPlayer = 'black'; | |
| this.lastMove = null; | |
| this.passes = 0; | |
| this.gameMode = 'pvp'; | |
| this.score = { black: 0, white: 0 }; | |
| this.capturedStones = { black: 0, white: 0 }; | |
| this.initialize(); | |
| } | |
| initialize() { | |
| const boardElement = document.getElementById('board'); | |
| boardElement.innerHTML = ''; | |
| for(let i = 0; i < this.size; i++) { | |
| for(let j = 0; j < this.size; j++) { | |
| const intersection = document.createElement('div'); | |
| intersection.className = 'intersection'; | |
| intersection.dataset.row = i; | |
| intersection.dataset.col = j; | |
| intersection.addEventListener('click', (e) => this.handleMove(e)); | |
| boardElement.appendChild(intersection); | |
| } | |
| } | |
| document.getElementById('passBtn').addEventListener('click', () => this.pass()); | |
| document.getElementById('resetBtn').addEventListener('click', () => this.reset()); | |
| document.getElementById('gameMode').addEventListener('change', (e) => { | |
| this.gameMode = e.target.value; | |
| this.reset(); | |
| }); | |
| } | |
| handleMove(e) { | |
| const row = parseInt(e.target.dataset.row); | |
| const col = parseInt(e.target.dataset.col); | |
| if(this.isValidMove(row, col)) { | |
| this.placeStone(row, col); | |
| if(this.gameMode === 'ai' && this.currentPlayer === 'white') { | |
| setTimeout(() => this.makeAIMove(), 500); | |
| } | |
| } | |
| } | |
| isValidMove(row, col) { | |
| if(this.board[row][col] !== null) return false; | |
| // Place stone temporarily to check if it would be immediately captured | |
| this.board[row][col] = this.currentPlayer; | |
| const group = this.getGroup(row, col); | |
| const liberties = this.countLiberties(group); | |
| // Revert the temporary stone | |
| this.board[row][col] = null; | |
| return liberties > 0; | |
| } | |
| placeStone(row, col) { | |
| if(this.board[row][col] === null) { | |
| this.board[row][col] = this.currentPlayer; | |
| this.renderStone(row, col); | |
| this.captures(); | |
| this.passes = 0; | |
| this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black'; | |
| this.updateScore(); | |
| } | |
| } | |
| renderStone(row, col) { | |
| const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`); | |
| const stone = document.createElement('div'); | |
| stone.className = `stone ${this.currentPlayer}`; | |
| intersection.appendChild(stone); | |
| } | |
| getGroup(row, col) { | |
| const color = this.board[row][col]; | |
| const group = new Set(); | |
| const stack = [[row, col]]; | |
| while(stack.length > 0) { | |
| const [r, c] = stack.pop(); | |
| const key = `${r},${c}`; | |
| if(!group.has(key)) { | |
| group.add(key); | |
| const neighbors = this.getNeighbors(r, c); | |
| for(const [nr, nc] of neighbors) { | |
| if(this.board[nr][nc] === color) { | |
| stack.push([nr, nc]); | |
| } | |
| } | |
| } | |
| } | |
| return group; | |
| } | |
| countLiberties(group) { | |
| const liberties = new Set(); | |
| for(const pos of group) { | |
| const [row, col] = pos.split(',').map(Number); | |
| const neighbors = this.getNeighbors(row, col); | |
| for(const [nr, nc] of neighbors) { | |
| if(this.board[nr][nc] === null) { | |
| liberties.add(`${nr},${nc}`); | |
| } | |
| } | |
| } | |
| return liberties.size; | |
| } | |
| getNeighbors(row, col) { | |
| const neighbors = []; | |
| const directions = [[-1,0], [1,0], [0,-1], [0,1]]; | |
| for(const [dr, dc] of directions) { | |
| const newRow = row + dr; | |
| const newCol = col + dc; | |
| if(newRow >= 0 && newRow < this.size && newCol >= 0 && newCol < this.size) { | |
| neighbors.push([newRow, newCol]); | |
| } | |
| } | |
| return neighbors; | |
| } | |
| captures() { | |
| for(let i = 0; i < this.size; i++) { | |
| for(let j = 0; j < this.size; j++) { | |
| if(this.board[i][j] !== null) { | |
| const group = this.getGroup(i, j); | |
| if(this.countLiberties(group) === 0) { | |
| for(const pos of group) { | |
| const [row, col] = pos.split(',').map(Number); | |
| const capturedColor = this.board[row][col]; | |
| this.board[row][col] = null; | |
| const intersection = document.querySelector(`[data-row="${row}"][data-col="${col}"]`); | |
| intersection.innerHTML = ''; | |
| this.capturedStones[this.currentPlayer]++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| makeAIMove() { | |
| const validMoves = []; | |
| for(let i = 0; i < this.size; i++) { | |
| for(let j = 0; j < this.size; j++) { | |
| if(this.isValidMove(i, j)) { | |
| validMoves.push([i, j]); | |
| } | |
| } | |
| } | |
| if(validMoves.length > 0) { | |
| const [row, col] = validMoves[Math.floor(Math.random() * validMoves.length)]; | |
| this.placeStone(row, col); | |
| } else { | |
| this.pass(); | |
| } | |
| } | |
| pass() { | |
| this.passes++; | |
| if(this.passes === 2) { | |
| alert('Game Over!'); | |
| return; | |
| } | |
| this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black'; | |
| if(this.gameMode === 'ai' && this.currentPlayer === 'white') { | |
| setTimeout(() => this.makeAIMove(), 500); | |
| } | |
| } | |
| reset() { | |
| this.board = Array(this.size).fill().map(() => Array(this.size).fill(null)); | |
| this.currentPlayer = 'black'; | |
| this.passes = 0; | |
| this.score = { black: 0, white: 0 }; | |
| this.capturedStones = { black: 0, white: 0 }; | |
| const intersections = document.querySelectorAll('.intersection'); | |
| intersections.forEach(intersection => intersection.innerHTML = ''); | |
| this.updateScore(); | |
| } | |
| updateScore() { | |
| document.getElementById('blackScore').textContent = | |
| this.score.black + this.capturedStones.black; | |
| document.getElementById('whiteScore').textContent = | |
| this.score.white + this.capturedStones.white; | |
| } | |
| } | |
| const game = new GoGame(); | |
| </script> | |
| </body> | |
| </html> | |