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from __future__ import annotations
import random
from dataclasses import dataclass, field
from typing import Optional, TYPE_CHECKING
from soci.agents.generator import (
EVENING_SHIFT_JOBS, STUDENT_OCCUPATIONS, RETIRED_OCCUPATIONS,
)
if TYPE_CHECKING:
from soci.agents.persona import Persona
@dataclass
class RoutineSlot:
"""A single block in an agent's daily schedule."""
hour: int # Start hour (0-23)
minute: int # Start minute (0 or 15 or 30 or 45)
action_type: str # sleep, eat, work, move, relax, exercise, etc.
target_location: str # Where to do it
duration_ticks: int # How many 15-min ticks
detail: str # Human-readable description
needs_satisfied: dict[str, float] = field(default_factory=dict)
@property
def end_minutes(self) -> int:
"""Total minutes from midnight when this slot ends."""
return self.hour * 60 + self.minute + self.duration_ticks * 15
class DailyRoutine:
"""A deterministic daily schedule built from persona traits.
The routine is fully derived from the persona, so it doesn't need
serialization β it's rebuilt on load.
"""
def __init__(self, persona: Persona, is_weekend: bool = False) -> None:
self.persona_id = persona.id
self.slots: list[RoutineSlot] = []
self.wake_hour: int = 7
self.sleep_hour: int = 22
self._rng = random.Random(hash(persona.id)) # Deterministic per persona
self._build_routine(persona, is_weekend)
def get_action_for_time(self, hour: int, minute: int) -> Optional[RoutineSlot]:
"""Return the routine slot active at the given time, or None."""
time_mins = hour * 60 + minute
for slot in self.slots:
slot_start = slot.hour * 60 + slot.minute
slot_end = slot_start + slot.duration_ticks * 15
if slot_start <= time_mins < slot_end:
return slot
return None
def is_awake_at(self, hour: int) -> bool:
"""Whether this agent should be awake at the given hour."""
if self.wake_hour <= self.sleep_hour:
return self.wake_hour <= hour < self.sleep_hour
else:
# Wraps past midnight (e.g. wake=14, sleep=2)
return hour >= self.wake_hour or hour < self.sleep_hour
def _jitter(self, base_minutes: int, spread: int = 30) -> tuple[int, int]:
"""Add random jitter to a time. Returns (hour, minute) snapped to 15-min."""
offset = self._rng.randint(-spread, spread)
total = max(0, min(23 * 60 + 45, base_minutes + offset))
# Snap to 15-minute intervals
total = (total // 15) * 15
return total // 60, total % 60
def _build_routine(self, persona: Persona, is_weekend: bool) -> None:
"""Build the full daily schedule from persona traits."""
c = persona.conscientiousness
e = persona.extraversion
home = persona.home_location
work = persona.work_location
is_evening_shift = persona.occupation.lower() in EVENING_SHIFT_JOBS
is_student = persona.occupation.lower() in STUDENT_OCCUPATIONS
is_retired = persona.occupation.lower() in RETIRED_OCCUPATIONS
# --- Determine wake/sleep times ---
if is_evening_shift:
base_wake = 10 * 60 # 10:00
base_sleep = 2 * 60 # 02:00 (next day, treated as 26:00)
elif is_student:
base_wake = 8 * 60 + 30 # 08:30
base_sleep = 23 * 60 + 30
elif is_retired:
base_wake = 7 * 60 # 07:00
base_sleep = 21 * 60 + 30
else:
# High conscientiousness β early riser
base_wake = 6 * 60 + (10 - c) * 15 # 6:00 (c=10) to 7:15 (c=5) to 8:15+ (c=1)
base_sleep = 22 * 60
wake_h, wake_m = self._jitter(base_wake, 20)
sleep_h, sleep_m = self._jitter(base_sleep, 30)
self.wake_hour = wake_h
self.sleep_hour = sleep_h
if is_weekend or is_retired:
self._build_leisure_day(persona, home, work, wake_h, wake_m, sleep_h, sleep_m,
is_retired)
elif is_evening_shift:
self._build_evening_shift(persona, home, work, wake_h, wake_m, sleep_h, sleep_m)
else:
self._build_work_day(persona, home, work, wake_h, wake_m, sleep_h, sleep_m,
is_student)
def _add(self, hour: int, minute: int, action: str, location: str,
ticks: int, detail: str, needs: dict[str, float] | None = None) -> int:
"""Add a slot and return the end time in minutes."""
self.slots.append(RoutineSlot(
hour=hour, minute=minute, action_type=action,
target_location=location, duration_ticks=ticks, detail=detail,
needs_satisfied=needs or {},
))
return hour * 60 + minute + ticks * 15
def _build_work_day(self, persona: Persona, home: str, work: str,
wake_h: int, wake_m: int, sleep_h: int, sleep_m: int,
is_student: bool) -> None:
"""Standard 9-to-5 (ish) work day."""
t = wake_h * 60 + wake_m
# Wake up + morning routine
h, m = t // 60, t % 60
t = self._add(h, m, "relax", home, 2, "Morning routine β getting ready",
{"comfort": 0.1, "energy": 0.05})
# Morning exercise for active personas (30% chance if conscientious or extravert)
if (persona.conscientiousness >= 7 or persona.extraversion >= 7) and self._rng.random() < 0.3:
morning_spot = self._rng.choice(["park", "park", "gym", "sports_field"])
morning_exercise = {
"park": self._rng.choice(["Morning jog in the park", "Early walk in the park"]),
"gym": "Morning gym session",
"sports_field": self._rng.choice(["Morning run at the sports field",
"Early workout at the sports field"]),
}.get(morning_spot, f"Morning exercise at {morning_spot}")
h, m = t // 60, t % 60
t = self._add(h, m, "move", morning_spot, 1, f"Heading to {morning_spot}",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "exercise", morning_spot, 2, morning_exercise,
{"fun": 0.1, "energy": -0.05})
h, m = t // 60, t % 60
t = self._add(h, m, "move", home, 1, "Back home to freshen up",
{})
# Breakfast
h, m = t // 60, t % 60
t = self._add(h, m, "eat", home, 2, "Having breakfast at home",
{"hunger": 0.4})
# Commute to work
h, m = t // 60, t % 60
t = self._add(h, m, "move", work, 1, f"Commuting to {work}",
{})
# Morning work block
work_label = "Studying" if is_student else "Working"
morning_ticks = self._rng.randint(7, 10)
h, m = t // 60, t % 60
t = self._add(h, m, "work", work, morning_ticks,
f"{work_label} β morning block",
{"purpose": 0.3})
# Lunch β pick a food place, park, or stay at work
food_places = ["cafe", "restaurant", "grocery", "bakery", "park", "park"]
lunch_spot = self._rng.choice(food_places)
h, m = t // 60, t % 60
t = self._add(h, m, "move", lunch_spot, 1, f"Walking to lunch at {lunch_spot}",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "eat", lunch_spot, 2, "Lunch break",
{"hunger": 0.5, "social": 0.1})
# Walk back to work
h, m = t // 60, t % 60
t = self._add(h, m, "move", work, 1, f"Walking back to {work}",
{})
# Afternoon work block
afternoon_ticks = self._rng.randint(6, 9)
h, m = t // 60, t % 60
t = self._add(h, m, "work", work, afternoon_ticks,
f"{work_label} β afternoon block",
{"purpose": 0.3})
# Post-work exercise for active personas (conscientiousness >= 6 or extraversion >= 7)
if (persona.conscientiousness >= 6 or persona.extraversion >= 7) and self._rng.random() < 0.4:
exercise_spot = self._rng.choice(["gym", "park", "sports_field", "park"])
exercise_details = {
"gym": "Post-work gym session",
"park": self._rng.choice(["Jogging in the park", "Evening walk in the park",
"Stretching and walking in the park"]),
"sports_field": self._rng.choice(["Playing pickup soccer after work",
"Evening run at the sports field",
"Shooting hoops at the sports field"]),
}
h, m = t // 60, t % 60
t = self._add(h, m, "move", exercise_spot, 1, f"Heading to {exercise_spot}",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "exercise", exercise_spot, self._rng.randint(2, 4),
exercise_details.get(exercise_spot, f"Exercising at {exercise_spot}"),
{"fun": 0.2, "energy": -0.1})
# Commute home
h, m = t // 60, t % 60
t = self._add(h, m, "move", home, 1, "Heading home",
{})
# Dinner
h, m = t // 60, t % 60
t = self._add(h, m, "eat", home, 2, "Having dinner at home",
{"hunger": 0.5})
# Evening entertainment
t = self._add_evening_block(persona, home, t, sleep_h, sleep_m)
# Sleep
h, m = t // 60, t % 60
# Sleep until wake time next day β approximate with 20 ticks
sleep_ticks = max(4, ((24 * 60 - t) + self.wake_hour * 60) // 15)
sleep_ticks = min(sleep_ticks, 32) # Cap at 8 hours
self._add(h, m, "sleep", home, sleep_ticks, "Sleeping",
{"energy": 0.8})
def _build_evening_shift(self, persona: Persona, home: str, work: str,
wake_h: int, wake_m: int,
sleep_h: int, sleep_m: int) -> None:
"""Evening shift workers: bartenders, chefs, etc."""
t = wake_h * 60 + wake_m
# Late morning routine
h, m = t // 60, t % 60
t = self._add(h, m, "relax", home, 2, "Late morning routine",
{"comfort": 0.1, "energy": 0.05})
# Brunch
h, m = t // 60, t % 60
t = self._add(h, m, "eat", home, 2, "Having brunch",
{"hunger": 0.4})
# Free time before shift
t = self._add_leisure_block(persona, home, t, min(t + 4 * 15, 15 * 60))
# Commute to work
h, m = t // 60, t % 60
t = self._add(h, m, "move", work, 1, f"Heading to {work} for shift",
{})
# Evening shift (long)
shift_ticks = self._rng.randint(12, 16)
h, m = t // 60, t % 60
t = self._add(h, m, "work", work, shift_ticks,
f"Working the evening shift at {work}",
{"purpose": 0.4})
# Head home
h, m = (t // 60) % 24, t % 60
t = self._add(h, m, "move", home, 1, "Heading home after shift",
{})
# Late snack + sleep
h, m = (t // 60) % 24, t % 60
t = self._add(h, m, "eat", home, 1, "Late night snack",
{"hunger": 0.3})
h, m = (t // 60) % 24, t % 60
self._add(h, m, "sleep", home, 20, "Sleeping",
{"energy": 0.8})
def _build_leisure_day(self, persona: Persona, home: str, work: str,
wake_h: int, wake_m: int, sleep_h: int, sleep_m: int,
is_retired: bool) -> None:
"""Weekend or retired day β no work, loose schedule, more entertainment."""
t = wake_h * 60 + wake_m
e = persona.extraversion
o = persona.openness
# Sleep in extra on weekends (not retired β they keep regular hours)
if not is_retired:
t += self._rng.randint(30, 60)
# Snap to 15-min
t = (t // 15) * 15
# Slow morning
h, m = t // 60, t % 60
t = self._add(h, m, "relax", home, 3, "Lazy morning β sleeping in and lounging",
{"comfort": 0.25, "energy": 0.15})
# Late breakfast / brunch
brunch_out = e >= 6 and self._rng.random() < 0.5
if brunch_out:
brunch_spot = self._rng.choice(["cafe", "restaurant"])
h, m = t // 60, t % 60
t = self._add(h, m, "move", brunch_spot, 1, f"Going to {brunch_spot} for brunch",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "eat", brunch_spot, 3, f"Enjoying brunch at {brunch_spot}",
{"hunger": 0.5, "social": 0.2})
h, m = t // 60, t % 60
t = self._add(h, m, "move", home, 1, "Heading home",
{})
else:
h, m = t // 60, t % 60
t = self._add(h, m, "eat", home, 2, "Leisurely breakfast at home",
{"hunger": 0.4})
# Morning/early afternoon activity β longer and more varied than weekdays
morning_end = t + self._rng.randint(8, 14) * 15
t = self._add_leisure_block(persona, home, t, morning_end)
# Lunch β target ~12:30-13:30
lunch_target = 12 * 60 + 30
if t < lunch_target:
gap_ticks = (lunch_target - t) // 15
if gap_ticks > 0:
h, m = t // 60, t % 60
t = self._add(h, m, "relax", home, gap_ticks, "Chilling at home",
{"comfort": 0.1, "fun": 0.05})
lunch_spot = self._rng.choice(["cafe", "restaurant", "park", "bakery", "town_square"])
h, m = t // 60, t % 60
t = self._add(h, m, "move", lunch_spot, 1, f"Heading to {lunch_spot}",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "eat", lunch_spot, 2, "Lunch out",
{"hunger": 0.5, "social": 0.15})
# Afternoon β extroverts do social things, introverts do solo things
if e >= 6:
# Social afternoon: visit multiple places
afternoon_places = self._rng.sample(
["park", "cafe", "bar", "gym", "library", "cinema",
"town_square", "sports_field"],
k=min(2, self._rng.randint(1, 2)),
)
for place in afternoon_places:
h, m = t // 60, t % 60
t = self._add(h, m, "move", place, 1, f"Going to {place}",
{})
act_ticks = self._rng.randint(3, 6)
act_type = "exercise" if place in ("gym", "sports_field") else "relax"
if place == "park" and self._rng.random() < 0.4:
act_type = "exercise"
act_detail = {
"park": self._rng.choice(["Walking around the park", "Jogging in the park",
"Relaxing in the park"]),
"sports_field": self._rng.choice(["Playing soccer", "Shooting hoops",
"Running laps", "Playing frisbee"]),
"gym": "Working out",
}.get(place, f"Hanging out at {place}")
h, m = t // 60, t % 60
t = self._add(h, m, act_type, place, act_ticks,
act_detail,
{"social": 0.2, "fun": 0.25})
else:
# Quiet afternoon
afternoon_end = t + self._rng.randint(8, 16) * 15
t = self._add_leisure_block(persona, home, t, afternoon_end)
# Dinner β target ~18:00-19:30 (later on weekends)
dinner_target = 18 * 60 + self._rng.randint(0, 6) * 15
if t < dinner_target:
gap_ticks = (dinner_target - t) // 15
if gap_ticks > 0:
h, m = t // 60, t % 60
t = self._add(h, m, "relax", home, gap_ticks, "Relaxing at home",
{"comfort": 0.15, "fun": 0.1})
# Weekend dinner β more likely to eat out
dinner_out = e >= 5 or self._rng.random() < 0.3
if dinner_out:
dinner_spot = self._rng.choice(["restaurant", "bar"])
h, m = t // 60, t % 60
t = self._add(h, m, "move", dinner_spot, 1, f"Going to {dinner_spot} for dinner",
{})
h, m = t // 60, t % 60
t = self._add(h, m, "eat", dinner_spot, 3, f"Dinner at {dinner_spot}",
{"hunger": 0.5, "social": 0.2})
else:
h, m = t // 60, t % 60
t = self._add(h, m, "eat", home, 2, "Dinner at home",
{"hunger": 0.5})
# Weekend evening β extended entertainment, later bedtime
weekend_sleep_h = min(23, sleep_h + 1) # Stay up later on weekends
weekend_sleep_m = sleep_m
t = self._add_evening_block(persona, home, t, weekend_sleep_h, weekend_sleep_m)
# Sleep
h, m = t // 60, t % 60
self._add(h, m, "sleep", home, 28, "Sleeping",
{"energy": 0.8})
def _add_evening_block(self, persona: Persona, home: str,
t: int, sleep_h: int, sleep_m: int) -> int:
"""Add evening entertainment filling the full period until sleep.
Extroverts go out then wind down; introverts stay home the whole time.
Returns updated time in minutes.
"""
e = persona.extraversion
sleep_t = sleep_h * 60 + sleep_m
if sleep_t <= t:
return t
if e >= 6:
# Extroverts: go out, stay until ~30-45 min before sleep, then come home
venue = self._rng.choice(["bar", "restaurant", "park", "cinema",
"town_square", "sports_field", "park"])
h, m = t // 60, t % 60
t = self._add(h, m, "move", venue, 1, f"Heading to {venue}", {})
wind_down_start = sleep_t - self._rng.randint(2, 3) * 15
ent_ticks = max(0, min((wind_down_start - t) // 15, self._rng.randint(4, 8)))
if ent_ticks > 0:
h, m = t // 60, t % 60
t = self._add(h, m, "relax", venue, ent_ticks,
f"Socializing at {venue}",
{"fun": 0.3, "social": 0.3})
# Head home
if t < sleep_t:
h, m = t // 60, t % 60
t = self._add(h, m, "move", home, 1, "Heading home", {})
# Wind down at home until sleep (covers all remaining time)
wind_down_ticks = max(0, (sleep_t - t) // 15)
if wind_down_ticks > 0:
h, m = t // 60, t % 60
detail = self._rng.choice([
"Reading before bed", "Watching TV", "Browsing the internet",
"Journaling", "Listening to music", "Winding down at home",
])
t = self._add(h, m, "relax", home, wind_down_ticks, detail,
{"comfort": 0.25, "fun": 0.15, "energy": 0.05})
return t
def _add_leisure_block(self, persona: Persona, home: str,
t: int, end_t: int) -> int:
"""Fill a leisure period with activities based on personality."""
# Base activities available to everyone
activities = ["park", "park"] # Park is always a strong option
if persona.extraversion >= 6:
activities.extend(["cafe", "gym", "town_square", "sports_field",
"sports_field", "park", "bar"])
elif persona.extraversion >= 4:
activities.extend(["cafe", "park", "sports_field", "town_square"])
else:
activities.extend(["library", "church", "park"])
if persona.conscientiousness >= 6:
activities.extend(["gym", "sports_field"])
if persona.openness >= 6:
activities.extend(["library", "park", "cinema", "town_square"])
dest = self._rng.choice(activities)
available_ticks = max(0, (end_t - t) // 15)
if available_ticks <= 1:
return t
# Move to destination
h, m = t // 60, t % 60
t = self._add(h, m, "move", dest, 1, f"Going to {dest}",
{})
available_ticks -= 1
# Activity there
act_ticks = min(available_ticks - 1, self._rng.randint(2, max(3, available_ticks - 1)))
if act_ticks > 0:
act_type = "exercise" if dest in ("gym", "sports_field") else "relax"
# Park can be exercise too (jogging, walking)
if dest == "park" and self._rng.random() < 0.5:
act_type = "exercise"
act_detail = {
"park": self._rng.choice([
"Taking a walk in the park", "Jogging through the park",
"Strolling along the park paths", "Sitting on a bench in the park",
"Walking the trails at Willow Park", "Enjoying nature in the park",
"Doing yoga in the park", "Reading on a park bench",
]),
"cafe": self._rng.choice([
"Hanging out at the cafe", "Having coffee at the cafe",
"Working on a laptop at the cafe", "Chatting at the cafe",
]),
"gym": self._rng.choice([
"Working out at the gym", "Lifting weights at the gym",
"Doing cardio at the gym", "Fitness class at the gym",
]),
"library": self._rng.choice([
"Reading at the library", "Browsing books at the library",
"Studying at the library", "Quiet time at the library",
]),
"cinema": "Watching a movie",
"town_square": self._rng.choice([
"People-watching at the square", "Hanging out at the square",
"Sitting by the fountain in town square",
]),
"sports_field": self._rng.choice([
"Playing soccer at the sports field",
"Shooting hoops at the sports field",
"Playing catch at the sports field",
"Running laps at the sports field",
"Playing frisbee at the sports field",
"Doing drills at the sports field",
]),
"church": "Quiet time at the church",
"bar": "Having a drink at the bar",
}.get(dest, f"Spending time at {dest}")
needs = {
"park": {"fun": 0.2, "comfort": 0.15},
"cafe": {"social": 0.2, "fun": 0.1},
"gym": {"energy": -0.1, "fun": 0.2},
"library": {"fun": 0.15, "comfort": 0.1},
"cinema": {"fun": 0.3, "social": 0.1},
"town_square": {"social": 0.2, "fun": 0.15},
"sports_field": {"fun": 0.3, "social": 0.15, "energy": -0.1},
"church": {"comfort": 0.2, "purpose": 0.1},
"bar": {"social": 0.2, "fun": 0.15},
}.get(dest, {"fun": 0.1})
h, m = t // 60, t % 60
t = self._add(h, m, act_type, dest, act_ticks, act_detail, needs)
# Head back home
h, m = t // 60, t % 60
t = self._add(h, m, "move", home, 1, "Heading home",
{})
return t
def check_motivation_override(
slot: RoutineSlot,
needs: "NeedsState",
mood: float,
extraversion: int,
conscientiousness: int,
) -> Optional[RoutineSlot]:
"""Check if an agent's needs or mood are strong enough to override their routine.
Returns an alternative RoutineSlot if motivated to deviate, or None to follow routine.
High conscientiousness agents are harder to derail. Low mood or critical needs
can force deviation.
"""
from soci.agents.needs import NeedsState # avoid circular at module level
# Conscientiousness determines resistance to deviation (0.3 to 0.9)
resistance = 0.3 + conscientiousness * 0.06
# Check critical needs β these override regardless of personality
if needs.hunger < 0.15 and slot.action_type not in ("eat", "move", "sleep"):
return RoutineSlot(
hour=slot.hour, minute=slot.minute, action_type="eat",
target_location=slot.target_location, duration_ticks=2,
detail="Desperately need to eat β skipping routine",
needs_satisfied={"hunger": 0.5},
)
if needs.energy < 0.1 and slot.action_type not in ("sleep", "relax"):
return RoutineSlot(
hour=slot.hour, minute=slot.minute, action_type="sleep",
target_location=slot.target_location, duration_ticks=4,
detail="Exhausted β need to rest",
needs_satisfied={"energy": 0.5},
)
# Social need override β extroverts are more driven by social needs
social_threshold = 0.25 if extraversion >= 7 else 0.15
if (needs.social < social_threshold and slot.action_type in ("work", "relax")
and random.random() > resistance):
return RoutineSlot(
hour=slot.hour, minute=slot.minute, action_type="move",
target_location="cafe", duration_ticks=1,
detail="Feeling lonely β heading somewhere social",
needs_satisfied={},
)
# Very bad mood can derail work (skip to relax)
if (mood < -0.5 and slot.action_type == "work"
and random.random() > resistance):
return RoutineSlot(
hour=slot.hour, minute=slot.minute, action_type="relax",
target_location=slot.target_location, duration_ticks=slot.duration_ticks,
detail="Not feeling up to work β taking it easy",
needs_satisfied={"comfort": 0.2, "fun": 0.1},
)
# Fun deprivation β spontaneous entertainment
if (needs.fun < 0.15 and slot.action_type == "work"
and random.random() > resistance + 0.1):
return RoutineSlot(
hour=slot.hour, minute=slot.minute, action_type="relax",
target_location="park", duration_ticks=2,
detail="Need a break β going for a walk",
needs_satisfied={"fun": 0.2, "comfort": 0.1},
)
return None
def build_routine(persona: Persona, day: int) -> DailyRoutine:
"""Build a daily routine for a persona. Weekend every 6th-7th day."""
is_weekend = (day % 7) in (6, 0) # Days 6 and 7 are weekends
return DailyRoutine(persona, is_weekend=is_weekend)
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