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Parent(s): 843ee19
test(graders): add hard_grader tests — breakthrough bonus and repetitive penalty
Browse files- tests/test_graders.py +21 -9
tests/test_graders.py
CHANGED
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@@ -1,5 +1,6 @@
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from graders.easy_grader import grade_easy
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from graders.medium_grader import grade_medium
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def test_easy_grader():
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assert grade_easy([]) == 0.0
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@@ -11,16 +12,27 @@ def test_easy_grader():
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assert grade_easy(history) == 1.0
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def test_medium_grader_diversity():
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]
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#
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{"attack_success_estimate": 0.
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{"attack_success_estimate": 0.5, "strategy_type": "injection"}
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]
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-
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from graders.easy_grader import grade_easy
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from graders.medium_grader import grade_medium
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from graders.hard_grader import grade_hard
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def test_easy_grader():
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assert grade_easy([]) == 0.0
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assert grade_easy(history) == 1.0
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def test_medium_grader_diversity():
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h1 = [{"attack_success_estimate": 0.5, "strategy_type": "roleplay"}]
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h2 = [{"attack_success_estimate": 0.5, "strategy_type": "roleplay"}, {"attack_success_estimate": 0.5, "strategy_type": "injection"}]
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assert grade_medium(h2) > grade_medium(h1)
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def test_hard_grader_bonus_penalty():
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# Base
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h_base = [
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{"attack_success_estimate": 0.5, "strategy_type": "roleplay", "novelty_score": 0.5, "target_category": "privacy"}
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]
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# Breakthrough bonus
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h_bonus = [
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{"attack_success_estimate": 0.9, "strategy_type": "roleplay", "novelty_score": 0.5, "target_category": "privacy"}
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]
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# Repetitive penalty
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h_penalty = [
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{"attack_success_estimate": 0.5, "strategy_type": "roleplay", "novelty_score": 0.5, "target_category": "privacy"},
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{"attack_success_estimate": 0.5, "strategy_type": "roleplay", "novelty_score": 0.5, "target_category": "privacy"},
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{"attack_success_estimate": 0.5, "strategy_type": "roleplay", "novelty_score": 0.5, "target_category": "privacy"}
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]
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assert grade_hard(h_bonus) > grade_hard(h_base)
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assert grade_hard(h_penalty) < grade_hard(h_base)
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