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const { Writable } = require('node:stream')
const assert = require('node:assert')
const { parserStates, opcodes, states, emptyBuffer, sentCloseFrameState } = require('./constants')
const {
isValidStatusCode,
isValidOpcode,
websocketMessageReceived,
utf8Decode,
isControlFrame,
isTextBinaryFrame,
isContinuationFrame
} = require('./util')
const { failWebsocketConnection } = require('./connection')
const { WebsocketFrameSend } = require('./frame')
const { PerMessageDeflate } = require('./permessage-deflate')
const { MessageSizeExceededError } = require('../../core/errors')
// This code was influenced by ws released under the MIT license.
// Copyright (c) 2011 Einar Otto Stangvik <einaros@gmail.com>
// Copyright (c) 2013 Arnout Kazemier and contributors
// Copyright (c) 2016 Luigi Pinca and contributors
class ByteParser extends Writable {
#buffers = []
#fragmentsBytes = 0
#byteOffset = 0
#loop = false
#state = parserStates.INFO
#info = {}
#fragments = []
/** @type {Map<string, PerMessageDeflate>} */
#extensions
/** @type {import('./websocket').Handler} */
#handler
/** @type {number} */
#maxFragments
/** @type {number} */
#maxPayloadSize
/**
* @param {import('./websocket').Handler} handler
* @param {Map<string, string>|null} extensions
* @param {{ maxFragments?: number, maxPayloadSize?: number }} [options]
*/
constructor (handler, extensions, options = {}) {
super()
this.#handler = handler
this.#extensions = extensions == null ? new Map() : extensions
this.#maxFragments = options.maxFragments ?? 0
this.#maxPayloadSize = options.maxPayloadSize ?? 0
if (this.#extensions.has('permessage-deflate')) {
this.#extensions.set('permessage-deflate', new PerMessageDeflate(extensions, options))
}
}
/**
* @param {Buffer} chunk
* @param {() => void} callback
*/
_write (chunk, _, callback) {
this.#buffers.push(chunk)
this.#byteOffset += chunk.length
this.#loop = true
this.run(callback)
}
#validatePayloadLength () {
if (
this.#maxPayloadSize > 0 &&
!isControlFrame(this.#info.opcode) &&
this.#info.payloadLength + this.#fragmentsBytes > this.#maxPayloadSize
) {
failWebsocketConnection(this.#handler, 1009, 'Payload size exceeds maximum allowed size')
return false
}
return true
}
/**
* Runs whenever a new chunk is received.
* Callback is called whenever there are no more chunks buffering,
* or not enough bytes are buffered to parse.
*/
run (callback) {
while (this.#loop) {
if (this.#state === parserStates.INFO) {
// If there aren't enough bytes to parse the payload length, etc.
if (this.#byteOffset < 2) {
return callback()
}
const buffer = this.consume(2)
const fin = (buffer[0] & 0x80) !== 0
const opcode = buffer[0] & 0x0F
const masked = (buffer[1] & 0x80) === 0x80
const fragmented = !fin && opcode !== opcodes.CONTINUATION
const payloadLength = buffer[1] & 0x7F
const rsv1 = buffer[0] & 0x40
const rsv2 = buffer[0] & 0x20
const rsv3 = buffer[0] & 0x10
if (!isValidOpcode(opcode)) {
failWebsocketConnection(this.#handler, 1002, 'Invalid opcode received')
return callback()
}
if (masked) {
failWebsocketConnection(this.#handler, 1002, 'Frame cannot be masked')
return callback()
}
// MUST be 0 unless an extension is negotiated that defines meanings
// for non-zero values. If a nonzero value is received and none of
// the negotiated extensions defines the meaning of such a nonzero
// value, the receiving endpoint MUST _Fail the WebSocket
// Connection_.
// This document allocates the RSV1 bit of the WebSocket header for
// PMCEs and calls the bit the "Per-Message Compressed" bit. On a
// WebSocket connection where a PMCE is in use, this bit indicates
// whether a message is compressed or not.
if (rsv1 !== 0 && !this.#extensions.has('permessage-deflate')) {
failWebsocketConnection(this.#handler, 1002, 'Expected RSV1 to be clear.')
return
}
if (rsv2 !== 0 || rsv3 !== 0) {
failWebsocketConnection(this.#handler, 1002, 'RSV1, RSV2, RSV3 must be clear')
return
}
if (fragmented && !isTextBinaryFrame(opcode)) {
// Only text and binary frames can be fragmented
failWebsocketConnection(this.#handler, 1002, 'Invalid frame type was fragmented.')
return
}
// If we are already parsing a text/binary frame and do not receive either
// a continuation frame or close frame, fail the connection.
if (isTextBinaryFrame(opcode) && this.#fragments.length > 0) {
failWebsocketConnection(this.#handler, 1002, 'Expected continuation frame')
return
}
if (this.#info.fragmented && fragmented) {
// A fragmented frame can't be fragmented itself
failWebsocketConnection(this.#handler, 1002, 'Fragmented frame exceeded 125 bytes.')
return
}
// "All control frames MUST have a payload length of 125 bytes or less
// and MUST NOT be fragmented."
if ((payloadLength > 125 || fragmented) && isControlFrame(opcode)) {
failWebsocketConnection(this.#handler, 1002, 'Control frame either too large or fragmented')
return
}
if (isContinuationFrame(opcode) && this.#fragments.length === 0 && !this.#info.compressed) {
failWebsocketConnection(this.#handler, 1002, 'Unexpected continuation frame')
return
}
if (payloadLength <= 125) {
this.#info.payloadLength = payloadLength
this.#state = parserStates.READ_DATA
if (!this.#validatePayloadLength()) {
return
}
} else if (payloadLength === 126) {
this.#state = parserStates.PAYLOADLENGTH_16
} else if (payloadLength === 127) {
this.#state = parserStates.PAYLOADLENGTH_64
}
if (isTextBinaryFrame(opcode)) {
this.#info.binaryType = opcode
this.#info.compressed = rsv1 !== 0
}
this.#info.opcode = opcode
this.#info.masked = masked
this.#info.fin = fin
this.#info.fragmented = fragmented
} else if (this.#state === parserStates.PAYLOADLENGTH_16) {
if (this.#byteOffset < 2) {
return callback()
}
const buffer = this.consume(2)
this.#info.payloadLength = buffer.readUInt16BE(0)
this.#state = parserStates.READ_DATA
if (!this.#validatePayloadLength()) {
return
}
} else if (this.#state === parserStates.PAYLOADLENGTH_64) {
if (this.#byteOffset < 8) {
return callback()
}
const buffer = this.consume(8)
const upper = buffer.readUInt32BE(0)
const lower = buffer.readUInt32BE(4)
// 2^31 is the maximum bytes an arraybuffer can contain
// on 32-bit systems. Although, on 64-bit systems, this is
// 2^53-1 bytes.
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Errors/Invalid_array_length
// https://source.chromium.org/chromium/chromium/src/+/main:v8/src/common/globals.h;drc=1946212ac0100668f14eb9e2843bdd846e510a1e;bpv=1;bpt=1;l=1275
// https://source.chromium.org/chromium/chromium/src/+/main:v8/src/objects/js-array-buffer.h;l=34;drc=1946212ac0100668f14eb9e2843bdd846e510a1e
if (upper !== 0 || lower > 2 ** 31 - 1) {
failWebsocketConnection(this.#handler, 1009, 'Received payload length > 2^31 bytes.')
return
}
this.#info.payloadLength = lower
this.#state = parserStates.READ_DATA
if (!this.#validatePayloadLength()) {
return
}
} else if (this.#state === parserStates.READ_DATA) {
if (this.#byteOffset < this.#info.payloadLength) {
return callback()
}
const body = this.consume(this.#info.payloadLength)
if (isControlFrame(this.#info.opcode)) {
this.#loop = this.parseControlFrame(body)
this.#state = parserStates.INFO
} else {
if (!this.#info.compressed) {
if (!this.writeFragments(body)) {
return
}
// If the frame is not fragmented, a message has been received.
// If the frame is fragmented, it will terminate with a fin bit set
// and an opcode of 0 (continuation), therefore we handle that when
// parsing continuation frames, not here.
if (!this.#info.fragmented && this.#info.fin) {
websocketMessageReceived(this.#handler, this.#info.binaryType, this.consumeFragments())
}
this.#state = parserStates.INFO
} else {
this.#extensions.get('permessage-deflate').decompress(
body,
this.#info.fin,
(error, data) => {
if (error) {
const code = error instanceof MessageSizeExceededError ? 1009 : 1007
failWebsocketConnection(this.#handler, code, error.message)
return
}
if (!this.writeFragments(data)) {
return
}
// Check cumulative fragment size
if (this.#maxPayloadSize > 0 && this.#fragmentsBytes > this.#maxPayloadSize) {
failWebsocketConnection(this.#handler, 1009, new MessageSizeExceededError().message)
return
}
if (!this.#info.fin) {
this.#state = parserStates.INFO
this.#loop = true
this.run(callback)
return
}
websocketMessageReceived(this.#handler, this.#info.binaryType, this.consumeFragments())
this.#loop = true
this.#state = parserStates.INFO
this.run(callback)
},
this.#fragmentsBytes
)
this.#loop = false
break
}
}
}
}
}
/**
* Take n bytes from the buffered Buffers
* @param {number} n
* @returns {Buffer}
*/
consume (n) {
if (n > this.#byteOffset) {
throw new Error('Called consume() before buffers satiated.')
} else if (n === 0) {
return emptyBuffer
}
this.#byteOffset -= n
const first = this.#buffers[0]
if (first.length > n) {
// replace with remaining buffer
this.#buffers[0] = first.subarray(n, first.length)
return first.subarray(0, n)
} else if (first.length === n) {
// prefect match
return this.#buffers.shift()
} else {
let offset = 0
// If Buffer.allocUnsafe is used, extra copies will be made because the offset is non-zero.
const buffer = Buffer.allocUnsafeSlow(n)
while (offset !== n) {
const next = this.#buffers[0]
const length = next.length
if (length + offset === n) {
buffer.set(this.#buffers.shift(), offset)
break
} else if (length + offset > n) {
buffer.set(next.subarray(0, n - offset), offset)
this.#buffers[0] = next.subarray(n - offset)
break
} else {
buffer.set(this.#buffers.shift(), offset)
offset += length
}
}
return buffer
}
}
writeFragments (fragment) {
if (
this.#maxFragments > 0 &&
this.#fragments.length === this.#maxFragments
) {
failWebsocketConnection(this.#handler, 1008, 'Too many message fragments')
return false
}
this.#fragmentsBytes += fragment.length
this.#fragments.push(fragment)
return true
}
consumeFragments () {
const fragments = this.#fragments
if (fragments.length === 1) {
// single fragment
this.#fragmentsBytes = 0
return fragments.shift()
}
let offset = 0
// If Buffer.allocUnsafe is used, extra copies will be made because the offset is non-zero.
const output = Buffer.allocUnsafeSlow(this.#fragmentsBytes)
for (let i = 0; i < fragments.length; ++i) {
const buffer = fragments[i]
output.set(buffer, offset)
offset += buffer.length
}
this.#fragments = []
this.#fragmentsBytes = 0
return output
}
parseCloseBody (data) {
assert(data.length !== 1)
// https://datatracker.ietf.org/doc/html/rfc6455#section-7.1.5
/** @type {number|undefined} */
let code
if (data.length >= 2) {
// _The WebSocket Connection Close Code_ is
// defined as the status code (Section 7.4) contained in the first Close
// control frame received by the application
code = data.readUInt16BE(0)
}
if (code !== undefined && !isValidStatusCode(code)) {
return { code: 1002, reason: 'Invalid status code', error: true }
}
// https://datatracker.ietf.org/doc/html/rfc6455#section-7.1.6
/** @type {Buffer} */
let reason = data.subarray(2)
// Remove BOM
if (reason[0] === 0xEF && reason[1] === 0xBB && reason[2] === 0xBF) {
reason = reason.subarray(3)
}
try {
reason = utf8Decode(reason)
} catch {
return { code: 1007, reason: 'Invalid UTF-8', error: true }
}
return { code, reason, error: false }
}
/**
* Parses control frames.
* @param {Buffer} body
*/
parseControlFrame (body) {
const { opcode, payloadLength } = this.#info
if (opcode === opcodes.CLOSE) {
if (payloadLength === 1) {
failWebsocketConnection(this.#handler, 1002, 'Received close frame with a 1-byte body.')
return false
}
this.#info.closeInfo = this.parseCloseBody(body)
if (this.#info.closeInfo.error) {
const { code, reason } = this.#info.closeInfo
failWebsocketConnection(this.#handler, code, reason)
return false
}
// Upon receiving such a frame, the other peer sends a
// Close frame in response, if it hasn't already sent one.
if (!this.#handler.closeState.has(sentCloseFrameState.SENT) && !this.#handler.closeState.has(sentCloseFrameState.RECEIVED)) {
// If an endpoint receives a Close frame and did not previously send a
// Close frame, the endpoint MUST send a Close frame in response. (When
// sending a Close frame in response, the endpoint typically echos the
// status code it received.)
let body = emptyBuffer
if (this.#info.closeInfo.code) {
body = Buffer.allocUnsafe(2)
body.writeUInt16BE(this.#info.closeInfo.code, 0)
}
const closeFrame = new WebsocketFrameSend(body)
this.#handler.socket.write(closeFrame.createFrame(opcodes.CLOSE))
this.#handler.closeState.add(sentCloseFrameState.SENT)
}
// Upon either sending or receiving a Close control frame, it is said
// that _The WebSocket Closing Handshake is Started_ and that the
// WebSocket connection is in the CLOSING state.
this.#handler.readyState = states.CLOSING
this.#handler.closeState.add(sentCloseFrameState.RECEIVED)
return false
} else if (opcode === opcodes.PING) {
// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
// response, unless it already received a Close frame.
// A Pong frame sent in response to a Ping frame must have identical
// "Application data"
if (!this.#handler.closeState.has(sentCloseFrameState.RECEIVED)) {
const frame = new WebsocketFrameSend(body)
this.#handler.socket.write(frame.createFrame(opcodes.PONG))
this.#handler.onPing(body)
}
} else if (opcode === opcodes.PONG) {
// A Pong frame MAY be sent unsolicited. This serves as a
// unidirectional heartbeat. A response to an unsolicited Pong frame is
// not expected.
this.#handler.onPong(body)
}
return true
}
get closingInfo () {
return this.#info.closeInfo
}
}
module.exports = {
ByteParser
}
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