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Browse files- index.html +0 -904
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>DRIVE // SIM - Physics Sandbox</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@300;400;500;700&display=swap" rel="stylesheet">
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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import { FXAAShader } from 'three/addons/shaders/FXAAShader.js';
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let scene, camera, renderer, composer, bloomPass;
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let terrain, water, sky, groundMaterial, carBody, carMesh, carGroup, tireTrackGeometry, tireTrackMesh;
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let wheelMeshes = [], wheels = [];
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let clock = new THREE.Clock();
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let keys = {};
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let speed = 0, steeringAngle = 0;
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let physics = { velocity: new THREE.Vector3(), angularVelocity: 0, mass: 1800 };
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let engineOn = true;
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let cameraMode = 0;
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let timeOfDay = 0.4;
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let dayNightCycle = true;
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let dustParticles = [];
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| 40 |
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let terrainCanvas, terrainCtx;
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| 41 |
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let globalTime = 0;
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| 42 |
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let autoDriveEnabled = false;
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let perfStats = { fps: 0, frameCount: 0, lastTime: 0 };
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let uiVisible = true;
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const WHEEL_FRICTION = 0.95;
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const STEER_SPEED = 3.5;
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const MAX_STEER = 0.65;
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const ACCEL = 45;
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const BRAKE_FORCE = 80;
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const MAX_SPEED = 85;
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const DRAG = 0.985;
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| 53 |
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const SUSPENSION_REST = 0.45;
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const SUSPENSION_K = 22;
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const SUSPENSION_DAMPING = 2.8;
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const GRAVITY = 12;
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const SKY_COLORS = {
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dawn: new THREE.Color(0xFFF3E0),
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noon: new THREE.Color(0x87CEEB),
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dusk: new THREE.Color(0x4A148C),
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night: new THREE.Color(0x0A0A1A),
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};
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init();
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animate();
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function init() {
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const container = document.createElement('div');
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container.style.position = 'fixed';
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container.style.top = '0';
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container.style.left = '0';
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container.style.width = '100%';
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container.style.height = '100%';
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container.style.zIndex = '1';
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document.body.appendChild(container);
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renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: 'high-performance' });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1.0;
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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container.appendChild(renderer.domElement);
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(SKY_COLORS.noon, 0.004);
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camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 1500);
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buildSky();
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buildLights();
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buildTerrain();
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buildWater();
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buildCityscape();
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buildRoad();
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buildVehicles();
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buildDust();
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buildTireTrackSystem();
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buildPostProcessing();
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window.addEventListener('resize', onWindowResize);
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document.addEventListener('keydown', e => {
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keys[e.key.toLowerCase()] = true;
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if (e.key === '1') cameraMode = 0;
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if (e.key === '2') cameraMode = 1;
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if (e.key === '3') cameraMode = 2;
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if (e.key === '4') cameraMode = 3;
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if (e.key === 'l') dayNightCycle = !dayNightCycle;
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if (e.key === 'r') resetCar();
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if (e.key === 't') toggleEngine();
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if (e.key === 'h') toggleUI();
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if (e.key === 'a') toggleAutoDrive();
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if (e.key.toLowerCase() === 'p') togglePause();
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});
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document.addEventListener('keyup', e => keys[e.key.toLowerCase()] = false);
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setupTouchControls();
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buildUI();
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buildIntroOverlay();
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}
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function buildSky() {
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sky = new THREE.Group();
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const vertexShader = `
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varying vec3 vWorldPosition;
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void main() {
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vec4 worldPosition = modelMatrix * vec4(position, 1.0);
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vWorldPosition = worldPosition.xyz;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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const fragmentShader = `
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uniform vec3 topColor;
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uniform vec3 bottomColor;
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uniform float offset;
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uniform float exponent;
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varying vec3 vWorldPosition;
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void main() {
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float h = normalize(vWorldPosition + offset).y;
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gl_FragColor = vec4(mix(bottomColor, topColor, max(pow(max(h, 0.0), exponent), 0.0)), 1.0);
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}
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`;
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const uniforms = {
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topColor: { value: new THREE.Color(0x0077ff) },
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bottomColor: { value: new THREE.Color(0xffffff) },
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offset: { value: 33 },
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exponent: { value: 0.6 }
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};
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const skyGeo = new THREE.SphereGeometry(800, 32, 15);
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const skyMat = new THREE.ShaderMaterial({
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vertexShader,
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fragmentShader,
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uniforms,
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side: THREE.BackSide
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});
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const skyMesh = new THREE.Mesh(skyGeo, skyMat);
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sky.add(skyMesh);
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const sunGeo = new THREE.SphereGeometry(25, 32, 32);
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const sunMat = new THREE.MeshBasicMaterial({ color: 0xFFE4B5 });
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const sun = new THREE.Mesh(sunGeo, sunMat);
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sun.position.set(200, 300, -400);
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sun.name = 'sun';
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sky.add(sun);
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const sunGlowGeo = new THREE.SphereGeometry(45, 32, 32);
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const sunGlowMat = new THREE.MeshBasicMaterial({
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color: 0xFFD700,
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transparent: true,
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opacity: 0.15
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});
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const sunGlow = new THREE.Mesh(sunGlowGeo, sunGlowMat);
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sun.add(sunGlow);
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const moonGeo = new THREE.SphereGeometry(18, 32, 32);
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const moonMat = new THREE.MeshBasicMaterial({ color: 0xDDDDDD });
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const moon = new THREE.Mesh(moonGeo, moonMat);
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moon.position.set(-200, 280, 400);
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moon.name = 'moon';
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sky.add(moon);
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const moonGlowGeo = new THREE.SphereGeometry(35, 32, 32);
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const moonGlowMat = new THREE.MeshBasicMaterial({
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color: 0xB0C4DE,
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transparent: true,
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opacity: 0.1
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});
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const moonGlow = new THREE.Mesh(moonGlowGeo, moonGlowMat);
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moon.add(moonGlow);
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scene.add(sky);
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for (let i = 0; i < 60; i++) {
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const cloud = buildCloud();
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cloud.position.set(
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(Math.random() - 0.5) * 600,
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40 + Math.random() * 50,
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(Math.random() - 0.5) * 600
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);
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cloud.scale.setScalar(0.8 + Math.random() * 1.5);
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sky.add(cloud);
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}
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const starGeo = new THREE.BufferGeometry();
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const starCount = 1500;
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const starPos = new Float32Array(starCount * 3);
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const starSizes = new Float32Array(starCount);
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for (let i = 0; i < starCount; i++) {
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const r = 750;
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const theta = Math.random() * Math.PI * 2;
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const phi = Math.acos(2 * Math.random() - 1);
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starPos[i * 3] = r * Math.sin(phi) * Math.cos(theta);
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starPos[i * 3 + 1] = Math.abs(r * Math.cos(phi));
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starPos[i * 3 + 2] = r * Math.sin(phi) * Math.sin(theta);
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starSizes[i] = 0.5 + Math.random() * 1.5;
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(starPos, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(starSizes, 1));
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const starMat = new THREE.PointsMaterial({
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color: 0xffffff,
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size: 1.5,
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transparent: true,
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opacity: 0.0,
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sizeAttenuation: true
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});
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starMat.name = 'starOpacity';
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const stars = new THREE.Points(starGeo, starMat);
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stars.name = 'stars';
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sky.add(stars);
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}
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function buildCloud() {
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const cloud = new THREE.Group();
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const geo = new THREE.SphereGeometry(1, 12, 8);
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const mat = new THREE.MeshStandardMaterial({
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color: 0xffffff,
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roughness: 1,
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flatShading: true,
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transparent: true,
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opacity: 0.75
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});
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const puffs = 5 + Math.floor(Math.random() * 4);
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for (let i = 0; i < puffs; i++) {
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const m = new THREE.Mesh(geo, mat);
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m.position.set(
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(Math.random() - 0.5) * 8,
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(Math.random() - 0.5) * 1.5,
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(Math.random() - 0.5) * 5
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);
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m.scale.setScalar(2 + Math.random() * 4);
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cloud.add(m);
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}
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cloud.name = 'cloud';
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return cloud;
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}
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function buildLights() {
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scene.add(new THREE.AmbientLight(0x444466, 0.6));
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const sunLight = new THREE.DirectionalLight(0xffffff, 1.2);
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sunLight.position.set(200, 300, -400);
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sunLight.castShadow = true;
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sunLight.shadow.mapSize.width = 4096;
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sunLight.shadow.mapSize.height = 4096;
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sunLight.shadow.camera.near = 10;
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sunLight.shadow.camera.far = 800;
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sunLight.shadow.camera.left = -200;
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sunLight.shadow.camera.right = 200;
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sunLight.shadow.camera.top = 200;
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sunLight.shadow.camera.bottom = -200;
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sunLight.shadow.bias = -0.0005;
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sunLight.shadow.normalBias = 0.02;
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sunLight.name = 'sunLight';
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scene.add(sunLight);
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const fillLight = new THREE.DirectionalLight(0x8899ff, 0.3);
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fillLight.position.set(-100, 100, 100);
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fillLight.name = 'fillLight';
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scene.add(fillLight);
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const hemiLight = new THREE.HemisphereLight(0x87CEEB, 0x555555, 0.4);
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hemiLight.name = 'hemiLight';
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scene.add(hemiLight);
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}
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function buildTerrain() {
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const size = 600;
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const segs = 200;
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terrainCanvas = document.createElement('canvas');
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terrainCanvas.width = segs + 1;
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terrainCanvas.height = segs + 1;
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terrainCtx = terrainCanvas.getContext('2d');
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const geo = new THREE.PlaneGeometry(size, size, segs, segs);
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geo.rotateX(-Math.PI / 2);
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const pos = geo.attributes.position;
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const colors = [];
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const vertex = new THREE.Vector3();
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for (let i = 0; i < pos.count; i++) {
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vertex.fromBufferAttribute(pos, i);
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let h = getTerrainHeight(vertex.x, vertex.z);
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pos.setY(i, h);
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let grass = new THREE.Color(0x3A7D44);
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let dirt = new THREE.Color(0x8B6F47);
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let sand = new THREE.Color(0xD4C4A8);
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let rock = new THREE.Color(0x666666);
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let blend = THREE.MathUtils.smoothstep(h, -5, 15);
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let col = sand.clone().lerp(grass, blend);
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let slope = 0;
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if (i > 0 && i < pos.count - 1) {
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let v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
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v1.fromBufferAttribute(pos, i);
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v2.fromBufferAttribute(pos, (i + 1) % pos.count);
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slope = Math.abs(v2.y - v1.y);
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}
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col.lerp(rock, Math.min(slope * 3, 0.4));
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col.r += (Math.random() - 0.5) * 0.02;
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col.g += (Math.random() - 0.5) * 0.02;
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col.b += (Math.random() - 0.5) * 0.02;
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colors.push(col.r, col.g, col.b);
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}
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geo.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
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geo.computeVertexNormals();
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groundMaterial = new THREE.MeshStandardMaterial({
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vertexColors: true,
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roughness: 0.92,
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metalness: 0.0,
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side: THREE.DoubleSide
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});
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terrain = new THREE.Mesh(geo, groundMaterial);
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terrain.receiveShadow = true;
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terrain.name = 'terrain';
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scene.add(terrain);
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buildProps();
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}
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function buildProps() {
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const props = new THREE.Group();
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const treeColors = [
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0x1B4332, 0x2D6A4F, 0x40916C, 0x52B788, 0x3A7D44, 0x2E7D32, 0x1B5E20, 0x33691E
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];
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const trunkGeo = new THREE.CylinderGeometry(0.2, 0.4, 2, 7);
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| 365 |
-
const trunkMat = new THREE.MeshStandardMaterial({ color: 0x3E2723, roughness: 0.9 });
|
| 366 |
-
|
| 367 |
-
for (let i = 0; i < 250; i++) {
|
| 368 |
-
const x = (Math.random() - 0.5) * 500;
|
| 369 |
-
const z = (Math.random() - 0.5) * 500;
|
| 370 |
-
|
| 371 |
-
if (Math.abs(x) < 25 && Math.abs(z) < 30) continue;
|
| 372 |
-
if (Math.abs(x - 70) < 35 && Math.abs(z + 60) < 35) continue;
|
| 373 |
-
|
| 374 |
-
const h = getTerrainHeight(x, z);
|
| 375 |
-
if (h < -2) continue;
|
| 376 |
-
|
| 377 |
-
const treeGroup = new THREE.Group();
|
| 378 |
-
treeGroup.position.set(x, h, z);
|
| 379 |
-
|
| 380 |
-
const trunk = new THREE.Mesh(trunkGeo, trunkMat);
|
| 381 |
-
trunk.position.y = 1;
|
| 382 |
-
trunk.castShadow = true;
|
| 383 |
-
treeGroup.add(trunk);
|
| 384 |
-
|
| 385 |
-
const foliageCount = 2 + Math.floor(Math.random() * 3);
|
| 386 |
-
for (let f = 0; f < foliageCount; f++) {
|
| 387 |
-
const fGeo = new THREE.SphereGeometry(1.2 + Math.random() * 1.5, 8, 6);
|
| 388 |
-
const fMat = new THREE.MeshStandardMaterial({
|
| 389 |
-
color: treeColors[Math.floor(Math.random() * treeColors.length)],
|
| 390 |
-
roughness: 0.85
|
| 391 |
-
});
|
| 392 |
-
const foliage = new THREE.Mesh(fGeo, fMat);
|
| 393 |
-
foliage.position.set(
|
| 394 |
-
(Math.random() - 0.5) * 1.5,
|
| 395 |
-
3.5 + Math.random() * 2.5,
|
| 396 |
-
(Math.random() - 0.5) * 1.5
|
| 397 |
-
);
|
| 398 |
-
foliage.scale.y = 1.2;
|
| 399 |
-
foliage.castShadow = true;
|
| 400 |
-
treeGroup.add(foliage);
|
| 401 |
-
}
|
| 402 |
-
|
| 403 |
-
const scale = 0.7 + Math.random() * 0.8;
|
| 404 |
-
treeGroup.scale.setScalar(scale);
|
| 405 |
-
treeGroup.rotation.y = Math.random() * Math.PI * 2;
|
| 406 |
-
props.add(treeGroup);
|
| 407 |
-
}
|
| 408 |
-
|
| 409 |
-
for (let i = 0; i < 80; i++) {
|
| 410 |
-
const x = (Math.random() - 0.5) * 500;
|
| 411 |
-
const z = (Math.random() - 0.5) * 500;
|
| 412 |
-
|
| 413 |
-
if (Math.abs(x) < 25 && Math.abs(z) < 30) continue;
|
| 414 |
-
|
| 415 |
-
const h = getTerrainHeight(x, z);
|
| 416 |
-
if (h > 5) continue;
|
| 417 |
-
|
| 418 |
-
const rockGeo = new THREE.DodecahedronGeometry(0.4 + Math.random() * 1.5, 0);
|
| 419 |
-
const rockMat = new THREE.MeshStandardMaterial({
|
| 420 |
-
color: 0x6B6B6B,
|
| 421 |
-
roughness: 0.95,
|
| 422 |
-
metalness: 0.1
|
| 423 |
-
});
|
| 424 |
-
const rock = new THREE.Mesh(rockGeo, rockMat);
|
| 425 |
-
rock.position.set(x, h + 0.3, z);
|
| 426 |
-
rock.rotation.set(Math.random(), Math.random(), Math.random());
|
| 427 |
-
rock.scale.y = 0.6 + Math.random() * 0.5;
|
| 428 |
-
rock.castShadow = true;
|
| 429 |
-
rock.receiveShadow = true;
|
| 430 |
-
props.add(rock);
|
| 431 |
-
}
|
| 432 |
-
|
| 433 |
-
const fenceMat = new THREE.MeshStandardMaterial({ color: 0x8D6E63, roughness: 0.9 });
|
| 434 |
-
for (let i = -40; i <= 40; i += 4) {
|
| 435 |
-
const post = new THREE.Mesh(
|
| 436 |
-
new THREE.CylinderGeometry(0.06, 0.06, 1.2, 6),
|
| 437 |
-
fenceMat
|
| 438 |
-
);
|
| 439 |
-
post.position.set(i, getTerrainHeight(i, -40) + 0.6, -40);
|
| 440 |
-
post.castShadow = true;
|
| 441 |
-
props.add(post);
|
| 442 |
-
}
|
| 443 |
-
const railGeo = new THREE.BoxGeometry(84, 0.06, 0.06);
|
| 444 |
-
const rail = new THREE.Mesh(railGeo, fenceMat);
|
| 445 |
-
rail.position.set(0, getTerrainHeight(0, -40) + 1.1, -40);
|
| 446 |
-
props.add(rail);
|
| 447 |
-
|
| 448 |
-
const bushColors = [0x2E7D32, 0x33691E, 0x1B5E20, 0x558B2F];
|
| 449 |
-
for (let i = 0; i < 50; i++) {
|
| 450 |
-
const x = (Math.random() - 0.5) * 500;
|
| 451 |
-
const z = (Math.random() - 0.5) * 500;
|
| 452 |
-
const h = getTerrainHeight(x, z);
|
| 453 |
-
const bushGeo = new THREE.SphereGeometry(0.5 + Math.random() * 1, 8, 6);
|
| 454 |
-
const bushMat = new THREE.MeshStandardMaterial({
|
| 455 |
-
color: bushColors[Math.floor(Math.random() * bushColors.length)],
|
| 456 |
-
roughness: 0.95
|
| 457 |
-
});
|
| 458 |
-
const bush = new THREE.Mesh(bushGeo, bushMat);
|
| 459 |
-
bush.position.set(x, h + 0.4, z);
|
| 460 |
-
bush.scale.y = 0.7;
|
| 461 |
-
bush.castShadow = true;
|
| 462 |
-
props.add(bush);
|
| 463 |
-
}
|
| 464 |
-
|
| 465 |
-
scene.add(props);
|
| 466 |
-
}
|
| 467 |
-
|
| 468 |
-
function buildWater() {
|
| 469 |
-
const waterGeo = new THREE.PlaneGeometry(600, 600, 100, 100);
|
| 470 |
-
waterGeo.rotateX(-Math.PI / 2);
|
| 471 |
-
|
| 472 |
-
const waterMat = new THREE.MeshPhysicalMaterial({
|
| 473 |
-
color: 0x1A5276,
|
| 474 |
-
roughness: 0.15,
|
| 475 |
-
metalness: 0.3,
|
| 476 |
-
transparent: true,
|
| 477 |
-
opacity: 0.6,
|
| 478 |
-
transmission: 0.4,
|
| 479 |
-
thickness: 2.0,
|
| 480 |
-
clearcoat: 1.0,
|
| 481 |
-
clearcoatRoughness: 0.1
|
| 482 |
-
});
|
| 483 |
-
|
| 484 |
-
water = new THREE.Mesh(waterGeo, waterMat);
|
| 485 |
-
water.position.set(0, -6, 0);
|
| 486 |
-
water.name = 'water';
|
| 487 |
-
scene.add(water);
|
| 488 |
-
}
|
| 489 |
-
|
| 490 |
-
function buildCityscape() {
|
| 491 |
-
const cityGroup = new THREE.Group();
|
| 492 |
-
const colors = [0x546E7A, 0x607D8B, 0x78909C, 0x455A64, 0x37474F];
|
| 493 |
-
|
| 494 |
-
for (let i = 0; i < 30; i++) {
|
| 495 |
-
const w = 8 + Math.random() * 20;
|
| 496 |
-
const d = 8 + Math.random() * 20;
|
| 497 |
-
const h = 25 + Math.random() * 60;
|
| 498 |
-
const x = (Math.random() > 0.5 ? 1 : -1) * (180 + Math.random() * 150);
|
| 499 |
-
const z = (Math.random() - 0.5) * 400;
|
| 500 |
-
|
| 501 |
-
const geo = new THREE.BoxGeometry(w, h, d);
|
| 502 |
-
const mat = new THREE.MeshStandardMaterial({
|
| 503 |
-
color: colors[Math.floor(Math.random() * colors.length)],
|
| 504 |
-
roughness: 0.7,
|
| 505 |
-
metalness: 0.2
|
| 506 |
-
});
|
| 507 |
-
const b = new THREE.Mesh(geo, mat);
|
| 508 |
-
b.position.set(x, h / 2 - 5, z);
|
| 509 |
-
b.castShadow = true;
|
| 510 |
-
b.receiveShadow = true;
|
| 511 |
-
cityGroup.add(b);
|
| 512 |
-
|
| 513 |
-
if (Math.random() > 0.5) {
|
| 514 |
-
const roofGeo = new THREE.BoxGeometry(w + 2, 2, d + 2);
|
| 515 |
-
const roofMat = new THREE.MeshStandardMaterial({
|
| 516 |
-
color: 0x263238,
|
| 517 |
-
roughness: 0.8
|
| 518 |
-
});
|
| 519 |
-
const roof = new THREE.Mesh(roofGeo, roofMat);
|
| 520 |
-
roof.position.set(x, h - 4, z);
|
| 521 |
-
cityGroup.add(roof);
|
| 522 |
-
}
|
| 523 |
-
}
|
| 524 |
-
scene.add(cityGroup);
|
| 525 |
-
}
|
| 526 |
-
|
| 527 |
-
function buildRoad() {
|
| 528 |
-
const roadGroup = new THREE.Group();
|
| 529 |
-
|
| 530 |
-
const roadMat = new THREE.MeshStandardMaterial({
|
| 531 |
-
color: 0x333333,
|
| 532 |
-
roughness: 0.85
|
| 533 |
-
});
|
| 534 |
-
|
| 535 |
-
const roadGeo = new THREE.PlaneGeometry(14, 140);
|
| 536 |
-
roadGeo.rotateX(-Math.PI / 2);
|
| 537 |
-
const road = new THREE.Mesh(roadGeo, roadMat);
|
| 538 |
-
road.position.y = 0.05;
|
| 539 |
-
road.receiveShadow = true;
|
| 540 |
-
roadGroup.add(road);
|
| 541 |
-
|
| 542 |
-
const shoulderMat = new THREE.MeshStandardMaterial({
|
| 543 |
-
color: 0x555555,
|
| 544 |
-
roughness: 0.9
|
| 545 |
-
});
|
| 546 |
-
const shoulderGeo = new THREE.PlaneGeometry(3, 140);
|
| 547 |
-
shoulderGeo.rotateX(-Math.PI / 2);
|
| 548 |
-
const leftShoulder = new THREE.Mesh(shoulderGeo, shoulderMat);
|
| 549 |
-
leftShoulder.position.set(-8.5, 0.03, 0);
|
| 550 |
-
leftShoulder.receiveShadow = true;
|
| 551 |
-
roadGroup.add(leftShoulder);
|
| 552 |
-
|
| 553 |
-
const rightShoulder = new THREE.Mesh(shoulderGeo, shoulderMat);
|
| 554 |
-
rightShoulder.position.set(8.5, 0.03, 0);
|
| 555 |
-
rightShoulder.receiveShadow = true;
|
| 556 |
-
roadGroup.add(rightShoulder);
|
| 557 |
-
|
| 558 |
-
const lineMat = new THREE.MeshBasicMaterial({ color: 0xFFD54F });
|
| 559 |
-
const lineGeo = new THREE.PlaneGeometry(0.3, 6);
|
| 560 |
-
lineGeo.rotateX(-Math.PI / 2);
|
| 561 |
-
for (let z = -60; z < 60; z += 12) {
|
| 562 |
-
const line = new THREE.Mesh(lineGeo, lineMat);
|
| 563 |
-
line.position.set(0, 0.06, z);
|
| 564 |
-
roadGroup.add(line);
|
| 565 |
-
}
|
| 566 |
-
|
| 567 |
-
const edgeLineGeo = new THREE.PlaneGeometry(0.2, 140);
|
| 568 |
-
edgeLineGeo.rotateX(-Math.PI / 2);
|
| 569 |
-
const edgeMat = new THREE.MeshBasicMaterial({ color: 0xFFFFFF });
|
| 570 |
-
|
| 571 |
-
const leftEdge = new THREE.Mesh(edgeLineGeo, edgeMat);
|
| 572 |
-
leftEdge.position.set(-7, 0.055, 0);
|
| 573 |
-
roadGroup.add(leftEdge);
|
| 574 |
-
|
| 575 |
-
const rightEdge = new THREE.Mesh(edgeLineGeo, edgeMat);
|
| 576 |
-
rightEdge.position.set(7, 0.055, 0);
|
| 577 |
-
roadGroup.add(rightEdge);
|
| 578 |
-
|
| 579 |
-
const streetLightMat = new THREE.MeshStandardMaterial({ color: 0x444444, metalness: 0.5, roughness: 0.5 });
|
| 580 |
-
const streetLightHeadMat = new THREE.MeshStandardMaterial({ color: 0xFFFAE0, emissive: 0xFFFAE0, emissiveIntensity: 0.3 });
|
| 581 |
-
|
| 582 |
-
for (let z = -50; z <= 50; z += 25) {
|
| 583 |
-
const pole = new THREE.Mesh(
|
| 584 |
-
new THREE.CylinderGeometry(0.1, 0.15, 8, 8),
|
| 585 |
-
streetLightMat
|
| 586 |
-
);
|
| 587 |
-
pole.position.set(-8, 4, z);
|
| 588 |
-
pole.castShadow = true;
|
| 589 |
-
roadGroup.add(pole);
|
| 590 |
-
|
| 591 |
-
const arm = new THREE.Mesh(
|
| 592 |
-
new THREE.BoxGeometry(3, 0.08, 0.08),
|
| 593 |
-
streetLightMat
|
| 594 |
-
);
|
| 595 |
-
arm.position.set(-6.5, 7.8, z);
|
| 596 |
-
roadGroup.add(arm);
|
| 597 |
-
|
| 598 |
-
const head = new THREE.Mesh(
|
| 599 |
-
new THREE.BoxGeometry(1, 0.15, 0.4),
|
| 600 |
-
streetLightHeadMat
|
| 601 |
-
);
|
| 602 |
-
head.position.set(-5, 7.7, z);
|
| 603 |
-
roadGroup.add(head);
|
| 604 |
-
|
| 605 |
-
const light = new THREE.PointLight(0xFFFAE0, 0.6, 40, 1.5);
|
| 606 |
-
light.position.set(-5, 7.2, z);
|
| 607 |
-
roadGroup.add(light);
|
| 608 |
-
}
|
| 609 |
-
|
| 610 |
-
const billboardMat = new THREE.MeshStandardMaterial({ color: 0x1565C0, metalness: 0.1, roughness: 0.4 });
|
| 611 |
-
const billboardGeo = new THREE.BoxGeometry(10, 5, 0.5);
|
| 612 |
-
const billboard = new THREE.Mesh(billboardGeo, billboardMat);
|
| 613 |
-
billboard.position.set(20, 7, -50);
|
| 614 |
-
billboard.castShadow = true;
|
| 615 |
-
roadGroup.add(billboard);
|
| 616 |
-
|
| 617 |
-
const signPole = new THREE.Mesh(
|
| 618 |
-
new THREE.CylinderGeometry(0.15, 0.2, 7, 6),
|
| 619 |
-
streetLightMat
|
| 620 |
-
);
|
| 621 |
-
signPole.position.set(20, 3.5, -50);
|
| 622 |
-
signPole.castShadow = true;
|
| 623 |
-
roadGroup.add(signPole);
|
| 624 |
-
|
| 625 |
-
const guardrailMat = new THREE.MeshStandardMaterial({ color: 0xAAAAAA, metalness: 0.6, roughness: 0.3 });
|
| 626 |
-
for (let z = -60; z < 60; z += 3) {
|
| 627 |
-
const rail = new THREE.Mesh(
|
| 628 |
-
new THREE.BoxGeometry(0.1, 0.6, 2.8),
|
| 629 |
-
guardrailMat
|
| 630 |
-
);
|
| 631 |
-
rail.position.set(7.2, 0.5, z);
|
| 632 |
-
roadGroup.add(rail);
|
| 633 |
-
|
| 634 |
-
const post = new THREE.Mesh(
|
| 635 |
-
new THREE.CylinderGeometry(0.06, 0.06, 0.8, 4),
|
| 636 |
-
guardrailMat
|
| 637 |
-
);
|
| 638 |
-
post.position.set(7.2, 0.4, z + 1.4);
|
| 639 |
-
roadGroup.add(post);
|
| 640 |
-
}
|
| 641 |
-
|
| 642 |
-
scene.add(roadGroup);
|
| 643 |
-
}
|
| 644 |
-
|
| 645 |
-
function buildVehicles() {
|
| 646 |
-
carGroup = new THREE.Group();
|
| 647 |
-
scene.add(carGroup);
|
| 648 |
-
|
| 649 |
-
const bodyMat = new THREE.MeshPhysicalMaterial({
|
| 650 |
-
color: 0xE53935,
|
| 651 |
-
roughness: 0.3,
|
| 652 |
-
metalness: 0.4,
|
| 653 |
-
clearcoat: 0.8,
|
| 654 |
-
clearcoatRoughness: 0.1
|
| 655 |
-
});
|
| 656 |
-
|
| 657 |
-
const carBodyShape = new THREE.Shape();
|
| 658 |
-
carBodyShape.moveTo(-2.1, 0.55);
|
| 659 |
-
carBodyShape.lineTo(-2.1, 1.1);
|
| 660 |
-
carBodyShape.lineTo(-1.6, 1.25);
|
| 661 |
-
carBodyShape.lineTo(-1.1, 1.6);
|
| 662 |
-
carBodyShape.lineTo(1.1, 1.6);
|
| 663 |
-
carBodyShape.lineTo(1.6, 1.25);
|
| 664 |
-
carBodyShape.lineTo(2.1, 1.1);
|
| 665 |
-
carBodyShape.lineTo(2.1, 0.55);
|
| 666 |
-
carBodyShape.lineTo(-2.1, 0.55);
|
| 667 |
-
|
| 668 |
-
const bodyExtrudeSettings = {
|
| 669 |
-
steps: 1,
|
| 670 |
-
depth: 1.8,
|
| 671 |
-
bevelEnabled: true,
|
| 672 |
-
bevelThickness: 0.05,
|
| 673 |
-
bevelSize: 0.05,
|
| 674 |
-
bevelSegments: 3
|
| 675 |
-
};
|
| 676 |
-
|
| 677 |
-
const bodyGeo = new THREE.ExtrudeGeometry(carBodyShape, bodyExtrudeSettings);
|
| 678 |
-
bodyGeo.center();
|
| 679 |
-
carBody = new THREE.Mesh(bodyGeo, bodyMat);
|
| 680 |
-
carBody.castShadow = true;
|
| 681 |
-
carBody.receiveShadow = true;
|
| 682 |
-
carGroup.add(carBody);
|
| 683 |
-
|
| 684 |
-
const cabinShape = new THREE.Shape();
|
| 685 |
-
cabinShape.moveTo(-1.05, 1.4);
|
| 686 |
-
cabinShape.lineTo(-0.7, 2.1);
|
| 687 |
-
cabinShape.lineTo(0.7, 2.1);
|
| 688 |
-
cabinShape.lineTo(1.05, 1.4);
|
| 689 |
-
cabinShape.lineTo(-1.05, 1.4);
|
| 690 |
-
|
| 691 |
-
const cabinGeo = new THREE.ExtrudeGeometry(cabinShape, {
|
| 692 |
-
steps: 1,
|
| 693 |
-
depth: 1.4,
|
| 694 |
-
bevelEnabled: true,
|
| 695 |
-
bevelThickness: 0.03,
|
| 696 |
-
bevelSize: 0.03,
|
| 697 |
-
bevelSegments: 2
|
| 698 |
-
});
|
| 699 |
-
cabinGeo.center();
|
| 700 |
-
const cabinMat = new THREE.MeshPhysicalMaterial({
|
| 701 |
-
color: 0x111111,
|
| 702 |
-
roughness: 0.05,
|
| 703 |
-
metalness: 0.9,
|
| 704 |
-
transparent: true,
|
| 705 |
-
opacity: 0.5,
|
| 706 |
-
transmission: 0.3
|
| 707 |
-
});
|
| 708 |
-
const cabin = new THREE.Mesh(cabinGeo, cabinMat);
|
| 709 |
-
cabin.position.y = 0.9;
|
| 710 |
-
carGroup.add(cabin);
|
| 711 |
-
|
| 712 |
-
const frameMat = new THREE.MeshStandardMaterial({ color: 0x1A1A1A, roughness: 0.5, metalness: 0.7 });
|
| 713 |
-
const pillarGeo = new THREE.BoxGeometry(0.06, 0.8, 0.06);
|
| 714 |
-
|
| 715 |
-
const aPillarL = new THREE.Mesh(pillarGeo, frameMat);
|
| 716 |
-
aPillarL.position.set(0.65, 1.75, -0.68);
|
| 717 |
-
aPillarL.rotation.z = -0.15;
|
| 718 |
-
carGroup.add(aPillarL);
|
| 719 |
-
const aPillarR = new THREE.Mesh(pillarGeo, frameMat);
|
| 720 |
-
aPillarR.position.set(0.65, 1.75, 0.68);
|
| 721 |
-
aPillarR.rotation.z = -0.15;
|
| 722 |
-
carGroup.add(aPillarR);
|
| 723 |
-
|
| 724 |
-
const cPillarL = new THREE.Mesh(pillarGeo, frameMat);
|
| 725 |
-
cPillarL.position.set(-0.65, 1.75, -0.68);
|
| 726 |
-
cPillarL.rotation.z = 0.15;
|
| 727 |
-
carGroup.add(cPillarL);
|
| 728 |
-
const cPillarR = new THREE.Mesh(pillarGeo, frameMat);
|
| 729 |
-
cPillarR.position.set(-0.65, 1.75, 0.68);
|
| 730 |
-
cPillarR.rotation.z = 0.15;
|
| 731 |
-
carGroup.add(cPillarR);
|
| 732 |
-
|
| 733 |
-
const roofGeo = new THREE.BoxGeometry(1.1, 0.05, 1.3);
|
| 734 |
-
const roofMat = new THREE.MeshStandardMaterial({ color: 0xE53935, roughness: 0.3, metalness: 0.4 });
|
| 735 |
-
const roof = new THREE.Mesh(roofGeo, roofMat);
|
| 736 |
-
roof.position.set(0, 2.15, 0);
|
| 737 |
-
roof.castShadow = true;
|
| 738 |
-
carGroup.add(roof);
|
| 739 |
-
|
| 740 |
-
const grillGeo = new THREE.BoxGeometry(0.12, 0.25, 1.3);
|
| 741 |
-
const grillMat = new THREE.MeshStandardMaterial({ color: 0x1A1A1A, roughness: 0.4, metalness: 0.8 });
|
| 742 |
-
const grill = new THREE.Mesh(grillGeo, grillMat);
|
| 743 |
-
grill.position.set(2.05, 0.82, 0);
|
| 744 |
-
carGroup.add(grill);
|
| 745 |
-
|
| 746 |
-
const bumperFGeo = new THREE.BoxGeometry(0.2, 0.15, 1.9);
|
| 747 |
-
const bumperMat = new THREE.MeshStandardMaterial({ color: 0x212121, roughness: 0.6, metalness: 0.3 });
|
| 748 |
-
const bumperF = new THREE.Mesh(bumperFGeo, bumperMat);
|
| 749 |
-
bumperF.position.set(2.15, 0.6, 0);
|
| 750 |
-
carGroup.add(bumperF);
|
| 751 |
-
|
| 752 |
-
const bumperR = new THREE.Mesh(bumperFGeo, bumperMat);
|
| 753 |
-
bumperR.position.set(-2.15, 0.6, 0);
|
| 754 |
-
carGroup.add(bumperR);
|
| 755 |
-
|
| 756 |
-
const headlightGeo = new THREE.BoxGeometry(0.1, 0.18, 0.45);
|
| 757 |
-
const headlightMat = new THREE.MeshStandardMaterial({
|
| 758 |
-
color: 0xFFFFE0,
|
| 759 |
-
emissive: 0xFFFFE0,
|
| 760 |
-
emissiveIntensity: 3.0,
|
| 761 |
-
roughness: 0.1,
|
| 762 |
-
metalness: 0.5
|
| 763 |
-
});
|
| 764 |
-
const hlL = new THREE.Mesh(headlightGeo, headlightMat);
|
| 765 |
-
hlL.position.set(2.1, 0.92, 0.55);
|
| 766 |
-
hlL.name = 'headlightL';
|
| 767 |
-
carGroup.add(hlL);
|
| 768 |
-
const hlR = new THREE.Mesh(headlightGeo, headlightMat);
|
| 769 |
-
hlR.position.set(2.1, 0.92, -0.55);
|
| 770 |
-
hlR.name = 'headlightR';
|
| 771 |
-
carGroup.add(hlR);
|
| 772 |
-
|
| 773 |
-
const taillightGeo = new THREE.BoxGeometry(0.1, 0.2, 0.45);
|
| 774 |
-
const taillightMat = new THREE.MeshStandardMaterial({
|
| 775 |
-
color: 0xFF0000,
|
| 776 |
-
emissive: 0xFF0000,
|
| 777 |
-
emissiveIntensity: 2.5,
|
| 778 |
-
roughness: 0.2,
|
| 779 |
-
metalness: 0.5
|
| 780 |
-
});
|
| 781 |
-
const tlL = new THREE.Mesh(taillightGeo, taillightMat);
|
| 782 |
-
tlL.position.set(-2.1, 0.92, 0.55);
|
| 783 |
-
tlL.name = 'taillightL';
|
| 784 |
-
carGroup.add(tlL);
|
| 785 |
-
const tlR = new THREE.Mesh(taillightGeo, taillightMat);
|
| 786 |
-
tlR.position.set(-2.1, 0.92, -0.55);
|
| 787 |
-
tlR.name = 'taillightR';
|
| 788 |
-
carGroup.add(tlR);
|
| 789 |
-
|
| 790 |
-
const hoodGeo = new THREE.BoxGeometry(0.9, 0.03, 1.7);
|
| 791 |
-
const hoodMat = new THREE.MeshStandardMaterial({ color: 0xE53935, roughness: 0.25, metalness: 0.5 });
|
| 792 |
-
const hood = new THREE.Mesh(hoodGeo, hoodMat);
|
| 793 |
-
hood.position.set(1.3, 1.14, 0);
|
| 794 |
-
carGroup.add(hood);
|
| 795 |
-
|
| 796 |
-
const trunkGeo = new THREE.BoxGeometry(0.6, 0.03, 1.7);
|
| 797 |
-
const trunk = new THREE.Mesh(trunkGeo, hoodMat);
|
| 798 |
-
trunk.position.set(-1.5, 1.14, 0);
|
| 799 |
-
carGroup.add(trunk);
|
| 800 |
-
|
| 801 |
-
const mirrorGeo = new THREE.BoxGeometry(0.15, 0.12, 0.25);
|
| 802 |
-
const mirrorMat = new THREE.MeshStandardMaterial({ color: 0x212121, roughness: 0.3, metalness: 0.6 });
|
| 803 |
-
const mirrorL = new THREE.Mesh(mirrorGeo, mirrorMat);
|
| 804 |
-
mirrorL.position.set(0.4, 1.45, 0.95);
|
| 805 |
-
carGroup.add(mirrorL);
|
| 806 |
-
const mirrorR = new THREE.Mesh(mirrorGeo, mirrorMat);
|
| 807 |
-
mirrorR.position.set(0.4, 1.45, -0.95);
|
| 808 |
-
carGroup.add(mirrorR);
|
| 809 |
-
|
| 810 |
-
const spoilerGeo = new THREE.BoxGeometry(0.4, 0.05, 1.6);
|
| 811 |
-
const spoilerMat = new THREE.MeshStandardMaterial({ color: 0x212121, roughness: 0.3, metalness: 0.7 });
|
| 812 |
-
const spoiler = new THREE.Mesh(spoilerGeo, spoilerMat);
|
| 813 |
-
spoiler.position.set(-1.8, 1.55, 0);
|
| 814 |
-
carGroup.add(spoiler);
|
| 815 |
-
|
| 816 |
-
const spoilerSupportGeo = new THREE.BoxGeometry(0.08, 0.25, 0.08);
|
| 817 |
-
const supportL = new THREE.Mesh(spoilerSupportGeo, spoilerMat);
|
| 818 |
-
supportL.position.set(-1.8, 1.4, 0.5);
|
| 819 |
-
carGroup.add(supportL);
|
| 820 |
-
const supportR = new THREE.Mesh(spoilerSupportGeo, spoilerMat);
|
| 821 |
-
supportR.position.set(-1.8, 1.4, -0.5);
|
| 822 |
-
carGroup.add(supportR);
|
| 823 |
-
|
| 824 |
-
const wheelGeo = new THREE.CylinderGeometry(0.38, 0.38, 0.28, 24);
|
| 825 |
-
const wheelMat = new THREE.MeshStandardMaterial({ color: 0x1A1A1A, roughness: 0.95 });
|
| 826 |
-
const rimGeo = new THREE.CylinderGeometry(0.22, 0.22, 0.29, 16);
|
| 827 |
-
const rimMat = new THREE.MeshStandardMaterial({ color: 0xCCCCCC, roughness: 0.2, metalness: 0.9 });
|
| 828 |
-
|
| 829 |
-
const spokeGeo = new THREE.BoxGeometry(0.3, 0.02, 0.04);
|
| 830 |
-
const spokeMat = new THREE.MeshStandardMaterial({ color: 0x999999, roughness: 0.3, metalness: 0.8 });
|
| 831 |
-
|
| 832 |
-
const wheelPositions = [
|
| 833 |
-
[1.55, 0.38, 0.85],
|
| 834 |
-
[1.55, 0.38, -0.85],
|
| 835 |
-
[-1.55, 0.38, 0.85],
|
| 836 |
-
[-1.55, 0.38, -0.85]
|
| 837 |
-
];
|
| 838 |
-
|
| 839 |
-
wheelPositions.forEach((pos, i) => {
|
| 840 |
-
const wGroup = new THREE.Group();
|
| 841 |
-
wGroup.position.set(pos[0], pos[1], pos[2]);
|
| 842 |
-
const tire = new THREE.Mesh(wheelGeo, wheelMat);
|
| 843 |
-
tire.rotation.z = Math.PI / 2;
|
| 844 |
-
tire.castShadow = true;
|
| 845 |
-
wGroup.add(tire);
|
| 846 |
-
|
| 847 |
-
const rim = new THREE.Mesh(rimGeo, rimMat);
|
| 848 |
-
rim.rotation.z = Math.PI / 2;
|
| 849 |
-
wGroup.add(rim);
|
| 850 |
-
|
| 851 |
-
for (let s = 0; s < 5; s++) {
|
| 852 |
-
const spoke = new THREE.Mesh(spokeGeo, spokeMat);
|
| 853 |
-
spoke.rotation.z = Math.PI / 2;
|
| 854 |
-
spoke.rotation.x = (s / 5) * Math.PI * 2;
|
| 855 |
-
wGroup.add(spoke);
|
| 856 |
-
}
|
| 857 |
-
|
| 858 |
-
const centerCap = new THREE.Mesh(
|
| 859 |
-
new THREE.CylinderGeometry(0.06, 0.06, 0.3, 8),
|
| 860 |
-
rimMat
|
| 861 |
-
);
|
| 862 |
-
centerCap.rotation.z = Math.PI / 2;
|
| 863 |
-
wGroup.add(centerCap);
|
| 864 |
-
|
| 865 |
-
carGroup.add(wGroup);
|
| 866 |
-
wheelMeshes.push(wGroup);
|
| 867 |
-
wheels.push({ position: new THREE.Vector3(pos[0], pos[1], pos[2]), suspension: 0, angularVel: 0, steer: 0 });
|
| 868 |
-
});
|
| 869 |
-
|
| 870 |
-
const headlightBeamMat = new THREE.MeshBasicMaterial({
|
| 871 |
-
color: 0xFFF8DC,
|
| 872 |
-
transparent: true,
|
| 873 |
-
opacity: 0.05,
|
| 874 |
-
side: THREE.DoubleSide,
|
| 875 |
-
depthWrite: false,
|
| 876 |
-
blending: THREE.AdditiveBlending
|
| 877 |
-
});
|
| 878 |
-
|
| 879 |
-
const beamGeo = new THREE.ConeGeometry(2.5, 18, 32, 1, true);
|
| 880 |
-
const beamL = new THREE.Mesh(beamGeo, headlightBeamMat);
|
| 881 |
-
beamL.position.set(2.2, 0.92, 0.55);
|
| 882 |
-
beamL.rotation.z = -Math.PI / 2;
|
| 883 |
-
beamL.rotation.y = 0.05;
|
| 884 |
-
beamL.name = 'headlightBeamL';
|
| 885 |
-
carGroup.add(beamL);
|
| 886 |
-
|
| 887 |
-
const beamR = new THREE.Mesh(beamGeo, headlightBeamMat);
|
| 888 |
-
beamR.position.set(2.2, 0.92, -0.55);
|
| 889 |
-
beamR.rotation.z = -Math.PI / 2;
|
| 890 |
-
beamR.rotation.y = -0.05;
|
| 891 |
-
beamR.name = 'headlightBeamR';
|
| 892 |
-
carGroup.add(beamR);
|
| 893 |
-
|
| 894 |
-
const headLightObj = new THREE.SpotLight(0xFFF8DC, 4.0, 80, Math.PI / 5, 0.6, 1.5);
|
| 895 |
-
headLightObj.position.set(2.1, 0.92, 0);
|
| 896 |
-
headLightObj.target.position.set(12, -2, 0);
|
| 897 |
-
headLightObj.castShadow = true;
|
| 898 |
-
headLightObj.shadow.mapSize.width = 1024;
|
| 899 |
-
headLightObj.shadow.mapSize.height = 1024;
|
| 900 |
-
headLightObj.name = 'headLightObj';
|
| 901 |
-
carGroup.add(headLightObj);
|
| 902 |
-
carGroup.add(headLightObj.target);
|
| 903 |
-
|
| 904 |
-
const tailLightObj = new THREE.Point
|
|
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|
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