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3d2098f b389a82 3d2098f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | import { useState } from 'react'
// Collapsible "view / edit the exact prompt before it runs" panel.
//
// `value` is the current prompt text (null = use the backend default).
// `fetchPrompt` is an async () => string that assembles the default prompt
// (some steps fetch live data to build it, so it may take a moment).
// When the user edits the box, value diverges from the default — the run
// button sends `value`; if the panel was never opened, value stays null and
// the backend assembles the default itself.
export default function PromptPanel({ fetchPrompt, value, setValue, disabled, label = 'prompt', open: openProp, setOpen: setOpenProp }) {
const [openState, setOpenState] = useState(false)
// Controlled when the parent passes open/setOpen (e.g. to auto-reveal prompts
// after a bulk generate); otherwise self-managed.
const controlled = openProp !== undefined
const open = controlled ? openProp : openState
const setOpen = controlled ? setOpenProp : setOpenState
const [loading, setLoading] = useState(false)
const [error, setError] = useState('')
const [original, setOriginal] = useState(null)
const load = async () => {
setLoading(true)
setError('')
try {
const p = await fetchPrompt()
setValue(p)
setOriginal(p)
} catch (e) {
setError(e.message)
} finally {
setLoading(false)
}
}
const toggle = async () => {
if (!open && value == null) await load()
setOpen(!open)
}
const edited = value != null && original != null && value !== original
return (
<div className="prompt-panel">
<button className="prompt-toggle" onClick={toggle} disabled={disabled}>
{open ? '▾ Hide' : '▸ Show / edit'} the {label} prompt (advanced)
{edited && <span className="edited-badge">● edited</span>}
</button>
{open && (
<div>
<p className="prompt-hint">
This is the exact text sent to the model. Edit it to QC the output, then run. Your edits are used as-is.
</p>
{loading ? (
<p className="muted"><span className="spinner" />Assembling prompt…</p>
) : error ? (
<div className="error-box">{error}</div>
) : (
<textarea className="prompt-area" value={value || ''} onChange={(e) => setValue(e.target.value)} />
)}
<button className="btn small secondary" onClick={load} disabled={loading}>
↺ Reset to default
</button>
</div>
)}
</div>
)
}
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