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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>3DGS Viewer</title>
<style>
  *, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
  html, body { width: 100%; height: 100%; overflow: hidden;
    background: radial-gradient(ellipse at 50% 60%, #1a2035 0%, #080b12 100%); }
  canvas { display: block; }
  #hud {
    position: fixed; top: 12px; left: 16px;
    color: #94a3b8; font: 12px/1.5 system-ui, sans-serif;
    pointer-events: none; user-select: none;
  }
  #loading {
    position: fixed; inset: 0;
    display: flex; flex-direction: column;
    align-items: center; justify-content: center;
    color: #94a3b8; font: 14px system-ui, sans-serif;
    gap: 12px;
  }
  #spinner {
    width: 36px; height: 36px;
    border: 3px solid #334155;
    border-top-color: #60a5fa;
    border-radius: 50%;
    animation: spin 0.9s linear infinite;
  }
  @keyframes spin { to { transform: rotate(360deg); } }
  #error {
    display: none;
    position: fixed; inset: 0;
    align-items: center; justify-content: center;
    color: #f87171; font: 13px system-ui, sans-serif;
    padding: 32px; text-align: center; white-space: pre-wrap;
  }
</style>
</head>
<body>
<div id="loading">
  <div id="spinner"></div>
  <div id="loading-label">Loading splat…</div>
</div>
<div id="error"></div>
<div id="hud">drag to orbit &nbsp;·&nbsp; scroll to zoom &nbsp;·&nbsp; right-drag to pan</div>

<script type="importmap">
{
  "imports": {
    "three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.180.0/three.module.js",
    "three/addons/": "https://unpkg.com/three@0.180.0/examples/jsm/",
    "@sparkjsdev/spark": "https://unpkg.com/@sparkjsdev/spark@2.0.0/dist/spark.module.js"
  }
}
</script>

<script type="module">
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { SparkRenderer, SplatMesh } from "@sparkjsdev/spark";

const params = new URLSearchParams(location.search);
const plyURL = params.get("ply");

const loadingEl = document.getElementById("loading");
const loadLabel = document.getElementById("loading-label");
const errorEl   = document.getElementById("error");

function showError(msg) {
  loadingEl.style.display = "none";
  errorEl.style.display = "flex";
  errorEl.textContent = msg;
}

if (!plyURL) {
  showError("No ?ply= parameter provided.");
} else {
  init(plyURL);
}

function init(url) {
  const scene = new THREE.Scene();

  const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000);
  camera.position.set(0, 0.3, 1.8);

  const renderer = new THREE.WebGLRenderer({ antialias: false });
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

  const spark = new SparkRenderer({ renderer });
  scene.add(spark);

  const controls = new OrbitControls(camera, renderer.domElement);
  controls.enableDamping = true;
  controls.dampingFactor = 0.07;
  controls.minDistance = 0.2;
  controls.maxDistance = 50;
  controls.target.set(0, 0, 0);

  const splat = new SplatMesh({ url });
  // DEG saves PLYs with -Y up and the front of the object facing roughly
  // along the horizontal axis.  Re-orient for Three.js (+Y up, camera on
  // +Z looking toward -Z): a Group lets us apply a yaw first (to bring the
  // front-facing side to +Z) and then flip 180° around X to put up on +Y.
  const splatRoot = new THREE.Group();
  splatRoot.add(splat);
  splat.rotation.y = Math.PI / 2;    // yaw the model so its front faces the camera
  splatRoot.rotation.x = Math.PI;    // flip Y/Z so it stands upright
  scene.add(splatRoot);

  let framed = false;
  function tryFrame() {
    if (framed) return;
    const box = new THREE.Box3().setFromObject(splatRoot);
    if (box.isEmpty() || !isFinite(box.min.x)) return;
    framed = true;
    // const center = new THREE.Vector3();
    // const size   = new THREE.Vector3();
    // box.getCenter(center);
    // box.getSize(size);
    // console.log(size);
    // const maxDim = Math.max(size.x, size.y, size.z);
    // // With a 45° FOV, half-fov tan ≈ 0.414, so the minimum distance to fit
    // // a sphere of diameter `maxDim` in view is maxDim / (2*0.414) ≈ 1.21*maxDim.
    // // Use a small margin (1.15) so the object nearly fills the viewport.
    // const dist = maxDim * 1.15;
    // camera.position.copy(center).add(new THREE.Vector3(0, maxDim * 0.15, dist));
    // controls.target.copy(center);
    // controls.update();
    loadingEl.style.display = "none";
  }

  fetch(url, { method: "HEAD" }).then(r => {
    if (!r.ok) throw new Error(`HTTP ${r.status} ${r.statusText}`);
    const len = r.headers.get("content-length");
    if (len) loadLabel.textContent = `Loading splat (${(len / 1024 / 1024).toFixed(1)} MB)…`;
  }).catch(e => showError("Fetch failed: " + e.message));

  let checkFrames = 0;
  function checkLoaded() {
    checkFrames++;
    if (checkFrames < 5) return;
    tryFrame();
  }

  window.addEventListener("resize", () => {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
  });

  renderer.setAnimationLoop(() => {
    controls.update();
    renderer.render(scene, camera);
    checkLoaded();
  });

  // Fallback: hide loading after 4s regardless of bbox-readiness.
  setTimeout(() => { loadingEl.style.display = "none"; }, 4000);
}
</script>
</body>
</html>