Update view.html
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view.html
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<!DOCTYPE html>
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<html lang="en">
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border: 1px solid #0f0;
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border-radius: 4px;
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}
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#boneList h2 {
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margin-top: 0;
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color: #0ff;
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}
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#boneList ul {
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padding-left: 20px;
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}
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</style>
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</head>
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<body>
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<div id="boneList">
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<h2>🦴 Bones</h2>
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<ul id="bones"></ul>
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</div>
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);
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camera.position.set(0, 1.5, 3);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Lighting
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const light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(2, 3, 4);
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scene.add(light);
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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character.position.set(0, 0, 0);
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scene.add(character);
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gltf.scene.traverse((obj) => {
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if (obj.isBone) bones.push(obj.name);
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});
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boneList.innerHTML = bones.map(name => `<li>${name}</li>`).join('');
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}
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});
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Character Viewer</title>
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<style>
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body { margin: 0; overflow: hidden; background: #000; }
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canvas { display: block; }
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#loading {
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position: fixed;
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top: 50%; left: 50%;
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transform: translate(-50%, -50%);
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color: white;
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background: rgba(0,0,0,0.7);
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padding: 20px 30px;
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border-radius: 10px;
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font-family: sans-serif;
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}
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</style>
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</head>
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<body>
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<div id="loading">Loading character...</div>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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let scene, camera, renderer, controls, model;
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init();
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animate();
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function init() {
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// Scene and Camera
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x111111);
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camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 1.5, 3);
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// Renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.outputEncoding = THREE.sRGBEncoding;
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document.body.appendChild(renderer.domElement);
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// Lighting
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(2, 4, 2);
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dirLight.castShadow = true;
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scene.add(dirLight);
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const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.4);
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hemiLight.position.set(0, 10, 0);
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scene.add(hemiLight);
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// Controls
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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// Load FBX Model
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const loader = new FBXLoader();
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loader.load('./character.fbx', (fbx) => {
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model = fbx;
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model.scale.set(0.01, 0.01, 0.01); // adjust size as needed
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scene.add(model);
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document.getElementById('loading').style.display = 'none';
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}, (xhr) => {
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const percent = (xhr.loaded / xhr.total * 100).toFixed(1);
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document.getElementById('loading').textContent = `Loading ${percent}%`;
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}, (error) => {
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document.getElementById('loading').textContent = 'Error loading character.fbx';
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console.error(error);
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});
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// Responsive resize
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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}
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function animate() {
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requestAnimationFrame(animate);
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if (model) model.rotation.y += 0.005; // slowly rotate the model
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controls.update();
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renderer.render(scene, camera);
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}
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</script>
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</body>
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</html>
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