Update index.html
Browse files- index.html +230 -89
index.html
CHANGED
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@@ -3,12 +3,13 @@
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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<title>3D
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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}
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canvas {
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display: block;
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@@ -28,10 +29,113 @@
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z-index: 100;
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font-size: 18px;
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}
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</style>
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</head>
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<body>
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<div id="loading">Loading...</div>
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<script type="importmap">
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{
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@@ -46,13 +150,17 @@
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let scene, camera, renderer,
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let
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let
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color(
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camera = new THREE.PerspectiveCamera(
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75,
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0.1,
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1000
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);
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camera.position.z = zoom;
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Lighting
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scene.add(new THREE.AmbientLight(0xffffff,
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(
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scene.add(dirLight);
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//
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const loader = new GLTFLoader();
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loader.load('./map.glb', (gltf) => {
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scene.add(
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document.getElementById('loading').style.display = 'none';
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console.log('✅
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}, undefined, (error) => {
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console.error('Error loading
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});
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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if (
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}
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});
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});
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zoom = Math.max(1, Math.min(20, zoom));
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});
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renderer.domElement.addEventListener('touchmove', (e) => {
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if (e.touches.length === 2) {
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e.preventDefault();
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const touch1 = e.touches[0];
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const touch2 = e.touches[1];
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const dx = touch1.clientX - touch2.clientX;
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const dy = touch1.clientY - touch2.clientY;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (lastDistance > 0) {
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const delta = distance - lastDistance;
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zoom -= delta * 0.02;
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zoom = Math.max(1, Math.min(20, zoom));
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}
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lastDistance = distance;
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} else if (e.touches.length === 1) {
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// Single finger drag
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const touch = e.touches[0];
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const deltaX = touch.clientX - previousMousePosition.x;
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const deltaY = touch.clientY - previousMousePosition.y;
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rotation.y += deltaX * 0.01;
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rotation.x += deltaY * 0.01;
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previousMousePosition = { x: touch.clientX, y: touch.clientY };
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}
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}, false);
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renderer.domElement.addEventListener('touchend', () => {
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lastDistance = 0;
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});
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camera.position.y = zoom * Math.sin(rotation.x);
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camera.position.z = zoom * Math.cos(rotation.y);
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camera.lookAt(0, 0, 0);
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}
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renderer.render(scene, camera);
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}
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}
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init();
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</script>
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</body>
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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<title>3D Garage Explorer</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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z-index: 100;
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font-size: 18px;
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}
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#joystick {
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position: fixed;
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bottom: 30px;
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left: 30px;
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width: 120px;
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height: 120px;
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background: rgba(100, 100, 100, 0.3);
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border: 2px solid #fff;
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border-radius: 50%;
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z-index: 50;
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}
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#joystickHandle {
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position: absolute;
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width: 50px;
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height: 50px;
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background: rgba(255, 255, 255, 0.5);
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border-radius: 50%;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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cursor: grab;
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}
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.button-group {
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position: fixed;
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right: 30px;
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bottom: 30px;
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display: flex;
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flex-direction: column;
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gap: 10px;
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z-index: 50;
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}
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.control-btn {
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padding: 12px 20px;
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background: rgba(0, 150, 255, 0.7);
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border: 2px solid #0096ff;
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color: white;
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border-radius: 8px;
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cursor: pointer;
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font-weight: bold;
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font-size: 16px;
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min-width: 80px;
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}
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.control-btn:active {
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background: rgba(0, 150, 255, 1);
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}
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#coordinates {
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position: fixed;
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top: 20px;
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left: 20px;
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background: rgba(0, 0, 0, 0.8);
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color: #0f0;
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padding: 15px;
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border-radius: 8px;
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font-family: monospace;
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font-size: 12px;
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z-index: 50;
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max-width: 300px;
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}
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.coord-input {
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background: rgba(0, 50, 0, 0.8);
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border: 1px solid #0f0;
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color: #0f0;
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padding: 8px;
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border-radius: 4px;
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font-family: monospace;
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margin-top: 8px;
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width: 100%;
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}
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.spawn-btn {
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background: rgba(0, 150, 0, 0.7);
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border: 1px solid #0f0;
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color: #0f0;
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padding: 8px;
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border-radius: 4px;
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margin-top: 8px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<div id="loading">Loading Garage...</div>
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<div id="joystick">
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<div id="joystickHandle"></div>
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</div>
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<div class="button-group">
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<button class="control-btn" id="upBtn">↑ Up</button>
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<button class="control-btn" id="downBtn">↓ Down</button>
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</div>
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<div id="coordinates">
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<div>Cube Position:</div>
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<div>X: <span id="coordX">0.00</span></div>
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<div>Y: <span id="coordY">0.00</span></div>
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<div>Z: <span id="coordZ">0.00</span></div>
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<input type="text" class="coord-input" id="spawnInput" placeholder="Paste spawn coord JSON">
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<button class="spawn-btn" onclick="loadSpawn()">Set Spawn</button>
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</div>
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<script type="importmap">
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{
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let scene, camera, renderer, playerCube, garage;
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let playerPos = { x: 0, y: 1, z: 0 };
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let cameraDistance = 8;
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let cameraHeight = 3;
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let moveDirection = { x: 0, z: 0 };
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let moveSpeed = 0.3;
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a1a2e);
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scene.fog = new THREE.Fog(0x1a1a2e, 100, 300);
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camera = new THREE.PerspectiveCamera(
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75,
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0.1,
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1000
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);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.body.appendChild(renderer.domElement);
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// Lighting
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scene.add(new THREE.AmbientLight(0xffffff, 0.6));
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(20, 20, 20);
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dirLight.castShadow = true;
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scene.add(dirLight);
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// Create player cube
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const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
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const cubeMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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playerCube = new THREE.Mesh(cubeGeometry, cubeMaterial);
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playerCube.position.set(playerPos.x, playerPos.y, playerPos.z);
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playerCube.castShadow = true;
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scene.add(playerCube);
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// Load garage
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const loader = new GLTFLoader();
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loader.load('./map.glb', (gltf) => {
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garage = gltf.scene;
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scene.add(garage);
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garage.traverse((child) => {
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child.castShadow = true;
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child.receiveShadow = true;
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});
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document.getElementById('loading').style.display = 'none';
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console.log('✅ Garage loaded!');
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}, undefined, (error) => {
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console.error('Error loading garage:', error);
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document.getElementById('loading').textContent = 'Error loading map.glb';
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});
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setupControls();
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animate();
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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}
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function setupControls() {
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// Joystick
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const joystick = document.getElementById('joystick');
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const joystickHandle = document.getElementById('joystickHandle');
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let isJoystickActive = false;
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joystick.addEventListener('touchstart', (e) => {
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isJoystickActive = true;
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});
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joystick.addEventListener('touchmove', (e) => {
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+
if (!isJoystickActive) return;
|
| 231 |
+
const touch = e.touches[0];
|
| 232 |
+
const rect = joystick.getBoundingClientRect();
|
| 233 |
+
const centerX = rect.left + rect.width / 2;
|
| 234 |
+
const centerY = rect.top + rect.height / 2;
|
| 235 |
+
const dx = touch.clientX - centerX;
|
| 236 |
+
const dy = touch.clientY - centerY;
|
| 237 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 238 |
+
const maxDistance = 50;
|
| 239 |
+
|
| 240 |
+
if (distance > 0) {
|
| 241 |
+
const angle = Math.atan2(dy, dx);
|
| 242 |
+
const limitedDistance = Math.min(distance, maxDistance);
|
| 243 |
+
joystickHandle.style.transform = `translate(calc(-50% + ${Math.cos(angle) * limitedDistance}px), calc(-50% + ${Math.sin(angle) * limitedDistance}px))`;
|
| 244 |
+
|
| 245 |
+
moveDirection.x = Math.cos(angle);
|
| 246 |
+
moveDirection.z = Math.sin(angle);
|
| 247 |
}
|
| 248 |
});
|
| 249 |
|
| 250 |
+
joystick.addEventListener('touchend', () => {
|
| 251 |
+
isJoystickActive = false;
|
| 252 |
+
joystickHandle.style.transform = 'translate(-50%, -50%)';
|
| 253 |
+
moveDirection.x = 0;
|
| 254 |
+
moveDirection.z = 0;
|
| 255 |
});
|
| 256 |
|
| 257 |
+
// Up/Down buttons
|
| 258 |
+
document.getElementById('upBtn').addEventListener('touchstart', () => {
|
| 259 |
+
playerPos.y += 0.5;
|
|
|
|
| 260 |
});
|
| 261 |
|
| 262 |
+
document.getElementById('downBtn').addEventListener('touchstart', () => {
|
| 263 |
+
playerPos.y = Math.max(0.5, playerPos.y - 0.5);
|
|
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|
|
| 264 |
});
|
| 265 |
+
}
|
| 266 |
|
| 267 |
+
function updateCoordinates() {
|
| 268 |
+
document.getElementById('coordX').textContent = playerPos.x.toFixed(2);
|
| 269 |
+
document.getElementById('coordY').textContent = playerPos.y.toFixed(2);
|
| 270 |
+
document.getElementById('coordZ').textContent = playerPos.z.toFixed(2);
|
| 271 |
+
}
|
|
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|
| 272 |
|
| 273 |
+
function animate() {
|
| 274 |
+
requestAnimationFrame(animate);
|
| 275 |
|
| 276 |
+
// Update player position
|
| 277 |
+
playerPos.x += moveDirection.x * moveSpeed;
|
| 278 |
+
playerPos.z += moveDirection.z * moveSpeed;
|
| 279 |
+
|
| 280 |
+
playerCube.position.set(playerPos.x, playerPos.y, playerPos.z);
|
| 281 |
+
|
| 282 |
+
// Update camera (third person)
|
| 283 |
+
const cameraX = playerPos.x - moveDirection.x * cameraDistance;
|
| 284 |
+
const cameraZ = playerPos.z - moveDirection.z * cameraDistance;
|
| 285 |
+
camera.position.set(cameraX, playerPos.y + cameraHeight, cameraZ);
|
| 286 |
+
camera.lookAt(playerPos.x, playerPos.y + 0.5, playerPos.z);
|
| 287 |
+
|
| 288 |
+
updateCoordinates();
|
| 289 |
+
renderer.render(scene, camera);
|
| 290 |
}
|
| 291 |
|
| 292 |
+
window.loadSpawn = function() {
|
| 293 |
+
try {
|
| 294 |
+
const input = document.getElementById('spawnInput').value;
|
| 295 |
+
const coords = JSON.parse(input);
|
| 296 |
+
playerPos.x = coords.x || 0;
|
| 297 |
+
playerPos.y = coords.y || 1;
|
| 298 |
+
playerPos.z = coords.z || 0;
|
| 299 |
+
alert('✅ Spawn point set!');
|
| 300 |
+
} catch (e) {
|
| 301 |
+
alert('❌ Invalid JSON format');
|
| 302 |
+
}
|
| 303 |
+
};
|
| 304 |
+
|
| 305 |
+
window.copySpawn = function() {
|
| 306 |
+
const spawnData = JSON.stringify(playerPos);
|
| 307 |
+
navigator.clipboard.writeText(spawnData);
|
| 308 |
+
alert('✅ Copied to clipboard: ' + spawnData);
|
| 309 |
+
};
|
| 310 |
+
|
| 311 |
+
// Add copy button functionality
|
| 312 |
+
const coordsDiv = document.getElementById('coordinates');
|
| 313 |
+
const copyBtn = document.createElement('button');
|
| 314 |
+
copyBtn.className = 'spawn-btn';
|
| 315 |
+
copyBtn.textContent = 'Copy Spawn';
|
| 316 |
+
copyBtn.onclick = window.copySpawn;
|
| 317 |
+
coordsDiv.appendChild(copyBtn);
|
| 318 |
+
|
| 319 |
init();
|
| 320 |
</script>
|
| 321 |
</body>
|