Create view.html
Browse files
view.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Three.js Character + Map</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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}
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</style>
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<!-- Import map setup -->
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.128.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.128.0/examples/jsm/"
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}
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}
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</script>
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</head>
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<body>
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<script type="module">
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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let scene, camera, renderer, character, mapScene;
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init();
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animate();
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function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a1a2e);
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scene.fog = new THREE.Fog(0x1a1a2e, 5, 50);
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camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.01,
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50
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);
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camera.position.set(0, 2, 5);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.body.appendChild(renderer.domElement);
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// --- Lighting setup (same as your original) ---
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scene.add(new THREE.AmbientLight(0xffffff, 0.7));
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const dirLight1 = new THREE.DirectionalLight(0xffffff, 0.8);
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dirLight1.position.set(20, 20, 20);
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dirLight1.castShadow = true;
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scene.add(dirLight1);
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const dirLight2 = new THREE.DirectionalLight(0xffffff, 0.6);
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dirLight2.position.set(-20, 15, -20);
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scene.add(dirLight2);
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const dirLight3 = new THREE.DirectionalLight(0xffffff, 0.5);
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dirLight3.position.set(0, 20, -20);
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scene.add(dirLight3);
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const pointLight1 = new THREE.PointLight(0xffffff, 0.5, 50);
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pointLight1.position.set(10, 10, 10);
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scene.add(pointLight1);
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const pointLight2 = new THREE.PointLight(0xffffff, 0.5, 50);
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pointLight2.position.set(-10, 10, -10);
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scene.add(pointLight2);
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const pointLight3 = new THREE.PointLight(0xffffff, 0.4, 50);
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pointLight3.position.set(0, 5, 0);
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scene.add(pointLight3);
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// --- Load Map ---
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const loader = new GLTFLoader();
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loader.load('./map.glb', (gltf) => {
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mapScene = gltf.scene;
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mapScene.scale.set(-1, 1, 1);
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scene.add(mapScene);
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mapScene.traverse((child) => {
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child.castShadow = true;
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child.receiveShadow = true;
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});
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console.log('🗺️ Map loaded');
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});
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// --- Load Character ---
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const charLoader = new GLTFLoader();
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charLoader.load('./character.glb', (gltf) => {
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character = gltf.scene;
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character.scale.set(1, 1, 1);
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character.position.set(0, 0, 0);
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scene.add(character);
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character.traverse((child) => {
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child.castShadow = true;
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child.receiveShadow = true;
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});
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// Optional: Log bones
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gltf.scene.traverse((obj) => {
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if (obj.isBone) console.log('🦴 Bone:', obj.name);
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});
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console.log('🧍 Character loaded');
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});
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window.addEventListener('resize', onWindowResize);
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| 117 |
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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| 121 |
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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function animate() {
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requestAnimationFrame(animate);
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| 127 |
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renderer.render(scene, camera);
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| 128 |
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}
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| 129 |
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</script>
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</body>
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</html>
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