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5692116 fd4afd9 5692116 d23fb86 5692116 d23fb86 5692116 d23fb86 5692116 d23fb86 5692116 12a93ec 5692116 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 | /* Page shell for the in-browser player.
*
* The table itself — tiles, the two boards, the status band, the log, the inline
* scoring panels and the tile flights — lives in ui/board.css, which is a copy of
* web/play/ui/board.css (see web/play/ui/PORTING.md). The hosted player and the
* local GUI therefore draw the *same* table from two different back ends: a Flask
* server there, a Web Worker running ONNX in the tab here.
*
* This file is only what belongs to *this* page: the linen ground, the header and
* its setup bar, the engine (model download) strip, the column layout, the supply
* and "how this works" boxes, and a harder look at small screens — this one is
* meant to be playable on a phone.
*
* Layout, top to bottom: header · engine strip · status band · the playfield
* (the factories on the left, the two identical boards — you above, AI below —
* beside them; <body data-boards="stack">, the + in settings, restores the big
* boards under the factories) · inline scoring · the move log and the about
* box · the bottom bar (the AI's clock and the tile totals). Nothing is ever
* covered by anything: there is no overlay and no toast on this page.
*/
@import url("../ui/board.css");
* { box-sizing: border-box; }
body {
margin: 0;
min-height: 100vh;
color: var(--ink);
font: 15px/1.5 var(--font-body);
background-color: var(--linen);
/* woven linen: two hairline threads plus a warm vignette */
background-image:
linear-gradient(var(--linen-thread) 1px, rgba(0, 0, 0, 0) 1px),
linear-gradient(90deg, var(--linen-thread) 1px, rgba(0, 0, 0, 0) 1px),
radial-gradient(120% 90% at 50% 0%, var(--linen-warm) 0%, var(--linen) 55%, var(--linen-dark) 100%);
background-size: 7px 7px, 7px 7px, 100% 100%;
}
h1, h2, h3 { margin: 0; font-weight: 400; }
button, input, select { font: inherit; color: inherit; }
/* ------------------------------------------------------------------ top bar */
.topbar {
display: flex;
flex-wrap: wrap;
align-items: flex-end;
gap: 14px 24px;
padding: 12px clamp(14px, 3vw, 34px);
background: linear-gradient(var(--topbar-top), var(--topbar-bottom));
border-bottom: 1px solid var(--grout);
box-shadow: 0 6px 18px -14px rgba(60, 44, 20, .6);
}
.brand { display: flex; align-items: baseline; gap: 12px; margin-right: auto; }
.brand-name {
font-family: var(--font-display);
font-size: 28px;
letter-spacing: .16em;
text-transform: uppercase;
/* the title is glazed like a tile: cobalt with a highlight along the top */
background: linear-gradient(var(--c0-hi), var(--c0) 55%, var(--c0-lo));
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.brand-sub { font-family: var(--font-label); font-size: 12.5px; letter-spacing: .08em; color: var(--ink-soft); }
.setup { display: flex; flex-wrap: wrap; align-items: flex-end; gap: 10px 14px; }
.field { display: flex; flex-direction: column; gap: 4px; }
.field-label {
font-family: var(--font-label);
font-size: 11px;
letter-spacing: .16em;
text-transform: uppercase;
color: var(--ink-faint);
}
.field select, .field input {
padding: 6px 9px;
min-width: 132px;
background: var(--field-bg);
border: 1px solid var(--grout);
border-radius: 2px;
box-shadow: 0 1px 0 rgba(255, 255, 255, .8) inset;
}
.field-narrow input { min-width: 78px; width: 88px; }
.field-narrow select { min-width: 132px; }
/* the opponent's glaze, as a small tile beside the menu and on its board */
.bot-pick { display: flex; align-items: center; gap: 7px; }
.bot-pick select { min-width: 150px; }
.bot-chip {
width: 14px;
height: 14px;
border-radius: 3px;
flex: none;
box-shadow: 0 0 0 1px rgba(0, 0, 0, .35), 0 1px 0 rgba(255, 255, 255, .45) inset;
}
.check { display: flex; align-items: center; gap: 7px; padding-bottom: 6px; font-size: 14px; }
.check.coach { padding: 5px 10px 5px 8px; border: 1px solid var(--grout); border-radius: 2px; background: var(--field-bg); }
.check.coach.off { opacity: .55; }
.btn {
padding: 7px 15px;
border: 1px solid var(--grout);
border-radius: 2px;
background: linear-gradient(var(--btn-top), var(--btn-bottom));
cursor: pointer;
font-family: var(--font-label);
font-size: 13px;
letter-spacing: .1em;
text-transform: uppercase;
transition: transform .12s ease, box-shadow .12s ease, background .12s ease;
}
.btn:hover { background: linear-gradient(var(--btn-top-hover), var(--btn-bottom-hover)); }
.btn:active { transform: translateY(1px); }
.btn-primary {
color: var(--btn-primary-ink);
border-color: var(--c0-lo);
background: linear-gradient(var(--btn-primary-top), var(--c0) 60%, var(--btn-primary-bottom));
box-shadow: 0 1px 0 rgba(255, 255, 255, .35) inset, 0 2px 6px -3px rgba(20, 40, 80, .8);
}
.btn-primary:hover { background: linear-gradient(var(--btn-primary-top-hover), var(--btn-primary-bottom-hover)); }
.btn:disabled { opacity: .45; cursor: not-allowed; transform: none; }
:where(a, button, input, select, [tabindex]):focus-visible {
outline: 2px solid var(--c4-lo);
outline-offset: 2px;
}
/* ------------------------------------------------------- engine status bar */
/* The net is a 13 MB download, so its state is not a detail to hide in a corner:
* it gets its own strip under the header, and the Deal button stays disabled
* until the worker says it is ready. */
.engine-bar {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px 12px;
padding: 8px clamp(14px, 3vw, 34px);
background: linear-gradient(var(--engine-top), var(--engine-bottom));
border-bottom: 1px solid var(--grout);
font-family: var(--font-label);
font-size: 12px;
letter-spacing: .06em;
color: var(--ink-soft);
}
.engine-dot {
width: 9px;
height: 9px;
border-radius: 50%;
background: var(--c1);
box-shadow: 0 0 0 3px var(--c1-wash);
animation: kiln 1.2s ease-in-out infinite;
}
@keyframes kiln {
0%, 100% { opacity: .35; }
50% { opacity: 1; }
}
.engine-bar.ready .engine-dot { background: var(--c4); box-shadow: 0 0 0 3px var(--c4-wash); animation: none; }
.engine-bar.failed .engine-dot { background: var(--c2); box-shadow: 0 0 0 3px var(--c2-wash); animation: none; }
.engine-text { flex: 1 1 auto; min-width: 200px; }
/* what's new: one dismissible line, edged in cobalt so it reads as news */
.news-bar {
display: flex;
align-items: center;
gap: 10px;
padding: 8px clamp(14px, 3vw, 34px);
background: linear-gradient(var(--plaster-hi), var(--plaster));
border-bottom: 1px solid var(--grout);
border-left: 4px solid var(--c0);
font-family: var(--font-label);
font-size: 13px;
letter-spacing: .03em;
color: var(--ink);
}
.news-badge {
padding: 2px 8px;
border-radius: 999px;
background: var(--c0);
color: var(--plaster-hi);
font-size: 10.5px;
letter-spacing: .14em;
text-transform: uppercase;
white-space: nowrap;
}
.news-bar[hidden] { display: none; }
.news-text { flex: 1 1 auto; }
.news-line { display: block; line-height: 1.55; }
.news-close {
border: 1px solid var(--badge-edge);
background: none;
border-radius: 999px;
width: 22px;
height: 22px;
line-height: 1;
cursor: pointer;
color: var(--ink-soft);
}
.news-close:hover { color: var(--ink); }
.engine-badge {
padding: 3px 9px;
border-radius: 999px;
background: var(--badge-bg);
border: 1px solid var(--badge-edge);
text-transform: uppercase;
letter-spacing: .12em;
font-size: 11px;
color: var(--c0-ink);
white-space: nowrap;
}
/* -------------------------------------------------------------------- table */
.table {
display: flex;
flex-direction: column;
gap: clamp(10px, 1.4vw, 18px);
padding: clamp(12px, 1.8vw, 22px) clamp(12px, 3vw, 34px) 44px;
max-width: 1560px;
margin: 0 auto;
}
.middle-actions {
display: flex;
flex-wrap: wrap;
align-items: center;
justify-content: center;
gap: 12px;
margin-top: 10px;
}
/* The playfield. Two ways to draw it, picked in the settings panel and
* defaulted per device (see ui/layout.js):
* stack (the +, a desktop's default) — the classic table: big boards, side
* by side below the factories;
* side (the −, a phone's default) — the whole game on one screen: the
* factories on the left, both boards, smaller, stacked beside them.
* The base rules below are the stack look, so a desktop paints correctly
* before any script runs; the phone media query flips its own default. */
.playfield {
display: grid;
grid-template-columns: minmax(0, 1fr);
gap: clamp(10px, 1.4vw, 18px);
align-items: start;
}
.boards {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: clamp(10px, 1.4vw, 18px);
align-items: start;
}
body[data-boards="side"] .playfield {
grid-template-columns: minmax(0, 1.1fr) minmax(0, .9fr);
}
body[data-boards="side"] .boards {
grid-template-columns: minmax(0, 1fr);
gap: clamp(8px, 1vw, 14px);
}
/* side layout: both boards must fit beside the factories, so they shrink */
body[data-boards="side"] .board { --tile: clamp(13px, 2.1vw, 36px); }
.below {
display: grid;
grid-template-columns: minmax(0, 1.7fr) minmax(240px, .8fr);
gap: clamp(10px, 1.4vw, 18px);
align-items: start;
}
.below-side { display: flex; flex-direction: column; gap: clamp(10px, 1.4vw, 18px); }
/* ------------------------------------------------------------- game record */
/* Shown only once a game is over: the finished game, offered as a file. Quiet
* by construction, because it is an invitation and not a demand. */
.record-bar {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 10px 18px;
}
.record-bar[hidden] { display: none; }
.record-note {
flex: 1 1 320px;
margin: 0;
font-size: 13.5px;
color: var(--ink-soft);
}
.record-actions { display: flex; flex-wrap: wrap; align-items: center; gap: 8px 12px; }
.record-link {
font-family: var(--font-label);
font-size: 12px;
letter-spacing: .06em;
color: var(--c0);
}
.record-bar.done .record-note { color: var(--ink); }
/* --------------------------------------------------------------- bottom bar */
/* The quiet end of the page: the AI's clock lives here (moved off the top bar,
* where it crowded a phone), next to one line of totals. #lid-row inside the
* totals is where discarded tiles fly — a target, so it keeps a real box. */
.bottom-bar {
display: flex;
flex-wrap: wrap;
align-items: flex-end;
gap: 12px 22px;
}
.counts {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 6px 16px;
padding-bottom: 8px;
font-family: var(--font-label);
font-size: 12px;
letter-spacing: .06em;
color: var(--ink-soft);
}
#lid-row { border-radius: 3px; padding: 2px 4px; transition: background .3s ease; }
#lid-row.receiving { background: var(--lid-receiving); }
/* --------------------------------------------------------------- about box */
.about p { margin: 0 0 8px; font-size: 13.5px; color: var(--ink-soft); }
.about p:last-child { margin-bottom: 0; }
.about a { color: var(--c0); }
.about-meta {
font-family: var(--font-label);
font-size: 11.5px;
letter-spacing: .04em;
color: var(--ink-faint);
}
body.locked .board-grid, body.locked .factories, body.locked .center-dish { cursor: progress; }
.hidden { display: none !important; }
/* -------------------------------------------------------------- responsive */
@media (max-width: 1080px) {
.below { grid-template-columns: minmax(0, 1fr); }
.status { flex-wrap: wrap; }
}
@media (max-width: 720px) {
/* Phone layout: the boards are the page, one above the other so neither of
* them has to shrink below a playable tile. Every control keeps a 44px target. */
.topbar { gap: 6px 10px; padding: 8px 10px; }
.brand { width: 100%; margin-right: 0; gap: 8px; }
.brand-name { font-size: 19px; }
.brand-sub { font-size: 11px; }
/* seed, "you go first" and Deal share one row: the band, smaller */
.setup { width: 100%; gap: 6px 8px; align-items: center; flex-wrap: nowrap; }
.setup .btn { flex: 0 0 auto; padding: 10px 11px; white-space: nowrap; }
.setup .field { flex: 0 1 100px; }
.setup .field .field-label { display: none; }
.setup .check { flex: 0 0 auto; }
.field select, .field input { min-width: 0; padding: 9px 8px; }
.field-narrow select, .field-narrow input { width: auto; min-width: 0; }
.btn { padding: 10px 14px; min-height: 44px; }
.engine-bar { padding: 5px 10px; font-size: 11px; gap: 4px 10px; }
.engine-text { min-width: 0; }
/* the settings and the navigator are controls, so they get a tap target too */
.gear, .speed, .nav-btn { min-height: 44px; }
.settings-panel { gap: 8px 12px; }
.check { padding-bottom: 0; min-height: 44px; }
.check input { width: 20px; height: 20px; }
.table { padding: 8px 8px 32px; gap: 8px; }
.panel { padding: 11px 11px 13px; }
.scoring-grid { grid-template-columns: minmax(0, 1fr); }
.log { max-height: 190px; }
/* the status band earns its keep in one small line, not a headline */
.status { padding: 8px 12px 10px; gap: 10px; }
.status-headline { font-size: 15px; }
.status-detail { font-size: 10.5px; margin-top: 2px; min-height: 0; }
.status-side { min-width: 40px; }
.status-side-score { font-size: 19px; }
.status-dash { font-size: 15px; }
/* stack (+): the old phone table — one big board under the other */
body[data-boards="stack"] .boards { grid-template-columns: minmax(0, 1fr); }
body[data-boards="stack"] .board { --tile: clamp(26px, 9vw, 38px); }
body[data-boards="stack"] .factories { gap: 10px 12px; }
body[data-boards="stack"] .factory { --dish-size: calc(var(--tile) * 2 + 22px); }
body[data-boards="stack"] .middle-table { --tile: clamp(24px, 8vw, 32px); }
body[data-boards="stack"] .board-grid { column-gap: 8px; }
body[data-boards="stack"] .line { padding: 0 2px; }
body[data-boards="stack"] .line .row-note { font-size: 10.5px; line-height: 1.15; }
/* side (−, the default): factories left, both boards beside them. Small
* tiles are the accepted price of seeing the whole game at once. */
body:not([data-boards="stack"]) .playfield {
grid-template-columns: minmax(0, 1.04fr) minmax(0, .96fr);
gap: 6px;
}
body:not([data-boards="stack"]) .boards { grid-template-columns: minmax(0, 1fr); gap: 6px; }
body:not([data-boards="stack"]) .board {
--tile: clamp(11px, calc((48vw - 50px) / 10), 38px);
padding: 7px 6px 8px;
gap: 6px;
}
body:not([data-boards="stack"]) .board-grid { column-gap: 3px; }
body:not([data-boards="stack"]) .line { padding: 0 1px; gap: 2px; }
body:not([data-boards="stack"]) .line .row-note { display: none; }
body:not([data-boards="stack"]) .wall-row { gap: 2px; padding: 0 3px; }
body:not([data-boards="stack"]) .board-head { column-gap: 6px; padding-bottom: 5px; }
body:not([data-boards="stack"]) .board-who { font-size: 10px; letter-spacing: .1em; }
body:not([data-boards="stack"]) .board-score { font-size: 18px; }
body:not([data-boards="stack"]) .board-notes { font-size: 9.5px; min-height: 12px; }
body:not([data-boards="stack"]) .floor { padding: 3px 2px; gap: 2px; }
body:not([data-boards="stack"]) .floor .pen { font-size: 8.5px; }
body:not([data-boards="stack"]) .middle-panel { padding: 8px 6px 10px; }
body:not([data-boards="stack"]) .middle-table { --tile: clamp(17px, 5.6vw, 32px); }
body:not([data-boards="stack"]) .factories { gap: 8px 8px; }
body:not([data-boards="stack"]) .factory { --dish-size: calc(var(--tile) * 2 + 16px); }
body:not([data-boards="stack"]) .center-dish { padding: 8px 10px; margin-top: 8px; }
}
@media (max-width: 420px) {
body[data-boards="stack"] .board { --tile: clamp(23px, 10vw, 34px); }
body[data-boards="stack"] .middle-table { --tile: clamp(21px, 8.5vw, 28px); }
.engine-badge { font-size: 10px; letter-spacing: .08em; }
.status { gap: 8px; }
}
/* A coarse pointer never hovers, so the hover lift just makes taps feel laggy. */
@media (hover: none) {
button.tile:hover { transform: none; }
button.line.open:hover { background: var(--c4-wash); filter: none; }
}
/* ========================================================== corner buttons ==
* Two small round buttons pinned to the bottom-right, the way every board-game
* site pins its "?" — one scrolls to the What-this-is panel, one opens the
* public tally. Fixed, but tiny: they float over the linen, never the table. */
.corner {
position: fixed;
right: 14px;
bottom: 14px;
z-index: 20;
display: flex;
flex-direction: column;
gap: 8px;
}
.corner-btn {
width: 42px;
height: 42px;
display: grid;
place-items: center;
padding: 0;
border: 1px solid var(--grout);
border-radius: 50%;
background: linear-gradient(var(--btn-top), var(--btn-bottom));
box-shadow: var(--shadow-tile);
cursor: pointer;
color: var(--ink-soft);
font-family: var(--font-display);
font-size: 21px;
line-height: 1;
text-decoration: none;
}
.corner-btn:hover {
background: linear-gradient(var(--btn-top-hover), var(--btn-bottom-hover));
color: var(--ink);
}
.corner-btn svg { width: 18px; height: 18px; fill: currentColor; display: block; }
/* the "?" button's landing: the panel it scrolled to glows for a breath */
.about.lit { box-shadow: var(--shadow-panel), 0 0 0 3px var(--c4-wash); }
.about { transition: box-shadow .5s ease; }
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