morse-code / lib /viz.js
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feat: initial Reachy Mini Morse Code app
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/**
* Canvas visualizer: a scrolling level meter with vertical markers at each
* detected onset, plus a recent-waveform trace. Purely presentational; it
* reads values pushed from the Mic level callback and onset events.
*/
export class Scope {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.level = new Float32Array(600); // ring buffer of recent levels
this.head = 0;
this.onsets = []; // {age} markers scrolling left
this._raf = null;
this._peak = 0.02;
}
pushLevel(level) {
this.level[this.head] = level;
this.head = (this.head + 1) % this.level.length;
if (level > this._peak) this._peak = level;
else this._peak = this._peak * 0.999 + level * 0.001;
}
markOnset() {
// a marker positioned at the current write head
this.onsets.push({ pos: this.head });
if (this.onsets.length > 64) this.onsets.shift();
}
start() {
const draw = () => {
this._draw();
this._raf = requestAnimationFrame(draw);
};
draw();
}
stop() {
if (this._raf) cancelAnimationFrame(this._raf);
this._raf = null;
}
_draw() {
const { ctx, canvas } = this;
const dpr = window.devicePixelRatio || 1;
const w = canvas.clientWidth, h = canvas.clientHeight;
if (canvas.width !== w * dpr || canvas.height !== h * dpr) {
canvas.width = w * dpr; canvas.height = h * dpr;
}
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
const css = getComputedStyle(canvas);
ctx.clearRect(0, 0, w, h);
const n = this.level.length;
const scale = 1 / (this._peak * 1.4 + 1e-6);
const mid = h / 2;
// level fill
ctx.beginPath();
ctx.moveTo(0, mid);
for (let i = 0; i < n; i++) {
const idx = (this.head + i) % n;
const x = (i / n) * w;
const v = Math.min(1, this.level[idx] * scale);
ctx.lineTo(x, mid - v * (h * 0.45));
}
for (let i = n - 1; i >= 0; i--) {
const idx = (this.head + i) % n;
const x = (i / n) * w;
const v = Math.min(1, this.level[idx] * scale);
ctx.lineTo(x, mid + v * (h * 0.45));
}
ctx.closePath();
ctx.fillStyle = css.getPropertyValue("--scope-fill") || "rgba(120,160,255,0.5)";
ctx.fill();
// onset markers (their stored head pos maps to a position in the ring)
ctx.strokeStyle = css.getPropertyValue("--scope-mark") || "rgba(255,90,120,0.9)";
ctx.lineWidth = 2;
for (const o of this.onsets) {
let rel = (o.pos - this.head + n) % n; // distance behind head
const x = (rel / n) * w;
ctx.beginPath();
ctx.moveTo(x, 4);
ctx.lineTo(x, h - 4);
ctx.stroke();
}
}
}