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Update index.html
Browse files- index.html +698 -18
index.html
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@@ -1,19 +1,699 @@
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Quantum Flipper - The Backflipping Bird</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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margin: 0;
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padding: 0;
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overflow: hidden;
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font-family: 'Press Start 2P', cursive;
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background-color: #0f0f1a;
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color: #e0e0ff;
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}
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#gameCanvas {
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display: block;
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background: linear-gradient(135deg, #000428, #004e92);
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}
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.universe-portal {
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position: absolute;
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width: 100px;
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height: 100px;
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border-radius: 50%;
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background: radial-gradient(circle, rgba(0,255,255,0.8) 0%, rgba(0,0,255,0) 70%);
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box-shadow: 0 0 30px cyan;
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animation: pulse 2s infinite alternate;
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z-index: 10;
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}
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@keyframes pulse {
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0% { transform: scale(1); opacity: 0.8; }
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100% { transform: scale(1.2); opacity: 1; }
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}
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.streak-effect {
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position: absolute;
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width: 100%;
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height: 100%;
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background: radial-gradient(circle, rgba(255,255,255,0.1) 0%, transparent 70%);
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pointer-events: none;
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z-index: 5;
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}
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.turtle {
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position: absolute;
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width: 40px;
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height: 30px;
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background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 80"><path fill="%234CAF50" d="M20,40 Q50,10 80,40 Q50,70 20,40 Z"/><circle cx="35" cy="35" r="5" fill="black"/><circle cx="65" cy="35" r="5" fill="black"/></svg>');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 2;
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}
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.bird {
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position: absolute;
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width: 50px;
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height: 40px;
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background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 80"><path fill="%23FF5722" d="M10,40 L40,20 L90,40 L40,60 Z"/><circle cx="70" cy="40" r="10" fill="%23FF9800"/><circle cx="75" cy="35" r="3" fill="white"/><circle cx="75" cy="35" r="1" fill="black"/></svg>');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 3;
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transition: transform 0.2s ease;
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}
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.flipping {
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animation: backflip 0.5s linear;
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}
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@keyframes backflip {
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0% { transform: rotateY(0deg); }
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100% { transform: rotateY(360deg); }
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
.game-ui {
|
| 82 |
+
position: absolute;
|
| 83 |
+
top: 20px;
|
| 84 |
+
left: 20px;
|
| 85 |
+
z-index: 100;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
.universe-indicator {
|
| 89 |
+
position: absolute;
|
| 90 |
+
bottom: 20px;
|
| 91 |
+
right: 20px;
|
| 92 |
+
font-size: 14px;
|
| 93 |
+
background: rgba(0,0,0,0.7);
|
| 94 |
+
padding: 10px;
|
| 95 |
+
border-radius: 10px;
|
| 96 |
+
border: 2px solid cyan;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
.streak-counter {
|
| 100 |
+
position: absolute;
|
| 101 |
+
top: 20px;
|
| 102 |
+
right: 20px;
|
| 103 |
+
font-size: 18px;
|
| 104 |
+
color: gold;
|
| 105 |
+
text-shadow: 0 0 5px rgba(255,215,0,0.7);
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
.game-over {
|
| 109 |
+
position: absolute;
|
| 110 |
+
top: 0;
|
| 111 |
+
left: 0;
|
| 112 |
+
width: 100%;
|
| 113 |
+
height: 100%;
|
| 114 |
+
background: rgba(0,0,0,0.8);
|
| 115 |
+
display: flex;
|
| 116 |
+
flex-direction: column;
|
| 117 |
+
justify-content: center;
|
| 118 |
+
align-items: center;
|
| 119 |
+
z-index: 200;
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
.start-screen {
|
| 123 |
+
position: absolute;
|
| 124 |
+
top: 0;
|
| 125 |
+
left: 0;
|
| 126 |
+
width: 100%;
|
| 127 |
+
height: 100%;
|
| 128 |
+
background: linear-gradient(135deg, #000428, #004e92);
|
| 129 |
+
display: flex;
|
| 130 |
+
flex-direction: column;
|
| 131 |
+
justify-content: center;
|
| 132 |
+
align-items: center;
|
| 133 |
+
z-index: 300;
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
.title {
|
| 137 |
+
font-size: 3rem;
|
| 138 |
+
color: #FF5722;
|
| 139 |
+
text-shadow: 0 0 10px rgba(255,87,34,0.7);
|
| 140 |
+
margin-bottom: 2rem;
|
| 141 |
+
animation: glow 1.5s infinite alternate;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
@keyframes glow {
|
| 145 |
+
from { text-shadow: 0 0 5px #FF5722; }
|
| 146 |
+
to { text-shadow: 0 0 20px #FF9800, 0 0 30px #FF5722; }
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
.instructions {
|
| 150 |
+
background: rgba(0,0,0,0.7);
|
| 151 |
+
padding: 20px;
|
| 152 |
+
border-radius: 10px;
|
| 153 |
+
margin-bottom: 2rem;
|
| 154 |
+
max-width: 500px;
|
| 155 |
+
text-align: center;
|
| 156 |
+
line-height: 1.6;
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
.btn {
|
| 160 |
+
background: linear-gradient(135deg, #FF5722, #FF9800);
|
| 161 |
+
border: none;
|
| 162 |
+
color: white;
|
| 163 |
+
padding: 15px 30px;
|
| 164 |
+
font-size: 1.2rem;
|
| 165 |
+
border-radius: 50px;
|
| 166 |
+
cursor: pointer;
|
| 167 |
+
font-family: 'Press Start 2P', cursive;
|
| 168 |
+
transition: all 0.3s;
|
| 169 |
+
box-shadow: 0 5px 15px rgba(0,0,0,0.3);
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
.btn:hover {
|
| 173 |
+
transform: translateY(-3px);
|
| 174 |
+
box-shadow: 0 8px 20px rgba(0,0,0,0.4);
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
.btn:active {
|
| 178 |
+
transform: translateY(1px);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
.particle {
|
| 182 |
+
position: absolute;
|
| 183 |
+
width: 5px;
|
| 184 |
+
height: 5px;
|
| 185 |
+
background-color: cyan;
|
| 186 |
+
border-radius: 50%;
|
| 187 |
+
pointer-events: none;
|
| 188 |
+
z-index: 1;
|
| 189 |
+
}
|
| 190 |
+
</style>
|
| 191 |
+
</head>
|
| 192 |
+
<body>
|
| 193 |
+
<canvas id="gameCanvas"></canvas>
|
| 194 |
+
|
| 195 |
+
<div class="game-ui">
|
| 196 |
+
<div id="score" class="text-white text-xl">Score: 0</div>
|
| 197 |
+
</div>
|
| 198 |
+
|
| 199 |
+
<div id="streakCounter" class="streak-counter hidden">Streak: 0</div>
|
| 200 |
+
<div id="universeIndicator" class="universe-indicator hidden">Universe: 1</div>
|
| 201 |
+
|
| 202 |
+
<div id="startScreen" class="start-screen">
|
| 203 |
+
<h1 class="title">QUANTUM FLIPPER</h1>
|
| 204 |
+
<div class="instructions">
|
| 205 |
+
<p>Control the quantum bird with arrow keys</p>
|
| 206 |
+
<p>Press SPACE to backflip</p>
|
| 207 |
+
<p>3 backflips in a row opens a portal to a parallel universe</p>
|
| 208 |
+
<p>Avoid the turtles - they'll break your streak!</p>
|
| 209 |
+
</div>
|
| 210 |
+
<button id="startBtn" class="btn">START ADVENTURE</button>
|
| 211 |
+
</div>
|
| 212 |
+
|
| 213 |
+
<div id="gameOverScreen" class="game-over hidden">
|
| 214 |
+
<h1 class="title">GAME OVER</h1>
|
| 215 |
+
<div id="finalScore" class="text-white text-2xl mb-8">Score: 0</div>
|
| 216 |
+
<div id="universesVisited" class="text-cyan-300 text-xl mb-8">Universes Visited: 0</div>
|
| 217 |
+
<button id="restartBtn" class="btn">FLIP AGAIN</button>
|
| 218 |
+
</div>
|
| 219 |
+
|
| 220 |
+
<script>
|
| 221 |
+
// Game variables
|
| 222 |
+
const canvas = document.getElementById('gameCanvas');
|
| 223 |
+
const ctx = canvas.getContext('2d');
|
| 224 |
+
const startScreen = document.getElementById('startScreen');
|
| 225 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 226 |
+
const startBtn = document.getElementById('startBtn');
|
| 227 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 228 |
+
const scoreDisplay = document.getElementById('score');
|
| 229 |
+
const finalScoreDisplay = document.getElementById('finalScore');
|
| 230 |
+
const universesVisitedDisplay = document.getElementById('universesVisited');
|
| 231 |
+
const streakCounter = document.getElementById('streakCounter');
|
| 232 |
+
const universeIndicator = document.getElementById('universeIndicator');
|
| 233 |
+
|
| 234 |
+
// Set canvas size
|
| 235 |
+
canvas.width = window.innerWidth;
|
| 236 |
+
canvas.height = window.innerHeight;
|
| 237 |
+
|
| 238 |
+
// Game state
|
| 239 |
+
let gameRunning = false;
|
| 240 |
+
let score = 0;
|
| 241 |
+
let streak = 0;
|
| 242 |
+
let universe = 1;
|
| 243 |
+
let bird = {
|
| 244 |
+
x: 100,
|
| 245 |
+
y: 100,
|
| 246 |
+
width: 50,
|
| 247 |
+
height: 40,
|
| 248 |
+
speed: 5,
|
| 249 |
+
isFlipping: false
|
| 250 |
+
};
|
| 251 |
+
|
| 252 |
+
let turtles = [];
|
| 253 |
+
let portals = [];
|
| 254 |
+
let particles = [];
|
| 255 |
+
let keys = {};
|
| 256 |
+
let lastFlipTime = 0;
|
| 257 |
+
let flipCooldown = 500; // milliseconds
|
| 258 |
+
let gameLoopInterval;
|
| 259 |
+
let turtleSpawnInterval;
|
| 260 |
+
let backgroundHue = 200;
|
| 261 |
+
|
| 262 |
+
// Event listeners
|
| 263 |
+
window.addEventListener('keydown', (e) => {
|
| 264 |
+
keys[e.key] = true;
|
| 265 |
+
|
| 266 |
+
if (e.key === ' ' && gameRunning && !bird.isFlipping && Date.now() - lastFlipTime > flipCooldown) {
|
| 267 |
+
performBackflip();
|
| 268 |
+
}
|
| 269 |
+
});
|
| 270 |
+
|
| 271 |
+
window.addEventListener('keyup', (e) => {
|
| 272 |
+
keys[e.key] = false;
|
| 273 |
+
});
|
| 274 |
+
|
| 275 |
+
startBtn.addEventListener('click', startGame);
|
| 276 |
+
restartBtn.addEventListener('click', startGame);
|
| 277 |
+
|
| 278 |
+
window.addEventListener('resize', () => {
|
| 279 |
+
canvas.width = window.innerWidth;
|
| 280 |
+
canvas.height = window.innerHeight;
|
| 281 |
+
});
|
| 282 |
+
|
| 283 |
+
function startGame() {
|
| 284 |
+
// Reset game state
|
| 285 |
+
gameRunning = true;
|
| 286 |
+
score = 0;
|
| 287 |
+
streak = 0;
|
| 288 |
+
universe = 1;
|
| 289 |
+
bird.x = 100;
|
| 290 |
+
bird.y = 100;
|
| 291 |
+
turtles = [];
|
| 292 |
+
portals = [];
|
| 293 |
+
particles = [];
|
| 294 |
+
|
| 295 |
+
// Update UI
|
| 296 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 297 |
+
streakCounter.classList.add('hidden');
|
| 298 |
+
universeIndicator.textContent = `Universe: ${universe}`;
|
| 299 |
+
universeIndicator.classList.remove('hidden');
|
| 300 |
+
|
| 301 |
+
// Hide screens
|
| 302 |
+
startScreen.classList.add('hidden');
|
| 303 |
+
gameOverScreen.classList.add('hidden');
|
| 304 |
+
|
| 305 |
+
// Start game loops
|
| 306 |
+
clearInterval(gameLoopInterval);
|
| 307 |
+
clearInterval(turtleSpawnInterval);
|
| 308 |
+
|
| 309 |
+
gameLoopInterval = setInterval(gameLoop, 16);
|
| 310 |
+
turtleSpawnInterval = setInterval(spawnTurtle, 2000);
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
function gameLoop() {
|
| 314 |
+
update();
|
| 315 |
+
render();
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
function update() {
|
| 319 |
+
// Move bird based on key presses
|
| 320 |
+
if (keys['ArrowUp'] && bird.y > 0) {
|
| 321 |
+
bird.y -= bird.speed;
|
| 322 |
+
}
|
| 323 |
+
if (keys['ArrowDown'] && bird.y < canvas.height - bird.height) {
|
| 324 |
+
bird.y += bird.speed;
|
| 325 |
+
}
|
| 326 |
+
if (keys['ArrowLeft'] && bird.x > 0) {
|
| 327 |
+
bird.x -= bird.speed;
|
| 328 |
+
}
|
| 329 |
+
if (keys['ArrowRight'] && bird.x < canvas.width - bird.width) {
|
| 330 |
+
bird.x += bird.speed;
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
// Update turtles
|
| 334 |
+
turtles.forEach((turtle, index) => {
|
| 335 |
+
turtle.x += turtle.speedX;
|
| 336 |
+
turtle.y += turtle.speedY;
|
| 337 |
+
|
| 338 |
+
// Bounce off walls
|
| 339 |
+
if (turtle.x <= 0 || turtle.x >= canvas.width - turtle.width) {
|
| 340 |
+
turtle.speedX *= -1;
|
| 341 |
+
}
|
| 342 |
+
if (turtle.y <= 0 || turtle.y >= canvas.height - turtle.height) {
|
| 343 |
+
turtle.speedY *= -1;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Check collision with bird
|
| 347 |
+
if (
|
| 348 |
+
bird.x < turtle.x + turtle.width &&
|
| 349 |
+
bird.x + bird.width > turtle.x &&
|
| 350 |
+
bird.y < turtle.y + turtle.height &&
|
| 351 |
+
bird.y + bird.height > turtle.y
|
| 352 |
+
) {
|
| 353 |
+
// If bird is flipping, turtle is destroyed
|
| 354 |
+
if (bird.isFlipping) {
|
| 355 |
+
turtles.splice(index, 1);
|
| 356 |
+
score += 50;
|
| 357 |
+
createParticles(turtle.x + turtle.width/2, turtle.y + turtle.height/2, 10, 'lime');
|
| 358 |
+
} else {
|
| 359 |
+
// Otherwise, streak is broken
|
| 360 |
+
if (streak > 0) {
|
| 361 |
+
streak = 0;
|
| 362 |
+
streakCounter.textContent = `Streak: ${streak}`;
|
| 363 |
+
streakCounter.classList.add('hidden');
|
| 364 |
+
createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 15, 'red');
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
});
|
| 369 |
+
|
| 370 |
+
// Update particles
|
| 371 |
+
particles.forEach((particle, index) => {
|
| 372 |
+
particle.x += particle.speedX;
|
| 373 |
+
particle.y += particle.speedY;
|
| 374 |
+
particle.lifetime--;
|
| 375 |
+
|
| 376 |
+
if (particle.lifetime <= 0) {
|
| 377 |
+
particles.splice(index, 1);
|
| 378 |
+
}
|
| 379 |
+
});
|
| 380 |
+
|
| 381 |
+
// Update score display
|
| 382 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
function render() {
|
| 386 |
+
// Clear canvas
|
| 387 |
+
ctx.fillStyle = `hsl(${backgroundHue}, 80%, 10%)`;
|
| 388 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 389 |
+
|
| 390 |
+
// Draw stars
|
| 391 |
+
drawStars();
|
| 392 |
+
|
| 393 |
+
// Draw portals
|
| 394 |
+
portals.forEach(portal => {
|
| 395 |
+
ctx.beginPath();
|
| 396 |
+
ctx.arc(portal.x, portal.y, portal.radius, 0, Math.PI * 2);
|
| 397 |
+
const gradient = ctx.createRadialGradient(
|
| 398 |
+
portal.x, portal.y, portal.radius * 0.3,
|
| 399 |
+
portal.x, portal.y, portal.radius
|
| 400 |
+
);
|
| 401 |
+
gradient.addColorStop(0, 'rgba(0, 255, 255, 0.8)');
|
| 402 |
+
gradient.addColorStop(1, 'rgba(0, 0, 255, 0)');
|
| 403 |
+
ctx.fillStyle = gradient;
|
| 404 |
+
ctx.fill();
|
| 405 |
+
|
| 406 |
+
// Draw event horizon
|
| 407 |
+
ctx.beginPath();
|
| 408 |
+
ctx.arc(portal.x, portal.y, portal.radius * 0.7, 0, Math.PI * 2);
|
| 409 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
| 410 |
+
ctx.fill();
|
| 411 |
+
|
| 412 |
+
// Draw spiral
|
| 413 |
+
for (let i = 0; i < 8; i++) {
|
| 414 |
+
const angle = i * (Math.PI / 4) + Date.now() / 500;
|
| 415 |
+
const startRadius = portal.radius * 0.7;
|
| 416 |
+
const endRadius = portal.radius;
|
| 417 |
+
|
| 418 |
+
ctx.beginPath();
|
| 419 |
+
ctx.moveTo(
|
| 420 |
+
portal.x + Math.cos(angle) * startRadius,
|
| 421 |
+
portal.y + Math.sin(angle) * startRadius
|
| 422 |
+
);
|
| 423 |
+
ctx.lineTo(
|
| 424 |
+
portal.x + Math.cos(angle) * endRadius,
|
| 425 |
+
portal.y + Math.sin(angle) * endRadius
|
| 426 |
+
);
|
| 427 |
+
ctx.strokeStyle = `rgba(0, 255, 255, ${0.5 + 0.5 * Math.sin(Date.now()/200 + i)})`;
|
| 428 |
+
ctx.lineWidth = 2;
|
| 429 |
+
ctx.stroke();
|
| 430 |
+
}
|
| 431 |
+
});
|
| 432 |
+
|
| 433 |
+
// Draw particles
|
| 434 |
+
particles.forEach(particle => {
|
| 435 |
+
ctx.fillStyle = particle.color;
|
| 436 |
+
ctx.beginPath();
|
| 437 |
+
ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
|
| 438 |
+
ctx.fill();
|
| 439 |
+
});
|
| 440 |
+
|
| 441 |
+
// Draw turtles
|
| 442 |
+
turtles.forEach(turtle => {
|
| 443 |
+
ctx.save();
|
| 444 |
+
ctx.translate(turtle.x + turtle.width/2, turtle.y + turtle.height/2);
|
| 445 |
+
|
| 446 |
+
// Add slight rotation based on movement direction
|
| 447 |
+
if (Math.abs(turtle.speedX) > 0.1) {
|
| 448 |
+
ctx.rotate(Math.atan2(turtle.speedY, turtle.speedX));
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
// Turtle shell
|
| 452 |
+
ctx.beginPath();
|
| 453 |
+
ctx.moveTo(-15, 0);
|
| 454 |
+
ctx.quadraticCurveTo(0, -25, 15, 0);
|
| 455 |
+
ctx.quadraticCurveTo(0, 25, -15, 0);
|
| 456 |
+
ctx.fillStyle = '#4CAF50';
|
| 457 |
+
ctx.fill();
|
| 458 |
+
|
| 459 |
+
// Turtle head
|
| 460 |
+
ctx.beginPath();
|
| 461 |
+
ctx.arc(-20, -5, 8, 0, Math.PI * 2);
|
| 462 |
+
ctx.fillStyle = '#4CAF50';
|
| 463 |
+
ctx.fill();
|
| 464 |
+
|
| 465 |
+
// Eyes
|
| 466 |
+
ctx.beginPath();
|
| 467 |
+
ctx.arc(-15, -5, 3, 0, Math.PI * 2);
|
| 468 |
+
ctx.fillStyle = 'black';
|
| 469 |
+
ctx.fill();
|
| 470 |
+
|
| 471 |
+
ctx.beginPath();
|
| 472 |
+
ctx.arc(-25, -5, 3, 0, Math.PI * 2);
|
| 473 |
+
ctx.fillStyle = 'black';
|
| 474 |
+
ctx.fill();
|
| 475 |
+
|
| 476 |
+
// Legs (simplified)
|
| 477 |
+
ctx.fillStyle = '#388E3C';
|
| 478 |
+
ctx.fillRect(10, -10, 5, 5);
|
| 479 |
+
ctx.fillRect(10, 5, 5, 5);
|
| 480 |
+
ctx.fillRect(-5, -15, 5, 5);
|
| 481 |
+
ctx.fillRect(-5, 10, 5, 5);
|
| 482 |
+
|
| 483 |
+
ctx.restore();
|
| 484 |
+
});
|
| 485 |
+
|
| 486 |
+
// Draw bird
|
| 487 |
+
ctx.save();
|
| 488 |
+
ctx.translate(bird.x + bird.width/2, bird.y + bird.height/2);
|
| 489 |
+
|
| 490 |
+
// Apply flip rotation if flipping
|
| 491 |
+
if (bird.isFlipping) {
|
| 492 |
+
const flipProgress = (Date.now() - lastFlipTime) / flipCooldown;
|
| 493 |
+
ctx.rotate(flipProgress * Math.PI * 2);
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
// Bird body
|
| 497 |
+
ctx.beginPath();
|
| 498 |
+
ctx.moveTo(-20, 0);
|
| 499 |
+
ctx.lineTo(10, -15);
|
| 500 |
+
ctx.lineTo(30, 0);
|
| 501 |
+
ctx.lineTo(10, 15);
|
| 502 |
+
ctx.closePath();
|
| 503 |
+
ctx.fillStyle = '#FF5722';
|
| 504 |
+
ctx.fill();
|
| 505 |
+
|
| 506 |
+
// Bird head
|
| 507 |
+
ctx.beginPath();
|
| 508 |
+
ctx.arc(25, 0, 10, 0, Math.PI * 2);
|
| 509 |
+
ctx.fillStyle = '#FF9800';
|
| 510 |
+
ctx.fill();
|
| 511 |
+
|
| 512 |
+
// Eye
|
| 513 |
+
ctx.beginPath();
|
| 514 |
+
ctx.arc(27, -2, 3, 0, Math.PI * 2);
|
| 515 |
+
ctx.fillStyle = 'white';
|
| 516 |
+
ctx.fill();
|
| 517 |
+
|
| 518 |
+
ctx.beginPath();
|
| 519 |
+
ctx.arc(27, -2, 1, 0, Math.PI * 2);
|
| 520 |
+
ctx.fillStyle = 'black';
|
| 521 |
+
ctx.fill();
|
| 522 |
+
|
| 523 |
+
// Beak
|
| 524 |
+
ctx.beginPath();
|
| 525 |
+
ctx.moveTo(35, 0);
|
| 526 |
+
ctx.lineTo(40, -5);
|
| 527 |
+
ctx.lineTo(40, 5);
|
| 528 |
+
ctx.closePath();
|
| 529 |
+
ctx.fillStyle = '#FFC107';
|
| 530 |
+
ctx.fill();
|
| 531 |
+
|
| 532 |
+
ctx.restore();
|
| 533 |
+
|
| 534 |
+
// Check if bird entered a portal
|
| 535 |
+
portals.forEach((portal, index) => {
|
| 536 |
+
const dx = bird.x + bird.width/2 - portal.x;
|
| 537 |
+
const dy = bird.y + bird.height/2 - portal.y;
|
| 538 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 539 |
+
|
| 540 |
+
if (distance < portal.radius) {
|
| 541 |
+
// Travel to new universe
|
| 542 |
+
universe++;
|
| 543 |
+
universeIndicator.textContent = `Universe: ${universe}`;
|
| 544 |
+
backgroundHue = (backgroundHue + 60) % 360;
|
| 545 |
+
|
| 546 |
+
// Clear turtles and portals
|
| 547 |
+
turtles = [];
|
| 548 |
+
portals = [];
|
| 549 |
+
|
| 550 |
+
// Create celebration particles
|
| 551 |
+
createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 50, 'cyan');
|
| 552 |
+
|
| 553 |
+
// Reset streak
|
| 554 |
+
streak = 0;
|
| 555 |
+
streakCounter.classList.add('hidden');
|
| 556 |
+
}
|
| 557 |
+
});
|
| 558 |
+
}
|
| 559 |
+
|
| 560 |
+
function drawStars() {
|
| 561 |
+
// Create a starfield effect
|
| 562 |
+
ctx.fillStyle = 'white';
|
| 563 |
+
for (let i = 0; i < 200; i++) {
|
| 564 |
+
// Use a simple hash to create consistent star positions per universe
|
| 565 |
+
const x = (Math.sin(i * 100 + universe * 10) * 0.5 + 0.5) * canvas.width;
|
| 566 |
+
const y = (Math.cos(i * 100 + universe * 10) * 0.5 + 0.5) * canvas.height;
|
| 567 |
+
const size = Math.random() * 1.5;
|
| 568 |
+
|
| 569 |
+
// Make some stars twinkle
|
| 570 |
+
const opacity = 0.5 + 0.5 * Math.sin(Date.now() / 1000 + i);
|
| 571 |
+
|
| 572 |
+
ctx.globalAlpha = opacity;
|
| 573 |
+
ctx.beginPath();
|
| 574 |
+
ctx.arc(x, y, size, 0, Math.PI * 2);
|
| 575 |
+
ctx.fill();
|
| 576 |
+
}
|
| 577 |
+
ctx.globalAlpha = 1;
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
function performBackflip() {
|
| 581 |
+
bird.isFlipping = true;
|
| 582 |
+
lastFlipTime = Date.now();
|
| 583 |
+
score += 20;
|
| 584 |
+
|
| 585 |
+
// Create flip particles
|
| 586 |
+
createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 15, 'orange');
|
| 587 |
+
|
| 588 |
+
// End flip animation after cooldown
|
| 589 |
+
setTimeout(() => {
|
| 590 |
+
bird.isFlipping = false;
|
| 591 |
+
|
| 592 |
+
// Increase streak
|
| 593 |
+
streak++;
|
| 594 |
+
streakCounter.textContent = `Streak: ${streak}`;
|
| 595 |
+
streakCounter.classList.remove('hidden');
|
| 596 |
+
|
| 597 |
+
// Check for streak milestone
|
| 598 |
+
if (streak >= 3) {
|
| 599 |
+
createPortal();
|
| 600 |
+
streak = 0;
|
| 601 |
+
streakCounter.classList.add('hidden');
|
| 602 |
+
}
|
| 603 |
+
}, flipCooldown);
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
function spawnTurtle() {
|
| 607 |
+
if (!gameRunning) return;
|
| 608 |
+
|
| 609 |
+
const side = Math.floor(Math.random() * 4);
|
| 610 |
+
let x, y, speedX, speedY;
|
| 611 |
+
|
| 612 |
+
switch (side) {
|
| 613 |
+
case 0: // top
|
| 614 |
+
x = Math.random() * canvas.width;
|
| 615 |
+
y = -40;
|
| 616 |
+
speedX = (Math.random() - 0.5) * 3;
|
| 617 |
+
speedY = Math.random() * 2 + 1;
|
| 618 |
+
break;
|
| 619 |
+
case 1: // right
|
| 620 |
+
x = canvas.width + 40;
|
| 621 |
+
y = Math.random() * canvas.height;
|
| 622 |
+
speedX = -(Math.random() * 2 + 1);
|
| 623 |
+
speedY = (Math.random() - 0.5) * 3;
|
| 624 |
+
break;
|
| 625 |
+
case 2: // bottom
|
| 626 |
+
x = Math.random() * canvas.width;
|
| 627 |
+
y = canvas.height + 40;
|
| 628 |
+
speedX = (Math.random() - 0.5) * 3;
|
| 629 |
+
speedY = -(Math.random() * 2 + 1);
|
| 630 |
+
break;
|
| 631 |
+
case 3: // left
|
| 632 |
+
x = -40;
|
| 633 |
+
y = Math.random() * canvas.height;
|
| 634 |
+
speedX = Math.random() * 2 + 1;
|
| 635 |
+
speedY = (Math.random() - 0.5) * 3;
|
| 636 |
+
break;
|
| 637 |
+
}
|
| 638 |
+
|
| 639 |
+
turtles.push({
|
| 640 |
+
x,
|
| 641 |
+
y,
|
| 642 |
+
width: 40,
|
| 643 |
+
height: 30,
|
| 644 |
+
speedX,
|
| 645 |
+
speedY
|
| 646 |
+
});
|
| 647 |
+
|
| 648 |
+
// Randomly spawn between 1-3 turtles
|
| 649 |
+
if (Math.random() > 0.7) {
|
| 650 |
+
setTimeout(spawnTurtle, Math.random() * 500);
|
| 651 |
+
}
|
| 652 |
+
}
|
| 653 |
+
|
| 654 |
+
function createPortal() {
|
| 655 |
+
const x = Math.random() * (canvas.width - 200) + 100;
|
| 656 |
+
const y = Math.random() * (canvas.height - 200) + 100;
|
| 657 |
+
|
| 658 |
+
portals.push({
|
| 659 |
+
x,
|
| 660 |
+
y,
|
| 661 |
+
radius: 60
|
| 662 |
+
});
|
| 663 |
+
|
| 664 |
+
// Create portal particles
|
| 665 |
+
createParticles(x, y, 30, 'cyan');
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
function createParticles(x, y, count, color) {
|
| 669 |
+
for (let i = 0; i < count; i++) {
|
| 670 |
+
const angle = Math.random() * Math.PI * 2;
|
| 671 |
+
const speed = Math.random() * 3 + 1;
|
| 672 |
+
|
| 673 |
+
particles.push({
|
| 674 |
+
x,
|
| 675 |
+
y,
|
| 676 |
+
size: Math.random() * 3 + 1,
|
| 677 |
+
speedX: Math.cos(angle) * speed,
|
| 678 |
+
speedY: Math.sin(angle) * speed,
|
| 679 |
+
lifetime: Math.random() * 30 + 20,
|
| 680 |
+
color
|
| 681 |
+
});
|
| 682 |
+
}
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
function gameOver() {
|
| 686 |
+
gameRunning = false;
|
| 687 |
+
clearInterval(gameLoopInterval);
|
| 688 |
+
clearInterval(turtleSpawnInterval);
|
| 689 |
+
|
| 690 |
+
finalScoreDisplay.textContent = `Score: ${score}`;
|
| 691 |
+
universesVisitedDisplay.textContent = `Universes Visited: ${universe - 1}`;
|
| 692 |
+
gameOverScreen.classList.remove('hidden');
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
// Start with the start screen
|
| 696 |
+
startScreen.classList.remove('hidden');
|
| 697 |
+
</script>
|
| 698 |
+
</body>
|
| 699 |
</html>
|