Update app.py
Browse files
app.py
CHANGED
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@@ -1,10 +1,14 @@
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import random
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from flask_socketio import SocketIO, emit
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from flask_cors import CORS
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# --- SPIELLOGIK ---
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@@ -13,7 +17,7 @@ RANKS = {'7': 7, '8': 8, '9': 9, '10': 10, 'B': 10, 'D': 10, 'K': 10, 'A': 11}
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class GameState:
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def __init__(self):
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self.players = {}
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self.middle = []
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self.deck = []
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self.turn_idx = 0
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@@ -21,6 +25,7 @@ class GameState:
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self.current_bet = 50
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def calculate_score(self, hand):
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scores = {'Herz': 0, 'Karo': 0, 'Pik': 0, 'Kreuz': 0}
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for c in hand: scores[c['suit']] += c['val']
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ranks = [c['rank'] for c in hand]
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@@ -29,7 +34,7 @@ class GameState:
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def broadcast_state(self):
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state = {
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'players': [self.players[e] for e in self.active_emails],
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'middle': self.middle,
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'turn_idx': self.turn_idx
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}
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@@ -37,9 +42,21 @@ class GameState:
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game = GameState()
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def login():
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data = request.json
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email = data.get('email')
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if email not in game.players:
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game.players[email] = {
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@@ -48,6 +65,7 @@ def login():
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}
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return jsonify({'stats': game.players[email]})
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@socketio.on('join_game')
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def handle_join(data):
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email = data.get('email')
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@@ -61,10 +79,11 @@ def start_round(data):
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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game.turn_idx = 0
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game.broadcast_state()
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@@ -73,9 +92,12 @@ def handle_action(data):
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email = data.get('email')
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if not game.active_emails or game.active_emails[game.turn_idx] != email: return
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p = game.players
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if data['type'] == 'swap_one':
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'knock':
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@@ -91,4 +113,5 @@ def set_bet(data):
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game.current_bet = data.get('bet', 50)
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if __name__ == '__main__':
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import random
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import os
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from flask import Flask, request, jsonify, render_template
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from flask_socketio import SocketIO, emit
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from flask_cors import CORS
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# 1. WICHTIG: template_folder explizit angeben, falls HF die Struktur nicht erkennt
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app = Flask(__name__, template_folder="templates")
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# 2. WICHTIG: CORS muss extrem offen sein für externe Webseiten
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CORS(app, resources={r"/*": {"origins": "*"}})
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# --- SPIELLOGIK ---
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class GameState:
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def __init__(self):
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self.players = {}
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self.middle = []
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self.deck = []
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self.turn_idx = 0
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self.current_bet = 50
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def calculate_score(self, hand):
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if not hand: return 0
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scores = {'Herz': 0, 'Karo': 0, 'Pik': 0, 'Kreuz': 0}
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for c in hand: scores[c['suit']] += c['val']
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ranks = [c['rank'] for c in hand]
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def broadcast_state(self):
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state = {
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'players': [self.players[e] for e in self.active_emails if e in self.players],
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'middle': self.middle,
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'turn_idx': self.turn_idx
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}
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game = GameState()
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# --- FEHLENDE ROUTE HINZUGEFÜGT ---
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@app.route('/')
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def index():
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# Diese Route verhindert den 404 Fehler beim Aufruf der HF-URL
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return render_template('index.html')
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@app.route('/login', methods=['POST', 'OPTIONS'])
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def login():
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if request.method == 'OPTIONS':
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return jsonify({}), 200
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data = request.json
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if not data or 'email' not in data:
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return jsonify({'error': 'No email'}), 400
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email = data.get('email')
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if email not in game.players:
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game.players[email] = {
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}
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return jsonify({'stats': game.players[email]})
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# --- SOCKET EVENTS ---
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@socketio.on('join_game')
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def handle_join(data):
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email = data.get('email')
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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if email in game.players:
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p = game.players[email]
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p['hand'] = [game.deck.pop() for _ in range(3)]
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p['score'] = game.calculate_score(p['hand'])
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p['coins'] -= int(game.current_bet)
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game.turn_idx = 0
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game.broadcast_state()
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email = data.get('email')
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if not game.active_emails or game.active_emails[game.turn_idx] != email: return
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p = game.players.get(email)
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if not p: return
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if data['type'] == 'swap_one':
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h_idx, m_idx = data['h_idx'], data['m_idx']
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p['hand'][h_idx], game.middle[m_idx] = game.middle[m_idx], p['hand'][h_idx]
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'knock':
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game.current_bet = data.get('bet', 50)
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if __name__ == '__main__':
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# HF braucht Port 7860
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socketio.run(app, host='0.0.0.0', port=7860, debug=False)
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